Which monster really really just cheeses you off ?
10 pages • Page 4
Prophecies: Ice Imps, Imps of any kind really.
Factions: I'd have to say... Oni's only because when not handled correctly from the beginning, they can cause a massive party wipe to an unprepared pug. (Back in the day when heroes didn't exist)
Nightfall: I need to play through it again to pick one..
Eye of the North: Probably gunna be Modnirs, they're easy to fight but their trample is extremely annoying. How many people here have ursanwayed some Far Shiverpeak areas for vanquisher, gathered aggro of like 3 modnir mobs; even though you can take them out, you still have to wait for the chain of 9 tramples to end to finally be able to attack.
Factions: I'd have to say... Oni's only because when not handled correctly from the beginning, they can cause a massive party wipe to an unprepared pug. (Back in the day when heroes didn't exist)
Nightfall: I need to play through it again to pick one..
Eye of the North: Probably gunna be Modnirs, they're easy to fight but their trample is extremely annoying. How many people here have ursanwayed some Far Shiverpeak areas for vanquisher, gathered aggro of like 3 modnir mobs; even though you can take them out, you still have to wait for the chain of 9 tramples to end to finally be able to attack.
As has been said before Ice Imps take the cake of annoying monsters, especially in HM, they're set up to completely screw over your whole party no matter what you bring. They Freeze and Malestorm your casters completely shutting them down for awhile and Freeze your Melee so they can't even get near the lil' bastards. Quite honestly I'm still amazed I was able to vanquish some of the areas in the Southern Shiverpeaks with these guys.
other ones that really get on my nerves are;
Dredge in Factions, mostly because of their one monk boss in Ferndale, has a monk in his group and takes a good 1/2 hour to kill him.
Dinosaurs, all of them but particularly the Ceratadons, rediculous defense and they can kick real hard too. Also Twisting jaws from every single creature in a group is pretty much gg team.
Arms of Insanity/Scythes of Chaos; The arms hit their blocking stance and go into call of the torment, I've had to kill over 5 duplicates of the same arm before. The Scythes aren't real special but they have a habit of hitting their call to the torment at rediculously high health.
Jotun; Complete pain in the arse, first off they've all got the standard issue giant stomp to the man, second they've got the health of something about 10 levels above themselves and they seem to have a horrendous inherent damage boost or something.
EoTN Mandragors; Back in NF these guys never really bothered me but with their new KD Shadowstep and obscene spam of conditions they are awful to deal with.
EoTN Mantids; The inherent rezing dosen't make them any tougher when they get back up, it just slows me down. Once nice thing about it though is that as a MM I can use them twice.
other ones that really get on my nerves are;
Dredge in Factions, mostly because of their one monk boss in Ferndale, has a monk in his group and takes a good 1/2 hour to kill him.
Dinosaurs, all of them but particularly the Ceratadons, rediculous defense and they can kick real hard too. Also Twisting jaws from every single creature in a group is pretty much gg team.
Arms of Insanity/Scythes of Chaos; The arms hit their blocking stance and go into call of the torment, I've had to kill over 5 duplicates of the same arm before. The Scythes aren't real special but they have a habit of hitting their call to the torment at rediculously high health.
Jotun; Complete pain in the arse, first off they've all got the standard issue giant stomp to the man, second they've got the health of something about 10 levels above themselves and they seem to have a horrendous inherent damage boost or something.
EoTN Mandragors; Back in NF these guys never really bothered me but with their new KD Shadowstep and obscene spam of conditions they are awful to deal with.
EoTN Mantids; The inherent rezing dosen't make them any tougher when they get back up, it just slows me down. Once nice thing about it though is that as a MM I can use them twice.
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