Damage cap on monster attacks.

Coraline Jones

Lion's Arch Merchant

Join Date: Aug 2007

Modified Soul Society

Mo/R

I can understand that in some "Elite" dungeons that Hard Mode should be pretty hard and require some strategy and planning.

But there are some areas of the game that I wouldn't call "elite" and it gets pretty lame especially with boss monsters automatically getting free double-damage, infinite energy, and halved skill recharge and cast times.

For instance, today I was vanquishing Shenzun Tunnels in Factions. I think vanquishing is okay, and I understand that it can be a little rough. But then I reach The Afflicted Kam. In Hard Mode, Kam can shoot Lightning Orbs that do about 550 damage on a AL60 character, effectively one-shotting almost any henchman on the spot. Kam will also use the skill approximately once every 4 or 5 seconds. Even more frustrating is that he (she?) comes with a massive entourage that often includes more elementalists and ritualists.

With a normal balanced team, you probably will get wiped over and over. You pretty much have to start treating this boss like a high-end dungeon and start thinking about using cookie-cutter templates to beat this area.

I don't understand why monster damage can't be capped to a maximum of 250 damage on a single spell or attack. Without this, unless you're running a monk build, none of the NPCs will react fast enough to cast protection spells, and the party wipes over and over.

Tyla

Emo Goth Italics

Join Date: Sep 2006

[skill]protective spirit[/skill]
And take aggro. AI is stupid ftw.

Fried Tech

Krytan Explorer

Join Date: Sep 2007

[Yeti]

E/

Usually, the game isn't overpowered, you are underpowered.
If certain builds are not working go back to the drawing board and try again. There are thousands of skills in the game.
/notsigned

jiggles

Desert Nomad

Join Date: Sep 2007

N/

wheres the fun in making them easier?

/notsigned

pfaile

pfaile

Lion's Arch Merchant

Join Date: Oct 2007

Orlando

Divine Order of Heroes

P/R

if you limit the damage, then all one would have to do is ovepower your own defence with a paragon or two and nothing would be a challenge

/not signed. ps. I vanquished all of Cantha h/h, it was hard in places, but you can press through it.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Repeat after me:

Hard mode.

It's meant to be hard. Take protective spirit, bring along daze, and it's gg really.

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

Coraline, I can tell from your Academy Page title that you are new here. You'll soon find that most "Wahhh!!! This is too hard!!!! Make the game easier!!!" posts are not popular. Most of the time, the area that the poster is complaining about is not that difficult to others.

Personally, i like a little challenge once in a while and vanquishing should be challenging. If the boss is that hard then re-adjust your skills and try again. Ask for advice or help from guildies if you absolutely can't kill him with H/H.

wild_devil_4

wild_devil_4

Pre-Searing Cadet

Join Date: Apr 2008

UK

DVDF forums

A/

one skill other than prot spirit that would help is the asuran skill....'technoble' if used against a boss causes all foes in area to be dazed! this would help defeat a large mob with ease

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

If you fail you can rez rez again

For EOTN I agree some bosses are too much for an average player, but I think A-net tamed down the relly bad ones. A few if I remember right could wipe your party and regenerate all health back bu the time you ran back to them from the rez shrine

xPIMPx

xPIMPx

Frost Gate Guardian

Join Date: Jul 2005

Uk

Hmmm Defrosted Cat [Poo]

W/A

prot spirit, daze him, interupt him gg. OR you could just keep runnig the same build failing and failing for the rest of eternity or until GW2 COMES OUT JEEEEE. (´・ω・`)

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by wild_devil_4
one skill other than prot spirit that would help is the asuran skill....'technoble' if used against a boss causes all foes in area to be dazed! this would help defeat a large mob with ease
It's if it's NOT used against a boss, it dazes all foes. For like, 5 seconds.

Seriously, it's one skill; DShot, a fast-recharging interrupt, some other disabling skill, there are plenty of things you can do (which you should automatically be taking in HM) to counter high damage bosses. Or just prot spirit and run in yourself alone, with henchies behind you.

Quru

Frost Gate Guardian

Join Date: Feb 2007

Acolytes of Death

N/

Just plan your builds for the boss. Not for the dungeon. If i know that boss could wipe party fast if i fail flagging or w/e, i don't usually take MM. It's useless if party gets wiped at boss. Take interrupts, KD, daze etc. At some dungeons those make te end boss very lame (i.e Lady Murakai) because interrupter interrupts all casting attempts and boss is doing just pure melee damage which is easily prottet/healed.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

As others have pointed out, there ARE damage caps to monsters. The damage caps are known as [skill]Protective Spirit[/skill], [skill]Shelter[/skill], and [skill]Protective Bond[/skill].

If you know you're going to get hit by, say, Molotov Rocktail, having at least one of the above is a Good Idea(tm).

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by xPIMPx
prot spirit, daze him, interupt him gg. OR you could just keep runnig the same build failing and failing for the rest of eternity or until GW2 COMES OUT JEEEEE. (´・ω・`)
And maybe after that.

Build change is always the answer in GW, unless the problem comes due to skill changes.

In those cases the solution is to changing the monster itslef, like they did with Forgotten monks.

Targuil

Krytan Explorer

Join Date: Oct 2007

Tampere, Finland

Keep Dreaming [Yawn]

E/

www.protective_spirit.com

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

These problems are easily countered by simple skill choices.

/Not Signed.