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Originally Posted by Bront
The question is, are the skills in EOTN that you want similar to other skills? If you can sub other skills, then you probably don't "Need" it. Beyond that, it's your choice if you want it.
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Monk:
Purifying Veil=Enchantment Spell. While you maintain this Enchantment, Conditions expire 5...41...50% faster on target ally. When this Enchantment ends, one Condition is removed from that ally.
Cure Hex=Spell. Remove one Hex from target ally. If a Hex was removed, that ally is healed for 30...102...120 Health.
Aura of Stability=Enchantment Spell. For 3...9...10 seconds, target other ally cannot be knocked down.
Patient Spirit=Enchantment Spell. For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 30...102...120 Health.
Ele:
Glyph of Swiftness=Glyph. For 15 seconds, your next 1...3...3 Spells recharge 25% faster, and projectiles from those spells move 200% faster.
Sin:
Way of the Master=Enchantment Spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 3...27...33% chance to land a critical hit.
Derv:
Crippling Victory=Scythe Attack. If you have more Health than target foe, that foe is Crippled for 5...13...15 seconds. This attack does +5...9...10 damage.
etc etc etc etc etc
I am sure there are a few more
http://wiki.guildwars.com/wiki/List_...e_North_skills
Only CV and AoS can be replaced, but those are both replaced with higher costing skills in one way or another, and AoS required another class entirely. The way it is now, if you don't have EOTN, you can't PvP seriously. It really sucks, and I'm NOT going to pay more than 20 dollars for it. I refuse. I'll quit first. Again. Ok, i guess I will just stick to PD for now until it goes down in price.