I'll cut to the chase. The system of player to NPC selling when it comes to everyday items that you want to get rid of could use a lot of improvement. I won't deny that it works, but I believe it could work better.
The main purpose I bring this up is for Guild Wars 2. I would like to see a better system implemented for the sake of testing its effectiveness in Guild Wars One. Guild Wars 2 is supposed to have improvements on all aspects of the game, and I feel that this is one aspect that requires some attention.
As it stands now, the merchant is very much comparable to a black hole. For those of you who are not familiar with the term, a black hole is a gap in the spacial plane that occurs in places with high gravitational pull that amounts to the point where the plane ruptures, and creates extreme gravity, pulling everything around it into the hole. What does all this have to do with the merchant? Simple. Things sucked into a black hole are broken down into oblivion and never seen again. The same happens to any item that you sell to the merchant. That item is totally wiped from the game never to be seen again. I don't feel that this is an effective system.
In other games, the merchant, trader, or what have you will retain items sold to them by players, even if only for a few minutes or hours. I feel a system like this would be a great alternative for the system now. I know that there are players that would be grateful to have a spot in town where they could simply purchase weapons or weapon mods, or even materials, collector items, or what have you that we sell to the merchant every time we come in. Instead of having to track them down and sell it, we sell it to the merchant.
I don't see any possible harm of putting in a similar retention system so that all items are retained for a certain amount of time when sold to the merchant. Yes, there are a lot of items in the game, and maybe the list would get long, but there are only so many items that drop in a given area where a merchant is close. People normally sell things to that merchant as soon as they are done with that area, so we would see quantity of the same items and not quantity of different items to a point where it would cause a real problem in the long run.
Another Pro-Improvement idea is that it will significantly reduce spam. People so often spam to buy things that we know we just sold to the merchant, or items that we know other people sell. If ther merchants had a retention setting, those people would have a faster, quieter way to obtain the items they need.
Lastly, it creates a much needed gold sink. People who buy things from the merchant naturally pay higher than whatever players are selling for. What's more, this gold is not transferred, but deleted, much like the black hole function of our current merchant. A gold sink like this, while not harming anyone, would greatly relieve a few pressures on our economy.
My stand is, implement this in Guild Wars one to test a similar system in Guild Wars 2. There are already things being "beta'd" for Guild Wars 2 now in the game. This one, while improving the game, would give Arenanet valuable input on how to handle the new system.
I /Sign this idea. How about you? Why? Why not? Tell all.
Until then, Thank you for reading.
Improvements of the Merchant
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It's a nice idea but honestly why are you selling an item if you intended to keep it? I can see if you accidently sold an item and wanted it back but that could just be fixed by paying attention. I'm all for streamlining a game to get rid of frills that just really aren't needed and I would consider this kind of thing a frill. I wouldn't be against this idea but I wouldn't ask for it
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Originally Posted by jayson
It's a nice idea but honestly why are you selling an item if you intended to keep it? I can see if you accidently sold an item and wanted it back but that could just be fixed by paying attention. I'm all for streamlining a game to get rid of frills that just really aren't needed and I would consider this kind of thing a frill. I wouldn't be against this idea but I wouldn't ask for it
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anyways,,
/signed
It's not the fact that you have unintentionally sold an item, or that you will be able to direct players to the merchant. It's the fact that now these players will be able to look there automatically instead of standing for hours buying an icey axe haft or whatnot, aside from the other benefits.
But I think something needs to be cleared up. For all intents and purposes, my idea entailed a timed life of all things in the merchants of all districts, in which sold items that are not purchased within ten minutes will be wiped from the list. Perhaps not 10 minutes exactly, but depending.
But I think something needs to be cleared up. For all intents and purposes, my idea entailed a timed life of all things in the merchants of all districts, in which sold items that are not purchased within ten minutes will be wiped from the list. Perhaps not 10 minutes exactly, but depending.
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Originally Posted by Zesbeer
/not signed they should just make a market system. also i hated this in da2 mainly because i would buy an item from the merchant and then a better item would appear for about the same i sept on it..
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Originally Posted by Zesbeer
you can look at the item in question before you buy it.......................
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If you want to see the skin, www.guildwiki.org can help.
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Originally Posted by Zan Usi Quan
Nono, you just sold an item to the merchant, and 5 mintues later you see someone shouting in town buying the item you just sold... so you can send him right to the merchant, get it?
anyways,, /signed |
I think we can get 95% of the benefit from this suggestion, far more simply, by adding the remaining traders that are missing: Inscriptions, and prefix/suffix traders.
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It's not the fact that you have unintentionally sold an item, or that you will be able to direct players to the merchant. It's the fact that now these players will be able to look there automatically instead of standing for hours buying an icey axe haft or whatnot, aside from the other benefits. But I think something needs to be cleared up. For all intents and purposes, my idea entailed a timed life of all things in the merchants of all districts, in which sold items that are not purchased within ten minutes will be wiped from the list. Perhaps not 10 minutes exactly, but depending. |
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Originally Posted by MithranArkanere
Hm... vultores waiting at merchants to see what they can get... hm...
No. We need traders like the rune trader, and something like the Xunlai Market... not just a way to sell things for x and buy them for x*10. |
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Originally Posted by MithranArkanere
Having the less possible of them.
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The fact is, there's no way that merchant vultures hurt the game. Sure, they can buy the items, but those items were already in the game. They would have been destroyed otherwise. Extending the life of an item for a few more weeks, months, or hours makes no difference.
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Originally Posted by MithranArkanere
Hm... vultores waiting at merchants to see what they can get... hm...
No. We need traders like the rune trader, and something like the Xunlai Market... not just a way to sell things for x and buy them for x*10. |
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Originally Posted by Fear Me!
/notsigned. I agree with above. Unless you only play gw as the ever elusive trader class every day, you don't need such a feature.
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Is it needed? No, but I believe it's comparable to toilet paper. While no one apreciates it, everyone uses it, and is forced to use it. If toilet paper was never improved, we'd still be using grass and leaves. The merchant is similar in my mind. Why settle on not improving one aspect that everyone uses and wouldn't take much effort to do so in the first place, while creating much needed facets like a small gold sink and a way that people who need items that we dispose of can get their hands on them without spamming?
