Reverting favor back to territory based

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RiceCream
RiceCream
Frost Gate Guardian
#1
Anyone find... 18k minutes of favor slightly ridiculous?
Back when favor was based on which territory held favor, PvE only people actually cared about what was happening in PvP land. Favor was something that people would wait for hours for, root for peeps in the halls. it was exciting. Making favor based on people maxing titles, kind of defeated the essece of Hero's Ascent.
---
I personally feel that making favor based on maxing titles was..well..lame. favor dependent on territory split pve and pvp even further. Before the change, winning halls got you recognition. Once you one halls, people from your territory would pm you with congratulations and morale support. Claiming favor for your territory made many people's evenings.
---
What effects would this have on the GW community?
-Firstly, with many..many fewer people entering FoW and UW, prices of ectos and shards would rise from their incredible low to a stronger price. Obsidian armor would be a bit more expensive; its incredibly cheap now. the price i paid for my monks fow is roughly equivalent now to two sets of fow and a tormented item.
-It would reduce the divide between PvP and PvE. In order for PvEers to get access to those elite areas, returning to the old favor method would encourage PvEers to branch out and do some PvP, get the favor themselves.
-Effectively, returning to the old favor would make FoW and UW something special, and not just another elite area.
-Aslo, from a PvP standpoint, this once again creates competition between the territories. Being based in America or Europe means nothing now. This would once again return that old feeling of competitiveness.
-24/7 access to FoW and UW means that people will maybe... do DoA again? While they wait for favor (assuming they rent getting it themselves) there are plenty of other elite areas that get overlooked, with hardly as much activity as they used to; Slavers, DoA, Sorrows Furnace, Deep, Urgoz, more PuG groups for HM EotN dungeons (i know peeps do partake in these areas still, just..to much less of an extent than they used to).
---
Consider my arguments... criticize.. flame..w/e.
Vix
Vix
Ascalonian Squire
#2
just one question:
since the favor system change players from different continents can play together by changing districts - and personally i love the change - but you suggest reverting it back to the way it was before?
BlackSephir
BlackSephir
Forge Runner
#3
Go Yurope/Amerikuh, f the rest!
I Is Special
I Is Special
Wilds Pathfinder
#4
/Notsigned

If so much favor is a problem, just make it so we get 1 minute of favor / title. (imo)
Also, changing it back to what it was just for us to have less access will not do anything, since there are now Scrolls to let us get in.

Keeping PvP and PVE seperate is a good thing. Reverting back to the old favor system wouldnt make more Pve'rs start to Pvp because it would be impossible to get in groups/attempt to get to halls/win fame because: "Lol U Nub u iz Nat even rank 3!! LOOL GTFO n00b!!!"

'Swhat I think.
KZaske
KZaske
Jungle Guide
#5
In many ways, the old system was flawed. There were several strong arguments for changing it not the least of which was why PvP controlled access to a PvE area. I am not saying that the new system is much better. Lets face it; since the title's weekend we have had continous favor. Some of the side effects are welcomed, some are not.
Perhaps they should limit the number of groups allowed into the zones to, say twenty per for FOW & UW. Nope, not gonna work.
In short, we now enjoy almost free access to both areas, which is what the players said they wanted. Personally, I was against the change from the start, but at least they (Anet) were able to please most of the players with access as it is now.
At this point, I want to say "I really don't care either way" but I grew so tired of the complaints about the old system I can't say that. I would like to see a change to bring the two facets of Guild Wars togther, but I doubt it would happen.
RiceCream
RiceCream
Frost Gate Guardian
#6
Quote:
Originally Posted by Vix
just one question:
since the favor system change players from different continents can play together by changing districts - and personally i love the change - but you suggest reverting it back to the way it was before?
good question. i like how asian districts are able to interact with european (or american) districts are able to interact (particularly in trade districts). i wouldnt want to see this feature removed. what i'd propose Anet do is make it so inter-territory travel be only possible in major towns (kamadan.... cavalon... Droknar's Forge etc. the big dots). this way, inter-territorial trade can still take place, but grouping for FoW UW can only take place in the native territory/whomever has favor. as in the old days, FoW/UW access in international districts is not available. Scrolls would be able to work for groups consisting of members from multiple territories. as FoW/UW scrolls cost less than the standard 1k fee, this would also cause prices for these scrolls to increase.
Lydz
Lydz
Krytan Explorer
#7
Quote:
Originally Posted by RiceCream
good question. i like how asian districts are able to interact with european (or american) districts are able to interact (particularly in trade districts). i wouldnt want to see this feature removed. what i'd propose Anet do is make it so inter-territory travel be only possible in major towns (kamadan.... cavalon... Droknar's Forge etc. the big dots). this way, inter-territorial trade can still take place, but grouping for FoW UW can only take place in the native territory/whomever has favor. as in the old days, FoW/UW access in international districts is not available. Scrolls would be able to work for groups consisting of members from multiple territories. as FoW/UW scrolls cost less than the standard 1k fee, this would also cause prices for these scrolls to increase.
/notsigned simply because of this.

I cannot express how grateful I have been lately for being able to travel where I want, when I want no matter the territory. Playing late at night is no longer a problem for grouping, as I can go to the American districts which are filled with players and that time. This feature is one that not many other games have and removing it would be quite silly really. Why should the entire Guild Wars userbase suffer simply because the small percentage who play FoW/UW aren't coining it like they used to?

Secondly, the lower prices of items fit Guild Wars well. It is often regarded as a haven for casual players. With the lower prices, Obsidian armor and other items have now because a possibility for many. Sure, I understand your frustration about paying more than double back in the day, but I guess one could consider that to be worth it considering you've had the bragging rights for far longer. It's not like Obsidian armor is ridiculously cheap - it still takes quite a bit of time and effort to get it.

In the end, changing the favor back to a territorially-based system would harm many more people's game than save others'. Remember...not everyone can log on whenever they want and play. Having to log on and find out that your territory doesn't have favor can be extremely annoying for someone who simply doesn't have the time to sit around waiting for it.

Lastly, I don't see why there needs to be a strong tie between PvE and PvP. They are two totally different entities...that's why one can create a PvP character from the start. If one wants to PvP that's their choice, and vice versa. One shouldn't be dependent on the other in any way.
Crom The Pale
Crom The Pale
Furnace Stoker
#8
Tying PvE to PvP was one of the biggest flaws in all of GW, and you wish to move backwards to more tie-ins?

When favor was based on the Hall of Heros many people never had the chance to use FoW/UW simply because there territory never won when they were online. It was very much a time based thing, certain times of day certain territories always had favor, if you worked at that time and could not play you never had a chance at FoW/UW.

Leave it this way, it makes a bit more sense.
MagmaRed
MagmaRed
Furnace Stoker
#9
People actually did HA because they wanted to gain Favor?
T
Tyla
Emo Goth Italics
#10
Quote:
Originally Posted by MagmaRed
People actually did HA because they wanted to gain Favor?
I'm really sure about that...well, not really. HoH chest. Plus who'd win halls 5/4 times in a row just to go to FoW / UW for the sake of money?
Old joe wammo couldn't accomplish that task...

Anyway, /notsigned even though I'm a tight, evil bastard, us Euros had it 24/7. Even Americans lacked favour when their time was about right. Japan never had it only on rare occasions.


@Crom -- No, it wasn't. It was infact a very smart move. Until Factions ofcourse. But skill balances have a little effect on PvE anyway.
pfaile
pfaile
Lion's Arch Merchant
#11
/notsigned

I do not want to give up being able to find a group at anytime by switching servers, just so someone's precious ectos can go up in value.
upier
upier
Grotto Attendant
#12
I am not the biggest fan of the new system since I don't feel it makes much sense - but the old one just sucked.
So the crap we have now - stinks less then the one we had before.

Ideas for a new system?
Let's hear 'em!
MithranArkanere
MithranArkanere
Underworld Spelunker
#13
Who cares about favor when you can enter even without favor thanks to scrolls?

Anyways, district separation is going to disappear (except for china) so there will be no one to fight against for favor.

And complaining about having access to something is senseless. You should be complaining about not having access to something!
D
Destro Maniak
Jungle Guide
#14
Quote:
Originally Posted by RiceCream
Anyone find... 18k minutes of favor slightly ridiculous?
Back when favor was based on which territory held favor, PvE only people actually cared about what was happening in PvP land. Favor was something that people would wait for hours for, root for peeps in the halls. it was exciting. Making favor based on people maxing titles, kind of defeated the essece of Hero's Ascent.
---
I personally feel that making favor based on maxing titles was..well..lame. favor dependent on territory split pve and pvp even further. Before the change, winning halls got you recognition. Once you one halls, people from your territory would pm you with congratulations and morale support. Claiming favor for your territory made many people's evenings.
---
What effects would this have on the GW community?
-Firstly, with many..many fewer people entering FoW and UW, prices of ectos and shards would rise from their incredible low to a stronger price. Obsidian armor would be a bit more expensive; its incredibly cheap now. the price i paid for my monks fow is roughly equivalent now to two sets of fow and a tormented item.
-It would reduce the divide between PvP and PvE. In order for PvEers to get access to those elite areas, returning to the old favor method would encourage PvEers to branch out and do some PvP, get the favor themselves.
-Effectively, returning to the old favor would make FoW and UW something special, and not just another elite area.
-Aslo, from a PvP standpoint, this once again creates competition between the territories. Being based in America or Europe means nothing now. This would once again return that old feeling of competitiveness.
-24/7 access to FoW and UW means that people will maybe... do DoA again? While they wait for favor (assuming they rent getting it themselves) there are plenty of other elite areas that get overlooked, with hardly as much activity as they used to; Slavers, DoA, Sorrows Furnace, Deep, Urgoz, more PuG groups for HM EotN dungeons (i know peeps do partake in these areas still, just..to much less of an extent than they used to).
---
Consider my arguments... criticize.. flame..w/e.
First of all I NEVER HEARD OF SOMEONE PLAYING HA FOR FAVOR. Have you heard about such person. We all know no one played,plays, will play for favor. People who play HA arent for teh chest eighter. They do what they like. The idea that pve farmers go HA and take favor is the most ridicilous thing I heard. First of all HA IS NOTHING BUT FULL ELITISM. You cannot find a party that has a %1 chance to note even actual HA area those parties cannot even pass few matches. HA isnt something for lets group up and GO! And another very silly thing, the people wont be able to travel districts. I think there shouldnt be any distrcit for nation. Only for language. I all ways travel between America and Europe Eng dis.
T
Tyla
Emo Goth Italics
#15
Quote:
Originally Posted by Destro Maniak
First of all HA IS NOTHING BUT FULL SHITTY GIMMICKS.
Fix'd.
Elitism isn't really the problem.

But I agree with your other points.
W
Wol Fenrook
Academy Page
#16
/notsigned.

PvP should be seperated further from PvE, not brought closer together! Eg. Skills should behave differently in PvP to PvE, as they are very different game styles, so balancing skills for PvP is often detrimental to PvE, and vice versa. Having skills shared between PvP and PvE seems to me to just cause a total headache in getting the balance right.

Wol
C
Chthon
Grotto Attendant
#17
/notsigned

It was a dumb idea last week when some other fool posted it, and it remains a dumb idea now.
T
Tyla
Emo Goth Italics
#18
Quote:
Originally Posted by Wol Fenrook
/notsigned.

PvP should be seperated further from PvE, not brought closer together! Eg. Skills should behave differently in PvP to PvE, as they are very different game styles, so balancing skills for PvP is often detrimental to PvE, and vice versa. Having skills shared between PvP and PvE seems to me to just cause a total headache in getting the balance right.

Wol
Sorry for the off-topicyness but...

How is it a headache getting the balance right? Balance is for PvP.
And skills behaving differently will only piss off those who play both sides of the game.
Plus people were intended to move onto PvP after PvE.

Look at the desert missions, and the Ghostly Hero is a huge givaway. Ghostly Hero is in HA, same for Relic Running (Elona Reach), Altar holding (Dunes of Despair) and multiple team games like in Thirsty River. Plus ToPK used to be HA.
lacasner
lacasner
Desert Nomad
#19
/signed...as long as ursan is banned from elite areas and this is implemented, there is hope the economy may stabilize once more.
HawkofStorms
HawkofStorms
Hall Hero
#20
They removed the sever restrictions. You can change territories any time you want to now.
Returning to the old system would require them to remove that feature (otherwise it would be easily bypassed).
so... /notsigned