Two Pronged Rit Change, Regarding Weapon Spells and Item Spells
thor hammerbane
1st order of business: It is currently possible to carry an item spell, and use a weapon spell at the same time. Last i checked, while holding an item, you cant use a weapon, but yet you can have a weapon spell on you (I'm obviously not referring to the offensive weapon skills, but the defensive ones). Weapon spells should only work if the person has a weapon equipped.
2nd order of business: As it currently stands, Weapon spells cannot be removed. Enchants can be removed, stances can be removed, but weapon spells can't. A bit one sided, don't you think? Simply change this by adding a few skill that remove weapon spells as well. Shatter Weapon, Rip Weapon, etc. 4-5 Skills would be more than enough.
Anywho, these were just two ideas I've been thinking about recently. Lemme know what you think.
A NOTE for the possible Flamers: I'm not QQing because rits pwn me too hard. I noticed these things while I was running a rit myself, and simply noticed the one sided nature of these two mechanics.
Thanks
2nd order of business: As it currently stands, Weapon spells cannot be removed. Enchants can be removed, stances can be removed, but weapon spells can't. A bit one sided, don't you think? Simply change this by adding a few skill that remove weapon spells as well. Shatter Weapon, Rip Weapon, etc. 4-5 Skills would be more than enough.
Anywho, these were just two ideas I've been thinking about recently. Lemme know what you think.
A NOTE for the possible Flamers: I'm not QQing because rits pwn me too hard. I noticed these things while I was running a rit myself, and simply noticed the one sided nature of these two mechanics.
Thanks
Jamster
Say the weapon spell empowers the urn further?
And to the second point, enchantments can be stacked. There are only three stance removal skills. Can't see much need for the change, imo.
And to the second point, enchantments can be stacked. There are only three stance removal skills. Can't see much need for the change, imo.
Kyomi Tachibana
Weapon spells are also only lengthened through a near-useless primary attribute, whereas enchantments get mods for a variety of mods for equips, -2/enchanted, +45 health enchanted, 20% ench duration, etc.
Dr Strangelove
The first part is a silly lore thing. Pretend it changes the urn if it makes you feel better, there's no reason to heavily nerf a line of skills so the lore works a little better.
For the second part, there are vastly more enchantments with vastly stronger abilities. Second, you can only have one weapon spell, and there are no multiple target passive defense weapon spells. Unless you can cite a specific imbalance, this is fine.
For the second part, there are vastly more enchantments with vastly stronger abilities. Second, you can only have one weapon spell, and there are no multiple target passive defense weapon spells. Unless you can cite a specific imbalance, this is fine.
Oblivious Moose
/signed.
ppl QQ about paragons having unstripable skills, while all this time rits had the same thing.
either fix rit too, or revert the paragon back!
ppl QQ about paragons having unstripable skills, while all this time rits had the same thing.
either fix rit too, or revert the paragon back!
Dr Strangelove
Quote:
Originally Posted by Oblivious Moose
/signed.
ppl QQ about paragons having unstripable skills, while all this time rits had the same thing. either fix rit too, or revert the paragon back! |
Weapon spells are single target, short duration, high energy cost, non-stackable, and visible on the status bar. There really isn't a comparison here.
Nyktos
Wait, Paragon skills are strippable now? When did this happen?
On topic: /notsigned, Rits don't need nerfing.
On topic: /notsigned, Rits don't need nerfing.
Knightly Bird
There also no preparation removal skills, at least that I know of...
enxa
Whilst youre carrying your urn, your weapon is still with you, just not in use. You cant use its active properties like attacking, benefiting from its mods etc, but its passive, as you said defensive properties added by the weapon spell can still be felt. :P
This has been as it is now for what, two years? No point to change it now.
This has been as it is now for what, two years? No point to change it now.
the Puppeteer
alright - now ask for a prep (except barrage & volley), a shout & echo removal
as it was already pointed out - you cant have more that 1 item & cant have more than 1 weapon spell on you - so yeh - I think it's pretty balanced.
if it isn't logical - so what?
A fireball should instakill a human - but does it in GW? hell no.
as it was already pointed out - you cant have more that 1 item & cant have more than 1 weapon spell on you - so yeh - I think it's pretty balanced.
if it isn't logical - so what?
A fireball should instakill a human - but does it in GW? hell no.
Shayne Hawke
Kill two birds with one stone. Just make weapon spells be removed when you carry an item.
Any way you hash it, it's not really that important of a change.
/notsigned
Any way you hash it, it's not really that important of a change.
/notsigned
[M]agna_[C]arta
Can we also change the looks of our Minions and Pets when we cast Weapon Spells on them^ ^? Plleeaassee^_~....
Also Weapon Spells can change Shields and Foci too^ ^.
Like in Spirits, There are 2 Different looks, 1 for Offense while the other one are those Stationary Spirits which causes AoE Enchants.
The Skills like Nightmare or Splinter would go to the Weapons, while skills like Warding and Vengeful are for Off-Hands^ ^.
Also Weapon Spells can change Shields and Foci too^ ^.
Like in Spirits, There are 2 Different looks, 1 for Offense while the other one are those Stationary Spirits which causes AoE Enchants.
The Skills like Nightmare or Splinter would go to the Weapons, while skills like Warding and Vengeful are for Off-Hands^ ^.
You can't see me
Quote:
Originally Posted by Knightly Bird
There also no preparation removal skills, at least that I know of...
|
Technically incorrect, but preparations can be inturupted. There's no comparison to weapon spells and paragon shouts. They are fine as it is, though I do believe that there could be a few touch ups to the ritulalist's prime attribute and skill line.
Zahr Dalsk
/notsigned
Only if you remove Shouts from the game and make enchantments stop stacking will I even begin to consider it.
Only if you remove Shouts from the game and make enchantments stop stacking will I even begin to consider it.
Konig Des Todes
Why do people think shouts are unstrippable?
Ever heard of ..
[skill]Vocal Minority[/skill]
[skill]Well of Silence[/skill]
and then there are skills that hurt shouters
[skill]Ulcerous Lungs[/skill]
[skill]Cacophony[/skill]
[skill]Roaring Winds[/skill]
Not many, but stances and preparations also don't have many strippers. *and yes, shouts can be stacked, I know*
Ever heard of ..
[skill]Vocal Minority[/skill]
[skill]Well of Silence[/skill]
and then there are skills that hurt shouters
[skill]Ulcerous Lungs[/skill]
[skill]Cacophony[/skill]
[skill]Roaring Winds[/skill]
Not many, but stances and preparations also don't have many strippers. *and yes, shouts can be stacked, I know*
street peddler
main (only, but pretty important) downfall for weapon spells is that they cant stack.
vocal minority is an extreme counter, but thats all it does, not worth the skillslot.
well of silence....just walk out of it.
ulcerous lungs is used, but nobody uses it to punish shouts.
roaring winds counters leadership gain (oh noes)
and cacophony is...bad
Quote:
Originally Posted by Azazel The Assassin
Why do people think shouts are unstrippable?
Ever heard of .. [skill]Vocal Minority[/skill] [skill]Well of Silence[/skill] and then there are skills that hurt shouters [skill]Ulcerous Lungs[/skill] [skill]Cacophony[/skill] [skill]Roaring Winds[/skill] Not many, but stances and preparations also don't have many strippers. *and yes, shouts can be stacked, I know* |
well of silence....just walk out of it.
ulcerous lungs is used, but nobody uses it to punish shouts.
roaring winds counters leadership gain (oh noes)
and cacophony is...bad
Zahr Dalsk
Preventing is not stripping.
Konig Des Todes
2 of the skills strip, I know they are not that good but they do still strip. My point was that there are shout stripping skills.
Tyla
The Ritualist in it's current state is quite broken (IMO). Unremovable buffs were never a good thing.
Even if it's the low durations, and the power of Ritualists is quiiite strong.
Splinter Weapon and Ancestors' Rage are still quite imba aswell imo.
But take a look at Paragons. Unremovable buffs, with 100% upkeep? I'm mainly pointing at the IAS here. Because not only is it a 100% upkeep IAS, but it in general has practically no downfall to it's use at all.
Plus Spear damage is stupid.
Even if it's the low durations, and the power of Ritualists is quiiite strong.
Splinter Weapon and Ancestors' Rage are still quite imba aswell imo.
But take a look at Paragons. Unremovable buffs, with 100% upkeep? I'm mainly pointing at the IAS here. Because not only is it a 100% upkeep IAS, but it in general has practically no downfall to it's use at all.
Plus Spear damage is stupid.
Horus Moonlight
All my opinions have already been discussed.
/not signed
/not signed
A11Eur0
Weapon spells are short-lived and their effects are limited. They don't really need removal ability.
I agree with the item + weapon spell inconsistency...no weapon = no weapon spell effect.
I agree with the item + weapon spell inconsistency...no weapon = no weapon spell effect.
Bront
Quote:
Originally Posted by Dr Strangelove
Paragon shouts/refrains are uninterruptable
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No skill with a 0 casting time is interpretable though.
wu is me
lol why suggest a change to the mechanic for the sake of lore?
Just change the name of "weapon spell" to "whatever your holding spell"
done(if needed at all Oo)
Just change the name of "weapon spell" to "whatever your holding spell"
done(if needed at all Oo)
Sol Deathgard
how did I know this was basiclly a "nerf rits" request..? You can't remove chants or shout effects either, and as was already stated, you can only have 1 weapon spell on at a time, you use a 2nd & it replaces the 1st.
NamelessBeauty
Uhmm no? Weapon spell effect on items -,-". The items you hold = weapon yourself. It still makes sense!
For the 2nd one. Uhmm no? Why? Because Weapon of Warding is the only thing that can actually protect the backline effectively nowaday deal to the huge amount of spells that can remove enchant with ease.
For the 2nd one. Uhmm no? Why? Because Weapon of Warding is the only thing that can actually protect the backline effectively nowaday deal to the huge amount of spells that can remove enchant with ease.
Nevin
An urn is a weapon.
Weapon Spells are fine the way they are. /not signed
Weapon Spells are fine the way they are. /not signed