Two Pronged Rit Change, Regarding Weapon Spells and Item Spells

thor hammerbane

thor hammerbane

Forge Runner

Join Date: Jun 2005

Dark Side of the Moon

Fat Kids Are Hard To Kid[nap]

1st order of business: It is currently possible to carry an item spell, and use a weapon spell at the same time. Last i checked, while holding an item, you cant use a weapon, but yet you can have a weapon spell on you (I'm obviously not referring to the offensive weapon skills, but the defensive ones). Weapon spells should only work if the person has a weapon equipped.

2nd order of business: As it currently stands, Weapon spells cannot be removed. Enchants can be removed, stances can be removed, but weapon spells can't. A bit one sided, don't you think? Simply change this by adding a few skill that remove weapon spells as well. Shatter Weapon, Rip Weapon, etc. 4-5 Skills would be more than enough.

Anywho, these were just two ideas I've been thinking about recently. Lemme know what you think.

A NOTE for the possible Flamers: I'm not QQing because rits pwn me too hard. I noticed these things while I was running a rit myself, and simply noticed the one sided nature of these two mechanics.

Thanks

Jamster

Jamster

Frost Gate Guardian

Join Date: Dec 2007

Avacara Knights

N/Me

Say the weapon spell empowers the urn further?

And to the second point, enchantments can be stacked. There are only three stance removal skills. Can't see much need for the change, imo.

Kyomi Tachibana

Kyomi Tachibana

Wilds Pathfinder

Join Date: Jul 2007

Oregon, USA

Where iz teh Bonuz [WitB]

P/W

Weapon spells are also only lengthened through a near-useless primary attribute, whereas enchantments get mods for a variety of mods for equips, -2/enchanted, +45 health enchanted, 20% ench duration, etc.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

The first part is a silly lore thing. Pretend it changes the urn if it makes you feel better, there's no reason to heavily nerf a line of skills so the lore works a little better.

For the second part, there are vastly more enchantments with vastly stronger abilities. Second, you can only have one weapon spell, and there are no multiple target passive defense weapon spells. Unless you can cite a specific imbalance, this is fine.

Oblivious Moose

Oblivious Moose

Frost Gate Guardian

Join Date: Dec 2006

Sinister Swarm [Sin]

P/

/signed.

ppl QQ about paragons having unstripable skills, while all this time rits had the same thing.

either fix rit too, or revert the paragon back!

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Oblivious Moose
/signed.

ppl QQ about paragons having unstripable skills, while all this time rits had the same thing.

either fix rit too, or revert the paragon back!
Paragon shouts/refrains are uninterruptable, cheap, stackable, can cover an entire party, and have absurd durations that allow them to be up 100% of the time.

Weapon spells are single target, short duration, high energy cost, non-stackable, and visible on the status bar. There really isn't a comparison here.

Nyktos

Nyktos

Lion's Arch Merchant

Join Date: Jun 2007

The Nyktos Guild [win]

Wait, Paragon skills are strippable now? When did this happen?

On topic: /notsigned, Rits don't need nerfing.

Knightly Bird

Knightly Bird

Ascalonian Squire

Join Date: Mar 2008

Iowa

Teh Dark Empire

N/

There also no preparation removal skills, at least that I know of...

enxa

enxa

Krytan Explorer

Join Date: Sep 2006

Novi Sad, Serbia

Rt/

Whilst youre carrying your urn, your weapon is still with you, just not in use. You cant use its active properties like attacking, benefiting from its mods etc, but its passive, as you said defensive properties added by the weapon spell can still be felt. :P

This has been as it is now for what, two years? No point to change it now.

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

alright - now ask for a prep (except barrage & volley), a shout & echo removal

as it was already pointed out - you cant have more that 1 item & cant have more than 1 weapon spell on you - so yeh - I think it's pretty balanced.

if it isn't logical - so what?
A fireball should instakill a human - but does it in GW? hell no.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Kill two birds with one stone. Just make weapon spells be removed when you carry an item.

Any way you hash it, it's not really that important of a change.

/notsigned

[M]agna_[C]arta

[M]agna_[C]arta

Desert Nomad

Join Date: Feb 2007

Philippines, LSGH

Legions of the Golden Aguila [PNOY]

A/D

Can we also change the looks of our Minions and Pets when we cast Weapon Spells on them^ ^? Plleeaassee^_~....

Also Weapon Spells can change Shields and Foci too^ ^.
Like in Spirits, There are 2 Different looks, 1 for Offense while the other one are those Stationary Spirits which causes AoE Enchants.

The Skills like Nightmare or Splinter would go to the Weapons, while skills like Warding and Vengeful are for Off-Hands^ ^.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by Knightly Bird
There also no preparation removal skills, at least that I know of...
[skill]barrage[/skill]


Technically incorrect, but preparations can be inturupted. There's no comparison to weapon spells and paragon shouts. They are fine as it is, though I do believe that there could be a few touch ups to the ritulalist's prime attribute and skill line.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

/notsigned

Only if you remove Shouts from the game and make enchantments stop stacking will I even begin to consider it.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Why do people think shouts are unstrippable?

Ever heard of ..

[skill]Vocal Minority[/skill]
[skill]Well of Silence[/skill]

and then there are skills that hurt shouters
[skill]Ulcerous Lungs[/skill]
[skill]Cacophony[/skill]
[skill]Roaring Winds[/skill]

Not many, but stances and preparations also don't have many strippers. *and yes, shouts can be stacked, I know*

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

main (only, but pretty important) downfall for weapon spells is that they cant stack.

Quote:
Originally Posted by Azazel The Assassin
Why do people think shouts are unstrippable?

Ever heard of ..

[skill]Vocal Minority[/skill]
[skill]Well of Silence[/skill]

and then there are skills that hurt shouters
[skill]Ulcerous Lungs[/skill]
[skill]Cacophony[/skill]
[skill]Roaring Winds[/skill]

Not many, but stances and preparations also don't have many strippers. *and yes, shouts can be stacked, I know*
vocal minority is an extreme counter, but thats all it does, not worth the skillslot.

well of silence....just walk out of it.

ulcerous lungs is used, but nobody uses it to punish shouts.

roaring winds counters leadership gain (oh noes)

and cacophony is...bad

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Preventing is not stripping.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

2 of the skills strip, I know they are not that good but they do still strip. My point was that there are shout stripping skills.

Tyla

Emo Goth Italics

Join Date: Sep 2006

The Ritualist in it's current state is quite broken (IMO). Unremovable buffs were never a good thing.
Even if it's the low durations, and the power of Ritualists is quiiite strong.

Splinter Weapon and Ancestors' Rage are still quite imba aswell imo.

But take a look at Paragons. Unremovable buffs, with 100% upkeep? I'm mainly pointing at the IAS here. Because not only is it a 100% upkeep IAS, but it in general has practically no downfall to it's use at all.

Plus Spear damage is stupid.

Horus Moonlight

Lion's Arch Merchant

Join Date: Jul 2006

Me/Mo

All my opinions have already been discussed.

/not signed

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Weapon spells are short-lived and their effects are limited. They don't really need removal ability.

I agree with the item + weapon spell inconsistency...no weapon = no weapon spell effect.

Bront

Bront

Wilds Pathfinder

Join Date: Feb 2008

Honored Order of Light

W/Me

Quote:
Originally Posted by Dr Strangelove
Paragon shouts/refrains are uninterruptable
Wrong on any that have a casting time.

No skill with a 0 casting time is interpretable though.

wu is me

Krytan Explorer

Join Date: Oct 2007

lol why suggest a change to the mechanic for the sake of lore?

Just change the name of "weapon spell" to "whatever your holding spell"

done(if needed at all Oo)

Sol Deathgard

Lion's Arch Merchant

Join Date: Dec 2005

Shadows of the Dragon

W/N

how did I know this was basiclly a "nerf rits" request..? You can't remove chants or shout effects either, and as was already stated, you can only have 1 weapon spell on at a time, you use a 2nd & it replaces the 1st.

NamelessBeauty

Krytan Explorer

Join Date: Jan 2008

Michigan State University, East Lansing, MI

Mo/

Uhmm no? Weapon spell effect on items -,-". The items you hold = weapon yourself. It still makes sense!

For the 2nd one. Uhmm no? Why? Because Weapon of Warding is the only thing that can actually protect the backline effectively nowaday deal to the huge amount of spells that can remove enchant with ease.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

An urn is a weapon.

Weapon Spells are fine the way they are. /not signed