Okay So as you all know
you complete
Factions/Prophecy/EoTN/Nightfall and ur level 20 Characters Get Hardmode
well how about a hardmode for pre-searing but slightly different
for example since only 2party
dont put enemy up to lv20, make them range from lv10-16(depending on normal mode level ofcourse)
make it so hardmode is only gainable to a character who has completed all Pre-searing Quests , hits lv15 and maybe give them a special mission thats very hard to do to get a eqiuvalent to ascending but for pre-searing only
this would make it slightly easyer for ppl who spends Night after night death leveling that little bit quicker leveling
Barrett Lockheart
Pre Searing Hardmode
2 pages • Page 1
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Originally Posted by Miska Bow
Anet as already stated that there will never be any hard mode in pre.
Any changes that would make titles easier to obtain i disagree with. PPl who already obtained them did it the way it is now, making them easier to obtain will remove any glory left to them. |
just dont make the enemys be too high levels just make them so u dont have to death level till the next level up to what u normally death level at or something
i'd hardly call leaving a pc on for few hours and kill the enemys then repeat that Skillfull title really either
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Quote:
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Originally Posted by Miska Bow
Anet as already stated that there will never be any hard mode in pre.
Any changes that would make titles easier to obtain i disagree with. PPl who already obtained them did it the way it is now, making them easier to obtain will remove any glory left to them. |
Only reason to do this is for LDoA, which is wrong because LDoA was meant to be for those who found a clever means of reaching 20.
It's also hard to say that HM could be added to pre-Searing since it's like a tutorial to the real game. Adding HM to pre-Searing would introduce Tomes, higher-level loot, and other items not meant to be in pre-Searing.
Basically, an overhaul of HM would need to be done specifically for pre-Searing. I will support this only because I wish there were a better way of getting LDoA than grind, even though the necessary steps to put this in place would be great in number.
/signed
It's also hard to say that HM could be added to pre-Searing since it's like a tutorial to the real game. Adding HM to pre-Searing would introduce Tomes, higher-level loot, and other items not meant to be in pre-Searing.
Basically, an overhaul of HM would need to be done specifically for pre-Searing. I will support this only because I wish there were a better way of getting LDoA than grind, even though the necessary steps to put this in place would be great in number.
/signed
m
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Originally Posted by Hiru
DOUBT it will happen. Anet are newbies.
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/notsigned
L
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Originally Posted by the Puppeteer
/notsigned
presear is the tutorial area - you're not supposed to stay there forever. Those who stay there shouldn't get anything from the Tyria after the searing. the title was a reward for thinking up the use of death leveling - no need to make it easy to get. |
And that quest is taken just after leaving the Tutorial areas.
Now... where do you take the last 'campaign-exclusive' quest in Prophecies?
Just after Beacon's Perch, in Griffon's Mouth.
The Prophecies tutorial actually finishes in Lion's Arch. And... oh... just like the other two cases, it's just after you unlock the Port!
Prophecies is not exactly a game tutorial. It's just the basic tutorial.
The longest of all three campaigns.
You could say that Pre-Searing it's like... Monastery Overlook and Island of Shehkah. Where the 'basic tutorial' starts, but not where the Tutorial ends, there are still things to learn later on.
So... if we look it like that...
Pre-Searing: You leave it forever.
Monastery Overlook: You can come back during festival events.
Island of Shehkah: You never come back, and most epople doesn't even remember the name.
You cannot really 'go back' to any of them, since the Monastery Overlook you visti during festivals is a 'copy' one.
So... why not allow to visit the 'copy' of any of them anytime?
For Cantha and Nightfall it would be mostly for exploration purposes.
And for all of them for Roleplaying and sentimental purposes.
Just make the monsters in the copy areas have 20 levels over the level they had during the basic tutorial and do not allow to enter there again until you finish the campaign.
