possible to UW with 6 heroes?
hurric
is it possible to do 4 horseman or the dryders with heroes only? if so can anyone give any pointers on how to do this since we me and guildie did 5 quests and died on 4 horseman (obviously) . Friend is a monk who brings SB but can a hero or this monk replace the terra tank ?
cerb
In my Art of Underworld guide, I taught how we beat it with 2 players only. It's quite simple actually, the monk keeps the reaper alive and the necromancer does the kills. You can use a similar strategy with your friend and heroes.
Chthon
But how likely would it be for the heroes to stay put and let the reaper keep aggro?
cerb
Quote:
Originally Posted by Chthon
But how likely would it be for the heroes to stay put and let the reaper keep aggro?
That doesn't matter with as much as 8 players, you don't have to care about aggro at all, but still one person has to make sure reaper stays alive and you'll be alright.
Infinite SB + SoA (16 DF, Blessed Aura, 20% enchant, Arcane Echo or Glyph of Switftness/Celerity or Dwarven Stability/Serpents Quickness) is all that's needed to keep the reaper alive, so if one player can do that, the group can go kill one group (while the other hits the reaper and that player keeps the reaper alive).
Still, if you think you can tank all of them at once (4 bosses, 12 dryders), then you can fight them all at reaper, just gotta make sure reaper stays alive.
This works for HM too, and in fact we have cleared UW 2-men in HM as well.
Infinite SB + SoA (16 DF, Blessed Aura, 20% enchant, Arcane Echo or Glyph of Switftness/Celerity or Dwarven Stability/Serpents Quickness) is all that's needed to keep the reaper alive, so if one player can do that, the group can go kill one group (while the other hits the reaper and that player keeps the reaper alive).
Still, if you think you can tank all of them at once (4 bosses, 12 dryders), then you can fight them all at reaper, just gotta make sure reaper stays alive.
This works for HM too, and in fact we have cleared UW 2-men in HM as well.
Snorph
Can someone point me in the direction of a good build for 2 men 6 hero team please?
Mainly the heros...
Mainly the heros...
Stuart444
Quote:
Originally Posted by cerb
That doesn't matter with as much as 8 players, you don't have to care about aggro at all, but still one person has to make sure reaper stays alive and you'll be alright.
Infinite SB + SoA (16 DF, Blessed Aura, 20% enchant, Arcane Echo or Glyph of Switftness/Celerity or Dwarven Stability/Serpents Quickness) is all that's needed to keep the reaper alive, so if one player can do that, the group can go kill one group (while the other hits the reaper and that player keeps the reaper alive).
Still, if you think you can tank all of them at once (4 bosses, 12 dryders), then you can fight them all at reaper, just gotta make sure reaper stays alive.
This works for HM too, and in fact we have cleared UW 2-men in HM as well. I know this is an old thread but I thought I would ask, what if none of the players are monks, is it possible to just flag the hero next to the reaper and let him/her heal the reaper without him/her or the reaper dieing?
Infinite SB + SoA (16 DF, Blessed Aura, 20% enchant, Arcane Echo or Glyph of Switftness/Celerity or Dwarven Stability/Serpents Quickness) is all that's needed to keep the reaper alive, so if one player can do that, the group can go kill one group (while the other hits the reaper and that player keeps the reaper alive).
Still, if you think you can tank all of them at once (4 bosses, 12 dryders), then you can fight them all at reaper, just gotta make sure reaper stays alive.
This works for HM too, and in fact we have cleared UW 2-men in HM as well. I know this is an old thread but I thought I would ask, what if none of the players are monks, is it possible to just flag the hero next to the reaper and let him/her heal the reaper without him/her or the reaper dieing?
Arduin
Took me and my guildie 3-4 hours to clear the Underworld with this setup, but we definately had fun.
Cebe
Quote:
Originally Posted by Arduinna
Took me and my guildie 3-4 hours to clear the Underworld with this setup, but we definately had fun.
Are those builds seriously well enough used by Heroes? They seem awful complicated...