Multiple Pets for GW2

C R A F T

C R A F T

Frost Gate Guardian

Join Date: Nov 2005

The Citadel

R/

Just off the top of my head the other day I was thinking how cool it would be to have a true Beast Master and control more than one pet.

The attack skills would only be for your primary pet, unless you highlight the pet.

Maybe you could have 1 pet per 4 points in Beast Mastery;
1 - 4, 1 pet;
5 - 8, 2 pets;
9 - 12, 3 pets;
13 - 16, 4 pets;
and 17 - 20, 5 pets.

The pets would take up slots like henchmen or heroes.

You would also have to lessen or get rid of the skill down-time when a pet dies.

I can see a few down sides also, but for the sheer fun of playing I'd like to try it.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Might be a fun idea. Considering it for GW1, there's no consistent way by your standards to have 5 pets. I say that as if you'd need to maintain that point standard to control the pets, but if you're just talking about taming them, that at least could be done.

/signed for GW2.

What we really need for GW1 is just better pets, imo. They can't really do much.

Kyrein

Kyrein

Krytan Explorer

Join Date: Jan 2008

Island of Undisclosed Location

/disagree

my beast master wins so many duels it's not funny


on topic: would be fun, but won't get implemented unless they nerf all the skills
it would be insanely powerful though.....all those pet shouts and skills......times 5 (if you could get 17 BM)

Randvek

Randvek

Krytan Explorer

Join Date: Sep 2006

Rise From the Ashes [phnx]

W/

Hordes of animals would be much more fun than hordes of minions, but it would break the class. Maybe if they tone them down a bit? It would be rockin'.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

suggested x times ..

I doubt it would be harsh now to say "use search" XD

However, whatever Anet does about a Pet Class in GW2, it should imo not have more than 3 Pets to stay simple balanced.

5 pets would be insane and somewhat of imba, if Anet would do this, all summon classes would need drastically concept buffs
-----

so mininos don't get limited to 10, the concept needs so or so to get reverted back to its origin of unendless mininos, as logn u have enough corpses and mana to manage your horde, thats balancing enough, 10 minion limit is just retarded and has killed alot of the fun factor, MM's had before.
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also no non moving weak spirits in GW2 then


Even with increasing to 3 pets, the summoner classes and the others need good concept buffs to let the whole thign stay balanced, especially for the pvp.

means, when pets become a better gameplay of the class that should be based on them, then must receive the other classes also skills to handle more pets better, or skills, that are able to make out of a strength of this class in a sudden a weakness by turning the pets against his own master through brainwashign or whatever...., because when that would happen then in the game, then would have the beast master immediately a big problem XD


Like Shayne mentions also, I sgn this too:

Pets the class should have in GW2 max for combat should be limited to 3, but taming pets should be in GW2 unlimited imo.
Pet Tamer NPC's allowing the gamer then to exchange the tamed pets agaisnt a small fee of 10g at will, which 3 of them you want to have with you for combat.

Drake Eleric

Drake Eleric

Academy Page

Join Date: Mar 2007

Online

Shadow Pact Vanguard (Pact)

E/

Maybe designate a "Pack leader" who is the only one who uses pet attacks, and all other ones have diminishing damage, and make the heals split between them, same with buffs? Just an idea.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by Kyrein
/disagree

my beast master wins so many duels it's not funny


on topic: would be fun, but won't get implemented unless they nerf all the skills
it would be insanely powerful though.....all those pet shouts and skills......times 5 (if you could get 17 BM)
I didn't know they were bringing GW1 skills into GW2...

Kyrein

Kyrein

Krytan Explorer

Join Date: Jan 2008

Island of Undisclosed Location

well if they make the beast mastery line a lot worse than in GW1, then technically they are nerfing it for GW2

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Drake Eleric
Maybe designate a "Pack leader" who is the only one who uses pet attacks, and all other ones have diminishing damage, and make the heals split between them, same with buffs? Just an idea.
This idea would be great to work with along with the multiple pets. /signed

zamial

zamial

Site Contributor

Join Date: Apr 2006

Usa

TKC

N/

there is gonna be rangers in gw2?

link please.

oooh ya more speculation.

there may not even be classes, the character may be purely skill based. O.o

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

http://www.guildwarsguru.com/forum/s...php?t=10214062

+1 before move/lock

Nightmares Hammer

Krytan Explorer

Join Date: Dec 2007

W/

http://wiki.guildwars2.com/wiki/Guildwars2

"Features under consideration"

+1