Everything dies at once question.
Alex the Great
If you where doing a VwK farm (which kills everything at once), but added in vengrul weapon to spam, would the staggering of the deaths not activate the problem that happens when everything dies at once?
Masao
By definition, staggering the deaths means everything does not die at the same time therefore the problem doesn't occur.
Also, even with VwK the mobs don't necessarily die at the same time. When I'm getting mobbed by Luxon Sins, they die about a second after one another even when I'm not spamming Vengeful.
Either way, if you're farming with VwK you're going to run Vengeful anyway. There really isn't a reason not to.
Also, even with VwK the mobs don't necessarily die at the same time. When I'm getting mobbed by Luxon Sins, they die about a second after one another even when I'm not spamming Vengeful.
Either way, if you're farming with VwK you're going to run Vengeful anyway. There really isn't a reason not to.
Antithesis
VwK is not AoE, you get staggered drops.
Ancestor's Rage is AoE, you may lose drops.
Ancestor's Rage is AoE, you may lose drops.
Alex the Great
k, sounds like i can use my rit without worries then!
thebullion24k
Weren't there tests on this?
I'm sure I saw a thread of someone and his brother farming Fahrur and they got the same amount of drops regardless of how many they killed at once.
I think people witness luck at it's best and make illusory correlations from them...
I'm sure I saw a thread of someone and his brother farming Fahrur and they got the same amount of drops regardless of how many they killed at once.
I think people witness luck at it's best and make illusory correlations from them...
Antithesis
There's a difference in the number of chalks that drop and AoE has yet to be properly tested (they used SoJ vs SV, an AoE earth build was tested but didn't kill more than 3 at a time).
Lootscale exempt items appear to be predetermined on instance creation. If you're after more merchfood don't use AoE. VwK isn't AoE, so the OP is in the clear.
Lootscale exempt items appear to be predetermined on instance creation. If you're after more merchfood don't use AoE. VwK isn't AoE, so the OP is in the clear.
kratimas
Ya, if you use ReZDoGGs 330 Rit build you spam, vengrul weapon and Reversal of Damage which helps to stagger the killing even more.
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Originally Posted by Antithesis
Quote:
VwK is not AoE, you get staggered drops.
Ancestor's Rage is AoE, you may lose drops. Just a questions for you Antithesis, if VwK is not AoE then why does it cause scatter from the mobs. I thought mobs only scattered from AoE or is that not the case?
Krat
Ancestor's Rage is AoE, you may lose drops. Just a questions for you Antithesis, if VwK is not AoE then why does it cause scatter from the mobs. I thought mobs only scattered from AoE or is that not the case?
Krat
Antithesis
Quote:
Originally Posted by kratimas
Just a questions for you Antithesis, if VwK is not AoE then why does it cause scatter from the mobs. I thought mobs only scattered from AoE or is that not the case?
SoJ does the same. My guess is because it's damaging more than 3 enemies concurrently, it'll cause HM scatter.
kratimas
Quote:
Originally Posted by Antithesis
SoJ does the same. My guess is because it's damaging more than 3 enemies concurrently, it'll cause HM scatter.
That is interesting, I agree it should not be considered AoE, as it is damaging each mob individually, not because 1 mob hit then all mobs take damage like SS or Sliver would.
I guess I don't understand what ANet considers AoE and what they don't.
Oh well, thanks for the reply.
Krat
I guess I don't understand what ANet considers AoE and what they don't.
Oh well, thanks for the reply.
Krat
Antheus
Quote:
Originally Posted by thebullion24k
I'm sure I saw a thread of someone and his brother farming Fahrur and they got the same amount of drops regardless of how many they killed at once.
I think people witness luck at it's best and make illusory correlations from them...
But hey, fighting over beliefs is like arguing who has a better imaginary friend.
Quote:
They used SoJ vs SV. The best AoE test would be a nuker - Skinny was going to try it on the large group of Skales near the city entrance.
That is interesting, I agree it should not be considered AoE, as it is damaging each mob individually, not because 1 mob hit then all mobs take damage like SS or Sliver would. I guess I don't understand what ANet considers AoE and what they don't. They don't consider anything. When a mob's health drops below a certain level, it checks the situation. If there are more than 3 mobs attacking already, it'll run away. As such, you'll have only 3 mobs under 50% health attacking you at any time. They may re-engage if you health fluctuates though, but generally, they'll take turns. As such, the AoE has little, or perhaps even no effect anymore. All that matters is their health, so the trick is to spike them from 50% to 0 before they even have time to run away. Eles can do that, VwK, SoJ or similar variants however need to rely on killing 3 at a time, although which 3 depends, they may take turns. The original AoE scatter code would trigger if mobs were hit by two consecutive AoE spells within 2 seconds. Anything more, and you'd be safe. Dark Tykane
Quote:
Originally Posted by Antithesis
There's a difference in the number of chalks that drop and AoE has yet to be properly tested (they used SoJ vs SV, an AoE earth build was tested but didn't kill more than 3 at a time).
Lootscale exempt items appear to be predetermined on instance creation. If you're after more merchfood don't use AoE. VwK isn't AoE, so the OP is in the clear. Don't you mean SV and SS which would be a proper aoe test Antithesis
Quote:
Originally Posted by Dark Tykane
which would be a proper aoe test |
Quote:
Quote:
Originally Posted by Antheus
When a mob's health drops below a certain level, it checks the situation. If there are more than 3 mobs attacking already, it'll run away. As such, you'll have only 3 mobs under 50% health attacking you at any time. They may re-engage if you health fluctuates though, but generally, they'll take turns.
Bingo, that's the better answer. I think Antheus means 3 foes, not 3 mobs.
kratimas
Quote:
Originally Posted by Antheus
They don't consider anything.
When a mob's health drops below a certain level, it checks the situation. If there are more than 3 mobs attacking already, it'll run away. As such, you'll have only 3 mobs under 50% health attacking you at any time. They may re-engage if you health fluctuates though, but generally, they'll take turns. As such, the AoE has little, or perhaps even no effect anymore. All that matters is their health, so the trick is to spike them from 50% to 0 before they even have time to run away. Eles can do that, VwK, SoJ or similar variants however need to rely on killing 3 at a time, although which 3 depends, they may take turns. The original AoE scatter code would trigger if mobs were hit by two consecutive AoE spells within 2 seconds. Anything more, and you'd be safe. Ah I see, thank you for the explanation. That is kind of what I thought was happening but, was not sure. As I found some things scattering from what I knew for sure was not AoE damage. Thanks again for the explanation. Krat Maverick2201
Quote:
Originally Posted by kratimas
That is interesting, I agree it should not be considered AoE, as it is damaging each mob individually, not because 1 mob hit then all mobs take damage like SS or Sliver would.
I guess I don't understand what ANet considers AoE and what they don't. Oh well, thanks for the reply. Krat Sliver doesn't work like SS... Sliver hits one "random" enemy every time any enemy hits you. Unlike SS which hits all adjacent enemies whenever the target enemy hits you. They work differently. Just FYI. Abedeus
Actually, SS isn't that random. It's usually closest enemy and once it hits that target, it doesn't change to another unless something moves closer to you and target before it moved out of range.
Maverick2201
Quote:
Originally Posted by Abedeus
Actually, SS isn't that random. It's usually closest enemy and once it hits that target, it doesn't change to another unless something moves closer to you and target before it moved out of range.
I assume you're talking about Sliver and not SS... I know what you're saying; thats why I wrote random in quotation marks... the official wiki says its random but as most people know it only targets one enemy, usually until they die.
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