GUIDE: rit builds (all tested)

slayer5555

Ascalonian Squire

Join Date: Mar 2007

GODS, HK

Rt/N

Hi,
Through my experience in guildwars I can say i'm a pretty good rit.
Some people might even know me (slayer superkitty)

I gonna post here some of my builds,
so t would be nice to hear what other rits think of it.

PVP
For PvP its always to have a good e-managment en a bit self heal.

Build1
Suitable for: Ra, ab
-[skill]Mend Body and soul[/skill]: Condition remove + selfheal
-[skill]Resilient Weapon[/skill]: Decent regen + armor boost
-[skill]Destructive Was Glaive[/skill]: 10% penetration boost for ur spike
-[skill]Spirit rift[/skill]: heavy spike, area binded
-[skill]Channeled Strike[/skill]: decent spike
-[skill]Essence Strike[/skill]: spike + energy
-[skill]Destruction[/skill]: dmg when destroit, low energy cost, fast recharge
-[skill]Bloodsong[/skill]: hard to kill spirit, low energy cost, fast recharge
--> attributes: -Spawning: 2
-Channeling: 12+1+2
-Restoration: 12
usage
This build is hard to handle, but if handled good it can kill big mobs in ab, or any spike target u want in 20 sec.
First preset ur spirit(s), cast resilient so u don't heavy to stop in th emiddle of ur spike.
Second u cast in this order: Destructive was, Spirit rift and channeled strike,
the nice thing about this is, it will hit the target all at once. Cus of the Spirit Rift only hits after 3 sec. Thats an overal dmg of 250dmg + 10%penetration,
al u got to do is finish it off quickly.

Note:Requires a high energy set.


Build2
Suitable for: Ra, Ab
-[skill]Caretaker's Charge[/skill]: spike, energy and selfheal
-[skill]Renewing Surge[/skill]: spike-> spamable
-[skill]Generous Was Tsungrai[/skill]: selfheal
-[skill]Spirit Rift[/skill]:used on a mob, or on a spiritspammer
-[skill]Channeled strike[/skill]: spike
-[skill]Resilient weapon[/skill]/[skill]weapon of warding[/skill]: self heal, armor/blocking
-[skill]Soothing Memories[/skill]: selfheal, energy
-[skill]Wielder's strike[/skill]: spike
--> attributes: -Channeling: 12+1+2
-Restoration: 12
usage
Remeber always to have generous was up, then spike with caretakers and renewing surge.

Note: sometimes the build get bugged if u spam renewing surge to much.
The bug will not allow u to actvate any skill sayin u got no energy, even when ur bar is full. Swappin ur weapon will make it stop.


Build 3
Suitable for: Ra, Ta, Ab
-[skill]Mend Body and soul[/skill]: heal + removecondition
-[skill]spirit light[/skill]: heal
-[skill]resilient weapon[/skill]/[skill]weapon of warding[/skill]: regen, armor buff/blocking
-[skill]offering of spirit[/skill]: energy managment
-[skill]recuperation[/skill]: party regen
-[skill]life[/skill]: party heal, low cost spirit
-hex removal
-ress
-->attributes:-Restoration 12+1
-Spawning power 11
-Channeling Magic 6
usage
Set up spirits at all time, if u have a hard time healing only keep up Life.
U can mass heal and keep ur energy up by offering of spirit.


Build 4
Suitable for: ra
-[skill]Mend Body and soul[/skill]: remove condiotn + heal
-[skill]spirit light[/skill]: heal
-[skill]essence strike[/skill]: energy +spike
-[skill]spirit rift[/skill]: spike
-[skill]spirit boon strike[/skill]: spike + spirit heal
-[skill]gaze from beyond[/skill]: spike + spirit health loss
-[skill]preservation[/skill]: heal
-optional
-->attributes: -Channeling Magic 12
-Restoration Magic 12
-Spawning Power 3
usage
Set up preservation, spike all u can.



Well these were my best PvP builds,
So please rate it, and have fun with it.
the PvE builds i gonna keep for my own for a little while.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

tl;dr

Put them in proper skill tags and arrangements so we can read them easily.

slayer5555

Ascalonian Squire

Join Date: Mar 2007

GODS, HK

Rt/N

Quote:
Originally Posted by Zahr Dalsk
tl;dr

Put them in proper skill tags and arrangements so we can read them easily. i wish i know how to

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

caretaker's charge would be [skill ]caretaker's charge[/skill ], but without the spaces, e.g. [skill]caretaker's charge[/skill]

Before you do so, keep in mind people are going to call you an idiot for saying caretaker's charge spikes things. Or that it's usable at all.

slayer5555

Ascalonian Squire

Join Date: Mar 2007

GODS, HK

Rt/N

Quote:
Originally Posted by Dr Strangelove
caretaker's charge would be [skill ]caretaker's charge[/skill ], but without the spaces, e.g. [skill]caretaker's charge[/skill]

Before you do so, keep in mind people are going to call you an idiot for saying caretaker's charge spikes things. Or that it's usable at all. if used alone its no good for spiking indeed.
thnx

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

First off, it isn't a spike unless it kills someone. By definition, a spike kills something before the other team can react. It doesn't make any sense to call every damage spell on your bar a spike, unless every time a warrior swings his weapon he's spiking.

Onto the critiques then -

Build 1 is a mediocre version of a build Celestial Beaver posted a while back. His uses [skill]grasping was kuurong[/skill], [skill]ancestors' rage[/skill], and [skill]spirit rift[/skill]. It works nicely enough because grasping snares stuff so the rift will hit. There's no reason not to bring rage if it'll work, and you don't need two spirits.

Build 2 is terrible. Caretaker's charge is one of the worst rit elites. It doesn't provide you with any more energy than it costs, and it does horrid damage. At 16 spec, it deals 79 damage. If spamming sub-par direct damage spells is fun for you, it's vastly easier to run [skill]flare[/skill]. [skill]offering of spirit[/skill] is vastly superior for channeling spammage.

Build 3 is workable, though 3 spirits that do the same thing is overkill. I'd toss recuperation for a hex removal or somesuch. Your attributes are screwed up though, there's no reason to invest in spawning power for that build. 12/12 resto/channeling will suit you much better.

Build 4 is meh. It's not absurdly weak, but it doesn't really do anything that well. The damage is low and the healing is lackluster. In AB, it would be extremely weak, as it has mobility issues, is gankbait for sins, and isn't an especially fast capper.

Cosmic Error

Cosmic Error

Frost Gate Guardian

Join Date: Dec 2007

In front of the computer

Shadow of the Betrayed [Nyth]

N/Rt

I'm surprised this thread hasn't exploded into a fireball of pure hate yet...

Caretakers's Charge, Rejuvination, Spirit Boon Strike, Gaze from Beyond, and Renewing Surge are bad skills. Caretaker's Charge would be good if it wasn't an elite, but it's currently a waste of an elite slot.

By all means continue tinkering with your own builds, but don't share them online until you know they'll be well recieved.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Cosmic Error
I'm surprised this thread hasn't exploded into a fireball of pure hate yet...

Caretakers's Charge, Rejuvination, Spirit Boon Strike, Gaze from Beyond, and Renewing Surge are bad skills. Caretaker's Charge would be good if it wasn't an elite, but it's currently a waste of an elite slot. Rejuvenation is actually decent in low-end PvP, as it pumps out an awful lot of healing, doesn't overheal, and is fairly hard to kill. I agree on everything else though.

TBH, I wouldn't take caretaker's if it wasn't elite. Essence strike is better at energy management, the damage sucks, and the healing is unimportant.

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

Quote:
Originally Posted by slayer5555
-Mend Condition: Condition remove + selfheal
-Resilient Weapon: Decent regen + armor boost
-(eite) Destructive Was Glaive: 10% penetration boost for ur spike
-Spirit rift: heavy spike, area binded
-Channeled Strike: decent spike
-Essence Strike: spike + energy
-Destruction: dmg when destroit, low energy cost, fast recharge
-Bloodsong: hard to kill spirit, low energy cost, fast recharge
--> attributes: -Spawning: 2
-Channeling: 12+1+2
-Restoration: 12
usage
This build is hard to handle, but if handled good it can kill big mobs in ab, or any spike target u want in 20 sec.
First preset ur spirit(s), cast resilient so u don't heavy to stop in th emiddle of ur spike.
Second u cast in this order: Destructive was, Spirit rift and channeled strike,
the nice thing about this is, it will hit the target all at once. Cus of the Spirit Rift only hits after 3 sec. Thats an overal dmg of 250dmg + 10%penetration,
al u got to do is finish it off quickly.

Note:Requires a high energy set.
[skill]Mend Body and Soul[/skill]
generic hex removal
[skill]Offering of Spirit[/skill]
[skill]Ancestors' Rage[/skill]
[skill]Splinter Weapon[/skill]
[skill]Life[/skill]
[skill]Weapon of Warding[/skill]
[skill]Protective was Kaolai[/skill]

Your build sucks. Quote:
Build2
Suitable for: Ra, Ab
-(elite)Caretakers Charge: spike, energy and selfheal
-Renewing Surge: spike-> spamable
-Generous Was Tsungrai: selfheal
-Spirit Rift:used on a mob, or on a spiritspammer
-Channeled strike: spike
-Resilient weapon/weapon of warding: self heal, armor/blocking
-Soothing Memories: selfheal, energy
-Wielder's strike: spike
--> attributes: -Channeling: 12+1+2
-Restoration: 12
usage
Remeber always to have generous was up, then spike with caretakers and renewing surge.

Note: sometimes the build get bugged if u spam renewing surge to much.
The bug will not allow u to actvate any skill sayin u got no energy, even when ur bar is full. Swappin ur weapon will make it stop. Your build sucks.
Builds revolving around item spells suck.

Quote: Build 3
Suitable for: Ra, Ta, Ab
-mend condition: heal + removecondition
-spirit light: heal
-resilient weapon/weapon of warding: regen, armor buff/blocking
-(elite) offering of spirit: energy managment
-recuperation: party regen
-life: party heal, low cost spirit
-rejuvenation: party heal
-ress
-->attributes:-Restoration 12+1
-Spawning power 11
-Channeling Magic 6
usage
Set up spirits at all time, if u have a hard time healing only keep up Life.
U can mass heal and keep ur energy up by offering of spirit. Rejuvenation and Mend Condition are my only problems. Perhaps [skill]Recovery[/skill] and a hex removal?

Quote:
Build 4
Suitable for: ab, ra
-mend condition: remove condiotn + heal
-spirit light: heal
-essence strike: energy +spike
-spirit rift: spike
-spirit boon strike: spike + spirit heal
-gaze from beyond: spike + spirit health loss
-(elite) preservation: heal
-optional
-->attributes: -Channeling Magic 12
-Restoration Magic 12
-Spawning Power 3
usage
Set up preservation, spike all u can.



Well these were my best PvP builds,
So please rate it, and have fun with it.
the PvE builds i gonna keep for my own for a little while. Your last four skills are crap.

have a nice day

Cosmic Error

Cosmic Error

Frost Gate Guardian

Join Date: Dec 2007

In front of the computer

Shadow of the Betrayed [Nyth]

N/Rt

Quote:
Originally Posted by horseradish

"Your build sucks."

"Your build sucks."

"Builds revolving around item spells suck."

"Your last four skills are crap."

"have a nice day " There goes the hate fireball. Maybe tell him WHY the builds suck a bit more?

Lhim

Lhim

Krytan Explorer

Join Date: Sep 2007

Rt/

The direct damage from Channeling spells is pretty bad, actually it's awful. I wouldn't try to do damage as a Ritualist, but focus more on supporting your team. You are much more effective like that.

drey2k

drey2k

Lion's Arch Merchant

Join Date: Jan 2008

GYM

W/

In pvp the kuurong's dagger pwns hard imo. I'll test out some of those builds and tell you if it's better.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

I'm confused as to why this is called a "Guide".

You seem to be calling any single-target damage a "Spike". Renewing Surge, Caretaker's Charge etc.. isn't a "spike". A Spike is a lot of damage dealt over a very short amount of time. Examples would be timed skills, such as Lightning Surge + Lightning Hammer for a ~200 damage spike + Knockdown, or a Warrior hitting an IAS and unloading all his adrenal skills in very quick succession against a target.

While the builds are hybrids, which is a good thing, your choice of skills are often lacking, and could be more wisely chosen. I'll take an example:
Quote:
Originally Posted by slayer5555
Build 4
Suitable for: ab, ra
-[skill]Mend Body and soul[/skill]: remove condiotn + heal
-[skill]spirit light[/skill]: heal
-[skill]essence strike[/skill]: energy +spike
-[skill]spirit rift[/skill]: spike
-[skill]spirit boon strike[/skill]: spike + spirit heal
-[skill]gaze from beyond[/skill]: spike + spirit health loss
-[skill]preservation[/skill]: heal
-optional
-->attributes: -Channeling Magic 12
-Restoration Magic 12
-Spawning Power 3
usage
Set up preservation, spike all u can. Preservation. What's it doing for you? An odd...Random...heal. It's not a vastly useful skill, other than being a cheap spirit with a quick recharge to fulfil the condition of Mend Body and Soul, and Gaze from Beyond. I suppose Preservation could be more useful in RA due to the fact there are only 4 people, but I still find it a waste of an elite, which could be destroyed by the enemy pretty quickly.

You have 4 channeling skills there, of which, none are Ancestors' Rage. AR is very powerful, as I'm sure you already know and in AB is fantastic for dealing with mobs, or minions. Minions especially since they don't have the brain capacity to move out of a spirit rift, and makes it very easy to Spike them by using Rift and Rage right in the middle of them.

While the self heals are lovely, I feel a better choice of defense would be more beneficial. I am talking about Weapon Spells. Weapon of Warding has saved my hide on more occaisions than I care to remember. It gives you, or a team member, the ability to kite melee and provides you with a greater chance of getting to safety.

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

build 3 has 3 spirtis and you want to use it in AB? :S you fool

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

Quote:
Originally Posted by Cosmic Error
There goes the fireball. Maybe tell him WHY the builds suck a bit more? It's not painfully obvious?

Clarissa F

Krytan Explorer

Join Date: Nov 2007

Fighters of the Shiverpeaks

Me/Mo

Quote:
Originally Posted by horseradish
It's not painfully obvious? If he posted the builds in the first place, it's "painfully obvious" that it isn't to him. Help him out and he will be a better player. Say "it sucks" over and over makes him pissed and makes you look like an ass no one will listen to, anyway. At least others went into detail. If you don't have time to be constructive, don't post.

OP: Good guides around here are things that get stickied. Putting up a title like that will get you your own free asbestos suit(mine is chamille =))

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

Quote:
Originally Posted by Clarissa F
If he posted the builds in the first place, it's "painfully obvious" that it isn't to him. Help him out and he will be a better player. Say "it sucks" over and over makes him ed and makes you look like an ass no one will listen to, anyway. At least others went into detail. If you don't have time to be constructive, don't post. If you read my first post, i was being constructive. I stated what I would change, though I admit, I could have been more polite.

So I didn't go into detail, there's no problem in that. I was being concise. By saying his build sucks, I am stating a fact. They are bad builds, and i gave my opinion.

In any case, RA and AB aren't necessarily the best places to rate your builds.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by horseradish
I could have been more polite. I'll say, you hurt my feelings.

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

[QUOTE=Dr Strangelove]Build 2 is terrible. Caretaker's charge is one of the worst rit elites....[QUOTE]

/signed


[QUOTE=Dr Strangelove]Build 3 is workable, though 3 spirits that do the same thing is overkill. I'd toss recuperation for a hex removal or somesuch. Your attributes are screwed up though, there's no reason to invest in spawning power for that build. 12/12 resto/channeling will suit you much better.[QUOTE]

I agree with the point to lay off the spirits a bit. However, I do think spawning would be useful for the extra life for the spirits and longer duration for WoW/RW.

Quote:
Originally Posted by Dr Strangelove
Build 4 is meh. It's not absurdly weak, but it doesn't really do anything that well. The damage is low and the healing is lackluster. In AB, it would be extremely weak, as it has mobility issues, is gankbait for sins, and isn't an especially fast capper. It IS absurdly weak. Preservation blows and one of the most overrated Rit elites. It MAY have a use in RA, but worthless in AB. You might as well never expect to get healed with you constantly moving or with the large amount of allies around.

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

Quote:
Originally Posted by Dr Strangelove
I'll say, you hurt my feelings. auuugh.....damn

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Master Sasori
However, I do think spawning would be useful for the extra life for the spirits and longer duration for WoW/RW.
Spirit health doesn't matter. It does make rejuvenation a little better, but who cares. The increased weapon duration is short enough (a couple seconds) that it's not worth talking about. I'd take free energy over that stuff any day.


Quote:
Originally Posted by Master Sasori
It IS absurdly weak. Preservation blows and one of the most overrated Rit elites. It MAY have a use in RA, but worthless in AB. You might as well never expect to get healed with you constantly moving or with the large amount of allies around. I agree, it's a shitty skill. However, you see it from time to time because most of the other rit restoration elites are even worse. Before someone mentions WoR, WoR is only good in PvP. The fast cast and deep wound clearance are meh in PvE.

I said the build isn't absurdly bad because it's a hybrid. It's not as gimped as the channeling DD spammers, and it's better than the crappy restoration rit. It's not a good build by any means, but it's closer to being good than anything else he has up there.

slayer5555

Ascalonian Squire

Join Date: Mar 2007

GODS, HK

Rt/N

First of all i'd like to say that item spell based builds are pretty good.
Caretakers charge is spamable + HEAL + ENERGY
Waste of a spell, if u d not know how t use it.

Second, spirits in ab, certainly i do.
Life-> all alies
recuparation->all allies
Recovery->all allies

It has a lot of effect. And yes its been tested over and over, and its bulletproof.

Third, al of the builds u guys are puttin up here have almost like 0 self heal or e-management. So do not believe u can spike so good with ancestor's and grasping was. Yes u might give knockdown, but once they survive ur assaut and have a lil of selfhealin, ur game will be over.

slayer5555

Ascalonian Squire

Join Date: Mar 2007

GODS, HK

Rt/N

[QUOTE=MasterSasori][QUOTE=Dr Strangelove]Build 2 is terrible. Caretaker's charge is one of the worst rit elites....[QUOTE]

/signed


[QUOTE=Dr Strangelove]Build 3 is workable, though 3 spirits that do the same thing is overkill. I'd toss recuperation for a hex removal or somesuch. Your attributes are screwed up though, there's no reason to invest in spawning power for that build. 12/12 resto/channeling will suit you much better. Quote:

I agree with the point to lay off the spirits a bit. However, I do think spawning would be useful for the extra life for the spirits and longer duration for WoW/RW.



It IS absurdly weak. Preservation blows and one of the most overrated Rit elites. It MAY have a use in RA, but worthless in AB. You might as well never expect to get healed with you constantly moving or with the large amount of allies around.
I aggree on the fact that its more for Ra then for ab, and will change my build usage for that.

slayer5555

Ascalonian Squire

Join Date: Mar 2007

GODS, HK

Rt/N

Quote:
Originally Posted by Dr Strangelove
First off, it isn't a spike unless it kills someone. By definition, a spike kills something before the other team can react. It doesn't make any sense to call every damage spell on your bar a spike, unless every time a warrior swings his weapon he's spiking.

Onto the critiques then -

Build 1 is a mediocre version of a build Celestial Beaver posted a while back. His uses [skill]grasping was kuurong[/skill], [skill]ancestors' rage[/skill], and [skill]spirit rift[/skill]. It works nicely enough because grasping snares stuff so the rift will hit. There's no reason not to bring rage if it'll work, and you don't need two spirits.

Build 2 is terrible. Caretaker's charge is one of the worst rit elites. It doesn't provide you with any more energy than it costs, and it does horrid damage. At 16 spec, it deals 79 damage. If spamming sub-par direct damage spells is fun for you, it's vastly easier to run [skill]flare[/skill]. [skill]offering of spirit[/skill] is vastly superior for channeling spammage.

Build 3 is workable, though 3 spirits that do the same thing is overkill. I'd toss recuperation for a hex removal or somesuch. Your attributes are screwed up though, there's no reason to invest in spawning power for that build. 12/12 resto/channeling will suit you much better.

Build 4 is meh. It's not absurdly weak, but it doesn't really do anything that well. The damage is low and the healing is lackluster. In AB, it would be extremely weak, as it has mobility issues, is gankbait for sins, and isn't an especially fast capper. On build1:
Grasping is a good skill, but the problem for me is, u gotta to get almost next to the person u wanna spike, making u an easy target.

On build 2:
Its a continious pressure spike, so not a heavy one.

On build3:
I removed rejuvenation for an optional hex removal, the attributes can be changed at ur own personal wishes

On build4:
Its been made for Ra usage, the overal dmg is pretty good, the self heal too.
And its an easy recast spirit overal hard to kill.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by slayer5555
On build1:


On build 2:
Its a continious pressure spike, so not a heavy one. You keep using that word. I do not think you know what it means.

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

^ LOL!!!

Quote:
Originally Posted by slayer5555
First of all i'd like to say that item spell based builds are pretty good.
Caretakers charge is spamable + HEAL + ENERGY
Waste of a spell, if u d not know how t use it.
Although Caretaker's has three good things going for it, the heal is barely noticeable, and the net energy gain is nothing. You're better off not wasting time and getting a better elite.

Quote: Second, spirits in ab, certainly i do.
Life-> all alies
recuparation->all allies
Recovery->all allies

It has a lot of effect. And yes its been tested over and over, and its bulletproof. Alliance Battles are all about mobility and skirmishes, which are two BIG weaknesses spirits have. By the time Life's effect kicks in, a skirmish is pretty much finished. Recuperation and Recovery are both awesome, but their effectiveness goes down especially with only four people in your group, and IF your side decides to mob, that's bad.

Quote:
Third, al of the builds u guys are puttin up here have almost like 0 self heal or e-management. So do not believe u can spike so good with ancestor's and grasping was. Yes u might give knockdown, but once they survive ur assaut and have a lil of selfhealin, ur game will be over. You know, you do have three other people on your team.

I couldn't find any builds posted here that didn't have survivability and/or energy management.

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

There is no such thing a Pressure Spike. You can, however, pressure the opponent until they don't have the resources to deal with that pressure and attempt to spike them out before they recover.

Also, solo casters tend to be terrible spikers. Closest thing Build 2 has to a spike is Channeled Strike -> Wielder's Strike, dealing 210 lightning damage in under 2 seconds. Then you realise that other casters with utility can disable you, and non-casters take significantly less damage, or spike better than you.

A spike is not something that 'deals damage' as it were. A spike is something that kills before the opponent can react. In this case, NONE of your solo builds can do that, except maybe SPIKE ASSIST (attempt the above definition of a spike with an ally to increase overall damage dealt in the same amount of time, generally one second or less), in which case, there are generally better skills.

Rasaek

Rasaek

Ascalonian Squire

Join Date: Apr 2008

Pressure is the opposite of spike. You cannot have a "pressure spike." Large amounts of damage all at once is a spike, and aims to overwhelm the healer's recharge timers and/or reaction by doing more fast damage than he can react to quickly enough. Large amounts of damage over TIME (in relatively small packages) is pressure, and aims to overwhelm the healer's energy bar, or healing spells' overall power, by doing more damage than his spells/energy can handle over time. I'm pretty sure this has been explained before, somewhere in this thread...

mistokibbles

Lion's Arch Merchant

Join Date: Mar 2008

N/A

Caretaker's is one of the worst elites? That's bull. Weapon of remedy, attuned was songkai, and rit lord are some of the worst rit elites. /sarcasm. But why would you need all of those other skills when all you need is Ancestor's Rage and Splinter Weapon?