Nerf Escape
Orange Milk
Run by brainless idiots you say?
Well then SS and Insidious parasite it is, They can just scythe themslves to death since they are too idiotic to stop attacking though anti melee.
Again, no Escape nerf needed
Well then SS and Insidious parasite it is, They can just scythe themslves to death since they are too idiotic to stop attacking though anti melee.
Again, no Escape nerf needed
Ctb
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and seriously - get a sarcasm detector |
N1ghtstalker
enough ways to counter this attack
anyone wanna blind + [skill]epidemic[/skill] or maybe even [skill]fevered dreams[/skill]
kty problem solved gg
anyone wanna blind + [skill]epidemic[/skill] or maybe even [skill]fevered dreams[/skill]
kty problem solved gg
street peddler
ok all the people saying "stop qq'ing" or "no more nerfs " obviously arent very familiar with this degenerate team build festering in HA right now.
all the people saying there are counters, no shit. Also check out the 12 second recharge on escape and Lightning reflexes. Also check out the Expel Hexes Rit. Also Check out Tranquility and Natures Renewal. This is more of a thread about sway, rather then just nerfing escape (which isnt the problem tbh)
If you remove the ability for the build to apply a very potent condition for melee, Deep Wound, R/D's seriously lose effectiveness, and sway loses effectiveness.
all the people saying there are counters, no shit. Also check out the 12 second recharge on escape and Lightning reflexes. Also check out the Expel Hexes Rit. Also Check out Tranquility and Natures Renewal. This is more of a thread about sway, rather then just nerfing escape (which isnt the problem tbh)
If you remove the ability for the build to apply a very potent condition for melee, Deep Wound, R/D's seriously lose effectiveness, and sway loses effectiveness.
phan
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Originally Posted by Ctb
This is why I can't get my friends to play Guild Wars with me. It's a great game, but it has the most ridiculous group of people playing it I've ever seen in my entire life.
Seriously. Grow up. |
blasphemy ..
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Originally Posted by makosi
I vote for a duration increase but ends when you hit with an attack skill. And while we're nerfing rangers, let's fix distracting and savage shot.
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Why not smash rangers to the same place we smacked the paragons ..
touch dis & sav and get the entire ranger community to be pissed off
Tyla
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Originally Posted by Orange Milk
Run by brainless idiots you say?
Well then SS and Insidious parasite it is, They can just scythe themslves to death since they are too idiotic to stop attacking though anti melee. Again, no Escape nerf needed |
N1ghtstalker
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Originally Posted by tyla salanari
The Rit usually runs Expel.
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Ctb
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obviously arent very familiar with this degenerate team build festering in HA right now. |
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they call it coverhexes and are easy to use |
Random Scrubinator
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Originally Posted by Ctb
Assuming you really meant to be sarcastic and just did a terrible job of it, sarcasm is clever and generally has a point. Reference the archetypal work "A Modest Proposal" by Jonathan Swift or similarly useful examples before attempting it again, as what you posted, regardless of your intent, was nothing more than childish mockery.
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His point was that the request for an escape nerf is mostly a knee-jerk reaction to the R/D scythe build
Tyla
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Originally Posted by N1ghtstalker
they call it coverhexes and are easy to use
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It removes 2 hexes.
Look, I'm not bothered about anything, but the N/Rts (I thought Necro = death.) and the R/D's.
They are both stupidly easy to use. Except the N/Rts are redundant compared to a Monk.
Ctb
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Anybody can mention a famous piece of literature to sound sophisticated |
And, I know what the point was. I know what all were in all those comments.
That does not change the fact that they were communicated in an immature way.
DarkGanni
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Originally Posted by Shayne Hawke
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Seriously, no nerf needed.
- Ganni
Orange Milk
Run a N/Me with sig of Hum and Anti Melee and Defile Defenses then, no more Expel Hexes.
Or a Me/N with Sig of Hum and anti Melee and Defile Defenses (great cover hex btw)then, no more Expel Hexes.
One spot in your team build to shut down a couple of theirs, GG.
The idea to NERF Escape to have it end when you hit with an attack is outragesly idiotic, ever seen these two skills? [skill]Dodge[/skill][skill]Zojun's Haste[/skill] WTF would be the point of it being elite then? the lower recharge I suppose?
NR and Tranquility, lol, long recharge and easy to kill, and if your not killing them, well then it's your own fault for failing.
I agree that this is nothing more than a Sway QQ thread
Or a Me/N with Sig of Hum and anti Melee and Defile Defenses (great cover hex btw)then, no more Expel Hexes.
One spot in your team build to shut down a couple of theirs, GG.
The idea to NERF Escape to have it end when you hit with an attack is outragesly idiotic, ever seen these two skills? [skill]Dodge[/skill][skill]Zojun's Haste[/skill] WTF would be the point of it being elite then? the lower recharge I suppose?
NR and Tranquility, lol, long recharge and easy to kill, and if your not killing them, well then it's your own fault for failing.
I agree that this is nothing more than a Sway QQ thread
RiKio
Tyla
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Originally Posted by Orange Milk
Run a N/Me with sig of Hum and Anti Melee and Defile Defenses then, no more Expel Hexes.
Or a Me/N with Sig of Hum and anti Melee and Defile Defenses (great cover hex btw)then, no more Expel Hexes. One spot in your team build to shut down a couple of theirs, GG. The idea to NERF Escape to have it end when you hit with an attack is outragesly idiotic, ever seen these two skills? [skill]Dodge[/skill][skill]Zojun's Haste[/skill] WTF would be the point of it being elite then? the lower recharge I suppose? NR and Tranquility, lol, long recharge and easy to kill, and if your not killing them, well then it's your own fault for failing. I agree that this is nothing more than a Sway QQ thread |
Escape is more of an elite Natstride, now.
And I said ending on a melee attack. You're not necesarily escaping when you're chasing someone with a melee weapon are you?
P.S -- I would rather see degenerate builds die. Not "counter yay".
Corpselooter
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Originally Posted by Orange Milk
Defile Defenses + wanding > Escape
Or Rigor Mortis Or Any of the three(3) "Wild" attacks Or Your standard Anti-melee stuffs, ya know, Hexes, Blind, Wards, ect. Wow thats alot of ways to stop Escape R/D's, yup sure is over powered alright. Take a N/P with [skill]Wild Throw[/skill] and anit-melee and all your bases is covered GG ya QQers |
Div
This is what happens when people put skill balance threads in Sardelac. You get a bunch of people discussing the subject despite having no experience in the context that the skill is used.
HawkofStorms
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Originally Posted by Corpselooter
You do realize taking a complete skillbar to counter a build means that the build is completely imbalanced, right? /sigh
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Point still stands though, the blocking percentage isn't overpowered. Escape isn't what makes Sway good, and if you think it is, then you clearly just copied the build off the wiki without any thought. Running a build and knowing WHY it works are two different things, because those who know WHY will be able to make new builds after nerfs happen.
Besides, the R/D should be the LAST thing you attack. There survivability is a moot point. You should be taking out the N/Rt healers first.
If you need pressure on the rangers, your team should have some spell damage dealers as well as some anti melee shutdown (aegis, wards, guardian, blind, necro hexes).
Shayne Hawke
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Originally Posted by holymasamune
This is what happens when people put skill balance threads in Sardelac. You get a bunch of people discussing the subject despite having no experience in the context that the skill is used.
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My experience is that if a metagame is easy to play and it carries effectiveness, even at low levels, it's about to be nerfed. My goal was to propose a method of changing the skill so that it would nerf a meta that most people seem to look down upon rather than a useful farming build.
If Escape isn't the problem, which some of you have politely pointed out that Pious Assault may be, then fine. I don't have extreme PvP experience, I wouldn't be as aware of that as some of you. Still, that doesn't give you right to bash me on false premises.
Please give me an actual response based on my original reason for making this suggestion, or gtfo my thread, because I don't need trolling here.
Div
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Originally Posted by Shayne Hawke
So to put this back on track, I remind you all that I didn't ask for how to play GW. I also never mentioned being "owned by SWAY", or saying anything of the sort.
My experience is that if a metagame is easy to play and it carries effectiveness, even at low levels, it's about to be nerfed. My goal was to propose a method of changing the skill so that it would nerf a meta that most people seem to look down upon rather than a useful farming build. If Escape isn't the problem, which some of you have politely pointed out that Pious Assault may be, then fine. I don't have extreme PvP experience, I wouldn't be as aware of that as some of you. Still, that doesn't give you right to bash me on false premises. Please give me an actual response based on my original reason for making this suggestion, or gtfo my thread, because I don't need trolling here. |
Xx_Sorin_xX
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Originally Posted by Ctb
Assuming you really meant to be sarcastic and just did a terrible job of it, sarcasm is clever and generally has a point. Reference the archetypal work "A Modest Proposal" by Jonathan Swift or similarly useful examples before attempting it again, as what you posted, regardless of your intent, was nothing more than childish mockery.
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jimme
/notsigned
You wan't to make escape worse than Zojun's Haste/Dodge ?
You wan't to make escape worse than Zojun's Haste/Dodge ?
Tyla
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Originally Posted by HawkofStorms
And that you become completely worthless when facing any other build.
Point still stands though, the blocking percentage isn't overpowered. Escape isn't what makes Sway good, and if you think it is, then you clearly just copied the build off the wiki without any thought. Running a build and knowing WHY it works are two different things, because those who know WHY will be able to make new builds after nerfs happen. Besides, the R/D should be the LAST thing you attack. There survivability is a moot point. You should be taking out the N/Rt healers first. If you need pressure on the rangers, your team should have some spell damage dealers as well as some anti melee shutdown (aegis, wards, guardian, blind, necro hexes). |
I wish I wasn't so quick to the point...
Orange Milk
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Originally Posted by Corpselooter You do realize taking a complete skillbar to counter a build means that the build is completely imbalanced, right? /sigh |
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Originally Posted by HawkofStorms And that you become completely worthless when facing any other build |
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Originally Posted by HawkofStorms If you need pressure on the rangers, your team should have some spell damage dealers as well as some anti melee shutdown (aegis, wards, guardian, blind, necro hexes). |
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Originally Posted by tyla salanari P.S -- I would rather see degenerate builds die. Not "counter yay". |
Randvek
Gogo Gadget Threadlock!
Tyla
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Originally Posted by Orange Milk
If people started running counters instead of the "degenerat" build it would die.
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I suppose because a B-Surger / Necro debuffer is around Warriors, Dervs, Paragons and Rangers would die aswell?
warcrap
if anybody should be nerfed it should be either the dervish or assasins.
Orange Milk
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Originally Posted by tyla salanari you're claiming that your counters make the degenerate build die, which yes, counters negate things happening, but then counters to those counters happen. |
But you see peole are lazy and run whats currently working instead of creating what currently counters that, why think when theres Wiki, right?
Div
1) Counters are harder to run than just running sway to beat most teams
2) Most people that still HA are horrible players and like to run easy stuff
Putting 1 and 2 together, you see why people don't run counters.
And really, unless you run hex overload, one SS necro won't do shit against expel.
2) Most people that still HA are horrible players and like to run easy stuff
Putting 1 and 2 together, you see why people don't run counters.
And really, unless you run hex overload, one SS necro won't do shit against expel.
Sir Pandra Pierva
but i like my free fame when i fight an SWAY team with legoway.
/not signed for SWAY farmers inc.
/not signed for SWAY farmers inc.
Arkantos
Quote:
Originally Posted by holymasamune
This is what happens when people put skill balance threads in Sardelac. You get a bunch of people discussing the subject despite having no experience in the context that the skill is used.
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