I'm not sure if these are mention before but I haven't seen these in awhile so I'll post it.
Due to the fact Paragon and Dervish have the fewest elite, and many of them have completely useless abilities (especially paragons) I think some should be rebuff to be allow into the game.
One of the skill "Incoming" was nerf completely into disgrace, I think it should gain some grounds to have an role somewhere ingame (besides the fun part of yelling Incoming!)
Current states:
Cost: 10 Energy
Duration: 1...3 seconds
Damage Reduction: 50%
Target(s): Party in ear-shot
Recharge: 20 seconds
Viable Usage: Fun only (PVE save yourselves is superior is most aspect)
My idea:
Cost: 10 Energy
Duration: Attribute level/ 5 = seconds (round to nearest whole)
Damage Reduction: **time and reduction applied**
*75% first of three seconds duration
*50% first of two seconds duration and second of three seconds duration.
*25% last second for two and three seconds duration, and the single second duration.
Target(s): Single Other ally in Ear-shot
Recharge: 5 seconds
Extra Effect: Same target would not be affected by Incoming for next 10 seconds.
Viable Usage: Against spikes such as HA, adds most supporting role in mid-back for paragon class
Reasons: Allows the Incoming to serve as what it meant, Incoming should be someone going to hit or hit immediately not later on in pre-nerf that led to groups having perma-incoming. The Extra effect would also prevent perma-incoming on a character over extended period of time.
k
