Discouraging Solo / Dual Farmings.

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M
Mewcatus
Academy Page
#1
Before anyone starts barking down my alley, please take note of this first.
1. I am NOT asking for nerfs for particular builds or anything.

2. This is rather seen as a way to encourage solo players to use Henchman / Heroes in the event they wish to do their own farming with other types of characters/builds, rather just just rely on certain specific builds.

Here is how it works.
Allow players who had reached Level 20s, to be able to "buy out" Henchmens/Heroes literally so to speak.

This means say you pay 10 platinum, the 1st henchmen/hero npc's drops instead goes to you.

Say this. Before "buy out", a 2 party with 1 npc, splits half gold and allocated loot, after an npc is "bought out", all his items instead go to the player instead.

To make it fair, every additional npc "buy out" up to the maximum 8, increases by another 10 platinum per npc, so a player would have to save ALOT of money inorder to achieve a total buyout.

This can post new challenges and priorities for solo players, say whether to concentrate on "buying out" npcs, to sacrifice present gains for future worth.

It can also open up a new title track: "Capitalistic Instincts".

This way, solo builds STILL work, and is probably the way to go in the short term, but with what i suggest, players can be encouraged to try more creative or unusual weaker builds to perform farming functions in the long term, which is actually kind of fair to those who do not just want to relay on specific builds.

Cheers.
GaaaaaH
GaaaaaH
Krytan Explorer
#2
interesting idea. would the new title have points for each hero that you have bought out?

BTW prepare to get NO MORE TITLES IN GW1 flames
credit
credit
Banned
#3
I'll just stick to solo farming, thanks.
Shayne Hawke
Shayne Hawke
Departed from Tyria
#4
10 platinum is a lot for some areas. I don't see how this could possibly any alternative at that price.

Perhaps, instead of a flat rate of 10 platinum, the value of buying out the henchmen scales depending on the area. Higher level areas should have a higher cost than lower level areas.

In the end, I don't believe there are a lot of uses for henchmen for farming, and even so, heroes would probably do it better. I don't know if you want to make that a reason for heroes to cost more or not.
M
Mewcatus
Academy Page
#5
I was just suggesting a novel way, to allow more party friendly chars / builds to get more "bang for their buck" so to speak.

Certain characters like Paragons, actually function better with a group, and what i suggested is to give these type of chars an incentive to use them rather then relay on the little specific builds for solo farming for loot/plat.

Remeber, this way, 1 char farming STILL works, but partying with henchmen to get just as good drops, will open a whole new dimension for play, rather then having to relay just on the solo char, abeit the expensive cost.

Anyhows, just throwing up ideas, to see reactions.
MisterT69
MisterT69
Wilds Pathfinder
#6
Yeah, 10 platinum is a little too much for every time you enter an area. 1k, and I would go with it.
Z
Zahr Dalsk
Grotto Attendant
#7
Solo farming builds like the 330 ritualist will just be harder as you add more heroes (barring a single one for Spell Breaker then the Dying Nightmares are getting just too annoying :P ).

/not signed
Bront
Bront
Wilds Pathfinder
#8
What happens when 2 people who have bought out an NPC party togeather?
Nevin
Nevin
Furnace Stoker
#9
What about having players, heroes, henchies, and you in a party? How would it all divvy up. Would the loot all just go to you? Or are you also paying for the saps in your party who'll get a free ride off your 10k when the henchie's drops go to them as well.
M
Mewcatus
Academy Page
#10
Quote:
Originally Posted by Nevin
What about having players, heroes, henchies, and you in a party? How would it all divvy up. Would the loot all just go to you? Or are you also paying for the saps in your party who'll get a free ride off your 10k when the henchie's drops go to them as well.
From what i am aware, at the present, npcs are treated exactly like players, they are allocated loot and gold accordingly. A hero/henchmen "Bought out" by the player thus would get that specific portion, when loot/gold assignments are made.

If you are afraid that this might affect more then 1 human player group dynamics, this idea can simply be devoted to JUST affect single human player groups.

Remember, there are still cons to this, which includes.
1. Dealing with a somewhat limited henchmen AI,
2. Having to micro-manage the heroes very well too.

Cheers
M
Mewcatus
Academy Page
#11
Quote:
Originally Posted by MisterT69
Yeah, 10 platinum is a little too much for every time you enter an area. 1k, and I would go with it.
The specific dynamics are not really fixed at this point, it could be higher or lower.

This "buy out" concept probably can be initiated or at least limited to ONLY after you leave the starter areas, and have at least achieved Level 20, to prevent players just rushing out or down right abuse.

I wanted to throw in possible checks and balances, to prevent an idea from becoming too overpowering or too useless, so to speak.
The Meth
The Meth
Desert Nomad
#12
Do we really need people who are already rich to be getting between 2 and 8 times as many drops as people who aren't rich? It's an interesting mechanic (and as a semi-wealthy player it would benefit me) but I don't see how its good for the game.

If anything this is making 'solo' (you are still alone, ie not with people) farming easier and faster, since you can just yourself solo farm while 3 heroes with you also solo farm using the same build.
Oblivious Moose
Oblivious Moose
Frost Gate Guardian
#13
/signed

what i see here, is promotion for h/h teams, and instead of just getting a measly 100-500g form killing foes while vanquishing, missioin ect.. you get all the drops, making the playtime actually profitable.

i like the idea myself, as i play para primary. solo farming with pra isnt really normal right now, neither do i want to solo farm.

even if this would end up costing me over 100k to buy out h/h (one time thing) i would gladly spend every penny on doing so.

just make the 10 plat progressive fee a one time thing.

1 hench = 10k
2nd = 20k
3rd = 40k
just for 3, you already spent 70k, now for a player that rarely makes 2k in one day, making this a one time fee, which permanently adds to your specific char. (to stay in line with HoM)

simply buying out all 7 slots would cost 280k. a price that would take me well over a month to collect that ammount of gold, assuming i dont spend any at all.. and as far as i know, im a casual player.. one that never farms, just does things, like missions, quests, pvp ect.,..
Shayne Hawke
Shayne Hawke
Departed from Tyria
#14
Those of you who believe it's a good idea to get all the drops when you vanquish should make note that there's not a merchant in every explorable area.
L
Lycan Nibbler
Forge Runner
#15
/notsigned.....
M
ManiSan
Academy Page
#16
"Capitalistic Instincts"
5e 1/4 ct 1s
Linked attribute : amorality.
You suck target ennemy wealth. In 10..50 years, he's turned into a full time working slave. If you push him to bankruptcy, his childrens are also slaves for 10..50 years.

/notsigned..
the Puppeteer
the Puppeteer
Jungle Guide
#17
if it's a one time pay - or once per a longer period of time then - /signed
/notsigned for more titles
C
Ctb
Desert Nomad
#18
It's an interesting idea, but not practical, imho. It might make for interesting gambling on things like elite tomes or greens, but for farmers who are just building cash, it's not going to be very useful.

I also agree with The Meth. I could see how this would benefit me enormously at the expense of anyone else who doesn't have a bunch of money built up. I can easily afford to pay off henches and then steamroll areas with valuable loot (at least those areas henches can get into) that I don't have the time or patience to work up solo builds for now.
yarddog
yarddog
Wilds Pathfinder
#19
/not signed 3456
Jetdoc
Jetdoc
Hell's Protector
#20
A big /not signed on this one. Why on earth would we want to encourage players to use heroes and henchmen?