Hide PvE skills in skill window while in Balthazar islands .2nd edition.

ManiSan

Academy Page

Join Date: Oct 2007

Me/

I thougt my previous post was very explicit.
Looks like it wasnt for all...
SO.

When im doing RA, HoH, i often, as you can imagine, open the skill window to design a new bar.
Then, ive to scroll up and down, because i can see (many) useless "sunspear skill track", "norn skill track", etc...
Thats not ergonomic.

My suggestion is pretty simple : make the skill window context sensitive.
If ( player_location = balthazar_islands )
{ display_PvE_skill_tracks = OFF ; }
A better solution : a button, to toggle PvE_skill_tracks to OFF or ON (will be used in guild halls)


ps: dont close threads that are actually CONSTRUCTIVE just because you dont understand the OP.

Kyrein

Kyrein

Krytan Explorer

Join Date: Jan 2008

Island of Undisclosed Location

WHY? the pve skills are at the BOTTOM so you only need to go through them if you're looking for a no attrib one

you can MINIMIZE the lists

jesus christ stop being so lazy

Tosha

Tosha

Frost Gate Guardian

Join Date: Jan 2008

The Order of the Kitten [PURR]

Quote:
Originally Posted by ManiSan
ps: dont close threads that are actually CONSTRUCTIVE just because you dont understand the OP.
What is constructive is often personal opinion...

Agreed with Kyrein. This suggestion is in no way useful imo. Nor worth Anets time

ManiSan

Academy Page

Join Date: Oct 2007

Me/

Christ ! Hopefully you aren't a software designer, or we would just be under MS-DOS 5. Open your eyes, and plz, find someone else to conflict with.
This suggestion is for Anet. What can i mind about what YOU think ?

/closethread
Yes, there is nothing to add i think.
Feel free to post if you have other interface improvements... If you dont/are against... press "previous page" on your browser.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Well considering they're working on a whole new game and there are already interface options to minimise the potentially long lists, I don't think they'll care about your suggestion any more than we do.

There are also PVP characters which can be suited for PVP far faster and none of the hassles of having to scroll down 3 inches.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

click the - at the PvE skills and they're gone
seriously kid you're just way too lazy
just so you can save a few seconds of making your build you have to make a new thread how stupid is that
/notsigned and /closethread
just for a few inches extra scrolling ffs....
constructive...
changing scripts so you don't have to scroll a few extra inches isn't quite what people would call constructive, only pure lazyness

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Quote:
Originally Posted by ManiSan
ps: dont close threads that are actually CONSTRUCTIVE just because you dont understand the OP.
OK. But feel free to close them if they are based on pure laziness of OP.

chozodude

chozodude

Ascalonian Squire

Join Date: Nov 2007

the netherlands

lowlandlions (LLL)

W/

Quote:
Originally Posted by N1ghtstalker
click the - at the PvE skills and they're gone
seriously kid you're just way too lazy
just so you can save a few seconds of making your build you have to make a new thread how stupid is that
/notsigned and /closethread
just for a few inches extra scrolling ffs....
constructive...
changing scripts so you don't have to scroll a few extra inches isn't quite what people would call constructive, only pure lazyness
just to add: itll probably cost more effort to change those scripts, than to scroll a bit extra...

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

Quote:
Originally Posted by chozodude
just to add: itll probably cost more effort to change those scripts, than to scroll a bit extra...
yes exactly
if something within the scripts drastically changes, new bugs could occur

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Quote:
Originally Posted by ManiSan
Christ ! Hopefully you aren't a software designer, or we would just be under MS-DOS 5. Open your eyes, and plz, find someone else to conflict with.
This suggestion is for Anet. What can i mind about what YOU think ?

/closethread
Yes, there is nothing to add i think.
Feel free to post if you have other interface improvements... If you dont/are against... press "previous page" on your browser.
Epic lolz. You post in a public forum, you get comments from public forum members. That's the way it is, whether or not you like it.

On topic: Totally useless idea.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Oh sure, 'cause I'm just dying to lose the ability to test PvE Skill-using builds at the Master of Damage.

/not signed, get out of here.

Ghostcell

Ghostcell

Krytan Explorer

Join Date: Nov 2006

=VX9=

N/Mo

/notsigned, if your bitching about something like that you shouldn't be in pvp

ManiSan

Academy Page

Join Date: Oct 2007

Me/

Im.. dazed.
You all, obviously, arent software designers.

quote:
"just so you can save a few seconds of making your build"
Yes. You got the point. Its all about a few secs, many times a day, by a million users. Thats how Microsoft and other big companies succeed : make their consumers save seconds.
And now, if you think that GW2 will be "completly new", you cant imagine how wrong you are. Making reusable software components is all i learned during my studies... Thats absolutly NOT a waste of time for Anet, since the windows will be reskinned for GW2. Behind the skin, guess what ? Same components, yes.

However, I know that those changes will probably never happend, for a simple reason : there is a very very small upgrade that could be done for the Priest of Balthazar. Indeed, hes used at 99.999% to see skills of other classes, and the skill pannel isnt the one by default. /incredibly failed. Seriously.

So.. im totally disappointed by most response, to a GOOD IDEA (whether its too much work for Anet or not isnt of your ressort), and much posts here are.. hem, not constructive.

Quote:
Originally Posted by quickmonty
Epic lolz. You post in a public forum, you get comments from public forum members. That's the way it is, whether or not you like it.

On topic: Totally useless idea.
Is this comment constructive ? And others ? No. "dont be lazy, deal with design flaws, blabla" Is not either. Only Darkobra post have some interest.

Bleh. This idea is good, its obvious for me, and i know that most ppl that have my respect will think the same. And Anet is prone to think that too, with just a slight adjustement :" how much it will cost to add this feature ?".

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

How much will it cost? Way too much, considering the option is already there for you to hide the lists.

Furthermore, people DO use those skills in the Temple of Balthazar, to go out to the Master of Damage and test them. Auto-shutting them off in the PvP areas will make that impossible, and a toggle to turn on and off PvE skills is exactly the same as clicking the "minimize" button on top of the title tracks.

End result: useless suggestion. You can't automate it, because there is a real reason to have those skills available, and any other toggles are just different forms of the system we already have, and won't save any time.

ManiSan

Academy Page

Join Date: Oct 2007

Me/

Ok, i take note of this.
A button to "hide" all PvE related skills (and tracks !) would be perfect then.

Thats not a lot of work, really. Its just a tab, like xunlai chest.

Monk Gsb

Monk Gsb

Wilds Pathfinder

Join Date: Oct 2006

England

Mo/Me

Quote:
Originally Posted by Tosha
This suggestion is in no way useful imo. Nor worth Anets time
i heard that this update will be implimented soon ^^

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

I'm really surprised by the amount of flaming this post is getting.

It is actually a very logical suggestion to free up the cluttered skill interface (and PvE skills are NOT at the bottom, no attribute ones are, so they are mixed together). This is not a troll based comment. Its actually something very simple and could be helpful to people who *gasp* design there own builds rather then just copy something off wiki.
/signed

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Quote:
Originally Posted by ManiSan
Im.. dazed.
You all, obviously, arent software designers.
/threadwin

give that boy a cookie


On topic: When i am working on a new skill bar I am in the peace and solitude of my guild hall. If I'm working on a PvP build I just ignore (or minimize) the PvE skills. Simple, even for you software designers.

My initial criticism of your post is the statement
Quote:
This suggestion is for Anet. What can i mind about what YOU think ?
If you don't care what WE think, don't post in a public forum.

Artorius.Maximus

Lion's Arch Merchant

Join Date: Jan 2008

Rising Rebellion

E/

I understand your request but remind you that many PvE players sit in their guild hall while setting up their skill bar. A lot of guild/alliance groups going to the elite areas (UW, FoW, Urgoz, Deep, etc) will meet in the guild hall to form and then map from there (party leader was last in that location). While it would be nice to have them removed so if you are going into a PvP area it will not be locked later, but it is a huge annoyance to someone that is either just putting builds together or is setting up for a PvE area.

/notsigned (minimize works)

Kyrein

Kyrein

Krytan Explorer

Join Date: Jan 2008

Island of Undisclosed Location

Quote:
Originally Posted by ManiSan
Im.. dazed.
You all, obviously, arent software designers.

quote:
"just so you can save a few seconds of making your build"
Yes. You got the point. Its all about a few secs, many times a day, by a million users. Thats how Microsoft and other big companies succeed : make their consumers save seconds.
And now, if you think that GW2 will be "completly new", you cant imagine how wrong you are. Making reusable software components is all i learned during my studies... Thats absolutly NOT a waste of time for Anet, since the windows will be reskinned for GW2. Behind the skin, guess what ? Same components, yes.

However, I know that those changes will probably never happend, for a simple reason : there is a very very small upgrade that could be done for the Priest of Balthazar. Indeed, hes used at 99.999% to see skills of other classes, and the skill pannel isnt the one by default. /incredibly failed. Seriously.

So.. im totally disappointed by most response, to a GOOD IDEA (whether its too much work for Anet or not isnt of your ressort), and much posts here are.. hem, not constructive.


Is this comment constructive ? And others ? No. "dont be lazy, deal with design flaws, blabla" Is not either. Only Darkobra post have some interest.

Bleh. This idea is good, its obvious for me, and i know that most ppl that have my respect will think the same. And Anet is prone to think that too, with just a slight adjustement :" how much it will cost to add this feature ?".
didn't they teach you the importance of spelling and proper english?

seriously, nobody cares about some kid whining that he has to scroll down a few seconds because IT IS SUCH AN INSIGNIFICANT LITTLE THING.

Yuhe Ji

Yuhe Ji

Lion's Arch Merchant

Join Date: Jan 2008

Los Angeles

E/

Quote:
Originally Posted by Skyy High
Furthermore, people DO use those skills in the Temple of Balthazar, to go out to the Master of Damage and test them. Auto-shutting them off in the PvP areas will make that impossible, and a toggle to turn on and off PvE skills is exactly the same as clicking the "minimize" button on top of the title tracks.
I'm going to have to agree with this quote. People do use PvE skills in the Temple of Balthazar, and it's not like it would radically change your gaming experience. It would really bother those people, though, because they want to do their testing.
/notsigned

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Lol!

Academy Page makes a fail suggestion and goes waaah waaah waaah!!! when told to gtfo.

Epic. And welcome to guild wars guru. You're not going to like it here if you keep posting fail ideas like this one.

Try using the following two features - save to template, and load template. It couldnt get any easier.

Omnidragon42

Krytan Explorer

Join Date: Oct 2005

Pantheon of Shadows [dei]

W/A

Ignoring the lulz generated by op...

So you're saying I shouldn't be allowed to work on my pve builds while hanging out in HA ID 1 and talking to friends?

The guild hall is a PvP area - lets lock out people's skills there too.

On second thought, looking through all the skills I have is tiresome. Anet should hide everything but Ursan, then we'll all be good players.

/unsigned.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I'll give you something better:

"GUI Improvement: A second skill sorting button and more sorting options":
http://www.guildwarsguru.com/forum/s...php?t=10185527

With that suggestion, you'll be able to sort out PvE skills, collapse their section, and sort again the rest like now.

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

wow people are freaking out over this simple suggestion???? Even auto-minimizing the pve skill tabs would be nice.... At the very least place them Under the nonlinked skills.

/signed


ps. rofl at the hypocritical bashing of grammar & spellign, enjoy lashing out at random people on the internet much??

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

Quote:
Originally Posted by Yuhe Ji
People do use PvE skills in the Temple of Balthazar, and it's not like it would radically change your gaming experience. It would really bother those people, though, because they want to do their testing.
/notsigned

this is a very good point however...


still should be auto minimized imo


too lazy to edit my od thread

Zapper901

Zapper901

Lion's Arch Merchant

Join Date: Jan 2007

Fire and [ICE]

W/

Quote:
Originally Posted by HawkofStorms
I'm really surprised by the amount of flaming this post is getting.

It is actually a very logical suggestion to free up the cluttered skill interface (and PvE skills are NOT at the bottom, no attribute ones are, so they are mixed together). This is not a troll based comment. Its actually something very simple and could be helpful to people who *gasp* design there own builds rather then just copy something off wiki.
/signed
You'll notice the person who said that also said "unless you are looking at unlinked skills." Read please.

Auto-minimizing PvE only skills would be fine, but it doesn't bug me at all I have to scroll a little.

Randvek

Randvek

Krytan Explorer

Join Date: Sep 2006

Rise From the Ashes [phnx]

W/

Quote:
Originally Posted by bhavv
Lol!

Academy Page makes a fail suggestion and goes waaah waaah waaah!!! when told to gtfo.

Epic. And welcome to guild wars guru. You're not going to like it here if you keep posting fail ideas like this one.

Try using the following two features - save to template, and load template. It couldnt get any easier.
GTFO, you make our community worse, not better, by your contribution. Why are you even here?

Not just PvE skills should be hidden, but all locked skills, in case you don't have all campaigns. Why bother showing skills you can't use?

Tyla

Emo Goth Italics

Join Date: Sep 2006

I'm not really bothered.
But taking them out of the bar = no testing on the Master of Damage.

Auto-minimize, maybe, but I don't use PvE skills much anymore.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

What a dumb thread. 2nd edition.

Recreating a locked thread is just asking to get it closed again.

Kyrein

Kyrein

Krytan Explorer

Join Date: Jan 2008

Island of Undisclosed Location

Quote:
Originally Posted by Horseman Of War
wow people are freaking out over this simple suggestion???? Even auto-minimizing the pve skill tabs would be nice.... At the very least place them Under the nonlinked skills.

/signed


ps. rofl at the hypocritical bashing of grammar & spellign, enjoy lashing out at random people on the internet much??
lol

enjoy making baseless bullshit accusations much?

valence

Frost Gate Guardian

Join Date: Oct 2007

Put all PvE skills into 1 category named 'PvE Only Skills'.

If you get all skills, the list might be quite long. In that case, just use the scrollbar.