N/A Insta kill/recharge+infinite energy

Boren Supremecy

Academy Page

Join Date: Oct 2007

St Louis

La Cosa Snowstra [SNOW]

N/A

Assassin's Promise {E}- If u kill foe in 10 secs gain 13 energy + all skills recharged
Barbs
Pain Inverter or Ebon Vanguard Assassin Support
"You Move Like a Dwarf!"
"Finish Him!"
Signet of Lost Souls
Disrupting Dagger
Optional Slot

Curse 8+1+1
Soul Reaping 10+1
Deadly Arts 12

simple cast AP then the order of skills, sometimes cast pain inverter or barbs on the enemy then AP just as long as u kill it in 10 secs...disrupt monks w/ daggers or YMLAD

Works great with Sabway and high norn rank and you will never want to go back to recharging skills.

optional: rez, mark of pain, dash...doesn't really matter since u probably wont use it

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

nice but old build

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

Needs more EV assassin support in that optional slot
Otherwise, good build.

Boren Supremecy

Academy Page

Join Date: Oct 2007

St Louis

La Cosa Snowstra [SNOW]

N/A

yea i switched pain inverter for vanguard assassin and it adds a little more pow than waiting for pain inverter but for ele bosses ill bring pi

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

http://www.pvxwiki.com/wiki/Build:N/..._Of_Pain_Nuker

Your attributes are way off, btw.

Boren Supremecy

Academy Page

Join Date: Oct 2007

St Louis

La Cosa Snowstra [SNOW]

N/A

"Your attributes are way off, btw."
actually i was using 12+1+1 curses but i found thats its better to have more in deadly arts since im only using 1 curse skill (barbs)...and YMLAD+finish him! and ebon assassin > technobabble and all those other hexes in that build on PvX b/c u dont even need the hexes and u get a longer time to kill target with more deadly arts.

ur avatar is kinda freaky 2

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

You have 14 leftover attribute points. Also higher curses means Barbs is doing more damage so the target dies faster. Assassin's Promise doesn't need a long duration; just cast it when the target is closer to death. With Soul Reaping already fueling your energy returns you don't need AP to return that much more.

Boren Supremecy

Academy Page

Join Date: Oct 2007

St Louis

La Cosa Snowstra [SNOW]

N/A

kk fixed attributes but im still leaving curses low b/c i barely have time to cast barbs before the foe dies

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Quote:
Originally Posted by Boren Supremecy
kk fixed attributes but im still leaving curses low b/c i barely have time to cast barbs before the foe dies Let me guess that you aren't exactly playing versus very challenging content.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

did you miss the part where it said instant kill?

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

No, I'm questioning the accuracy of that claim if we're talking about any area where foes actually matter.

Oh and also... the duration of AP at 12DA is 13 seconds, and the energy return is 17. I think we can safely say that the damage return of Disrupting Dagger isn't so great. So, you're speccing 12 instead of 8 in order to get 3 more seconds on your spell and gain 4 more energy.

If you "instant-kill" everything, why would you even need 10 seconds?

Boren Supremecy

Academy Page

Join Date: Oct 2007

St Louis

La Cosa Snowstra [SNOW]

N/A

finishing up all guardian titles with it and got legendary master of the north with it if u consider that hard and still kills just as fast...tried mark of death instead of disrupting daggers and works great to reduce healing and cover hex

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

The point is that the build, as it stands, will do nothing to prevent blocking, will do nothing to prevent foes healing, and have very limited tools to fight enemy hex removal. And yes, I know, the target you select will be knocked down a couple of times, and you have an interrupt. PvE consists of mobs, though.

However, Mark of Death is a pretty nice spell. It might be worth to raise Deadly to 9 because of that.