Ok so the charcater i want to build is going to be for farming and questing alot
I have a few ideas in mind:
D/R*
*R/E
E/N (already made this character once and it was awesome)
D/A
M(never play'd)/A
A/R*
Note:
*R = Ritualist
Any ideas?
I want to build....But need suggestions
a-kyle
Tyla
Just use Rt for Ritualist.
Generally, I believe Elementalist is the best for solo farming, Sliver Armour farm. 'Nuff said.
Monks are also a candidate, not only do you get to NOT run Ursan in Ursan groups, but they're usually wanted in Farming PuGs, and can solo aswell.
Generally, I believe Elementalist is the best for solo farming, Sliver Armour farm. 'Nuff said.
Monks are also a candidate, not only do you get to NOT run Ursan in Ursan groups, but they're usually wanted in Farming PuGs, and can solo aswell.
a-kyle
I Narrawoed it down to D/A
A/d(cant decide)
Or RT?d
D/RT
A/d(cant decide)
Or RT?d
D/RT
Tyla
You can change your secondary freely anyway.
Really, it's to do with your playstyle.
Big damage? Go for one of the melee classes.
Medium damage and strong utility? Go for one of the midline classes.
No damage but the saviour of almost ANY team? Go Monk.
Really, it's to do with your playstyle.
Big damage? Go for one of the melee classes.
Medium damage and strong utility? Go for one of the midline classes.
No damage but the saviour of almost ANY team? Go Monk.
Dr Strangelove
Remember that you can change your secondary, so that shouldn't factor into your decision at all.
Dervishes and sins have a fairly similar gameplay, namely blowing up mobs with physical attacks. They differ in how they do it, but it's the same idea.
Rits are a support class. As much as I love my rit, I wouldn't recommend the class to a newer player. It's a dedicated support class, so you'll never really be the big damage player, and the most powerful bars require you to focus on several things at once.
TBH, just pick one. Guild Wars has a free enough skill system that your initial choices don't matter that much.
Dervishes and sins have a fairly similar gameplay, namely blowing up mobs with physical attacks. They differ in how they do it, but it's the same idea.
Rits are a support class. As much as I love my rit, I wouldn't recommend the class to a newer player. It's a dedicated support class, so you'll never really be the big damage player, and the most powerful bars require you to focus on several things at once.
TBH, just pick one. Guild Wars has a free enough skill system that your initial choices don't matter that much.
a-kyle
So then Ill go with D/A