10 Apr 2008 at 09:19 - 13
PS isn't particularly good in PvP.
Protective Spirit's and Spirit Bond's trigger points are roughly the same, and if you're not taking any 150-esque hits consecutively you're better off using Spirit Bond. Spirit Bond helps a lot more than Protective Spirits in spikes in any usual situation.
Quote:
meh... spirit bond is a horrible skill imo. sure, the effect is nice, but what do you do if they aren't hitting you hard enough? waste of 10 energy (and that's assuming you aren't spamming it).
prot spirit > spirit bond.
Apart from Prot Spirit triggering on about the same amount, the other thing to take into consideration is that if they're hitting that low, you're probably better off either using a small prot or a direct heal (or a combination of the two) instead of a large prot. Anything immediately below 60 would make RoF good, and anything significantly below 60 probably would make good SoA/Shielding Hands material.
10 Apr 2008 at 09:30 - 14
Thanks all for those responses. Seems I need to update my build and learn how to use Spirit Bond efficiently.
Are there any mechanisms monks use to "power" spirit bond, or do real monks not use any form of energy management, and rely on careful, and skillful use of the skill? For example, I've been using Glyph of Lesser Energy to aid me in pre-protecting with PS, but it is a cumbersome, 30-second recharge skill, and find myself wondering if it should be replaced, or even any management used at all.
I notice in the post I linked to in my OP, it talks about using a self-defense skill...would I be better off using this than energy management?
10 Apr 2008 at 09:30 - 15
iunno... i've tested about every "flavor" skill that people seem to like and they just don't come off as effective as they claim it to be. 95% of my glad points and 70% of my fame are from monking/healing, and, i just never seen a "must-have" factor from SB, SoA, and SH. roughly ~2 weeks after NF was released, i created a build that i monk with when i RA and stil use 'til this day that has given me guarenteed 15+ conseqs almost ALL the time when i monk, but, when i used SoA, SH, SB, ect, they just didn't cut the butter and we have a harder time getting more than 5-6 conseqs.
i'm very fond of the build i created and still use 'til this day, and, i would stand by 'til the very end whenever i say PS is > SB. ^^
edit: @ OP - no, i use glyph of lesser as well, and the energy management is absolutely amazing with skills such as ZB (though i would highly recommend NOT using ZB in AB) and prot spirit. for self-defense, guardian is your best friend. your energ
your energy managment as a monk should be faily high. i monk wit 3 different sets: my low sets (which i am on at ALL times unless pushed/forced to up my energy, which rarely rarely happens), my "normal" set, and my high set (which in my 26 month GW carreer i have only been forced to use this set only twice in pvp).
low set: 45 energy
normal set: 57 energy
high set: 72 energy
an example for some nice energy management for RA would be this: glyph allows you to have a 'very' nice energy storage w/ ZB. 2 free casts and a free +7 energy (if you monk like i do, you play slightly risky/efficiently and don't heal unless they're less than 70ish% health, and by doing so, you can get another ZB off on some-1 for ANOTHER +7 energy)
~LeNa~
10 Apr 2008 at 09:37 - 16
Quote:
Originally Posted by Celestial Beaver
Thanks all for those responses. Seems I need to update my build and learn how to use Spirit Bond efficiently.
Are there any mechanisms monks use to "power" spirit bond, or do real monks not use any form of energy management, and rely on careful, and skillful use of the skill? For example, I've been using Glyph of Lesser Energy to aid me in pre-protecting with PS, but it is a cumbersome, 30-second recharge skill, and find myself wondering if it should be replaced, or even any management used at all.
I notice in the post I linked to in my OP, it talks about using a self-defense skill...would I be better off using this than energy management?
I prefer an anti-monk stomp skill like return, natural stride or shield bash. Glyph of Lesser Energy is fine tho. In Alliance Battles it will also let you choose Storm Djinn's Haste which is good.
'My Bar' in the arena's is:
[skill]Word of Healing[/skill][skill]Signet of Rejuvenation[/skill][skill]Mend Condition[/skill][skill]Mending Touch[/skill][skill]Spirit Bond[/skill][skill]Shield Bash[/skill][skill]Holy Veil[/skill][skill]Guardian[/skill]
I like the double condition removal, however you could use double hex removal if you like.
10 Apr 2008 at 09:42 - 17
Any reason for Holy Veil over Cure Hex?
10 Apr 2008 at 09:47 - 18
Quote:
Originally Posted by Celestial Beaver
Any reason for Holy Veil over Cure Hex?
Maintaining it on the warrior makes it a easy job for the ranger to interupt hexes.
And it makes it easy to remove critical hexes on a hex stack. (removes the bottom one)
You could take both if you like, although I prefer to run spotless mind then.
10 Apr 2008 at 09:53 - 19
Quote:
Originally Posted by Celestial Beaver
Any reason for Holy Veil over Cure Hex?
from my exp, i've noticed that i run different skills in different arenas.
AB = cure hex
RA = holy veil
HA = cure hex/spotless mind (never both, it depends on what they want you to run if the other monk has the alternate from what you have out of these 2.
~LeNa~
10 Apr 2008 at 10:25 - 20
SB is somewhat stronger on it's own than PS, considering it on it's own is enough to save someone from death under the right circumstances.
Not taking it because of the fear that it won't trigger is dumb. LEarn what does trigger it often. Scythes, Hammers, Sin comboes, 15+ specced axes or adren spikes etc (14 spec axe crits for 59, 14 spec spear crit for 56, expect people in AB to run 16 in their weapon attribute anyway).
If it helps, my typical 4 man bar, most probably stolen from someone is:
rof, zb, mendc, veil, sb/soa (Rarely, I don't like SoA), guardian, mending touch, disciplined stance
10 Apr 2008 at 10:36 - 21
I don't see why anyone would favour PS over SB at all, SB negates the damage/heals it, PS just reduces it to 10% of their max. The only thing PS has over SB is that it lasts longer.
I use PS in PvE, but SB in any PvP.
10 Apr 2008 at 10:36 - 22
Quote:
Originally Posted by xDusT II
Scythes, Hammers, Sin comboes, 15+ specced axes or adren spikes etc (14 spec axe crits for 59, 14 spec spear crit for 56, expect people in AB to run 16 in their weapon attribute anyway).
Adding to that: if you notice your opponent is hitting crits over 60 damage, it may be better to run away with spirit bond on. Every hit crits then, thus triggers spirit bond.
10 Apr 2008 at 10:36 - 23
You might want to use something other than both mentioned as in reversal of fortune or shield of absorption.It depends on situation.This does not mean to remove PS or SB from your bar.
10 Apr 2008 at 11:00 - 24
Quote:
Originally Posted by ZenRgy
I don't see why anyone would favour PS over SB at all, SB negates the damage/heals it, PS just reduces it to 10% of their max. The only thing PS has over SB is that it lasts longer.
I use PS in PvE, but SB in any PvP.
Ok, say that again when a catapult is about to hit your base or the maw is about to chew you up.
10 Apr 2008 at 11:02 - 25
yeah.......PS is great for the insanely large hits
but otherwise, SB
10 Apr 2008 at 11:25 - 26
the thread that you have read was purely about RA/TA practise, the skills used in it were only in the content of the arenas, where PS is horrible.
for the rest, if you would like to discuss PS vs SB, there have been threads about this before, please look them up.
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