Mhenlo and Khim in Arkjok Ward
pumpkin pie
I am not sure how to say this. I think this smiley shows my current state of being and this
Monk Henchman not doing their job. If I could take a video of the incident, you would see what I mean. But let me try to explain what happened or NOT happened as I don't have a video of it.
What happened: monk henchmen not healing nor are they attacking and they are also not ressurecting.
Its very very weird incident, First, Gerhaz dies, follow by Davona, then, Jora dies, then Koss dies, then my health bar start to deteriorate, so I look around for the monk, and they were standing that not doing anything.
Were they nerfed?
this happens about, as long as it took me to type this post ago. anyone knows what's wrong with the henchmen, please don't say they already suck, because this weren't the case until today. Never happens like this before.
Okay, At the ressurection shrine now, I am going to test again, and see if they still won't do a thing.
good, now they are doing something. wanders if its a bug that make their AI stop?
Monk Henchman not doing their job. If I could take a video of the incident, you would see what I mean. But let me try to explain what happened or NOT happened as I don't have a video of it.
What happened: monk henchmen not healing nor are they attacking and they are also not ressurecting.
Its very very weird incident, First, Gerhaz dies, follow by Davona, then, Jora dies, then Koss dies, then my health bar start to deteriorate, so I look around for the monk, and they were standing that not doing anything.
Were they nerfed?
this happens about, as long as it took me to type this post ago. anyone knows what's wrong with the henchmen, please don't say they already suck, because this weren't the case until today. Never happens like this before.
Okay, At the ressurection shrine now, I am going to test again, and see if they still won't do a thing.
good, now they are doing something. wanders if its a bug that make their AI stop?
Darkstar The Legend
was there a spirit from a previous mob nearby? I've found that spirits left behind after killing a mob will often cause the henchies IQ to drop right down to 0.
bhavv
Most likely a spirit. If there is an enemy spirit in range, Heroes and hench wont do anything untill you kill it.
StormDragonZ
Quote:
Originally Posted by bhavv
Most likely a spirit. If there is an enemy spirit in range, Heroes and hench wont do anything untill you kill it.
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Lord Mythirion
hmm, the same thing happened to me, we died really fast as only dunkoro was healing, and the other two were doing nothing...just coincidence?
Kattar
You have three wars, that's your problem.
No, just kidding, flamethrowers off.
Probably a spirit, as already mentioned. Hench AI fails again. No surprise there.
No, just kidding, flamethrowers off.
Probably a spirit, as already mentioned. Hench AI fails again. No surprise there.
bhavv
No idea why it happens really and I wish it could be fixed. The worst thing is when your running through a map, an enemy ranger has laid a nice lacerate, and you dont see it due to rushing (yes H/H is a rush.) You run into the mob, all your H/H are stuck out of range at the spirit and just stand there doing nothing.
Add the following description to spirits - When cast, enemy heroes and henchmen develop a spirit fetish and stop nearby for a hump.
Add the following description to spirits - When cast, enemy heroes and henchmen develop a spirit fetish and stop nearby for a hump.
Shadowmere
Quote:
Originally Posted by bhavv
No idea why it happens really and I wish it could be fixed. The worst thing is when your running through a map, an enemy ranger has laid a nice lacerate, and you dont see it due to rushing (yes H/H is a rush.) You run into the mob, all your H/H are stuck out of range at the spirit and just stand there doing nothing.
Add the following description to spirits - When cast, enemy heroes and henchmen develop a spirit fetish and stop nearby for a hump. |
cosyfiep
always bring minions---they do the cleanup work for me----is there a spirit in the area??? send olias forward and watch his minion cleanup crew do what they do best (killing anything that moves---and some that dont as well, with no regard for 'calling'). Never a problem with unsightly spirits with minions around!!
yep minions ftw!
yep minions ftw!
TheRaven
This happened to me a while back (about a year ago). I discovered a "Do Not Touch" and of course I just had to touch. Well the pop-up djinns nearly wiped us out. I died (only human there) and all my heroes died. Mhenlo and a hench ranger were left alive and the group had managed to kill the remaining djinn.
Mhenlo and the ranger just stood there. Neither would rez me or anyone else. I finally just had to resign and warp back to town.
Mhenlo and the ranger just stood there. Neither would rez me or anyone else. I finally just had to resign and warp back to town.
wraithe
Quote:
Originally Posted by Shadowmere
I think it calls for a new spirit as well "Spirit of Aphrodisia; Summon a Spirit of Aphrodisia at your location for x seconds all heroes and henchmen within this spirits range move to the same location and begin having an orgy."
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Eldin
Oh henchies have orgies all the time. Go fight some AoE-spamming enemy. You'll find they love to stay together and share in the masoschism.
StormDragonZ
Quote:
Originally Posted by Eldin
Oh henchies have orgies all the time. Go fight some AoE-spamming enemy. You'll find they love to stay together and share in the masoschism.
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Another Felldspar
Another possibility:
Henchies, like every other monk in the game, operate on energy -- unfortunately the henchies have no energy management skills provided to them at all. If you've gone through a long battle, people are dying, and they're doing nothing, it might just be that they're out of energy. Especially if there are any mesmer types in the enemy groups that you're fighting. If you're working with just hench monks try to give them an extra few seconds between battles. You'll like them better.
Henchies, like every other monk in the game, operate on energy -- unfortunately the henchies have no energy management skills provided to them at all. If you've gone through a long battle, people are dying, and they're doing nothing, it might just be that they're out of energy. Especially if there are any mesmer types in the enemy groups that you're fighting. If you're working with just hench monks try to give them an extra few seconds between battles. You'll like them better.
Konig Des Todes
Quote:
Originally Posted by Ayelet Feldspar
Another possibility:
Henchies, like every other monk in the game, operate on energy -- unfortunately the henchies have no energy management skills provided to them at all. If you've gone through a long battle, people are dying, and they're doing nothing, it might just be that they're out of energy. Especially if there are any mesmer types in the enemy groups that you're fighting. If you're working with just hench monks try to give them an extra few seconds between battles. You'll like them better. |
Yoshikuni Mahsu
Quote:
Originally Posted by Ayelet Feldspar
Another possibility:
Henchies, like every other monk in the game, operate on energy -- unfortunately the henchies have no energy management skills provided to them at all. If you've gone through a long battle, people are dying, and they're doing nothing, it might just be that they're out of energy. Especially if there are any mesmer types in the enemy groups that you're fighting. If you're working with just hench monks try to give them an extra few seconds between battles. You'll like them better. |
bhavv
Frenzy, frenzied defense, heal sig, watch yourself hench monks?
Wow, seems better then alesia!
Wow, seems better then alesia!
wraithe
Quote:
Originally Posted by bhavv
Most likely a spirit. If there is an enemy spirit in range, Heroes and hench wont do anything untill you kill it.
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all my heros/hench stopped today when there was a enemy non attack spirit there..i noticed because i was playing my survivor char..
i moved on but all H/H just stood there..
very annoying..
Age
Did you have them flagged and forget to cancel it I do that sometimes?
thetechx
i had this happen to me with dunkoro today while trying to beat ruins of surmia in HM. Olias died and then my health started to go down, so i lokked to see what dunkoro was doing and there he was with full energy just standing still.
strcpy
It has always occurred, you just haven't noticed.
Want to talk irritating? Start watching your front line melee characters. You will eventually see them latch on to a target and not let go no matter what you do - call a target 10 times, kite around, do anything but flag them (and that causes other troubles, nor could we flag the hench for most of the game). Then notice them kill said enemy, go stand by the target you called, and stand there. They stand there, again, no matter what you do. Call the target? - Nope, on their federally mandated smoke break. In fact, were you to watch even close they *all* do this, just it's usually hard to tell what the backliners are targeting. Is it a hero and you click a skill? Watch it flash for a good 10 seconds on a 1/4 second cast spell - WOOHOO!
I started around two months after release and they have *always* done this. I've learned not to fight it, for whatever reason they don't want to attack the target you are calling. I always just hope it happens *after* I engage the enemy - it also happens sometimes where they all stand around in a bunch while you run off, aggro the whole group, die, and then 5-10 seconds later they decide to engage and (maybe) rez you.
If it is just one of them then I ignore it. However I have had a few instances where *all* of them decide they don't want to kill said target and you are singularly wailing away on it by yourself. Best to switch and attack another, no amount of calling or anything will change the matter.
Worst case is that the sometimes all go off on their own and attack targets individually and there is *nothing* you can do about it except try and pick the target the largest majority of them have decided must die before they co-operate (or where the most AoE damage intersects).
My general feeling is that it is either intentional, if they actually followed your commands to the letter they would be *too* good (they are close to that now - we have to occasionally be reminded why PUGs suck so they mimic them). Either that or they don't consider the bug serious enough to fix, but then that goes back into the idea that fixing it makes them too good
Want to talk irritating? Start watching your front line melee characters. You will eventually see them latch on to a target and not let go no matter what you do - call a target 10 times, kite around, do anything but flag them (and that causes other troubles, nor could we flag the hench for most of the game). Then notice them kill said enemy, go stand by the target you called, and stand there. They stand there, again, no matter what you do. Call the target? - Nope, on their federally mandated smoke break. In fact, were you to watch even close they *all* do this, just it's usually hard to tell what the backliners are targeting. Is it a hero and you click a skill? Watch it flash for a good 10 seconds on a 1/4 second cast spell - WOOHOO!
I started around two months after release and they have *always* done this. I've learned not to fight it, for whatever reason they don't want to attack the target you are calling. I always just hope it happens *after* I engage the enemy - it also happens sometimes where they all stand around in a bunch while you run off, aggro the whole group, die, and then 5-10 seconds later they decide to engage and (maybe) rez you.
If it is just one of them then I ignore it. However I have had a few instances where *all* of them decide they don't want to kill said target and you are singularly wailing away on it by yourself. Best to switch and attack another, no amount of calling or anything will change the matter.
Worst case is that the sometimes all go off on their own and attack targets individually and there is *nothing* you can do about it except try and pick the target the largest majority of them have decided must die before they co-operate (or where the most AoE damage intersects).
My general feeling is that it is either intentional, if they actually followed your commands to the letter they would be *too* good (they are close to that now - we have to occasionally be reminded why PUGs suck so they mimic them). Either that or they don't consider the bug serious enough to fix, but then that goes back into the idea that fixing it makes them too good
Dark Kal
Quote:
Originally Posted by TheRaven
This happened to me a while back (about a year ago). I discovered a "Do Not Touch" and of course I just had to touch. Well the pop-up djinns nearly wiped us out. I died (only human there) and all my heroes died. Mhenlo and a hench ranger were left alive and the group had managed to kill the remaining djinn.
Mhenlo and the ranger just stood there. Neither would rez me or anyone else. I finally just had to resign and warp back to town. |
sunnyshine
I always thought it was me being stupid but no! It actually happens to other people! So is it better to take 2 hero monks than a hench monk? And I agree with whoever said about minions FTW. And the targeting...how unbelievably annoying is it when you want a specific target to die, you call it and noone takes any notice. At all. Although tbh I don't find this occurring half as much as it used to, which is a blessing!
Anyway back to my original point, I'm glad it isn't just me and that people have enlightened me as to why it happens.
Anyway back to my original point, I'm glad it isn't just me and that people have enlightened me as to why it happens.
Elder III
if your just running through and clearing an area take a MM and henchie monks will do just fine - - - if you are trying to do something important where you need healing or condition/hex removal take a hero monk with a good skill bar that you can manually operate if need be.
Even with h/h AI iI still prefer my heros with the right builds to about 80% of the random PUGS I end up in.
Even with h/h AI iI still prefer my heros with the right builds to about 80% of the random PUGS I end up in.
pumpkin pie
Quote:
Originally Posted by Katsumi
You have three wars, that's your problem.
No, just kidding, flamethrowers off. Probably a spirit, as already mentioned. Hench AI fails again. No surprise there. |
Thanks for all the feedback, I think it might have been a spirit. but cannot be all together sure of it. I'll have to try that area once more, when I have more time to see what is the problem.