
Assassin or Paragon as main
??aron
So i recently made an assassin and paragon and now im trying to decide which one should i focus on as a main, I like playing both classes just need a little convincing on which character should i waste more time on
so any pros and cons of both classes would help me

Velvet Wing
Okidoki, let me start you of with asking the following 
-Would you rather focus on diong damage or preventing it? Sins are mainly damage dealers, para's are mostly support (they can deal damage as well, but most people play command or motivational paragons
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-Would you rather focus on diong damage or preventing it? Sins are mainly damage dealers, para's are mostly support (they can deal damage as well, but most people play command or motivational paragons

Just Hawwwwt
what are you using these chars for pve?? if its that concentrate mainly on sin cus its fun
but para is mainly designed for pve tbh imo its ur choice wt eva prof u choose cos sin mite be the best but para u find is designed for u
its your choice
but para is mainly designed for pve tbh imo its ur choice wt eva prof u choose cos sin mite be the best but para u find is designed for u

Armageddon (Varying Name)
Well as a assassin some people will view you as OMG its a assassin and not even bother to invite you into a group. Mainly due to the fact assassin die really really easily. But if you use one make sure you have something that blocks attacks i use flashing blades 75% chance to block while attacking.
Also keep your attack combos fast because that is where your main damage comes from is your skills, the normal attack is weak. I use jagged strike wild strike and death blossom probably a very common but effective. I got a degen, a stance removal( helps a lot because if one of your attacks misses your chain is gone because assassins are chain attackers) and a AOE skill that even if no other targets i hit twice for a good chunk. I also take deaths charge and Deaths retreat. The shadow steps are a life savor. Beinging able to teleport to the target after lets say a warrior takes the blunt of the damage to pick the target off is nice, because with a fast effective combo a assassin can drop targets quite quickly, and i use deaths retreat to stay alive because running away is risky this way if i get hit for like 300 damage i shadow step to a range allie and get healed with the shadow step even if a healer doesn't heal me i live.
Paragons can play a multy role they can be ranged damage dealers and very good ones throwing bleeding,burning and even deep wound onto targets. Support shouts,echos which can heal party member when they attack,take a hit or add burning to there attacks or my favorite reduce damage taken by like 29% for like 10seconds. A Paragon would be a jack of all trades yet a master of none, you have high armor you can run up and do a melee multy build and tank or you can sit in the back and throw your spear killing your enemy or throwing echos and shouts to heal your allies, give them buffs reduce damage even heal. Paragons are also one of the least played classes so if you wanna be like I AM A PARAGON. There ya go.
Also keep your attack combos fast because that is where your main damage comes from is your skills, the normal attack is weak. I use jagged strike wild strike and death blossom probably a very common but effective. I got a degen, a stance removal( helps a lot because if one of your attacks misses your chain is gone because assassins are chain attackers) and a AOE skill that even if no other targets i hit twice for a good chunk. I also take deaths charge and Deaths retreat. The shadow steps are a life savor. Beinging able to teleport to the target after lets say a warrior takes the blunt of the damage to pick the target off is nice, because with a fast effective combo a assassin can drop targets quite quickly, and i use deaths retreat to stay alive because running away is risky this way if i get hit for like 300 damage i shadow step to a range allie and get healed with the shadow step even if a healer doesn't heal me i live.
Paragons can play a multy role they can be ranged damage dealers and very good ones throwing bleeding,burning and even deep wound onto targets. Support shouts,echos which can heal party member when they attack,take a hit or add burning to there attacks or my favorite reduce damage taken by like 29% for like 10seconds. A Paragon would be a jack of all trades yet a master of none, you have high armor you can run up and do a melee multy build and tank or you can sit in the back and throw your spear killing your enemy or throwing echos and shouts to heal your allies, give them buffs reduce damage even heal. Paragons are also one of the least played classes so if you wanna be like I AM A PARAGON. There ya go.
tmakinen
As said above, it really depends on your preferred playing style. Assassins are specialist of semi-independent skirmishing and fast spiking of key opponents. In its PvE usefulness a sin is comparable to a mesmer and requires about the same level of skill to play effectively. Paragons are specialists of party buffing while providing decent DPS. In it's PvE usefulness a goon is somewhere between a warrior and a monk. Paragon as a class has the best self-synergy of all professions and a shallow learning curve.
If you want to solo farm, assassin is by far the more versatile option (there are solo paragon builds as well but a solo paragon kind of goes against its defining characteristics).
If you want to eventually reach a high KoaBD rank (5 or 6), doing it with a paragon will be much, much easier, especially if you're mostly H+H'ing.
Paragons might have better luck than sins at getting accepted into a PuG, just because of their direct usefulness to the rest of the party.
If you want to solo farm, assassin is by far the more versatile option (there are solo paragon builds as well but a solo paragon kind of goes against its defining characteristics).
If you want to eventually reach a high KoaBD rank (5 or 6), doing it with a paragon will be much, much easier, especially if you're mostly H+H'ing.
Paragons might have better luck than sins at getting accepted into a PuG, just because of their direct usefulness to the rest of the party.
Ghostcell
play which ever one you like more.
i have a sin and a para, i have more hours on my sin seeing it was my 2nd character but i've been playing my para more then my sin recently.
with my knowledge i'd say paragons have an advantage for H/H, but sins are extremely fun.
i have a sin and a para, i have more hours on my sin seeing it was my 2nd character but i've been playing my para more then my sin recently.
with my knowledge i'd say paragons have an advantage for H/H, but sins are extremely fun.
masta_yoda
paras can out damage sins in a long run imo, sins just have high dmg in the shortest time
dicecube
Quote:
Originally Posted by masta_yoda
paras can out damage sins in a long run imo, sins just have high dmg in the shortest time
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Loco roco
mb + db = high dmg in the long run too
Marty Silverblade
I'd go Para because making your whole team invincible is generally a good thing, all nicely wrapped together with some damage on the side.
michaelhunter81
i'd personly go sin, i cant stand par except for maybe a secondary. but it is your choice
ZeAliX
Quote:
Originally Posted by masta_yoda
paras can out damage sins in a long run imo, sins just have high dmg in the shortest time
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Smilin' Assassin
Quote:
Originally Posted by Äaron
So i recently made an assassin and paragon and now im trying to decide which one should i focus on as a main, I like playing both classes just need a little convincing on which character should i waste more time on
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this might help: do you prefer a motorcycle or a 4WD~?, each are fun in their own way:}
dicecube
Quote:
Originally Posted by masta_yoda
paras can out damage sins in a long run imo, sins just have high dmg in the shortest time
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wu is me
If you like solo farming: heres an example of a sin build you'd be using a lot of the time
[shadow form] [sliver armor] [deadly paradox][glyph of lesser energy][glyph of elemental power][shadow of haste] [dark prison]..... or some variant of that.
In teams however, the only build that an sin is good for(that i know of) is prolly [moebius strike]+[death blossom]
If you like doing High level areas with people, then having your bar as such:... [focused anger] [save yourselves][theres nothing to fear][spear of fury] would make you very VERY popular
Or if you wanna ursan, this : [ursan blessing]+ some of: [mending refrain][bladeturn refrain][blazing finale]etc etc, basically most of the echo skills, is also very handy on a para.
[shadow form] [sliver armor] [deadly paradox][glyph of lesser energy][glyph of elemental power][shadow of haste] [dark prison]..... or some variant of that.
In teams however, the only build that an sin is good for(that i know of) is prolly [moebius strike]+[death blossom]
If you like doing High level areas with people, then having your bar as such:... [focused anger] [save yourselves][theres nothing to fear][spear of fury] would make you very VERY popular
Or if you wanna ursan, this : [ursan blessing]+ some of: [mending refrain][bladeturn refrain][blazing finale]etc etc, basically most of the echo skills, is also very handy on a para.
The Red Messenger
I would go assassin.
-Sin can replace ranger in elite areas, so you can find groups more easily (crit barrager). Paragons seem to have a hard time joining elite area groups unless they go ursan.
-sin can chestrun the best, if you decide to max all your titles. (permaform ftw; HM chestruns =)
just 2 reasons i can think of at the moment
-Sin can replace ranger in elite areas, so you can find groups more easily (crit barrager). Paragons seem to have a hard time joining elite area groups unless they go ursan.
-sin can chestrun the best, if you decide to max all your titles. (permaform ftw; HM chestruns =)
just 2 reasons i can think of at the moment
HawkofStorms
Quote:
Originally Posted by dicecube
can you provide me with a build as an example?
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Zapper901
Quote:
Originally Posted by HawkofStorms
He doesn't need too. Its a fact. Paragons have DPS over time by just throwing their spear and sins have spike damage (Mobiues + DB not withstanding... of course then you run into energy problems).
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As for Para versus Assassin, I love playing Assassin because of their high damage, but Para makes H+Hing a LOT easier. 83% damage reduction ftw... not inclduing the reduction from TNtF. I would go for Paragon.
Tyla
Paragon.
Even without SY/TNTF'gon, and just using a generic Paragon, they're extremely powerful.
Like Scythes, Spears are also stupidly powerful. Not to mention the e-management on Paragons.
The passive defense, and incredibly strong auto-attacking power of a Paragon is hard to pass up.
Even without SY/TNTF'gon, and just using a generic Paragon, they're extremely powerful.
Like Scythes, Spears are also stupidly powerful. Not to mention the e-management on Paragons.
The passive defense, and incredibly strong auto-attacking power of a Paragon is hard to pass up.
Dras
imo Paragon.
SY/TntF makes the whole game easier, also...50% or more of sins are complete idiots
SY/TntF makes the whole game easier, also...50% or more of sins are complete idiots

awmiscool
Hell, i never invite an assassin into a party because i know what any other class can do in his place. Maybe.. some ppl like them for pvp, but if you do then just make a pvp char. as far as like.. some parts in eotn, im sure the only way we beat the quests is because of a PARAGON.
kobey
Sins looks nifty and quick while a paragon looks heavy.
Probably you can choose one which suits your play style or image.
I would like to spend more time with my sin, but apparently I am favoring my paragon more.
Probably you can choose one which suits your play style or image.
I would like to spend more time with my sin, but apparently I am favoring my paragon more.