I wish I wanted to play my Rit

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

I run me (rit) razah and xandra, then livia for total win. Razah on minion bombing with all 3 buffs, Livia with dwanyas sorrow/barbs/mop/enfeebling/etc, and xandra on support spirits/resto, while I lay waste to fools as a channeling hybrid.

I love my rit, and it can only go UP from here.. they've nerfed us like the paragon, so my guess is that either this update or the next will feature our awesome class!

on topic, like they said.. if you don't like it, don't play. If you want strong and brave, take up warrior. If you like squish (and don't like elemental), go mezzy.

<3 warriors, rits, mesmers. all other classes can suck eggs. haha jk.. sorta..

novawhiz

novawhiz

Desert Nomad

Join Date: Mar 2006

A/

Magikarp.....would you mind posting the exact build for you + your heros?

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

I'm not good with the code thingys (sorry), so I'll just have to write it out :/

Minion Bomber:

12+1+3 SP
12 Death Magic
3+1 Resto

Explosive Growth
Boon of Creation
Spirit's Gift
Animate Bone Minions
Death Nova
Jagged Bones
Blood of the Master
Optional
Optional


Hybrid Supporter:

11+1+2(3) Channeling
10+1 Communing
10+1 Spawning Power

Shelter
Pain/Flesh of my Flesh
Union
Bloodsong
Ancestor's Rage
Splinter Weapon
Boon of Creation
Offering of Spirit


MoP/Barbs/Dwanya's

12+1+2(3) Curses
8+1 Soul Reaping
10 Healing Prayers

Dwanya's Sorrow
Barbs
Enfeebling Blood
Mark of Pain
Spiteful Spirit
Reckless Haste
Foul Feast/Res (depends on the area)
Signet of Lost Souls


And me.. I bobble a lot, but right now..

12+1+3 Channeling
12+1 Restoration
3+1 Spawning Power

Offering of Spirit
Ancestor's Rage
Splinter Weapon
Mind Wrack
Resilient Weapon
You Move Like a Dwarf
Cry of Pain
Res/Finish Him!

-Or-

12+1+1 Spawning Power
12 Scythe Mastery

Spirit's Strength
Asuran Scan/Great Dwarf Weapon
Aura of Holy Might
Great Dwarf Armor
Zealous Sweep
Eremite's Attack
Mystic Sweep
Res/Sight Beyond Sight/Victorious Sweep


That's pretty much it. Nothing really "special" or anything. Sometimes the second rit gets swapped with a Bile/Putrid Necro though. Overall, seems to level anything in my path. Works fine for me (and I play H/H HM). Works even better when my other friend is online and he can run SY! spam with his warrior. It's basically overkill with all the physicals!

novawhiz

novawhiz

Desert Nomad

Join Date: Mar 2006

A/

[Explosive Growth] [Boon of Creation][Spirit's Gift][Animate Bone Minions][Death Nova][Jagged Bones][Blood of the Master]

[Shelter][Pain][Union] [Bloodsong][Ancestor's Rage][Splinter Weapon][Boon of Creation][Offering of Spirit]

[Dwayna's Sorrow][Barbs][Enfeebling Blood][Mark of Pain][Spiteful Spirit][Reckless Haste][Foul Feast][Signet of Lost Souls]

[Offering of Spirit][Ancestor's Rage][Splinter Weapon][Mind Wrack][Resilient Weapon][You Move Like a Dwarf][Cry of Pain][Finish Him!]

BBC code is pretty easy just do [*Pain*] (without *) instead of just Pain

ty so much for posting may try just to have 3 rits at once seems fun

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

thank for the help with the codes, and yes, it is fun!

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Magikarp
[Explosive Growth] [Boon of Creation][Spirit's Gift][Animate Bone Minions][Death Nova][Jagged Bones][Blood of the Master]

[Shelter][Pain][Union] [Bloodsong][Ancestor's Rage][Splinter Weapon][Boon of Creation][Offering of Spirit]

[Dwayna's Sorrow][Barbs][Enfeebling Blood][Mark of Pain][Spiteful Spirit][Reckless Haste][Foul Feast][Signet of Lost Souls] Ohh, this scares me, this really scares me.
Nice that you're having fun though.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

The OP is right, Rits cannot fill any role that other profs can't fill better, even support (imbagons are high above rits in terms of support power. Really better).
That doesn't mean you can't have fun with your rit, just that clearly it is not the most efficient prof in PVE to take, and by far. Blame A-Net.
So yes, if there's nobody around there you will be able to take your rit because it can fill any role even being subpar.
Or people just will take a synergized hero for the purpose they are seeking.
Fun has never been meaning efficiency.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by upier View Post
Ohh, this scares me, this really scares me.
Nice that you're having fun though. Well it works for me : /

Green Chiken

Green Chiken

Frost Gate Guardian

Join Date: Jan 2009

From California to Arizona

I like playing rit too, with the healing and weapon skills. But i dont really see anyone taking them in there ab team or pve team, i guess there too noob to know that rit pwns :P

Bargamer

Krytan Explorer

Join Date: May 2006

Rt/N

@Magikarp: Ewwww, you run Death Nova on yourself? I feel for your poor aching eyes and fingers. Run [Putrid Bile] instead and toss Death Nova onto a Necro Hero. Seriously, they're faster and more accurate about it. Blood of the Master is pretty optional for me, since I get rather overzealous making my minions explode with [Taste of Death]. I also run Rank 10 [Necrosis] on top of Putrid Bile/-insert Hero Hex- for really tasty synergy. For Dwayna's Sorrow, I usually run heavier on Hexes on my SS Necro, because I have a Heal Monk and a Heal/Prot Monk, depending on the area. Usually, my Resto Livia is enough. (Yes, this is sounding like Saabway, I know.)

Bargamer

Krytan Explorer

Join Date: May 2006

Rt/N

Ohhhhh, I see it now. Wow, [email protected]! I've never ran a Spirit's Strength build, is it really as ROFLcopter as they say it is? Putting up your build for reference.

[Spirit's Strength][Aura of Holy Might][Great Dwarf Armor][Zealous Sweep][Eremite's Attack][Mystic Sweep][optional][optional]

Optional slots: [Asuran Scan][Great Dwarf Weapon][Resurrection Signet][Sight Beyond Sight][Victorious Sweep]

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Zodiac Meteor View Post
Rit's are arena-nets most neglected class. A little buff would help (Anytime now?) I have a feeling the April update will have something to do with spawning power. But for right now, lets compare spawning power to strength. I don't think it will be in the April update - Linsey basically said it wasn't on her radar while the April update was being planned, implying that there won't be time to look at it until after that one has been done.

It is, however, on the proverbial radar now.

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

The problem with Rits is that they have AMAZING skills but there is very little reason to be a primary rit, mostly because of the nerfs to Spawning Power since beta Factions, which is why that line is the joke that it is today.

14 in channeling do not justify going primary rit. Therefore, you feel easily frustrated struggling with a class like a Rit which has so much potential, but is gimped because your primary offers you no advantage, as compared to a class like say, a Necromancer or heck, even a Mesmer (that fast casting is nice to have, even if it isnt ESSENTIAL), because their primary advantages are more prominent and useful than those of a Rit.

PS: If someone tells you "omg i'm having so much fun on my rit stfu noob they rawk", make sure you check if they are playing in HM or NM before you take their advice. This is something I learnt the hard way. =]

Stealth Bomberman

Stealth Bomberman

Lion's Arch Merchant

Join Date: Oct 2008

Quote:
Originally Posted by haggus71
View Post
Personally, I just made one and have had much more fun than running a monk. Talk about frustration for little reward. Rits are like mesmers and Paragons. The help they give most goes unnoticed by the retard Wammos running into mobs. It doesn't make one person better; it makes the team better, and Guild Wars is a team sport. Rits are more fun than monks b/c they dont play red bars the whole time. and I also noticed that playing support roles is more rewarding experience wise in this kind of game.

I came into gw with rit and played nothing else. rit is what i did back then. rits are very powerful in 1v1 against any type of build. rits in 4v4 have their uses. i managed to rit my way to 16 wins in arenas using [weapon of remedy]. An experienced rit can hold down a team w/o much effort really. people dont bother to play around with builds so u get ignorance in this class.

rits have a place everywhere bc of their massive amount of party support and weapon spells. if u see some1 say such and such class can do it better than a rit...slap em plz for all of us.

EDIT: spawning power is not a useless primary. have u ever tried a pve spirit spammer with [signet of ghostly might] and [summon spirits]? cast spirits before battle---summon to front lines---signet---rinse and repeat. at 9-10 spawning ur spirits are nice and beefy and melee classes will look cute trying to match the dps ur throwing out.

also that extra 2-3 sec u get on ur weapon spells counts for more than u think.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Stealth Bomberman View Post
necros with max resto using [mend body and soul] trigger 96 health every 3 secs. rits using [mend body and soul] with say 15 resto trigger about 112 health every 3 sec considering ur spamming. idk it sells itself.
And a Necromancer can do that too, with more energy and negligible attribute difference.

Quote:
Originally Posted by Stealth Bomberman View Post
plus rits have [offering of spirit] which also throws them into a offensive role bc of channeling spec as well as supportive. There goes your elite slot, Necro does it with an attribute.

chloe laurent

chloe laurent

Ascalonian Squire

Join Date: Jan 2008

australia

Rt/

I guess you just wanted to have a bitch about rits and we all know deep down that rits are not as good as other classes i really cant think of a single area where they are needed in all of guild wars... They even have been taken over as flag runners.

I have a rit with 27 max titles & FoW. I recommend that you do not make a rit but this is just what i think simply because at the end of the say other classes can do better things.

Benderama

Benderama

Krytan Explorer

Join Date: Jul 2008

UK

[Rage]

Rt/

i just think rits look the best for GW, especially on the factions box art,
one thing that is kinda annoying is the skills' sttributes, skills like ritual lord are in spawning power, whilst skills like shelter and union are in communing, and good heals in resto magic, but i guess you can't have everyting ^^;

personally, the Ritualist has been my favourite proffesion (although i hadve 3 eles and 3 rangers) i still have 2 rits, that i've probably played the most.
one good thing about the rit is that most PUGs don't assume you ahve a specific build or skill, like WoH, since rits are used for so many differnt things , if you don't like rits, maybe take a melee? or ele or mesmer %D?
mesmers get really annoying in pvp XD

also about the monk thing (i have no idea how to quote)
aren't the rit skills like soothing memores and mend body and soul more powerful than most common monk skills?

also good that rits using indirect healing, through weapon spells and spirits, so you cant just disable/interrupt a skill to shut them down completley

False Maria

False Maria

Academy Page

Join Date: May 2009

Legendes Infernales

Rt/Mo

Quote:
Originally Posted by Zahr Dalsk
Necromancer can do Restoration Magic better than Ritualist. And a Ritualist can MM better than a Necro. But so what? If we were so worried about what is best we'd all be Perma Sins.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by False Maria View Post
And a Ritualist can MM better than a Necro. But so what? I'm inclined to disagree. Ritualist can minion bomb better than Necromancer, though.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by False Maria View Post
And a Ritualist can MM better than a Necro. But so what? If we were so worried about what is best we'd all be Perma Sins.
No they can't. A ritualist doesn't have a hope in hell of keeping up with an OoU MM, they don't have the energy management or the ability to spec 16 into DM.


Quote: Originally Posted by Zahr Dalsk View Post
I'm inclined to disagree. Ritualist can minion bomb better than Necromancer, though. I still disagree. 8 minions vs 10 minions and inferior energy management for the role. Explosive Growth just means they can compete and Boon of Creation makes it reasonably possible.


It's a shame that the ritualist loses out on a lot of fronts. Spirits and Weapon Spells are seldom worth while enough to merit bringing a primary rit. They do have their uses though, just not many and not enough for me to bother playing my rit.

Bargamer

Krytan Explorer

Join Date: May 2006

Rt/N

The Necro will keep getting nerfed, while the Minion Bomber will remain untouched forever. By the time GW2 comes out, and likely post-GW2, if they keep "balancing" like they have, they will be about even, with a possibility of the Minion Bomber being superior.

A man can dream.

Hugh Manatee

Hugh Manatee

Jungle Guide

Join Date: May 2007

Nice But Deadly[nice]

N/

Quote:
Originally Posted by upier
View Post
If you are playing Restoration, you've already decided that you will play a sub-par role.
So why does it matter if somebody does it better?

Restoration isn't good.
What IS good is running a hybrid.
And a hybrid-necro isn't able to perform as good as a hybrid-ritualist. The only reason why a necro would be better is unlimited energy - but as the player progresses, he learns to manage his energy. Thus nullifying the only bonus the necro class brings.
N/Rts are more for heroes, if you give a Rt/any and a N/Rt the same bar, baring signet of lost souls on the necro and substituting a comparable e-management skill on the rit(there really isn't, but there you are), the necro hero is an endless font of party-wide blue numbers, excellent condition counters and a decent red-bar-goes-up. The rit hero will burn itself out. Personally, I like resto, it has great non-elite anti condition skills, excellent partywide heals, and very nice energy efficient burst heals, comparable to some monk healing prayers+DF, it just can't stack prot as well, nor deal with hexes. This is what you need in a pve hero, condition busting, burst heals and partywide heals in 1 att line on a platform with insane energy management.

For Humans, even if you did learn to manage energy you still have a built in advantage of soul reaping on a N/Rt, the bonus isn't nullified, it's there on top of the player's skills. Even if you split 11-10-10 to spec into channeling, that's the breakpoint in channeling for 4 hits on splinter weapon, the only real threat channeling has in pve. A-rage is nice but underpowered in HM, nigtmare is nice to, but inferior to splinter. Warmonger's has a 12 second breakpoint at 10 channeling. Rift is nice, but necroes get to spam the expensive skill more.

That said, I sprung for 330 gear last night and I'm printing money, 16 resto VwK FTW, it's like a buzzsaw.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Xenomortis View Post
No they can't. A ritualist doesn't have a hope in hell of keeping up with an OoU MM, they don't have the energy management or the ability to spec 16 into DM.

I still disagree. 8 minions vs 10 minions and inferior energy management for the role. Explosive Growth just means they can compete and Boon of Creation makes it reasonably possible.
I am going with this.
You've invested into Death and Spawning. While Death is bad, Spawning is even worse. AND that means you can't use your single best option in the game - Splinter.
A rit bomber is sub-par to a necro bomber AND sub-par to what a ritualist can be.

Quote:
Originally Posted by Hugh Manatee View Post
N/Rts are more for heroes,

For Humans, even if you did learn to manage energy you still have a built in advantage of soul reaping on a N/Rt, the bonus isn't nullified, it's there on top of the player's skills. Even if you split 11-10-10 to spec into channeling, that's the breakpoint in channeling for 4 hits on splinter weapon, the only real threat channeling has in pve. A-rage is nice but underpowered in HM, nigtmare is nice to, but inferior to splinter. Warmonger's has a 12 second breakpoint at 10 channeling. Rift is nice, but necroes get to spam the expensive skill more. When it comes to heroes - of course. They are the bad players I was talking about.
Whereas SR offers to the player something that he really doesn't need. Not only are you giving up stronger skills - you are also giving up the ability to negate the lack of options the ritualist has. The only thing the necro has to offer is Foul Feast - which is really good, but the ritualist already has condition removal options. What you are giving up though is stuff like hex removal, Protective Spirit, Aegis, ...
Those are options that you can't really negate by spamming a bit more.



On-topic:
I've completely lost interest in my ritualist. Still, each time I run into a ritu player in an outpost - I think to myself how insanely cool they are and how much I'd love to play one. But then I am just reminded that there is just no reason to play one.

Teknikaali

Teknikaali

Frost Gate Guardian

Join Date: Nov 2007

Rt/

Hi guys, I'm sorry to interrupt your interesting discussion, but I have something to show you!

Armor of Unfeeling


"Team's strength is determined by its weakest player" <-(insert this quote to the skill above)

I'll just leave this here.. :3~

And back to the topic and what upier said:
Quote:
Originally Posted by upier
And in theory - the ritualist sucks. Other guys just do it better.
"The other guys" do it better in most of the areas yes, very, very true, but.. from OP:
Quote: Originally Posted by toastgodsupreme Outside of a few cool animations, and some really neat armor Those two things caught my eye when I decided which character I was going to make a GWAMM ^^

I'm still pondering sometimes why on earth I didn't pick that Monk, Necro, Ele or Assa as my main to get accepted more easily to pugs etc., but maybe it's just I don't want to be a 'mainstream'-player when it comes to professions.

I wanted to stand out from the crowd so I chose the Ritualist.
That's one thing where the Ritualists shine. To stand out from the crowd.

All I can just say is: "I wish I wanted to play a Spirit spammer Ritualist. Spirits are Ritualists' "the thing they have", but they just don't work quite right. "Unbinding Chains" skill for spirits or something..
Elementalists have their high energy, Monks Divine Favor, Mesmers Fast Casting.. All Ritualists have is.. ugh..

Quote:
Originally Posted by chloe laurent
I have a rit with 27 max titles & FoW. I recommend that you do not make a rit but this is just what i think simply because at the end of the say other classes can do better things. My main is a Ritualist with 28 max, one perma for farming and all other slots are for storage chars. You're absolutely right in what you're saying referring to what state the game is now with Ritualists.

Ritualists can't almost even handle their own skills 'better than any other profession".

But in the end, it's just a game. Everyone plays it the way they want and so on..
Being that said, I'll go do some Urgoz with my Rit ->