About weapon sets

ALF71BE

ALF71BE

Jungle Guide

Join Date: Jan 2008

In your fridge, stealing your pickles. for mah subway

R/

I'm very grateful for everyone's help in my last thread even although it wasn't in the propper section (realized this after). However I can't seem to get an answer to the second question, about the weapon sets my monks should carry. So Im asking here again, maybe I can get some tips now that I'm in the proper section.

I need help in deciding which wand/focus combination should be sued for my monk heros (Hybrids WoH). Was thinking about The Stonehart and the Golden Boar Scepter (or they weaponsmith/collectors counterpart), but then I realized how long Aegis and other prots recharge time, so maybe a Prot focus and a Helaing wand? Does it really matter?

And on the topic, just got Zhed () and I need the same help. Made him SF nuker (don't have Sousuke), and I want some advice here. 20/20 HSR, +1 Fire 20% +5e^50 maybe? Or should I get extra hp?

thanks for any tip/advice and again appologies for any typo :P

zling

zling

Desert Nomad

Join Date: Apr 2006

the search button is your friend...
however since you probably lack the skills to use it than I'll give you an answer.
you seem to be talking about equiping your heroes, not yourself. so you cant really weapon switch. just so you know it doesnt really matter what you give them, it's PvE you can give them starter weapons and they'll do fine, especially the casters. melee different cause you will want to make them do max dmg...
so anyway, since you cant weapon switch you should give them the optimal equipment. for Zhed I'd say 20/20 wand and 20/20 off hand, pretty simple...
for your monks it's a bit different. firstly it depends on the build.
in a [skill]healer's boon[/skill] build for example it doesnt really matter how long your enchantments will last, assuming you have the right attributes of course... also most skills will have very fast cast and recharge times. in which case you have 2 main options:
1. 20(or +5 while enchanted)/20 wand and off hand to maximize the fast cast and recharge abilities of the build.
2. +15 energy staff with +5(enchanted) staff to maxime your energy.
in a Prot build, or a hybrid for that matter the length of the enchantments is cruicial. in which case you'd want 20% longer enchantments somewhere. again you have 2 main options:
1. +5 energy spear/sword/axe with 20% longer enchantments and 20/20 off hand.
2. 20/20 staff with +5(enchanted) and 20% longer enchantments.

I didnt bother with defensive sets and such cause I dont think it's neccessary for heroes. however if you want you can give them shields instead of caster off hands for the added health and armor. not really neccessary but it's your choice...