punchout dungeon dagger mods?

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

I was just curious, I looked at old posts about how the mods used to work better. I believe it was fiery or elemental string worked alot better against the warriors and just a plain furious for the rangers or something.

Do elemental or whatever still do any more damage? Or if stone summit are considered dwarves would a dwarf slaying mod help any?

ax mastery

Frost Gate Guardian

Join Date: Sep 2007

Elemental does more vs warriors because they ignore the +20 vs physical property of warrior armor.

Elemental does less vs rangers because they have an innate +30 armor vs elemental damage on their armor.

Vampric is good for everything except warrior.

This question has been asked a million times.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

No offense but I knew that already. What I am asking is for the iron toe dungeon knockout quest. I heard before that they nerfed it (I think) so that the dagger mods won't affect it such as elemental strings. So I wanted to know if they still do have an effect or if they don't do anything any more. Searched on real wikis and didn't see anything.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Good mods for that are...
+5 armor (since there is no degen, its better then fortitude)
15% -5 energy. Perminant 15%, energy doesn't get changed.
Furious.

October Jade

October Jade

Wilds Pathfinder

Join Date: Jul 2005

drifting between Indiana and NorCal

Quote:
Originally Posted by HawkofStorms
Good mods for that are...
+5 armor (since there is no degen, its better then fortitude)
15% -5 energy. Perminant 15%, energy doesn't get changed.
Furious.
+7 vs physical might be a slightly better choice here. I don't think any boxing enemies use elemental damage.

masta_yoda

masta_yoda

Banned

Join Date: Feb 2007

most hated players in the [game]

R/Mo

+7 physical 10/10 furious/vampiric 15/-5e