punchout dungeon dagger mods?

1 pages Page 1
MercenaryKnight
MercenaryKnight
Forge Runner
#1
I was just curious, I looked at old posts about how the mods used to work better. I believe it was fiery or elemental string worked alot better against the warriors and just a plain furious for the rangers or something.

Do elemental or whatever still do any more damage? Or if stone summit are considered dwarves would a dwarf slaying mod help any?
a
ax mastery
Frost Gate Guardian
#2
Elemental does more vs warriors because they ignore the +20 vs physical property of warrior armor.

Elemental does less vs rangers because they have an innate +30 armor vs elemental damage on their armor.

Vampric is good for everything except warrior.

This question has been asked a million times.
MercenaryKnight
MercenaryKnight
Forge Runner
#3
No offense but I knew that already. What I am asking is for the iron toe dungeon knockout quest. I heard before that they nerfed it (I think) so that the dagger mods won't affect it such as elemental strings. So I wanted to know if they still do have an effect or if they don't do anything any more. Searched on real wikis and didn't see anything.
HawkofStorms
HawkofStorms
Hall Hero
#4
Good mods for that are...
+5 armor (since there is no degen, its better then fortitude)
15% -5 energy. Perminant 15%, energy doesn't get changed.
Furious.
October Jade
October Jade
Wilds Pathfinder
#5
Quote:
Originally Posted by HawkofStorms
Good mods for that are...
+5 armor (since there is no degen, its better then fortitude)
15% -5 energy. Perminant 15%, energy doesn't get changed.
Furious.
+7 vs physical might be a slightly better choice here. I don't think any boxing enemies use elemental damage.
masta_yoda
masta_yoda
Banned
#6
+7 physical 10/10 furious/vampiric 15/-5e