This build is rather simple to play.
[build=OQASEX5SSF6V7g8VdF2kxiYc]
Equipment:
Zealous/Vampiric ___ Axe of Fortitude and a ___ Shield of Fortitude.
Att.:
Swordsmanship ~ 12 | Strength ~ 12
Gameplay:
You start in the battle with 4 regular attacks, then you activate Flail. You should have Whirlwind Attack in no time. {If your foe is running away, use "You Move Like A Dwarf!" to KD him AND cripple him. If your having a rough time with enemies, activate Summon Ruby Djinn.} When you have enough adreniline use Whirlwind Attack + Critical Chop. When Eviscerate comes up, you use that skill. Rinse and Repeat. At the end of the battle use Sprint as a counter stance.
Thanks for comments/advice.
Tips/Advice on my build.
Accursed
king of killers
hmmm if you have good monks this build is good ^^ i hate healing hands abd healing breeze wars btw ^^ but i suck with wars so idk ^^ but i prefer the sword warrior and try out lions comfort i love that skill..... also i like defy pain combined with endure pain it rox... but axe builds i never messed with em
king of killers
btw if you want s few sword builds i can send you the ones my heros run... i have ones for tanking and damage so tell me if you're interested
Marty Silverblade
I'd drop Sprint for something more useful, probably a good attack. I'm not too keen on Critical Chop in PvE either. I don't see much use for Summon Ruby Djinn, imo its fun to play around with but it doesn't really make much sense.
Quote:
Originally Posted by king of killers
Quote:
i have ones for tanking
Tanking is bad. Don't do it. Also, Defy Pain and Endure Pain suck in general, if you don't think 625 health is enough then you're doing something wrong.
Accursed
Marty, I'm using the Summon Ruby Djinn skill for fun. Me likes seeing foes blow to bits
What would you suggest for a replacement for Critical Chop?
What would you suggest for a replacement for Critical Chop?
Dr Strangelove
I'd take executioner's strike/body blow or disrupting chop over crit chop, depending on which flavor you prefer.
Sprint for enraging charge, it's nice to instantly get into flail.
You've got a free secondary and some free attribute points, so consider adding a conjure, or splinter weapon for kabooms.
Sprint for enraging charge, it's nice to instantly get into flail.
You've got a free secondary and some free attribute points, so consider adding a conjure, or splinter weapon for kabooms.
_Nihilist_
It seems rather obvious, but you aren't going to do much damage with that Axe build, considering your attribute spread lists ~12 Swordsmanship... Edit so that it's Axe Mastery instead.
~ Nihilist
~ Nihilist
Minime The Shadow
Quote:
Originally Posted by Tyrael_Eveningsong
It seems rather obvious, but you aren't going to do much damage with that Axe build, considering your attribute spread lists ~12 Swordsmanship... Edit so that it's Axe Mastery instead.
~ Nihilist lol good spot, didnt pick up on that
im not a huge fan of axe builds, but i reckon it should be ok, i just reckon you have too many utiilities and not enough attack skills, consider taking dismember for a cheap deep wound rather than your elite skill, then you can add crippling with axe rake i think, and that doesnt use 10 energy like the norn skill does.
but its all down to personal preference, and as stated above, take enraging charge over sprint, it really helps boost you into you attack chain
~ Nihilist lol good spot, didnt pick up on that
im not a huge fan of axe builds, but i reckon it should be ok, i just reckon you have too many utiilities and not enough attack skills, consider taking dismember for a cheap deep wound rather than your elite skill, then you can add crippling with axe rake i think, and that doesnt use 10 energy like the norn skill does.
but its all down to personal preference, and as stated above, take enraging charge over sprint, it really helps boost you into you attack chain
Crom The Pale
The build looks quite solid, I would agree that sprint + You move like a Dwarf seams a bit redundant.
As far as the Asuran Summons they are far more powerfull than most people give them credit. If you can managed to raise your Asuran Rank high enough, Max is best but anything 6+ is good, then your adding another char that can both deal out damage and absorb some.
What many people seam to forget or ignore is that the Asuran Summons can be enchanted and have weapon spells cast upon them. They can also be healed. At max your adding another lvl 20 caster to your party that can easily be kept up 100% of the time.
They can also pair up with casters for some very nice combos, Ruby + SF ele, Naga + weakness Necro, Murssat + Earth Ele/Hammer war, Ice Imp(only AoE attack for summons) + Air ele(Arc Lightning/Chilling Winds/Gust/Lightning Touch)
As far as the Asuran Summons they are far more powerfull than most people give them credit. If you can managed to raise your Asuran Rank high enough, Max is best but anything 6+ is good, then your adding another char that can both deal out damage and absorb some.
What many people seam to forget or ignore is that the Asuran Summons can be enchanted and have weapon spells cast upon them. They can also be healed. At max your adding another lvl 20 caster to your party that can easily be kept up 100% of the time.
They can also pair up with casters for some very nice combos, Ruby + SF ele, Naga + weakness Necro, Murssat + Earth Ele/Hammer war, Ice Imp(only AoE attack for summons) + Air ele(Arc Lightning/Chilling Winds/Gust/Lightning Touch)
Tyla
Quote:
Originally Posted by Blizzard.
What would you suggest for a replacement for Critical Chop?
Agonizing Chop would be more suited to the job.