Calling for aid in HM!
Kushiels_Scion
My warrior has been stuck at Aurora Glade now for a week trying to get it in HM, and my heros are just ... stupid and refuse to live. I'm asking for someone to help me get it done or tell me specifically where to flag them to fight the groups that move around because i can't find ANY specific instructions on the other threads.
IGN: Fedabin Kaneka
*edit by Snipe*
Do not form PUGs in this thread, you're free to offer advice, but do not leave IGN's or try and arrange a meeting. If that was the OP's intention then this post should have been put in the Pugs and Grouping section of the forums.
IGN: Fedabin Kaneka
*edit by Snipe*
Do not form PUGs in this thread, you're free to offer advice, but do not leave IGN's or try and arrange a meeting. If that was the OP's intention then this post should have been put in the Pugs and Grouping section of the forums.
llsektorll
Ok i just got my guardian of tyria title this week and the following missions make you want to stab yourself...
Frost Gate - Two-Four Mark of Prot monks = GG for you
The Wilds - When you are getting hit for 80 vamp dmg a pop then get owned by migrain + conjure phantasm you'll know what I mean.
D'Allesio Seaboard - Cuz Dorian WILL die before you reach him
all the other ones are simple just Ursan it.
Frost Gate - Two-Four Mark of Prot monks = GG for you
The Wilds - When you are getting hit for 80 vamp dmg a pop then get owned by migrain + conjure phantasm you'll know what I mean.
D'Allesio Seaboard - Cuz Dorian WILL die before you reach him
all the other ones are simple just Ursan it.
Tyla
Quote:
Originally Posted by llsektorll
Frost Gate - Two-Four Mark of Prot monks = GG for you
The Wilds - When you are getting hit for 80 vamp dmg a pop then get owned by migrain + conjure phantasm you'll know what I mean.
D'Allesio Seaboard - Cuz Dorian WILL die before you reach him
all the other ones are simple just Ursan it. I think you're overexaggurating a little there.
For the Frost Gate, cheap and fast recharging enchantment removal will sort it out (Rip Enchantment did it for me).
For The Wilds, just let someone who isn't a caster (Or a less important caster) take aggro on the Wind Riders.
For D'Allesio, lure the cripspam guys with a longbow outside of the bit where Dorian, take them out and rush to Dorian. It's also got a small factor of luck here with no partywide speed buff, such as Charge or Fall Back.
And the game is easy enough without Ursan.
@The OP -- An easy tactic of what I used was to use a crystal on the first attune thingy, grab another and attune the second, and kill the Demagogue.
After that, /Resign and do the mission as normal, it isn't really hard at all with this tactic.
jhu
For aurora glade, use the pig/necrotic traversal trick: when you get to the gate before the area you run the crystals, don't open that gate. often there will be a little pig on the other side of that gate. so kill that pig, teleport over with necrotic traversal. now you can kill the demagogue and attune the crystals all by yourself since the white mantle won't spawn.
Kushiels_Scion
The 8+ times i have been attempting this mission i brought necrot just in case and neither time has a pig been on the other side. As for the other things said i have done ALL missions in each game, I only need to get Aurora Glade for my Legendary Guardian. I don't know what to do or what i'm doing wrong. I get in their I flag my heros at the 2nd shrine to my right once walking into the area, and i run crystals from the shrine on my left and the one where the crystal spawns. For some odd and unknown reason my heros seem to keep dying and or making little headway on the Mantle, even though i have been trying each and every build mentioned.
Sha Noran
I've subscribed to this thread and have taken note of your IGN; if I find you online, I'll help you with it. I never lose.
kel77
Quote:
Originally Posted by Kushiels_Scion
The 8+ times i have been attempting this mission i brought necrot just in case and neither time has a pig been on the other side.
There's only one way to make sure that pig spawns, and that would be to not bring the required skill. That one always works.
This mission is really too much hassle without that trick, just go over and over till it's there.
This mission is really too much hassle without that trick, just go over and over till it's there.
The Meth
Its very easy to do the bonus and the mission in two parts, straight out cap them once without fighting, then use the backdoor way and kill the demagogue another time. If you are feeling cocky, go ahead and flag the h/h to kill the demagogue while you cap and you can get both at the same time.
Quote:
Originally Posted by llsektorll
Quote:
Frost Gate - Two-Four Mark of Prot monks = GG for you
The Wilds - When you are getting hit for 80 vamp dmg a pop then get owned by migrain + conjure phantasm you'll know what I mean.
D'Allesio Seaboard - Cuz Dorian WILL die before you reach him
all the other ones are simple just Ursan it. epic lulz that you are using ursan and still failing. I beat all three of those first time with no pve skills.
Frost Gate: I just powered through the monks with 2 mm's + curse necro, with myself as R/D EDA blind bot.
The Wilds: seriously, touch necros and degen is killing you?
D'Alessio Seaboard: Have no idea what you mean by him dieing early, unless you are very slow in killing the first few undead he will be just fine. Holy damage is ftw!
Numa Pompilius
At the OP:
http://www.guildwarsguru.com/forum/s...php?t=10251677
You didn't look very hard, did you.
http://www.guildwarsguru.com/forum/s...php?t=10251677
You didn't look very hard, did you.
jiggles
Just take a snare hero, and if you see a runner lock him on, then call him so everything else attacks it, and it'll die.
and if your curious as to why things are dieing, just do a run one day without actually doing the mission and just look at how many mantle 5 of your heroes and hench are supposed to kill
and if your curious as to why things are dieing, just do a run one day without actually doing the mission and just look at how many mantle 5 of your heroes and hench are supposed to kill
Anime Divine
simple bring another player with you
cap the first shrine go on the left and defend it there while the other player is capping shrines all the time
they will come in waves to you untill they are no more then only demagogue is left.
intercept the first group in the middlethen go to the left. shrine
cap the first shrine go on the left and defend it there while the other player is capping shrines all the time
they will come in waves to you untill they are no more then only demagogue is left.
intercept the first group in the middlethen go to the left. shrine
Lawliet Kira
Quote:
Originally Posted by llsektorll
Frost Gate - Two-Four Mark of Prot monks = GG for you
The Wilds - When you are getting hit for 80 vamp dmg a pop then get owned by migrain + conjure phantasm you'll know what I mean.
D'Allesio Seaboard - Cuz Dorian WILL die before you reach him
all the other ones are simple just Ursan it.
Frost gate: Easy, i just removed their enchants...and there was 4 monks, pulling helps
The Wilds: reg sabs set up, a little annoying with keep flagging heros so they dont kill the bonus for me but overall it was quite easy
D'Alessio Seaboard: He never dies for me, he almost dies but he never dies.