So many players, so many opinions. The good thing of this game is that devs have recognized that its necessary to offer a wide scale of variation for the different groups of players. The consequence is that it never will offer a 100% perfect game for anyone. As for the opps points:
1. Nice idea if you mean to add background skills, which constantly work, based on attribute level (PvE only I suppose).
2. I would suggest more random created dungeons, based on the player’s (party) statistics.
3. Disagree on this. Many people like grinding and as an alternative for those who love it to figure out skill combo’s, its perfectly ok when there are other ways to get stronger. In fact titles in gw1 are a good substitute for the lack of advancement after level 20.
4. I agree that buying and selling should be more streamlined so you don’t have to wait and spam in trading towns. But an auction house? No. Better would be to use the same mechanism as the rune trader or materials trader: Let players sell their stuff to traders and let those traders offer these items in their stores, prices based on demand.
5. I disagree here. Its not easy at all for casual players to find perfect components. Thanks to the grinding of high end dungeons prices are reasonable. I would rather suggest to increase the drop rates so casual players are able to find good stuff on their quests too.
6. Wait and see. Personally I would like ways to build-up relations with NPC’s, including a player home in a chosen town, or even in the wilderniss.