Flourish and 100 blades builds?
A_Muppet
I've got a 100 blades build atm; I basically use it to get the adren for riposte fast, and it's not too shabby I think, but it needs further testing. Sure it worked in the FoW when I tried it, but we had a bonder monk...
but anyways. Any ideas for builds with 100 blades?
As for flourish; I've given myself a headache nearly trying to figure out any build where it's good. Okay, if it did ALL skills then wewt, but only attacks? I just can't seem to find a build where it's any good, so ideas for that too please.
but anyways. Any ideas for builds with 100 blades?
As for flourish; I've given myself a headache nearly trying to figure out any build where it's good. Okay, if it did ALL skills then wewt, but only attacks? I just can't seem to find a build where it's any good, so ideas for that too please.
arrowlord
Flourish = not worthy of being elite...
glountz
I use flourish on my W/R whent tanking to resplenish stances (like dryders defense/whirling defense etc...) which take too long time to recharge.
The way to use flourish is to combo it with skills with really long recharge, whatever they are. (Can be really useful on some Monk/G or Me/G builds).
The way to use flourish is to combo it with skills with really long recharge, whatever they are. (Can be really useful on some Monk/G or Me/G builds).
striderkaaru
Quote:
Originally Posted by glountz
I use flourish on my W/R whent tanking to resplenish stances (like dryders defense/whirling defense etc...) which take too long time to recharge.
The way to use flourish is to combo it with skills with really long recharge, whatever they are. (Can be really useful on some Monk/G or Me/G builds). i'm not really sure what you mean by this, since flourish will only recharge attack skills. stances are unaffected by flourish, i believe.
anyway, i've found flourish to be a really good skill for maintaining high dps. use 3 energy attack skills + flourish, and you will have constant +dmg to your attacks. for example, try this combo:
pure strike
desperation blow
power attack
flourish
you will need either dolyak sig or balanced stance to prevent knockdown from desperation. you can unload all 3 attacks, then use flourish to recharge all 3 and gain the energy right back. unload all 3 again in reverse order, then unload all 3 again. there will be some downtime of skills, but with a zealous hilt, you can keep up an almost constant stream of +dmg from these attacks. for that reason, i think flourish merits its elite status.
The way to use flourish is to combo it with skills with really long recharge, whatever they are. (Can be really useful on some Monk/G or Me/G builds). i'm not really sure what you mean by this, since flourish will only recharge attack skills. stances are unaffected by flourish, i believe.
anyway, i've found flourish to be a really good skill for maintaining high dps. use 3 energy attack skills + flourish, and you will have constant +dmg to your attacks. for example, try this combo:
pure strike
desperation blow
power attack
flourish
you will need either dolyak sig or balanced stance to prevent knockdown from desperation. you can unload all 3 attacks, then use flourish to recharge all 3 and gain the energy right back. unload all 3 again in reverse order, then unload all 3 again. there will be some downtime of skills, but with a zealous hilt, you can keep up an almost constant stream of +dmg from these attacks. for that reason, i think flourish merits its elite status.
Racthoh
Quote:
Originally Posted by striderkaaru
pure strike
desperation blow
power attack
flourish You could probably add Distracting Blow and Savage Slash to that list as well. Interrupt, interrupt, recharge interrupts.
I just wish Flourish would recharge Pet Attack Skills as well. You could probably make some interesting builds from that.
desperation blow
power attack
flourish You could probably add Distracting Blow and Savage Slash to that list as well. Interrupt, interrupt, recharge interrupts.
I just wish Flourish would recharge Pet Attack Skills as well. You could probably make some interesting builds from that.
Yanman.be
go r/w with flourish...nuff said ( and i don't mean a thumper )
go bow,..Spike, flourish, spike rinse&repeat
go bow,..Spike, flourish, spike rinse&repeat
Knido
quick question about Flourish:
if say, your Thrill of Victory or whatever you use gets hit with a Distracting Shot or Distraction Blow, and then you hit Flourish, will it recharge regardless of the 20 seconds of disablement?
if say, your Thrill of Victory or whatever you use gets hit with a Distracting Shot or Distraction Blow, and then you hit Flourish, will it recharge regardless of the 20 seconds of disablement?
kvndoom
Quote:
Originally Posted by A_Muppet
As for flourish; I've given myself a headache nearly trying to figure out any build where it's good. Okay, if it did ALL skills then wewt, but only attacks? I just can't seem to find a build where it's any good, so ideas for that too please.
http://www.guildwarsguru.com/forum/s...652#post720652
Works for me...
Works for me...
Fire Childe
flourish is a f**king awesome skill but as with any, you have to use it right and in the right context.
you have to think about comboing in the right order. what orders work best. typically i find that generally, attack skills with longer attack timers first - although this isnt always the case.
a combo i used to use in fissure went something like: savage slash, pure strike, seeking blade, power attack, seeking blade. then hit flourish. this should result in all skills in varying degrees of recharge. thus hitting flourish at 12 strength will replenish all attack skills again and recoup 5 x 6 energy = 30 energy. in order to make the most of flourish you need to keep switching to a focus and you need attribute points in your secondary profession. this will impact how many points you can put into your weapon mastery however.
with glads armour and a +12 energy focus and my henge sword, i had about 44 energy, which is a good amount of room to swing flourish around.
after comboing out flourish, you can pad out flourish's recharge timer with a power attack and then a seeking blade before resuming the combo from the start (or from pure strike, if you are not interrupting) and flourishing again.
flourish allows for ridiculous combo strings. you wont critical as high as you would if you went without flourish and put 16 into your weapon mastery, but using flourish is one of the few instances in which you can strike an attack skill every hit at normal attacking speed. you wont get massive criticals with a sword anyway. and the sword line has some very appropriate skills to use with flourish. at frenzied speed you can also strike far more attack skills than any other warrior build, even if the damage per strike wont outdo 16 in axe and a combo to eviscerate and exe strike. you will however land more strikes with +damage.
it is something you need to weigh up the pros and cons. flourish doesnt fit particularly well in the current tombs or gvg metagame. not without alot of effort and an appropriate teambuild because as a warrior you will switch targets often and do alot of running. for flourish to become viable you need to have really good snaring in order to close the time in which you spend running and allow you to keep your hit rate up. without, you will find yourself out of energy most of the time. this is problematic for flourish, because the timing needed for it to work is very very specific and if you go 'out of sync' so to speak, you can lose all your energy from mis comboing and end up in a really bad situation.
you have to think about comboing in the right order. what orders work best. typically i find that generally, attack skills with longer attack timers first - although this isnt always the case.
a combo i used to use in fissure went something like: savage slash, pure strike, seeking blade, power attack, seeking blade. then hit flourish. this should result in all skills in varying degrees of recharge. thus hitting flourish at 12 strength will replenish all attack skills again and recoup 5 x 6 energy = 30 energy. in order to make the most of flourish you need to keep switching to a focus and you need attribute points in your secondary profession. this will impact how many points you can put into your weapon mastery however.
with glads armour and a +12 energy focus and my henge sword, i had about 44 energy, which is a good amount of room to swing flourish around.
after comboing out flourish, you can pad out flourish's recharge timer with a power attack and then a seeking blade before resuming the combo from the start (or from pure strike, if you are not interrupting) and flourishing again.
flourish allows for ridiculous combo strings. you wont critical as high as you would if you went without flourish and put 16 into your weapon mastery, but using flourish is one of the few instances in which you can strike an attack skill every hit at normal attacking speed. you wont get massive criticals with a sword anyway. and the sword line has some very appropriate skills to use with flourish. at frenzied speed you can also strike far more attack skills than any other warrior build, even if the damage per strike wont outdo 16 in axe and a combo to eviscerate and exe strike. you will however land more strikes with +damage.
it is something you need to weigh up the pros and cons. flourish doesnt fit particularly well in the current tombs or gvg metagame. not without alot of effort and an appropriate teambuild because as a warrior you will switch targets often and do alot of running. for flourish to become viable you need to have really good snaring in order to close the time in which you spend running and allow you to keep your hit rate up. without, you will find yourself out of energy most of the time. this is problematic for flourish, because the timing needed for it to work is very very specific and if you go 'out of sync' so to speak, you can lose all your energy from mis comboing and end up in a really bad situation.
A_Muppet
Ah, so treat it as a sort of 'refresher' after you do a long string of attack skills... noted, thanks guys. What about 100 blades? Like I said, I've been finding it's great fun with 100 blades, and it's not too shabby against no-warriors (I do as much damage ranger shadow rangers and icehands and whatnot as with seeking blade)
Red Sonya
Warriors Endurance is 10x better than flourish.
dont feel no pain
ok improvments that will make them usuable.
flourish will no longer have 1 sec use time and will become instant, energy gain will be increased from 5-8 , it wont effect recharging skills and only how many attack skills u have on your skill bar (not inculding adrenline skills).
hundred blades....hmm this was never realy a awsome skill.......hmmm does +5-10 smg on the hits, recharge down to 5.
flourish will no longer have 1 sec use time and will become instant, energy gain will be increased from 5-8 , it wont effect recharging skills and only how many attack skills u have on your skill bar (not inculding adrenline skills).
hundred blades....hmm this was never realy a awsome skill.......hmmm does +5-10 smg on the hits, recharge down to 5.
erezsol
As far as I recall, Flourish does not charge andrenaline based attacks, which renders it useless.
See here from guru's articles, skill spotlight: "...adrenal skills aren’t affected by Flourish because they, too, lack recharge timers. Skills that require adrenal strikes are charged not over time but by attacking an opponent. Flourish doesn’t act as a supercharger to your adrenal gain it does as much for an uncharged adrenal skill as it does to an already recharged skill...."
See here from guru's articles, skill spotlight: "...adrenal skills aren’t affected by Flourish because they, too, lack recharge timers. Skills that require adrenal strikes are charged not over time but by attacking an opponent. Flourish doesn’t act as a supercharger to your adrenal gain it does as much for an uncharged adrenal skill as it does to an already recharged skill...."
A_Muppet
Yea, I know it doesn't recharge adren. I'm just thinking of other builds. As for the 100 blades riposte build, it works a treat.
masterslayer89
yeah um im not a big fan of flourish, skills such as pure strike and especially power attack alredy have fast recharge times which makes flourish kind of ineffective, also, its a waste of a perfectly good elite skill slot, i prefer warriors endurance or glads defense, maybe even hundred blades if im using sword
Sk8tborderx
Hundred blades is a great skill if you know how to group up the enemy right. Try using a W/E with a conjure and then use HB.
Knido
ultimate buff build??
W/X
hundred blades
Frenzy
get a smite monk, blood necro, curse necro, and air ele
Strength of Honor
Judges Insight
Order of Pain
Order of Vampire
Weaken Armor
Barbs
Lingering Curse
Windborn Speed
think of the pwnage o.o
W/X
hundred blades
Frenzy
get a smite monk, blood necro, curse necro, and air ele
Strength of Honor
Judges Insight
Order of Pain
Order of Vampire
Weaken Armor
Barbs
Lingering Curse
Windborn Speed
think of the pwnage o.o
Sk8tborderx
You forgot mark of pain in that build. Also, judges insight doesnt work with orders.
Yukito Kunisaki
For flourish to work, you WANT to use sword's multi-energy attack skills.
A good idea from previous posts and what not would most probably be:
Seeking Blade
Wild Blow
Pure Strike
Savage Slash
Flourish {E}
Needs about 25e. but hey, nothing's perfect and all that...
However, I was wondering if it works with any attack, I don't remember the description exactly but would it work with marksmanship based skills? [the ones over 6s. or around there]
And yeah, Flourish is perfect for a psycho sword user.
A good idea from previous posts and what not would most probably be:
Seeking Blade
Wild Blow
Pure Strike
Savage Slash
Flourish {E}
Needs about 25e. but hey, nothing's perfect and all that...
However, I was wondering if it works with any attack, I don't remember the description exactly but would it work with marksmanship based skills? [the ones over 6s. or around there]
And yeah, Flourish is perfect for a psycho sword user.