PVE Virulence Build
KennyC
This is a PVE build I've been playing with recently, I use it with a slightly modified Sab necro team and it's fairly robust in HM, I use it to AOE snare and degen enemy mobs.
[build prof=N/Me death=14 sou=10 cur=8]["You Move Like a Dwarf!"][Epidemic][Virulence][Weaken Armor]["Finish Him!"][Pain Inverter][Rip Enchantment][Resurrection Signet][/build]
Runes- minor death rune, Sup vig, Survivor on chest and legs, Attunement Radiant on the rest.
Equipment +5e +30hp Crippling Spear.
+12e +15e -1regen +30hp offhand.
With these runes and equipment you end up with 635 health.
How to use
YMLAD > Epidemic > Virulence > Epidemic > Weaken Armour. Pain inverter, Rip Enchantment and Finish Him as required.
At this point the enemy mob will be suffering from;
1. Crippled (-50% movement speed)
2. Diseased (-4 Health degen)
3. Poisoned (-4 Health degen)
4. Weakened (reduces the damage of enemy attacks by 66%)
5. Cracked Armour (-20 Armour-Min 60)
[build prof=N/Me death=14 sou=10 cur=8]["You Move Like a Dwarf!"][Epidemic][Virulence][Weaken Armor]["Finish Him!"][Pain Inverter][Rip Enchantment][Resurrection Signet][/build]
Runes- minor death rune, Sup vig, Survivor on chest and legs, Attunement Radiant on the rest.
Equipment +5e +30hp Crippling Spear.
+12e +15e -1regen +30hp offhand.
With these runes and equipment you end up with 635 health.
How to use
YMLAD > Epidemic > Virulence > Epidemic > Weaken Armour. Pain inverter, Rip Enchantment and Finish Him as required.
At this point the enemy mob will be suffering from;
1. Crippled (-50% movement speed)
2. Diseased (-4 Health degen)
3. Poisoned (-4 Health degen)
4. Weakened (reduces the damage of enemy attacks by 66%)
5. Cracked Armour (-20 Armour-Min 60)
Awakener
That is around the build I use, except I bring the Asuran skill Technobabble for Dazed .
Fuzzy Taco
to be honest, i had always viewed Virulence as utter crap in PvE, but the way you fit a bunch of utility on that bar looks very promising. i'd love to try it out in Sabway at some point.
Olim Chill
Looks very effective...I like it.
I'd probably remove RE and bring [skill]Putrid Bile[/skill] - more degen plus the bomb. Just my preference.
I'd probably remove RE and bring [skill]Putrid Bile[/skill] - more degen plus the bomb. Just my preference.
Splitisoda
Dang man, that looks really nice, only thing i suggest though is having a necro use tainted flesh on your team, just so disease doesn't counter attack on ya.
EDIT: Wouldnt you want to use YMLAD->Virulence->Weaken Armor-Finish Him!->Epidemic to have all conditions spread?
EDIT: Wouldnt you want to use YMLAD->Virulence->Weaken Armor-Finish Him!->Epidemic to have all conditions spread?
KennyC
Olim Thrice
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Looks very effective...I like it.Quote:
I'd probably remove RE and bring [putrid bile]
- more degen plus the bomb. Just my preference.
Splitisoda
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Dang man, that looks really nice, only thing i suggest though is having a necro use tainted flesh on your team, just so disease doesn't counter attack on ya. EDIT: Wouldnt you want to use YMLAD->Virulence->Weaken Armor-Finish Him!->Epidemic to have all conditions spread? I use YMLAD>Epidemic> in that order for the initial AOE snare. Then you have multiple targets to finish your attack chain, and with multiple enemies being crippled in 1/4 second the Barragers & Ele's in your party can lay the smack down with impunity. I like your [Tainted Flesh] Idea! But in all honesty the build is skills 1-5. The remaining skills 6,7&8 are all utility skills that can be tailored to suit your area. It's A Me
i think PI should be a staple in pretty much every midline casters bar if theyre going in hm. (dont judge me lol)
Maybe varetas aura for a utility skill? i found in hm that if ur MM dies in a middle of a fight that that if they had 10 minions it can really be bad for ur party. Adding this lets you counter this obviously and by the time it runs out the mm will have new minions and these will most probably be dead by then. It's A Me
i dnt think its a problem tbh, it doesnt give any mobs (although its rare) with condtion removal a chance to remove the condition effectively from any one ally. if u cast them all on one enemy then its more likely that by the time u get round to casting epidemic most of the conditions will have been removed leaving u in the shiz :P
Squishy ftw
That's pretty much the build I used to use on my necro altho I would change pain inverter with [necrosis].
mazza558
What if the mob are spread out further than adjacent? Usually it's only the casters who stick together.
Whisper Evenstar
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Originally Posted by mazza558
What if the mob are spread out further than adjacent? Usually it's only the casters who stick together.
Pulling using corners/terrain ftw
KennyC
Ok - Just to clarify it one last time for the people that don't seem to be able to grasp it.
1. [You Move Like A Dwarf] + [Epidemic] for the initial AOE Cripple This gives you multiple targets to Cast [Virulence] on and also multiple targets for the enemy monks to remove cripple on. 2. [Virulence]+[Epidemic] It spreads the conditions to all the crippled foes. *Remember, you are part of a team and the idea of this build is AOE snare with some very useful conditions thrown in to assist your party. If you cast in a different order your cripple may be removed rendering your [virulence] useless, if you cast all your spells then [Epidemic] the enemy will no longer be stood next to each other and the AOE snare will not work. The important thing is the initial snare, to grab as many enemies as possible in your cripple to assist your party. 3. Multiple casting of [Epidemic] spreads conditions generated by the rest of your party, such as burning, blind or dazed. 4. Enemies not caught in the initial AOE cripple can be snared when [You Move Like A Dwarf] recycles, [finish him] should be used whenever possible. [Pain inverter] on any enemy elementalists,barragers or dervish. [Weaken armor] on the enemy mellee. [Rip enchantment] on enemies that need enchantments removing to be followed up with [Epidemic] to spread the bleeding. Rolgalthor
I use a similar build and LOVE it. I have used a Virulence build since nightfall came out. I was using spear attacks to add conditions for a virulence trigger. Since EoTN came out I use Glyph of Immolation. The burning from the glyph triggers before Virulence, Vile miasma and Necrosis hit, so the conditions are always met for any of those spells. However when fighting destroyers I use YMLaD since they dont burn.
[build prof=N/E name="Immolating Virulence" sou=10 cur=8 death=13 fir=8][Glyph of Immolation][Virulence][Putrid Bile][Necrosis][Vile Miasma][Pain Inverter]["Finish Him!"][Rend Enchantments][/build] I know the points are a little wierd on this but Death is actually 11+1+1 and SR is 9+1 Olim Chill
^When I bring Virulence, skills 3-5 are at my core as well. I usually go with [enfeeble] as a the primer.
XDeadboltX
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Originally Posted by KennyC
1. [You Move Like A Dwarf] + [Epidemic] for the initial AOE Cripple This gives you multiple targets to Cast [Virulence] on and also multiple targets for the enemy monks to remove cripple on. 2. [Virulence]+[Epidemic] It spreads the conditions to all the crippled foes. Would it not be better to use [Virulence] >(Wait 1/2 - 1 second)> [You move like a dwarf] > [Epidemic] Just have to make sure u use [You move like a dwarf] before [Virulence] is completely cast so the cripple still hits. Then you wouldnt have to wait the 5 seconds for epidemic to recharge and all the foes would definately have the conditions, cant see the monk removing the cripple that quickly KennyC
The Necro
OAVDUspHS2kOBrBfC0ixk7OCAA Trvth Jvstice
Have you considered using [skill]fragility[/skill] to greatly increase the damage caused by all of these conditions? Though, it would only effect one target, maybe good for a boss.
KennyC
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Originally Posted by Trvth Jvstice
Have you considered using [skill]fragility[/skill] to greatly increase the damage caused by all of these conditions? Though, it would only effect one target, maybe good for a boss.
Fragility is a fantastic skill. Unfortunately i does not fit into the "give all conditions" part of this team build as it helps wipe out the innitial target too fast...
Chthon
It's cute, but it works better on E/ME or Me/E with fevered dreams as the elite. Blind is a much better condition to be giving out than the weak degen conditions, and Fevered Dreams as a wider ranger than Epidemic.
(Also: [Rotting [email protected]] (or [Signet of Infection]) + [Well of [email protected]] beats out other degen options very easily as far a necromancer is concerned.) Trvth Jvstice
No way.... No one spreads conditions better than a N/Me and death wells are way too conditional to use unless on a specialized bar. Like Ft Aspenwood, to get through a gate when a NPC ele is bonded - Well of the Profane is required. Otherwise, you're using a corpse that the MM may need - unless you're using the skill to deny the enemy Nec the corpse.
XDeadboltX
If a foe had [fragility] and [fevered dreams] on them, and you use [hypochondria] , would the conditions go to that foe and then spread again from FD, or would it just do a mini spike sort of thing and not spread the conditions also?
KennyC
In all probability they would already be suffering from all the conditions anyway, as they would be widely spread by fevered dreams. I dont think its worth the skill slots to be honest.
edit - right i see what you mean. I dont know, I never tried that. Seems like it would work though. Iraka
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Originally Posted by XDeadboltX
If a foe had [fragility] and [fevered dreams] on them, and you use [hypochondria] , would the conditions go to that foe and then spread again from FD, or would it just do a mini spike sort of thing and not spread the conditions also?
I'm almost 100% positive it would spike with Fragility, and then spread to everybody through Fevered Dreams, which would be very interesting.
If only there were a skill that removed all conditions from enemy, as that would be an insane combo, clear his conditions triggering Fragility then reapply them all with Hypochondria triggering Fragility and then spreading them back out again. With a team devoted to conditions, that'd probably be around ~300 damage in a matter of 2 seconds or so, not too shabby for clearing out that annoying monk. I think I just drooled a little at the thought... Edit: Hellllloooo Crystal Wave, if only you were single target. |