axe sword or hammer
wbawarrior
im a warrior and i am a lvl 20 but i cant figure out wat kind of weapon i should use. im am using an ax right now, and its working pretty good but i need to kno wat i should be using. And can u give me some suggestions on weapon names. Like wat is the best sword, hammer, ax
Yichi
They are all good, but it will all depend on what you're wanting to do, where you want to do it, and the purpose of why you're doing it. When you can answer those, then you'll know what build to look for
Konig Des Todes
You need to figure out what you like. All three get the job done, it's all for what you prefer. I personally love axes over the rest, and I would say Hammer is the worse of the 3, but that is my personal opinion.
The Bard
generally speaking, in guild wars, there is no "best" swords, axes and hammers all have their pro's and con's. When deciding what type of weapon you want your warrior to use just pick what you like most. I use swords on my warrior simply because I find swords to be pretty awesome
When you've decided what kind of weapon you want there still really isn't "the best 'insert weapon type' in the game". Different builds require different weapon setups. For example a build that utilizes conjure frost would be useless unless the weapon did cold damage. But to make it simple for you I'd just go for one of the end-game greens for starters. They're free when you beat the game and they have decent stats in general. Later you might want to make your own weapon with a nice looking skin and those exact mods you need for that specific build. When that time comes, check the wiki for axe, sword and/or hammer skins you might want ^^
I hope I didn't ramble too much and it helps you a bit at least
When you've decided what kind of weapon you want there still really isn't "the best 'insert weapon type' in the game". Different builds require different weapon setups. For example a build that utilizes conjure frost would be useless unless the weapon did cold damage. But to make it simple for you I'd just go for one of the end-game greens for starters. They're free when you beat the game and they have decent stats in general. Later you might want to make your own weapon with a nice looking skin and those exact mods you need for that specific build. When that time comes, check the wiki for axe, sword and/or hammer skins you might want ^^
I hope I didn't ramble too much and it helps you a bit at least
wbawarrior
so it was between axes and swords for me wat is the big difference??
wbawarrior
so it was between axes and swords for me wat is the big difference??
ShadowsRequiem
Quote:
Originally Posted by wbawarrior
so it was between axes and swords for me wat is the big difference??
Axes have higher spike dmg and easier deepwound apply.
Swords have more stable damage
Bah forgot this was pve the Dragon Slash SY spam build is very good in pve. Which makes swords nice.
Swords have more stable damage
Bah forgot this was pve the Dragon Slash SY spam build is very good in pve. Which makes swords nice.
Yichi
Axes will be used for your high damage spikes and your bigger damage attack skills such as Eviscerate, Executioners Strike, Etc...
Swords will be used more for condition spam with the bleeding, deep wound, etc. and generally provide a more DPS (damage per second) type role rather than a spike type role, although swords can spike if the bar is built right.
Hammers are usually used more for knockdowns as well as big damage. Dev hammer, Earthshaker, etc. on the right bar can effectively keep a target on the ground for a good period of time, thus limiting their effectiveness on the battlefield or mission.
Swords will be used more for condition spam with the bleeding, deep wound, etc. and generally provide a more DPS (damage per second) type role rather than a spike type role, although swords can spike if the bar is built right.
Hammers are usually used more for knockdowns as well as big damage. Dev hammer, Earthshaker, etc. on the right bar can effectively keep a target on the ground for a good period of time, thus limiting their effectiveness on the battlefield or mission.
wbawarrior
can u show me the dragon slash sy build??
Yichi
Quote:
Originally Posted by wbawarrior
Mortal Amongst Mere Gods
I recommend swords in general. Hammers have a lot stronger constant damage, but they're slower, and you get less armor (no shield). Axes have good spike damage, but spikes aren't really needed in PvE. Sword have great constant damage with the right skills, good attack speed, and more armor. And of course, sword have the DSlash.
jonnieboi05
this is what i prefer for each aspect of GW
sword: AB
axe: PvE/HA
hammer: RA
~LeNa~
sword: AB
axe: PvE/HA
hammer: RA
~LeNa~
Chrono Re delle Ere
Personally I love using axes and hammers; axes for general pve, hammers for elite areas pve guild runs; I mean, being able to keep knocked down a huge mob in urgoz's warren for about 9/12 seconds without any kind of rest, is pretty awesome and funny. I just don't like swords, too... common
knoll
For HM with alot of mobs, I would suggest some ES/Hammer action. But everything else nothing compares with swords damage with Dslash. Axes I would not suggest as no elites compare to Dslash's spam-ability.
Crom The Pale
You really don't have to choose just one, I switch up all the time.
Just set up a couple of templates for each and change them whenever you get bored.
Also you may find that one works best in certain map/missions/quests for example the Tripple Chop Axe build works best in battles with large mobs that bunch up. In maps with fewer foes, but stronger/higher levels, the Dragon Slash build is best.
Just set up a couple of templates for each and change them whenever you get bored.
Also you may find that one works best in certain map/missions/quests for example the Tripple Chop Axe build works best in battles with large mobs that bunch up. In maps with fewer foes, but stronger/higher levels, the Dragon Slash build is best.
Teutonic Paladin
The best PvE warrior build in the game uses a Scythe, it's called Ursan. If you don't want to go that route, take a sword. Nothing else a warrior can do somes close to the magic of DSlash. However, you only really need one, if you are taking a second warrior I'd run Earthshaker for mob control.
Outside of specific builds, you can't really compare the weapons. They all have their different strengths and if you're going to use random crap on your bar, it'll be bad regardless of your weapon. If you use a good build (and know how to use it !!!!) you can be successful with any weapon. If you're not going to use a specific build, give each a chance with whatever you come up with or roll a die.
Outside of specific builds, you can't really compare the weapons. They all have their different strengths and if you're going to use random crap on your bar, it'll be bad regardless of your weapon. If you use a good build (and know how to use it !!!!) you can be successful with any weapon. If you're not going to use a specific build, give each a chance with whatever you come up with or roll a die.
Powerful White Man
Hammers are best.
Bront
It depends on what you want to do and what skills you have at your disposal.
I went Axe because I disliked the early Proh skills for Hammer or Sword (or, I liked the Axe ones better), but each has their own advantages.
Axe tends to spike a bit better, and can deliver an unconditional Deep Wound, but is inconsistent on damage due to it's range.
Sword is a bit better for pressure, and has Dragonslash and Hundred Blades for Elites that can work well. However, it doesn't spike as well due to a lower damage cap.
Hammer can deal out weakness, interrupts, and knockdown, but is a bit slower.
Go with what you find fun though. There's margin for error in most builds.
I went Axe because I disliked the early Proh skills for Hammer or Sword (or, I liked the Axe ones better), but each has their own advantages.
Axe tends to spike a bit better, and can deliver an unconditional Deep Wound, but is inconsistent on damage due to it's range.
Sword is a bit better for pressure, and has Dragonslash and Hundred Blades for Elites that can work well. However, it doesn't spike as well due to a lower damage cap.
Hammer can deal out weakness, interrupts, and knockdown, but is a bit slower.
Go with what you find fun though. There's margin for error in most builds.
Powerful White Man
Quote:
Originally Posted by Bront
It depends on what you want to do and what skills you have at your disposal.
I went Axe because I disliked the early Proh skills for Hammer or Sword (or, I liked the Axe ones better), but each has their own advantages.
Axe tends to spike a bit better, and can deliver an unconditional Deep Wound, but is inconsistent on damage due to it's range.
Sword is a bit better for pressure, and has Dragonslash and Hundred Blades for Elites that can work well. However, it doesn't spike as well due to a lower damage cap.
Hammer can deal out weakness, interrupts, and knockdown, but is a bit slower.
Go with what you find fun though. There's margin for error in most builds. You forget to mention that the Hammer deals the highest DPS.
I went Axe because I disliked the early Proh skills for Hammer or Sword (or, I liked the Axe ones better), but each has their own advantages.
Axe tends to spike a bit better, and can deliver an unconditional Deep Wound, but is inconsistent on damage due to it's range.
Sword is a bit better for pressure, and has Dragonslash and Hundred Blades for Elites that can work well. However, it doesn't spike as well due to a lower damage cap.
Hammer can deal out weakness, interrupts, and knockdown, but is a bit slower.
Go with what you find fun though. There's margin for error in most builds. You forget to mention that the Hammer deals the highest DPS.
Bront
Quote:
Originally Posted by Powerful White Man
You forget to mention that the Hammer deals the highest DPS.
It deals the highest DPH (Damage per hit), but I've not found it deals the highest DPS. Without other skills, they're all fairly close (within 1 point), and with skills, it can vary widely. I believe Axe actualy outdoes it due to crits/attack speed.
ogre_jd
Quote:
Originally Posted by Yichi
Axes will be used for your high damage spikes and your bigger damage attack skills such as Eviscerate, Executioners Strike, Etc...
Axe is also good if you need cheap adrenaline-based skills.The big adrenal attack skills are nice, but they take too long to set up, so you can't really do anything in the way of steady damage with them. For example, I've found a simple [[Dismember] and [[Keen Chop] combo, along with [["For Great Justice!"], of course, to be a very steady (and rather effective) source of damage so that I can be useful while my Ursan's recharging (I don't really want to use up a lot of Energy during that time).
Bront
[Keen Chop] isn't that exciting. [Penetrating Blow] is 2 more Adrenaline, but has some AP, does bonus damage (which ignores armor also), and sill has a reasonable chance to crit (~25% give or take your Strength and Axe skill).
[FGJ] is good for starting off combos for the axe. I found FGJ and [Cyclone Axe] got me up to enough Adrenaline to kick off [Dismember] or other Adrenal skills very quickly, and from there it's no work to keep them up, even once FGJ is over (though often, the fight is over by then).
[FGJ] is good for starting off combos for the axe. I found FGJ and [Cyclone Axe] got me up to enough Adrenaline to kick off [Dismember] or other Adrenal skills very quickly, and from there it's no work to keep them up, even once FGJ is over (though often, the fight is over by then).
Teutonic Paladin
Quote:
Originally Posted by Bront
Quote:
Originally Posted by That guy above me
Axe is also good if you need cheap adrenaline-based skills.The big adrenal attack skills are nice, but they take too long to set up, so you can't really do anything in the way of steady damage with them. For example, I've found a simple Dismember combo, along with "For Great Justice!" , of course, to be a very steady (and rather effective) source of damage so that I can be useful while my Ursan's recharging (I don't really want to use up a lot of Energy during that time).
In the past it's been ok to spam smaller adrenal skills but with the Adrenaline engine that is Enraging Charge/FGJ, it's just as easy to spam Eviscerate, DSlash, Earth Shaker, or Back Breaker as it is to fire off Dismember and Keen Chop. (Keen Chop does TERRIBLE damage iirc, anyone have numbers?)
Jam Jar
Well, the main difference isn't the damage range itself, but the skills each one provides. Each one provides unique sets that give them the weapon their features.
Let's start off with the easiest. Hammer. Hammer is generally Knock Down, with skills that infect knockdown included. KD is a powerful tool as it stuns the opponent, shuts down the opponent, interrupts the opponent, and does great damage at the same time. However, the slow speed may make you think twice. IAS helps, but I'm not going to name all the downsides of our warrior IAS's... Next up is axe. Axe is generally used for spiking purposes. With quick burst skills such as Eviscerate {E} and Executioner's Strike, you can deliver a lot of damage whilst delivering deep wound at the same time. To use it effectively though, you'll need an speed buff. Though the Evis->Exe is the most used combination for Axe, you aren't limited at that sense. With the right combination of skills, you cuold just as well be doing DPS. Last up is sword. Sword's strength is mainly dealing damage consistently. With conditioning skills and +damage dealing moves, if you've got a couple sword skills on your bar, it's going to hurt. Generally speaking, Hammer is for KD, Axe is for Spiking, and Sword is for Pressure. I'd suggest you try them out first though. Courage!
Swords for looks Axes for builds and hammers are for PvP
Marty Silverblade
If you're not running AoE knockdown (i.e, Earth Shaker), I don't see as much reason to use it over the other weapons. Godmode probably wins on damage and always has enough adr to knockdown at will.
ogre_jd
Quote:
Originally Posted by Bront
[Keen Chop] isn't that exciting. [Penetrating Blow] is 2 more Adrenaline, but has some AP, does bonus damage (which ignores armor also), and sill has a reasonable chance to crit (~25% give or take your Strength and Axe skill).
I started off with Penetrating Blow. The quicker recharge (remembering that my point was to avoid Energy use as much as possible, so no Cyclone Axe to recharge) and constant damage of Keen Chop proved better for getting in more damage, even if the damage per hit was less.
Steboy93
I run swords to win pve with dslash/sy and go earthshaker hammer for fun when i'm bored of dslash.
Terrokian
[build=Axe Warrior;OQASEZJT2kgP7gQFsiGWXF8V]
This is an axe build that I have found pretty much rocks PvE(which honestly isn't that hard) General concept is a somewhat tank with a little monk healing backup. #1 GDA followed by EC FGJ #2 Soon as target is hit Flail #3 Pop YMLaD if a boss other wise skip to 4 #4 TC then WW then Evis #5 Find new group to mop up Jam Jar
Quote:
Originally Posted by ogre_jd
I started off with Penetrating Blow. The quicker recharge (remembering that my point was to avoid Energy use as much as possible, so no Cyclone Axe to recharge) and constant damage of Keen Chop proved better for getting in more damage, even if the damage per hit was less.
Ogre, I'm speaking more in the PvP sense, but I still think Penetrating Chop is better. DPH will count more for damage since you will most likely be counting on high damage combinations for more damage, accompanied by an IAS for faster speed. This way the enemy won't heal back. Though I wouldn't recommend taking Penetrating or Keen Chop into arenas...
Critical is helpful but not needed. You can do it by yourself with no skills, and since taking in the fact that you need to hit 4 times (not counting FGJ) in order to charge up, that's pretty much the same as the 25% you should get from normal hitting. 4 hits because 3 times to charge up, and 1 time to use it. Bront
Quote:
Originally Posted by ogre_jd
I started off with Penetrating Blow. The quicker recharge (remembering that my point was to avoid Energy use as much as possible, so no Cyclone Axe to recharge) and constant damage of Keen Chop proved better for getting in more damage, even if the damage per hit was less.
Yeah, I always like one energy attack if I can, just in case I get caught with no Adrenaline (or have it removed, etc). After a while though, it's personal preference. I like CA to catch agros of people who are trying to run around me to the backline, and since you get Adrenalin per hit, if you hit 2-3 people, it's quite nice. If you want Adrenal skills only, Whirlwind Attack works, even if it's PvE. Does about the same thing, but you can't start with it.
my warrior doesn't have an elite yet, and runs with PB, CA, Dismember, Executioner's strike, FGJ, Tiger's Stance, Run, and a res. Run/TS lets him stay in a stance almost constantly for his -2/stance shield, gives him an IAS, and a speed boost, FGJ is nice to help start things off, but if I can keep moving, I rarely need to use it a second time until we go a long time between combats. yum
Quote:
Originally Posted by Courage!
Swords for looks Axes for builds and hammers are for PvP
Nothing can be further from the truth.....
Powerful White Man
Quote:
Originally Posted by Bront
It deals the highest DPH (Damage per hit), but I've not found it deals the highest DPS. Without other skills, they're all fairly close (within 1 point), and with skills, it can vary widely. I believe Axe actualy outdoes it due to crits/attack speed.
Sir Tidus
Swords all the way! Come on, when have you ever seen a hero (from movies, books, etc.) use an axe or hammer? They are for barbarians. Get civilized and a sword, which is just so much cooler!
Savio
Quote:
Originally Posted by Powerful White Man
Base damage numbers are irrelevant to an actual comparison between weapons. The average damage for 14 swords is low anyway.
Powerful White Man
Quote:
Originally Posted by Savio
Base damage numbers are irrelevant to an actual comparison between weapons. The average damage for 14 swords is low anyway.
Of course casting judgement based on auto-attack numbers is irrelevant. The point made was that Hammers deal less DPS (no mention of anything other than DPS), and the fact of the matter is that Hammers deal the highest DPS (not mentioning skills, etc.)
Bront
Quote:
Originally Posted by Powerful White Man
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Quote:
Originally Posted by Savio
Base damage numbers are irrelevant to an actual comparison between weapons. The average damage for 14 swords is low anyway.
They're one piece of the whole puzzle. It's worth noting how close they are, as many people claim one "far outdamages" another.
You still don't have skills thrown in to the mix, and that's what separates them. Jam Jar
Quote:
Originally Posted by Sir Tidus
Swords all the way! Come on, when have you ever seen a hero (from movies, books, etc.) use an axe or hammer? They are for barbarians. Get civilized and a sword, which is just so much cooler!
OFFTOPIC OFFTOPIC
I'm pretty sure the hero dies from the "barbarians" with axes and hammers . Let's make it even MORE simple. Sword for stabbing, axes for slashing, and hammers for pounding. Chrono Re delle Ere
Man a hammer can really smash heads xD
I mean, where can you find the satisfaction of dealing 130 Damage with a single hit to a lvl30 warrior? Without talking about a holy hammer build vs undeads....that's pure win! Kiluna
Never tryed Hammer in PvE yet (too busy on pimping my other chars to have money buy +hammer helmet). So can't comment on it.
But for me it's Axe all the way in PvE and PvP currently. I think last time i used Sword was when i finished Nightfall on my Warrior and used the book to get sword. Eviscerate + Executioner's Strike + Random high dmg attack skill (Furious Axe or Penerating Blow), under a IAS will suprise unprepared monks. At least in RA, but that's totally its own game (PvP, PvE and then there's RA). Offtopic: When i got the extra money for ancient set (primeval start to get boring, everyone uses it) i will get the +hammer head piece on it first to try it out. Have currently every possiple hammer haft on my mule (i think, at least nearly every elemental, sundering, zealous, furious etc. Just need the inscriptions and fortitudes) More offtopic: Could someone suggest a easy to farm (with 55/105hp monk) Hammer with half decent skin, i don't like the skins from BMP for hammers that much, but it would be one option if everything else fails |