More on consumables...

edwinna elbert

edwinna elbert

Frost Gate Guardian

Join Date: Jun 2005

Lots of debate regarding consumables going on around this time, but they're here now and they're not going away.

Many think they make things too easy, some don't care, some want them gone etc.

My issue is that they are too cheap. BUt not in terms of gold/materials; in terms of skill points. It is entirely possible to earn back your 3 skill points in half an hour doin elite missions and content.

Let's say 8 players finish FoW HM in an hour. The teams has probably spent 6 skill points buying consumables. Each one earne 100k xp from quests and probably another 15k xp from kills. This equates to 7-8 skill points EACH for the team, or around 60 in total.

If consumables were increased in cost to 10 skill points each, it would actually make people think a little more. They could still be earned faster than they are used in elite content, but it would likely lessen the reliance on them that many seen to have.

Thoughts?

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

/notsigned

it really wont solve anything by doing so. Rather then groups just paying one guy 3k per run they would maybe in turn have one guy buy armors another celerity and another grails. Really wouldn't do anything.

MarlinBackna

MarlinBackna

Krytan Explorer

Join Date: May 2007

[TAM]

W/

Quote:
Originally Posted by MMSDome
Rather then groups just paying one guy 3k per run they would maybe in turn have one guy buy armors another celerity and another grails. Really wouldn't do anything.
That's incorrect. All consumables would be 10 skill points, so just buying one type would still cause you to lose the same amount....
Anyway, I think 10 would be a bit drastic. Most groups for DoA/UW/FoW etc now require to bring celerity, armor, etc. and I think that 10 skill point costs would quickly burn up left over skill points. Ursan owns hard, but even in parties without Ursan, consumes greatly speed up the time for the elite areas ( I actually think that consumes do more than ursan but thats another discussion).

Now I know many very experienced people have have 400+ skill points that 10 wouldn't matter to them, but even on my main I only have about 150. I would think that 5 skill points would be reasonable, for the people that have less experience (like me!)
Or maybe they should be made with Bricks of Mud....

MisterT69

MisterT69

Wilds Pathfinder

Join Date: May 2007

Scions of Carver [SCAR]

E/

/notsigned

No reason to change consumables. They're fine how they are. They're suppossed to help us out in really hard situations, like elite areas, and the fact that they require skill points is good enough

Master Knightfall

Banned

Join Date: Dec 2007

/not signed what a stupid idea. Gawd some people!

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

An interesting idea...you might get better consideration in Sardelac versus in Riverside, though.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by edwinna elbert
My issue is that they are too cheap. BUt not in terms of gold/materials; in terms of skill points. It is entirely possible to earn back your 3 skill points in half an hour doin elite missions and content.
I guess you have never done a HM brawling run with the Lightbringer (or the one that gives you 200% more XP) scroll have you?
That's like 45ish k XP per run - which takes around 10 minutes.

Although I don't bother using consumables (I am just to cheap to waste money on something that can be achieved by just using a skill - especially in the PvE I do!) - I am not in favour in increasing their cost.
I can't find a reason that would justify it.
If a person does not want to rely on them - like me - they don't need to. And having this option is seriously good enough reason for me to not care of their existence and not try to impose my view of the game on other players.

I MP I

I MP I

Hustler

Join Date: Nov 2006

in between GW2 servers

Mo/

Make it harder to get consumables? LOL Pointless. Anet wants the game to be easy.

Siirius Black

Siirius Black

Krytan Explorer

Join Date: Aug 2007

The Dragon's Lair

La Legion Del Dragon

E/

/Notsigned

for the reasons mentioned above

Wenspire

Wenspire

Wilds Pathfinder

Join Date: Mar 2008

USA - W.Coast

HiME

Mo/

My solution would be to only allow the use of one set of consumables per zone entered. This way it would help out the party in the difficult parts of an area, but not make the whole zone/mission a breeze.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

This is in riverside why?

DivineEnvoy

Lion's Arch Merchant

Join Date: Sep 2005

Me/P

Why do people always "care" so much?

Shadowmoon

Shadowmoon

Wilds Pathfinder

Join Date: Jun 2006

N/A

N/

Allow people to trade in skill points for somethign worth wild, for example 25 points per Z key, then the value of consumable would go up. Just make skill point worth wild having.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

/notsigned

making consumables hard to get defeats the purpose of having them in the first place =.=

Cab Tastic

Frost Gate Guardian

Join Date: Apr 2007

Rt/

/not signed

If you don't like em, don't use em.

Jenn

Jenn

Resigned.

Join Date: Sep 2006

I've got about 700 skill points lying around on my main character... probably another 1000-1500 points scattered throughout my other characters. You think I care how many I spend? :P There's no real way to "nerf" consumables without making them obsolete. Eh.. maybe.. *shrug* But increasing skill point cost? Meh.

/notsigned.

A mummified one

Frost Gate Guardian

Join Date: Jan 2008

OPW

E/

Don't like them? Don't use them. Which one of those two sentences is 2 hard to understand for you ?

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by DivineEnvoy
Why do people always "care" so much?
ROFL! This actually made me laugh. I ask myself this question too. haha

Siirius Black

Siirius Black

Krytan Explorer

Join Date: Aug 2007

The Dragon's Lair

La Legion Del Dragon

E/

If you dont like them, dont use them. I think there's another reason why some people dont like consumables. Since now Every pug can farm more easily with them.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned
People would just spend more time solo farming in between elite mission runs to quickly earn back skill points.
While an interesting idea... I think it's just too late to change how consumables are.

Master Sword Keeper

Master Sword Keeper

Krytan Explorer

Join Date: Sep 2006

Dead Isle

Farmers Of Woe [FoW]

W/

i dont seriously know why other players are trying to make it just that much harder to do anything in this game...

Takin Cons out of certain areas or allowing only one set to be used in an area nerfs absoulutely everything.

*pauses*

oh noes...does this mean ursan fow will be finished? or does that mean My bonder will be of use again?

Siirius Black

Siirius Black

Krytan Explorer

Join Date: Aug 2007

The Dragon's Lair

La Legion Del Dragon

E/

Quote:
Originally Posted by Master Sword Keeper
i dont seriously know why other players are trying to make it just that much harder to do anything in this game...

Takin Cons out of certain areas or allowing only one set to be used in an area nerfs absoulutely everything.

*pauses*

oh noes...does this mean ursan fow will be finished? or does that mean My bonder will be of use again?
They dont want you to be able to farm those areas. That way they can still do it and sell you stuff overpriced

Fear Me!

Fear Me!

Frost Gate Guardian

Join Date: Nov 2005

E/R

/signed. I agree with the OP's idea of weighing consumes so players will be more conscious of their use rather than pop one any chance they get in an elite area. This makes sense as even Chimera of Intensity, a really powerful npc cast spell which has several partywide buffs, lasts only but a few minutes. Please elaborate a bit more, I disagree on making them cost more skillpoints, as that would offset those players who do not have enough skill points and who truly rely on using a consume as a last resort.

jiggles

Desert Nomad

Join Date: Sep 2007

N/

Cons weren't implemented for giggles, they're there to help people who are really stuck on something get out of the position. sure some of the more experienced players or complete newbies may use them a lot. But last time i checked there wasn't a rule on what you can and cant do with them.

overall i have about 1000 skill points lying around, and on the rare occasion i do use cons i don't go out straight away and buy another set. so you really think id care if they cost an extra 9 skill points?

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

/notsigned
have you seen the prices of feathers? djeez you'd pay yourself blue on those

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

I don't agree.
First of all, consumables are a considerable gold and material sink at the rate they are used.
The elite areas and maybe a vanquish will pay them back but the initial cost is high. You start with a loss when you use them and not with 0 cash.

Second, smart people use consumables in certain situations.
I might use them when I have a group that is not optimal for a certain task but want to do something hard together on specific characters.
Let's take for example FoW.
People want the HoM statue but for a specific character.
So when we organize something people might not be willing to switch characters. Or they can't because they stopped playing other professions because they work on titles with only one.
Meaning in those situations people will have to sacrifice or the run will not even start with that team.
For me being able to play together as full team is more important then having an obtimal team build and if consumables enable us to do something together I will use them.
If I want speed and success I will organize very tight and if I can't get the right professions together leave human players behind and start taking heroes.
I never felt the need to use consumables in teams I fully control.

How others play is their business, consumables are their gold sink.
Or mine when I decide to PUG in certain areas where people demand them a lot.
Consumables are expensive enough for their purpose.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

No.

Increase in price only helps those with more income, removing their real use:
- Help most casual players, like those that play at weekends only.

Everything in this kind of game is like that: The more you play the more you get.

Reducing their duration to 5 or 10 minutes would work much better, since people would tend to use them in certain points only, like Boss fights.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Like anything in this forum, a suggestion that makes anything a bit herder gets bunch of people QQing and LOLs.

I dont think this is the best idea ever, but any fix to current cons or PvE only stuff is better then nothing. Signed I guess.

zamial

zamial

Site Contributor

Join Date: Apr 2006

Usa

TKC

N/

The problem is not the con sets, which I do not use. The problem is the blatantly over powered ursan. If ursan wasn't over powered why don't you see mixed blessing groups? like 2 ursan a raven and a wolf?

I agree that con sets make hard mode into normal mode BUT that is kinda the idea. The casual players complained that hm was to hard and bam here ya go.
Not to mention what team build in a pug group can kill malyax?

If I was to see a nerf of the use of cons it would be no chests spawn in the zone and if they are there they disappear when a con is used. Gets ya through the objective, just at a price. 10 skill points isn't enough not like My main doesn't have 700+ unused now lol.

/not signed this idea
/signed for a fix