As title says.
Having to hit enter and type in /stuck is a really absurd idea to get out of a rubberband. In the two or three seconds it takes to do that you are completely helpless. Make this command bindable to a hotkey.
Make /stuck bindable to a hotkey
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i think he may be referring to ha, in particular relic runs, where if you are relic running you must continuously be spamming /stuck to make sure you have really gotten past the opponents bodyblocking, making it a hotkey would leave you able to run freely, while pressing that when you need to make sure instead of having to stop everything to type the command out
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Originally Posted by C2K
You can macro /stuck with a G15 keyboard.
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Originally Posted by Painbringer
Get your self a programable keyboard /end problem. On a side note I really do not get stuck like I use to (fall into stairs etc..) I think they fixed alot of the problem areas. (bind a key so all heros/hench attack target to one key would be better or Spreadout you SOB Spreadout key IMO)
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It's not exactly a complicated thing to implement... if the devs have time to devise concise descriptions and whatnot then why not just make a hotkey for /stuck.
Honestly, I do NOT think a.net designed the /stuck feature to be used in such a manner to allow easier running, etc. /stuck is supposed to be used if you got caught in a wall/stairs/into the floor and can't move at all. You aren't supposed to be using /stuck once every 5 seconds, but like once every 5 hours. Abusing it is THE definition exploiting a game mechanic.
They aren't going to make exploiting it easier.
They aren't going to make exploiting it easier.
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Originally Posted by HawkofStorms
Honestly, I do NOT think a.net designed the /stuck feature to be used in such a manner to allow easier running, etc. /stuck is supposed to be used if you got caught in a wall/stairs/into the floor and can't move at all. You aren't supposed to be using /stuck once every 5 seconds, but like once every 5 hours. Abusing it is THE definition exploiting a game mechanic.
They aren't going to make exploiting it easier. |
The classic example of this is relic runs. Halls has been lost when the relic runner kept running, blissfully unaware that he was body blocked by one guy. To say that we should want to avoid this is an exploit is just ludicrous.
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Originally Posted by HawkofStorms
Honestly, I do NOT think a.net designed the /stuck feature to be used in such a manner to allow easier running, etc. /stuck is supposed to be used if you got caught in a wall/stairs/into the floor and can't move at all. You aren't supposed to be using /stuck once every 5 seconds, but like once every 5 hours. Abusing it is THE definition exploiting a game mechanic.
They aren't going to make exploiting it easier. |
The stupid rubberband bug shouldn't have been there in the first place.
/doublesigned
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Originally Posted by Aera
How could you POSSIBLY exploit something that is implemented to FIX something. Have you ever done HA with a relic run or GvG with a flag run and you're being blocked by 239027837283 people but you don't notice? If you have to type /stuck all the time to find out, the chances of the opposite team getting morale is a LOT bigger.
The stupid rubberband bug shouldn't have been there in the first place. /doublesigned |
Like I said, a.net NEVER designed /stuck to be used in this manner. As it stands, it provides and unfair advantage to an opposing team.
And the "rubberband bug" is just called lag. It will happen with any online game. To say it "shouldn't have been there" is like saying GW should never have been on the internet in the first place. Lag and rubberbanding will always exist in an online game.
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Do you even play pvp? seriously if you dont know what you are talking about dont add in nonsense oppinions that are based off nothing.
rubberbanding sucks hard and getting desynced sucks, not just in tombs (although that is the most common occurance imo). getting stuck on retarded stuff has nothing to do with player skill and does not give the player an advantage. it gives an advantage to people who have better internet and computers who never get desynced.
and when you rubberband, im pretty sure there is a definitive difference between that and "lagging" as one your skills completly blink/u cant move, and the other you are still capable of seeing what is going on in the enviorment etc.
rubberbanding sucks hard and getting desynced sucks, not just in tombs (although that is the most common occurance imo). getting stuck on retarded stuff has nothing to do with player skill and does not give the player an advantage. it gives an advantage to people who have better internet and computers who never get desynced.
and when you rubberband, im pretty sure there is a definitive difference between that and "lagging" as one your skills completly blink/u cant move, and the other you are still capable of seeing what is going on in the enviorment etc.
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Originally Posted by HawkofStorms
Stop insulting me by saying I "don't play PvP" when I do. Yes, rubberbanind sucks, but its best to deal with it rather then whine about it.
Start addressing the issues. Does using /stuck give one team an unfair advantage over another? Yes or no? |
/signed

