Razah + Bloodsong

hurric

hurric

Krytan Explorer

Join Date: Nov 2006

BC

I equipped razah for the first time to use Offering of Spirit + BloodSong. I usually find when we stop moving Master of Whipsers (who has life) always casts life when we stand at one place for a bit but razah just stands there never casting blood song until I do it manually. What's up with that?

I usually want to have spirits ready and then aggro so he can use OOS but he never seem to do it til he's low on energy on his own.

Another thing:
I had 3 heros with me in UW and also they all stood in meteor shower and died at once. Do i have to keep moving or flagging them? I thought they're not so stupid. :/

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

he probably dosent cast it because it is an offensive spirit, so it is treated like an attack (they wouldn't attack if there is no enemy)

and yes, they are that stupid

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Damage-dealing spirits aren't cast until battle commences.
Rt Heroes suck at using OoS.
Interrupt MS or flag them away.

hurric

hurric

Krytan Explorer

Join Date: Nov 2006

BC

it's the most long lasting spirit I can have on that bar.
I made this bar:

Splinter Weapon, weapon of nightmare, OOS, barbs, mark of pain, blood song, DPS.

this is to go along with my paragon. Ya I kind of get it now but it's stupid because I always want to be ready before I aggro everything. I guess have to do it manually all the time. :/
We were doing 4 horsemen last night and I had 3 heros so can't really interrupt the 6 dryders. Everyone else was human on team with my having Ele/ Rt / N/rt heros who died all at once literally. if it wasn't for stupid heros we could've killed.

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by hurric
We were doing 4 horsemen last night and I had 3 heros so can't really interrupt the 6 dryders. A Mesmer interrupter and an AoE Nuker will take care of the Dryders.

I cleared FoW with my W/P + 6 Heroes, the build is posted here, with some modification i'm confident it can tackle UW. Keep in mind the build is for a party of 7, another human will speed things along. I'd recommend a Promise Nuker for chained AoE interrupts on the Dryders and to take out Smites quickly. Take Pain Inverter for insta-kills against AoE attacks.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

I will put it that way:

Why spirit for OoS? Who cares about the health sac? It diesnt hurt you at all to be honest as it is no way a large health sac and your heroes will handle it easyly, taking boodsong for the sake of not losing some health that would be replenished instantly anyway is just bad and unneeded- waste of skill slot.

Give the poor guy something usefull instead of it! Like AR or PwK and dont try to make him do something useless he is bad at.

~Super Igor ~

hurric

hurric

Krytan Explorer

Join Date: Nov 2006

BC

@Antithesis - Cry of frustration is a good idea and generally that hero build with necros would work except for the 4 horsemen quest in UW.

reason I put OOS is because he can keep casting splinter and nightmare weapon on myself and the other melee and basically there's no other good elites.

I did try the D/N support build but it seems you need warriors or paragons with adr. skill for it to be useful. I'm trying to make Razah a Rt/N who supports with melee damage as it seems to do very well in UW.
[Offering Of Spirit][Splinter Weapon][Nightmare Weapon][Barbs][Mark Of Pain][Death Pact Signet][missing skill][missing skill]

this is to support a paragon and a sin or 2 paragons. Any suggestions are welcome.

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Dump the Rt/N for N/Rt...Rt primary heroes can not manage their energy.

[Spiteful Spirit][Enfeebling Blood][Barbs][Mark of Pain][Splinter Weapon][Ancestors Rage][Signet of Lost Souls][Death Pact Signet]

I'll have a go at UW with the build i posted to see if i can better suggest alternative skills as i've yet to tackle The Four Horsemen quest. A fast-recharge Mesmer Hero on one side and a Promise Nuker human on the other is possibly a decent setup. I'll probably attempt it with two Mesmers (i'll be running a W/P) if it's as nasty as i'm led to believe.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Rit primary has better AR and SW, much more powerfull, you can also take SS and AR/SW Rit separately.

~Super Igor ~

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by Super Igor
Rit primary has better AR and SW, much more powerfull, you can also take SS and AR/SW Rit separately.

~Super Igor ~ Rit primary heroes suck at energy management.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

No, not really, they use OoS decently, its fine.