A solution to grief zoning, missed drops etc
Turtle222
When you get a nice item i.e. an r8 Crystalline gold, there is nothing stopping from a griefer from zoning out to a different location so no-one gets the drop. (yes there are people like that in the game unfortunately)
You want that r8 crystalline that dropped fair and square for you right?
So although i dont think this is going to be implemented, this is my suggestion.
At the end of a mission, you have a chance to get an item you didnt pick up for whatever reason. this allows you to pick up a gold or ecto that you didnt notice, without you losing out because you were focusing on healing your team etc. Why not implement it into zoning areas? when you go into another location, a table pops up of the items assigned to you, and whatever has been left out for 10 minutes is a free for all (to help those that like to salvage for mats).
unlike leftover drop tables from missions that seem to show up everytime you zone, this will only show up when you change to one zone, and wont show if you zone again as it will assume you didnt want the drops.
So as not to annoy those that hate those things popping up, there should be an option to disable it if they wanted so they are not swamped by unwanted items.
discuss
You want that r8 crystalline that dropped fair and square for you right?
So although i dont think this is going to be implemented, this is my suggestion.
At the end of a mission, you have a chance to get an item you didnt pick up for whatever reason. this allows you to pick up a gold or ecto that you didnt notice, without you losing out because you were focusing on healing your team etc. Why not implement it into zoning areas? when you go into another location, a table pops up of the items assigned to you, and whatever has been left out for 10 minutes is a free for all (to help those that like to salvage for mats).
unlike leftover drop tables from missions that seem to show up everytime you zone, this will only show up when you change to one zone, and wont show if you zone again as it will assume you didnt want the drops.
So as not to annoy those that hate those things popping up, there should be an option to disable it if they wanted so they are not swamped by unwanted items.
discuss
pipo
yeah this is exactly what we need had it loads of times
/signed
/signed
Sir Chunkalot
i do regret losing my q9 14^50 cryst i dropped for fun, seemed like a fun idea at the time. but yes
/signed to the max
/signed to the max
tracco
Seriously, I team up with jealous types all the time, and r8 crystalines drop for me like the sweat off Devona's forhead after running from LA to Ascalon because she's a hench and can do that.
/signed.
/signed.
Siirius Black
I totally agree with this.
/signed
/signed
Ctb
Quote:
wont show if you zone again |
Turtle222
Quote:
Originally Posted by Ctb
What would prevent the griefer from just running back to the last zone again?
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Randvek
Don't run with retards who would do that? Really, is this a problem? Maybe I just manage to steer clear of all the a-holes in the game.
Sir Chunkalot
Quote:
Originally Posted by Randvek
Don't run with retards who would do that? Really, is this a problem? Maybe I just manage to steer clear of all the a-holes in the game.
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HawkofStorms
Quote:
Originally Posted by Randvek
Don't run with retards who would do that? Really, is this a problem? Maybe I just manage to steer clear of all the a-holes in the game.
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The Red Messenger
I like this idea...although i think it would only work for items that dropped from enemies or chests that are still reserved to you. probably not the item you dropped on the ground for show.
plus, this "temporary storage", if it was able to be kept between multiple zones, could serve as an additional place to store things until you get to town...maybe even hold your share of gold left on the ground (a portion goes to each party member just as if you picked it up)
plus, this "temporary storage", if it was able to be kept between multiple zones, could serve as an additional place to store things until you get to town...maybe even hold your share of gold left on the ground (a portion goes to each party member just as if you picked it up)
KIDGOOCH
Quote:
Originally Posted by Randvek
Don't run with retards who would do that? Really, is this a problem? Maybe I just manage to steer clear of all the a-holes in the game.
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BTW, would it really be that difficult to just add stuff to your inventory if you have room automatically instead of having to pick item up. Seems this would have solved the problem in the first place, I know you get a lot of junk in there but this way you can drop or destroy at your leisure.
Ctb
Why not just change zoning in explorable areas to function like mapping in towns?
"Your party will be transported to x location in..."
with an option to jump right away?
"Your party will be transported to x location in..."
with an option to jump right away?
Turtle222
Quote:
Originally Posted by HawkofStorms
Agreed. Plus, greifers can ONLY zone you in places that have a place to zone to. So... most elite areas (where most good loot comes from) doesn't count.
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Steboy93
/signed
Good idea imo.
Good idea imo.
Shayne Hawke
/signed. Would work well in dungeons, and especially in runs.
Cale Roughstar
/signed
all pros, no cons
all pros, no cons
serod
/signed
100% pros
0% cons
100% pros
0% cons
Hodgie
/signed-a-mundo
never forget that r8 crystaline drop >< damn you guild dude!
never forget that r8 crystaline drop >< damn you guild dude!
Fear Me!
Quote:
Originally Posted by Ctb
Why not just change zoning in explorable areas to function like mapping in towns?
"Your party will be transported to x location in..." with an option to jump right away? |
guildwars hero22
/signed well thought out
HawkofStorms
Quote:
Originally Posted by Turtle222
VQ? Dungeons?
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Main Entry: 1most
Pronunciation: \ˈmōst\
Function: adjective
Etymology: Middle English, from Old English mǣst; akin to Old High German meist most, Old English māra more — more at more
Date: before 12th century
1 : greatest in quantity, extent, or degree <the most ability>
2 : the majority of <most people>
VQ you have to complete the entire zone (so nobody will be zoining until the very end of the run). Dungeons only have portals at the end of the levels (and none at the last level, so you won't get screwed out of your reward chest droped)