I'm back again, after the block-buster hit Fixing Arena Net's Mistake - Part 1 - Character Customization. I am back again; this time I will be fixing bosses.
Fixing Arena Net’s Mistakes – Part 2
Bosses in their current form suck.
The majority of bosses suck because of the lack of effort and uniqueness. The majority of bosses are a simply a re-skin of a regular monster while a glow added with a couple attributes boosted up. Talk about boring!
Here is how to fix it:
- Create Unique Skins (If you plan on just re-using skins at least attempt to make it semi-unique; You could add some fangs, arms, feet, hair, heads, wings, etc)
-Increase The Size! Boss fights need to feel epic and heroic.
- Unique Skills - When I fight a boss I want to fight a creature I haven't faced before. I want to encounter new things. I don't want to face the same skills that I have seen before. If you plan on using skills already in the game then tweak them slightly to make them more interesting.
- Add Audio - A boss should speak! Make bosses taunt players, call for help, order patrols around, etc.
- Lore - There needs to be a reason why I should kill this creature. What did they do? Yes, a few boss fights have a little lore behind them, but the majority don't. Only the bosses in dungeons have the slightest lore behind them.
- Amp Up The Sinisterness - Bosses need to do more than just patrol around like regular monsters. They need to have a wider patrol area where the go around the area yelling commands and orders at their minions! Bosses should be doing something evil (Why else would I be slaughtering them?). I.E attacking a town, attacking peasants, stealing, etc.
- Add Unique Movement - Bosses need to do more than walk around like your average monster. Bosses should be able to fly, burrow, jump, leap, swim, etc.
Feel free to add anything else you think I have forgotten.
All comments welcome!
T

). Maybe they go down as fast as most other bosses, but a screeny of your party by their dead body is some souvenir.