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Originally Posted by Kenny Mack
lol are u for real? dervish do more power at the sacrifice of lower armour in the form of AL70 instead of AL80, and also for them to reap high damage they need to sacrifice an additional AL16 which comes with the shield.
if a warrior wants high damage, he too sacrifices his shield for a hammer, albeit slightly less powerful than a scythe, but with a far more reliable damage range.
as blakecraw said, its not broken so dont fix it
Kenny
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rune slots are LIMITED and you can't cover with runes all negative conditions, like you also can't with shields. Shields iwll protect you ever only vs. 1 condition, so with Shield you will reach very high duration reduction ever only max for
1 condition.
Example:
A Warrior Character has like all other Professions 5 Slots for Runes.
A good balanced Warriors alone uses 3 of these 5 Slots alone for 1 Superior Rune of Vigor, 1 Attribute Rune, either Minor, Higher or Superior - and 1 Superior Rune of Absorbing to reduce received damage permanently by 3...
So our Example Warrior will have left 2 Slots for Runes, where the Players has the anguish of the choice, what to put in.
And there a Warrior has a great choice. putting in Runes for more Energy, more Health, increasing with minor, higher or superior runes maybe another attribute...
and even if you decide to take runes for condition protection, all runes of them protect only vs. max 2 conditinos, would mean, you could increase your protection for maximum only 4 conditions to 50% and like said,. the shield then increases the protection to 70% only for 1 negative condition, leaving our example warrior to get forced to permanently change shields in the battle !!!
And this would have the player also to do permanently, before the condition lies on the character, because conditions durations get only removed by that % of your protetion of the value the character has in the moment, when the character starts suffering of the condition.
This would be defenitely not be overpowered, having duration reduction of 70% max for just 1 single negative physical condition maximum, 3 others than maximum 50% and the rest is then 32% max that don't get affected through the runes, nor the shield.... in the moment.
And 3 energy for every ending negative condition on you is also imo not overpowered, it would balance the overpowered difference between Dervish, which come with 5 more max energy and have double the energy regeneration of warriors + getting additional energy reg through mystic, when enchants end on them.
If that is not overpowered over Warriors, then I really don't know...
Warriors need too a little Energy Management from their primary and 3 is not too high, Dervishs get heaven healed their health beneath energy ...
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However, beneath all this stuff about +1 damage, or other side effects like I suggested with decreasing negative condition durations on them, with higher strength, I could imagien for Strength also, that it gives Warriors every 5 rangs +1 additional Life regeneration.
So would have warriors with R15+ strength +3 Life regeneration, would be also a good cool unique inherent effect for strength, instead of more damage, more max hp or whatever ...