Buff on Strength needed!

la_cabra_de_vida

la_cabra_de_vida

Lion's Arch Merchant

Join Date: Nov 2007

Great Soviet California!

Deputy Glitter's Shoe Squad [ghey]

Me/

Strenght has some of the best skills in the game in the line, it needs no change.

Damuffinator

Pre-Searing Cadet

Join Date: Apr 2008

I must agree that I think strength is a LITTLE bit underpowered. 1% armor pent isn't going to do very much, even at 16 str, it might add a few extra dmg, maybe like 5 or 6, but thats not going to make much of a difference.

I think the +10 health idea is actually a good idea, or maybe it should be 1.5% armor pent perhaps.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

the title only made me lol
strenght is good as it is
why? cuz you cut chunks of out of a guy's armor with ease
it's fine so let it be
and strenght has good skills as people said, the strenght attribute is fine as it is
tactics needs a buff but not strenght
/notsigned

Melissa Is HOT

Academy Page

Join Date: May 2005

America

W/E

Quote:
Originally Posted by The Lost Explorer
Why not change Armor Pen. to Aden. Gain every rank you have in Str. it gives you an extra 1% chance of getting double the Aden.? I dont think it would make it overpowered due to it being chanced.
That's called a nerf, not a buff.

13% pen> 13% chance to gain double adrenaline.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

strength's inherit effect is bad, the skills in it are godly and the profession itself is unique in it's skills and armor

October Jade

October Jade

Wilds Pathfinder

Join Date: Jul 2005

drifting between Indiana and NorCal

I would like to see a coherent, logical explanation for the decision that Strength should only apply to attack skills. If warriors' true purpose is to spam 1 2 3 4, then the damage from the build-up attacks becomes even more negligible in comparison. Making such a distinction just seems silly and inane; Strength should affect all attacks instead.

This is less a buff than a correction to what was a stupid differentiation in the first place.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by October Jade
I would like to see a coherent, logical explanation for the decision that Strength should only apply to attack skills. If warriors' true purpose is to spam 1 2 3 4, then the damage from the build-up attacks becomes even more negligible in comparison. Making such a distinction just seems silly and inane; Strength should affect all attacks instead.

This is less a buff than a correction to what was a stupid differentiation in the first place.
That's a good point.

Critical Strikes affect ALL hits.

And Primal Rage would be more logical like that.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

armor penetration on ALL ATTACKS? are you insane?

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by October Jade
I would like to see a coherent, logical explanation for the decision that Strength should only apply to attack skills. If warriors' true purpose is to spam 1 2 3 4, then the damage from the build-up attacks becomes even more negligible in comparison. Making such a distinction just seems silly and inane; Strength should affect all attacks instead.

This is less a buff than a correction to what was a stupid differentiation in the first place.
Sometimes you have to forget about logic in order to keep balance, which is what ANet clearly did when they made strength.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Balance isn't decided by roleplaying fluff "logic" crap, it's decided by balance logic.

jhu

Lion's Arch Merchant

Join Date: Jun 2007

Quote:
Originally Posted by moriz
armor penetration on ALL ATTACKS? are you insane?
why not? critical strikes affects all attacks, not just attack skills.

farmpig

farmpig

Jungle Guide

Join Date: Oct 2006

Why not +1 hp for each level in str. For example if u have 10 str u have a +10 hp bonus. The skills linked to str are quite useful, over buffing str will cause unbalance imo.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by UltimaSlash
Considering that warriors generally don't go for high armor targets...
Where do people get this idea that armor penetration is better against high armored targets?

Strength is fine. It's definately not one of the stronger primary attribute lines, but currently it is worth speccing into and is not breaking the game. I see no reason to change that.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by jhu
why not? critical strikes affects all attacks, not just attack skills.
thatws why daggers are weak

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by JR
Where do people get this idea that armor penetration is better against high armored targets?
Some sort of percentage crap, where you deal x% more of your base damage vs high-armored targets. It's something like you deal 30 damage to 60 AL targets, you get 10% more (+3 damage) with AP, while you deal 10 damage to 100 AL targets and get 20% more (+2 damage) with AP. 20% is bigger than 10%, so obviously AP is better versus higher armored targets.

That or people are stupid. Maybe both.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Quote:
Originally Posted by October Jade
I would like to see a coherent, logical explanation for the decision that Strength should only apply to attack skills. If warriors' true purpose is to spam 1 2 3 4, then the damage from the build-up attacks becomes even more negligible in comparison. Making such a distinction just seems silly and inane; Strength should affect all attacks instead.

This is less a buff than a correction to what was a stupid differentiation in the first place.
Make it 1% armor penetration on every hit for every 2-3 ranks in Strength.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

Quote:
Originally Posted by jhu
why not? critical strikes affects all attacks, not just attack skills.
and have you ever considered how much DPS a warrior can do by just autoattacking with a permanent 13% AP?

please at least think a little about the consequences, before making inane comparisons.

Red Sand

Red Sand

Lion's Arch Merchant

Join Date: Mar 2008

New England

Warriors of Wynd [WoW]

W/

As far as the original suggestion to change Strength:

/notsigned

Quote:
Originally Posted by October Jade
I would like to see a coherent, logical explanation for the decision that Strength should only apply to attack skills. If warriors' true purpose is to spam 1 2 3 4, then the damage from the build-up attacks becomes even more negligible in comparison. Making such a distinction just seems silly and inane; Strength should affect all attacks instead.

This is less a buff than a correction to what was a stupid differentiation in the first place.
It's a shame that it takes three pages to get a worthwhile comment.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Quote:
Originally Posted by ensoriki
thatws why daggers are weak
Which is why the critical strikes/defense A/D build needs to be nerfed... but thats another story.

As for strength, warriors are not supposed to have e management, and strength serves a warriors purpose just fine imo.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by shoyon456
Which is why the critical strikes/defense A/D build needs to be nerfed... but thats another story.
Critical Defenses is bad.
Selfish defense is bad.

But that's another story for another thread.

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Quote:
Originally Posted by shoyon456
Which is why the critical strikes/defense A/D build needs to be nerfed... but thats another story.

As for strength, warriors are not supposed to have e management, and strength serves a warriors purpose just fine imo.

Wait what? No emanagment for wars? Then why are there zealous mods....

Anyway strength is fine as it is.

MsMassacre

Frost Gate Guardian

Join Date: Dec 2005

When you consider that Good Builds can make almost every attack an attack skill, then strength equates to a free 13% armor penetration on every attack (or whatever your strength.) Even assuming only about 3/4 of your attacks are skills, with 13 strength that's still 10% armor penetration ALL THE TIME when averaged out.

That's pretty damn powerful.

But what if you're NOT using attack skills on almost every hit? That would be a Bad Build, and Strength will not avail you. It's like how energy storage suddenly becomes a bad attribute if you use a signet build, or how divine favor becomes a bad attribute if you use an-enemy targetting smite build, or fast casting becomes a bad attribute if you run a pure beasmaster mez. No attribute in the game can transform a bad build into a good one.

PS- Even if you could convince me Strength was lacking, the fixes you propose are many too twinky. 160 hps for free? 16% armor penetration on NORMAL ATTACKS? Why not just propose this; "For each pt of Strength, one nearby enemy per second dies suddenly of congenital heart failure and drops a rare minipet."

October Jade

October Jade

Wilds Pathfinder

Join Date: Jul 2005

drifting between Indiana and NorCal

Assume 14 Swordsmanship/13 Strength and a customized, 15% always weapon. Accounting for the 19.6% critical rate, c-spacing yields these averages.

60AL: 31.0 dmg per attack
70AL: 26.1 dmg per attack
80AL: 22.0 dmg per attack

Note that armor bonuses (ex. innate +20 vs. physical) are regarded differently in damage calculations and irrelevant to penetration, so I didn't bother evaluating them. Read here for further information.

Now suppose that the 13%AP applies to normal attacks. The figures look like this.

60AL: 35.5 dmg per attack
70AL: 30.5 dmg per attack
80AL: 26.3 dmg per attack

The average of the margins is +4.43 damage.

Quote:
Originally Posted by MsMassacre
Even assuming only about 3/4 of your attacks are skills, with 13 strength that's still 10% armor penetration ALL THE TIME when averaged out.
Under these constraints, as well as constant Flail, one makes 0.281 normal attacks per second.

In terms of output, changing the attribute as I suggested grants a mere 1.24 additional DPS in this scenario. I don't think it would unbalance much of anything. Why not then make Strength function sensibly instead of being so arbitrary?

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Video games aren't based on sense. Why the hell doesn't my axe cut off limbs?

Teutonic Paladin

Wilds Pathfinder

Join Date: Feb 2006

TW

W/

DO NOT FIX WHAT IS NOT BROKEN.

Please!

jhu

Lion's Arch Merchant

Join Date: Jun 2007

Quote:
Originally Posted by moriz
and have you ever considered how much DPS a warrior can do by just autoattacking with a permanent 13% AP?

please at least think a little about the consequences, before making inane comparisons.
damage from 13% ap isn't as much as you'd think

jhu

Lion's Arch Merchant

Join Date: Jun 2007

Quote:
Originally Posted by ensoriki
thatws why daggers are weak
critical strikes affects all weapons, not just daggers

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Quote:
Originally Posted by jhu
critical strikes affects all weapons, not just daggers
ensoriki's saying that because Critical Strikes affect all attacks, not just attack skills, the Assassin's class weapon has to be weaker balance-wise. Because Strength is so weak, it allows for Strength line skills to be more powerful and the Warrior class weapons to be better.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

Quote:
Originally Posted by jhu
damage from 13% ap isn't as much as you'd think
it is still something, and that something is quite significant, especially over the course of a long battle.

warriors do enough damage as it is. there's no need to make them even stronger.

Trevor The Wave

Frost Gate Guardian

Join Date: Oct 2006

This Is Ukraine [UA]

E/Me

Quote:
Originally Posted by holymasamune
You are dumb if you think strength is underpowered. Almost as dumb as those people who think soul reaping is underpowered.

It gives you access to the most important stuff, like bulls, rush, flail.

eennnrraaggiginnggg cchhaaarrgggeeee

body blow
other strength shit