A feature in all RPG's that No one ever seems to give 3 splits of a second to try is Combo skills.
Skills that involve 2 or more members of a group doing a special skill that requires both or more to do at same time. Best Example of the last time its been done would be Chrono Trigger.
For example: Chrono Spin Blade
Lucca : Fire
Separately they were decent skills, but you got a chance to put BOTH of those together and form a good combination skill. "Fire Blade"
But I have yet to see a game with that feature. It would be great step towards encouraging teamwork.
I’ve already come up with several combinations between classes. To further encourage Combo-skills, a damage bonus could be given. Each class will have Solo Skills, and also come with
a roster of Combo Skills.
Below is a Small list of Possible Skills,
Fighter/Tank/Warrior with Mage/Elementalist
Sword Tank - Single Target
Fire sword (Ele Enchants w/ flame ) ( Single strike + Fire explosion + Catch fire + Bonus damage)
Ice Sword ( Ele Enchants Ice ) ( Single strike + Ice explosion + Freeze ( slow down) + B. D)
Shock sword ( Ele enchants lightning) ( Single strike + Shock surge+ shock/stun + B.D.)
Multiple target/A.O.E.
Fire Slash - ( Ele enchants/ Sword leaves warrior's hands does AOE Damage with random sword Slash animation ) ( All Enemies in AOE Single Struck + Fire Explosion +Catch Fire + Bonus damage)
Ice Slash - Same as Above but Freeze ( Slow down)
Shock Slash - Same as above, but with Shock/Stun
Axe Tank - All skills same as Sword, but with axe
Hammer Tank - Single Target
Fire Hammer - (Ele enchants with Flaming) ( single strike + KD + explosion+ Catch fire+ B.D.)
Ice Hammer - Same as above, but Freeze
Shock hammer - Same as above, but Stun/Shock
Multiple Targets -
Fire Pound - (Ele enchants with Flaming) ( AOE strike, enemies in AOE KD + Catch fire + B.D.)
Ice Pound - (Same as above but Freeze/slowdown)
Shock pound -Same as above but Shock/stun
Assassin/Rogue/Ninja With Elementalist/Mage
Single Target
Firey Strike - ( Similar to Tanks sword/axe)
Icey Strike - ( Same as above)
Shock strike - ( Same as above)
Multiple Target -
Fire Daggers- ( Sin jumps high in air, throwing down Fiery Daggers) ( Damage similar to Tanks AOE Fire Damage)
Ice Daggers - ( Same as above, but Frozen)
Shocking Daggers - ( Same as above, but shock stun)
Tank/Warrior with Monk/ Cleric
Buff
"Dont give up! " Warrior shout ( Effects all allies in AOE )
+ xx% Protection bonus + Monk healing Regen spell + ( Healing/Prot bonus)
Single Target -
Smite sword ( Monk enchants Sword with Holy damage + D. B.)
Smite Axe - ( Monk enchants axe with Holy damage + D. B.)
Smite Hammer - ( Monk enchants hammer with Holy damage + D. B.)
Multiple Target -
Smiting strike - Same as Ele enchants but Smiting damage)
Tank/War + Assassin/Rogue
Single Target-
Double Strike - ( Tank throws Sin/rogue in air) ( Tank Rushes on foot, Sin strikes from mid air + [ Either at same time or back to back)
Multiple Target -
Multiple strike - Tank raises weapon /Sin in air, then pulls weapon out ( Same animation as the other Tank Sword/ Axe AOE attacks but minus the Elementalist Ice/Fire/Shock Enchantments.
Rogue- ( Launched high in air , Throwing Daggers down just like the other Rogue/Sin AOE daggers, ( Minus the Ele enchants) + Bonus Damage
(Basically while the Rogue/Sin is raining down daggers on the AOE targets, the Axe/ Sword is also slicing through enemies ALSO in AOE, at same time)
Hammer/Dagger Strike - Sin Jumps high / Tank raises weapon, raises Weapon and Strikes the Ground)
( AOE damage + KD + B.D) (Same attack, Minus Ice/Fire/Shock damage)
Meanwhile -Sin is launched in air, throwing daggers from above + Bonus damage.
Pinned Strike - Sin throws Down daggers at the Targets Feet, Pinning target to ground)
Tank - Unleashes several cool looking blows
Ranger/ Archer + Tank/Warrior
Piercing Blow - Ranger/Archer - Fires Single Arrow In to target chest
Hammer warrior- Follows after with a hammer directly on the center of the arrow
Shoving the arrow in deeper, causing a Deep wound type effect, + Bonus damage.
Pinned Strike - Same as with Tank and Rogue/Sin but Ranger instead of Sin/Rogue
Delayed Arrow - Ranger shoots arrow in air
Tank Hits ground with hammer causing knockdown on to Back
(arrow drops and lands on target foes head, after knockdown)
Rogue/Sin and Ranger/Archer
Piercing Kick - Ranger shoots Arrow into target chest
Rogue/sin - Roundhouse kicks the arrow deeper into Chest, Deep wound + B.D.
Delayed arrow - Ranger - Shoots arrow high into air
Rogue/Sin - Sweep kicks target foe onto back
Arrow falls shortly after on to targets head
Ranger & Elementalist -
Same Thing as the Sin/Tank
Ele Enchants arrows, Similar damage/ B.D., similar effect
Monk / Cleric + Elementalist/Mage
FireWall - Monk - AOE all allies + Physical defense % F
Ele/Mage - AOE all allies + Fire Shield ( Enemies that walk through wall, Catch fire)
Ice wall - Same as Firewall, but enemies are frozen/ slow down
Shock wall - Same as above, but enemies get stunned/shock.
That’s all I could come up with for now.
But It would also be possible to do Tank+ Tank or Sin + Sin or Ele+ Ele Skills
But I’m jus giving out basics.
The Basics of How this Works PVP/PVE
The biggest problem to this idea is to how can you coordinate between 2 or 3 people that ya want do a certain skill. So after some thinking I’ve come up with ways to make this possible.
1. Say Tank / Sin wants to do Multi Strike, but if they are focused on 2 targets, its not easy to re-coordinate attacks. Possible, but not easy, not really fun either.
2. Combo Skill Requirements -
a. If Single Target - Attackers must have Same target
I.E. Sin / tank Must be focused on same target.
b. Sin Chooses Skill, and Tank will click on the icon for the same Combo skill, activating skill
OR
a. Sin/ Tank can be on separate Targets, and whoever Request the Combo Skill
chooses target.
b. 1st person to request the Combo Skills is " in Charge " He gets to pick the target"
I.E. If Sin Picks Target 1, and Tank accepts, the tank will " Auto-target" to the target that the Sin
has chosen.
c. Same falls for any Target based attack. Either Ele and tank, or ele and sin, or Monk and tank
d. If Multiple target/ AOE. - Whoever requests First is In charge of Target, and allies will "auto-target"
e. Friendly AOE/ Multiple Target - Whoever requests first is in charge.
Basics to how it works.
1. First person clicks on available Combo Skill,
2. Combo Skill will light up when available
3. Combo Skill will be Grayed out when not available
a. When First person clicks on a combo skill
b. The 2nd / 3rd persons Correlating Combo skill lights up when available
and the BORDERS of it begin to glow to stand out, to signify that person wants to do a
combo skill.
( You may be able to find more efficient ways, but Thats best i could come up with , without
taking up too much screen space).
Also it is possible to do a 3 person Combo skill.
Example: Multi. Fire strike : Ele Enchants Sin/ Tank with Fire blade.
Tank tosses Fiery Axe at enemies in AOE
Sin is launched in air, and throws Fiery daggers down from above
in AOE + Bonus Damage
or Delayed Fire arrow Ele Enchants Ranger with Fire Tipped arrows
Sin/Rogue - Sweep kicks target foe on to back
Ranger- Fires into air, making arrow land on foes head, after sweepkick
( arrow lands on target foes head, explodes with Fire damage/ causes burning/ + Bonus damage
The other big problem is, like most games, each class has tons of different skills. With Chrono Trigger they took Chrono’s spinblade and Lucca's fire attack and turned it to one skill. You may not be able to do that, unless your group member brings that said skill.
I.E. to do Pinning Strike - Sin/rogue would have to bring - "Pinning Daggers"
Tank would have to bring " Hammer strike"
If one of them didn’t bring the required skill, your borked.
So the best way to fix that, is to not make a certain skill required for that Combo skill to work.
Keep the SOLO skills separate from the COMBO skills.
That way anyone, with that Combo- skill, unlocked can do that Combo-skill, no matter WHAT build the others are running.
How 2 person and 3 person Combos work.
2 person combo - I.E. Warrior and Rogue
1. Each person has their own set of Solo Skills
2. Each time a Solo skill is used, that person earns a "Skill point"
3. Enough skill points From both characters. I.E. Warrior and the Rogue, And they
will be able to do a Combo-Skill.
For Example. Let’s say the Rogue and the Warrior want to do the Combo-skill . Pinned Strike
Pinned Strike = 4 Skill points. 4 Skill points have to accrued from both people that want to perform this combo. I.E. The warrior and the rogue. Doesn’t matter WHO gets the skill points, as long as they BOTH have at least 1.
(3 Skill points from warrior, 1 skill point from Rogue,
or 2 skill points from warrior, and 2 from Rogue, or 1 warrior, and 3 from rogue)
As long as they both have combined 4 skill points they can do a COMBO-Skill. ( 2 person combo)
Solo Skills > Skill points > 2 person combo> Combo-points > Combo-Skills (3 person)
3 person combo. - I.E. Warrior, Rogue, and Ranger.
Let’s say they want perform the 3 person combo
After you build up Skill points from using your SOLO Skills, you can perform Combos ( 2 person combos)
When you perform a 2 person combo, you receive COMBO-points. With enough COMBO- points, you can then perform Combo-Skills ( 3 person combo).
All 3 characters that want to perform the Combo skills have to perform one, 2 person combo, with one of the 3 allies.
Warrior-Ranger
Ranger-rogue
Rogue-warrior
Etc. etc.
As long as each class has done at least ONE 2 person combo with any of the 3, you can activate the 3 person combo.
Maybe it doesnt HAVe to be done FOR GW 2, but maybe a possibility for another NCSOFT mmorpg
