Which Build Out Of These 2 Is The Most Powerful?
whufc89
I've been running Dual Attune Rodgorts (as shown below) for ages now but wanted to try something new, so I went with Searing Flames for a while. I like to cause massive amounts of AoE damage, so was wondering which you guys think would cause the most damage out of the following 2 builds. Just as an example, let's say I'm on my own when using these builds & don't have other SF ele's etc with me to boost the power of the builds.
Oh and I know people's general thesis is MIND BLAST = WIN, and I agree but it doesn't go well with my playing style & feels awkward to use, so I'm just letting you know beforehand that you don't need to say "MB is better than Dual Attune man" etc as I already know . Anyway, here they are:
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Oh and I know people's general thesis is MIND BLAST = WIN, and I agree but it doesn't go well with my playing style & feels awkward to use, so I'm just letting you know beforehand that you don't need to say "MB is better than Dual Attune man" etc as I already know . Anyway, here they are:
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Dual Attune:
[skill]elemental attunement[/skill][skill]fire attunement[/skill][skill]immolate[/skill][skill]searing heat[/skill][skill]teinai's heat[/skill][skill]rodgort's invocation[/skill][skill]fireball[/skill][skill]sunspear rebirth signet[/skill]
Fire Magic - 16
Energy Storage - 12
Searing Flames: [skill]searing flames[/skill][skill]glowing gaze[/skill][skill]glyph of lesser energy[/skill][skill]searing heat[/skill][skill]teinai's heat[/skill][skill]pain inverter[/skill][skill]fire attunement[/skill][skill]sunspear rebirth signet[/skill] Fire Magic - 16 Energy Storage - 12 PI is for any bosses I come up against. ^^ So there you have it, the 2 builds I can't decide between. The first build is the build I've always ran & the second build is the new build I was trying out. In your opinions, which would you say is the more powerful/better build as I can't decide between the two. Both builds allow me to spam skills over & over, but I can't work out which would do more damage in the long run & help get rid of enemies quicker. Basically I'm looking to provide a lot of high AoE damage & to kill enemies FAST, which is why the builds don't have skills such as Meteor Shower etc. If you have any ideas as to how to improve the builds (that still allow me to spam the skills & provide a lot of damage) then by all means, please let me know Thanks a lot. Kwan Xi
I would put my money on the SF Nuker.
Searing Flames has a two second recharge so you can keep spamming damage out, and you got Glowing Gaze and GoLE so you should last awhile before you are drained of your energy. Plus you can bring another SF Nuker and be more effective. Rodgort's Invocation has been upped to 8 secs recharge if it was still five I would have chosen that as the better of the two. ZeAliX
I would go for SF nuker as well.. but one ting you should do is to bring a ele hero (I suppose you already do ) which run the rodgorts build and then you fit arcane mimicry in your build and steal elemental attunement. Ele attunement + SF = win
Tyla
If you're going pure damage, SF.
Dual Attune is really quite bad without support skills. Heck, I quite fancy using Blinding Flash on my Dual Attune bars now. Ward Against Melee got hit quite hard though. It's still extremely strong in my opinion. whufc89
Nice one guys, that's much appreciated
SF it is then I guess. Thanks again! Oh and Zealix, I run Sabway so I don't bring an additional ele hero unfortunately (except for Cynn & Herta as henchies) What do you guys think about the SF build I have listed though? I'm not too sure about the skills. For exmaple, is PI a decent PvE skill to bring, or could a different skill be more useful in that build? It doesn't have to be PvE only either. Also, I'm not too sure about bringing Searing AND Teinai's Heat, because when I was playing before I hardly ever used BOTH heats, so was thinking maybe I should take out Teinai's & replace it with something else, but with what I'm not sure. shru
SF makes for a very powerful (although abit mindless) fire nuker.
I'd suggest droping tenai's and searing because, at the moment, they're just sucking up energy and causing scatter. I'd slot in Glyph of Elemental Power (gives your spells a boost inbetween GoLE's and can realy help with glowing gaze's energy return), Mark of Rodgort (super charges SF), Summon Ruby Djinn (because more burning never hurts), or Ebon Battle Standard of Wisdom ( it benefits not just you but other casters in your party). All those choices allow you to focus on spamming SF with more effectiveness, which is all an SF bar should focus on doing. EDIT: and leave PI in, it's an epic skill versus bosses/AoE enemies Belonah15
Another SF build you might try when running Sabway:
[build prof=E/Me box][Fire Attunement][GoLE][Immolate][Epidemic][Glowing Gaze][Searing Flames][Glyph of Sacrifice][Meteor Shower][/build] whufc89
I suppose SF is armor ignoring damage really isn't it? The first hit anyway, because if they're not on fire it sets them on fire for 7 seconds (at 16 Fire Magic). With burning causing 15 health loss per second, that's 105 damage, whether that foe is a ranger (with high armor vs elemental damage) or not.
So am I right in thinking that the first hit will cause 105 damage even if the enemy has extremely high armor or high armor vs elemental damage such as a ranger? If so, this makes me want to use SF even more Thanks. shru
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Originally Posted by whufc89
So am I right in thinking that the first hit will cause 105 damage even if the enemy has extremely high armor or high armor vs elemental damage such as a ranger? If so, this makes me want to use SF even more Thanks. |
It's this kind of one-track thought that makes a lot of people hate it so much. There's very little room for versatility and actual thought in the build, but there's no denying its effectiveness.
EDIT: Quote:
Originally Posted by Belonah15
Another SF build you might try when running Sabway:
[build prof=E/Me box][Fire Attunement][GoLE][Immolate][Epidemic][Glowing Gaze][Searing Flames][Glyph of Sacrifice][Meteor Shower][/build] Not quite sure as to the purpose of Immolate and Epidimic in that build, and you might have forgotten a res. Also SF/GG not being in your #1 and #2 slots promotes poor posture. Age
I would go with the SF version and be kind to your Monks and use minor rune.
zling
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Originally Posted by shru
Yep, the burning preasure is another highly welcomed benefit of running SF (even though your main priority would be to get off as many casts as quick as you can). Burning supplies armor ignoring preasure over time, where as the skill itself can be used to just crap out high numbers (this is less of the case where the AL reduces the effectiveness). Your goal when running SF is basicly to be able to hammer your #1 key as fast as possible. Any other skills in the build are basicly just there to help you achieve that goal.
It's this kind of one-track thought that makes a lot of people hate it so much. There's very little room for versatility and actual thought in the build, but there's no denying its effectiveness. EDIT: Not quite sure as to the purpose of Immolate and Epidimic in that build, and you might have forgotten a res. Also SF/GG not being in your #1 and #2 slots promotes poor posture. the Immolate and Epidemic are there so SF will just deal damage instead of cause burning. anyway, why do you ignore Savannah Heat? Savannah Heat+Searing Heat+Tenai's Heat+Deep Freeze=ownage add e-management like attunement(duh...) and perhaps GoLE and you're set. the rest goes to overpowered PvE skills like Pain Inverter, you have EotN so you got plenty to choose from... I'd put Mind Bender in there to improve spammability of skills... Tyla
Immolate and Epidemic are a waste of slots on an SF bar.
And you only get 1 burst of damage via Immolate and Epidemic through SF, and have to use SF again in order to get them burning again. It's also beneficial to your energy to just spam SF instead. shru
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Originally Posted by zling
the Immolate and Epidemic are there so SF will just deal damage instead of cause burning.
Three flaws to your logic there.
1. SF causes twice the burning duration of Imolate 2. SF is nearby, Epidemic is adjacent 3. Both burning combos cost 15 energy (the epedmic combo actualy costs more because of no return from fire attune), but one takes twice as long to cast and is clearly inferior due to reasons 1 and 2. Not to mention it eats up your secondary slot and potential for a hard rez. MasterSasori
SF is stronger but Dual Attune is like the easiest thing to play.
Belonah15
Why do I need a rez if I run Sabway?
Does [Epidemic] not transfer ALL conditions including Burning and Bleeding? Does [[email protected]] + [[email protected]] + [Glowing [email protected]] not cause 110 dmg and return me 10 energy ? Does [[email protected]] + [[email protected]] + [Searing [email protected]] not cause 169 dmg for a cost of 6 energy? Div
What does your damage output have to do with bringing rezzes?
whufc89
Do you guys think it'd be counter productive to bring Searing or Teinai's Heat into PvE, due to the fact it causes scatter? Things usually scatter all over the place when I play PvE anyway, due to the fact that I don't have a human "tank" to keep them in place while I nuke. I tried using Devona so that she could hold all the enemies in position but they either totally ignore her, or she just runs around like mad without holding aggro.
Tyla
They are both strong AoE skills.
Short and sweet, with a nice after effect. Melee heroes are bad, and tanking is bad aswell. I even think hero ele's have the right idea of spamming SF on the biggest mob. kobey
On a SF bar, you generally want to spam [searing flames] as much as possible. So bringing [meteor shower][teinai's heat][searing heat] will kinda limit your [searing flames] spams.
btw, [meteor shower] is bad, and even more so in a sf bar. Some skills which complement well would probably be [liquid flame] and some more e-management and its generally much better to bring SF hero's to complement your SF build. SF usually only works well when there are 2 or 3 of them in the party. pumpkin pie
I thought this [glowing gaze] might help in a sf bar. or not.
whufc89
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Originally Posted by pumpkin pie
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Originally Posted by kobey
On a SF bar, you generally want to spam [searing flames] as much as possible. So bringing [meteor shower][teinai's heat][searing heat] will kinda limit your [searing flames] spams.
btw, [meteor shower] is bad, and even more so in a sf bar. Some skills which complement well would probably be [liquid flame] and some more e-management and its generally much better to bring SF hero's to complement your SF build. SF usually only works well when there are 2 or 3 of them in the party. The build I've finally come up with looks like this: [skill]fire attunement[/skill][skill]searing flames[/skill][skill]glowing gaze[/skill][skill]liquid flame[/skill][skill]glyph of lesser energy[/skill][skill]searing heat[/skill][skill]pain inverter[/skill][skill]sunspear rebirth signet[/skill] Nothing too complicated or long casting such as MS. Just reasonably low cast time spammable spells, some E-Management, a res & something to deal with bosses. What do you think? Grammar
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Originally Posted by whufc89
The build I've finally come up with looks like this:
[skill]fire attunement[/skill][skill]searing flames[/skill][skill]glowing gaze[/skill][skill]liquid flame[/skill][skill]glyph of lesser energy[/skill][skill]searing heat[/skill][skill]pain inverter[/skill][skill]sunspear rebirth signet[/skill] Nothing too complicated or long casting such as MS. Just reasonably low cast time spammable spells, some E-Management, a res & something to deal with bosses. What do you think? Now you've got it. That's pretty much the standard PvE SF bar, with [Pain Inverter] being your optional slot. I like to use all kinds of stuff with that optional slot, depending on where I'm at, who I'm with, and what I'm trying to do. Stuff like [enfeebling blood], [ward against melee], [Aegis], or any of the Ebon Vanguard Wards would be good examples or other things you can use. whufc89
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Originally Posted by Grammar
Now you've got it. That's pretty much the standard PvE SF bar, with [Pain Inverter] being your optional slot.
I like to use all kinds of stuff with that optional slot, depending on where I'm at, who I'm with, and what I'm trying to do. Stuff like [enfeebling blood], [ward against melee], [Aegis], or any of the Ebon Vanguard Wards would be good examples or other things you can use. YES, Finally cracked it! haha, thanks for the approval man Improvavel
I hope that u mean you are actually bringing useful stuff for your team instead of bringing crappy damaging skills on a character that is bad at doing damage.
Elemental damage with an useful side effect- SURE. Elemental damage that is damage only, unless u are in early to mid nm, then forget it- its crap. kobey
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Originally Posted by Improvavel
I hope that u mean you are actually bringing useful stuff for your team instead of bringing crappy damaging skills on a character that is bad at doing damage.
Elemental damage with an useful side effect- SURE. Elemental damage that is damage only, unless u are in early to mid nm, then forget it- its crap. [searing flames] is probably one of the better damage dealing skill for an ele. And for damage dealing in mind, its probably one of the superior build. We know eles nowadays aren't that popular in the dmg dealing department, but do you have to put down his build or the class entirely? StormDragonZ
As long as it is better than this, you're good:
[build=OgBCoMzEugwADof2YlR0vgAA] Yichi
Flare and Breath of fire should never be on a mind blast bar.
Tyla
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Originally Posted by Yichi
Flare, Breath of Fire and Glowing Gaze should never be on a mind blast bar.
I think you missed out GGaze, Yichi.
And there's no Rodgorts Invocation... Plus a Mind Blast bar with no utility is bad, pure damage for an Ele should be SF. No questions. Improvavel
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Originally Posted by kobey
[searing flames] is probably one of the better damage dealing skill for an ele. And for damage dealing in mind, its probably one of the superior build.
We know eles nowadays aren't that popular in the dmg dealing department, but do you have to put down his build or the class entirely? Dislike seeing all direct attack+e-mag bars and had a bad day at trying to make a guild team work cause of those cute ele bars... I like eles - and they are good - damage+side effect, energy management to cast nice support skills. Dealing just and only damage on a squishy character doesn't seem the best use of the profession. kobey
What I meant was though it isn't the best build for an ele to bring, but what you have mentioned, is kinda .. ..
Originally Posted by Improvavel
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Flare screams of epic fail on any Elementalist bar.
Originally Posted by kobey
We know eles nowadays aren't that popular in the dmg dealing department, but do you have to put down his build or the class entirely?
Belonah15
There was a time when you could not get into a group if you did not have [Arcane Echo] and [Meteor Shower] on your bar. Then for some time you could not get a group if you did have it but did not have [Rodgort's Invocation]. At some stage you could not get a group if you were not a Fire Ele, and another stage if you were one. Eventually people find a build that suits their playstyle and they stop trying to PUG, and go with H/H. A lot of it is flavor of the month stuff. In PvE if people ask me to ping my bar I click the leave button. In PvP the team boss tells me what to wear on my bar and I do it.
Anyway when judging a skill bar look at it in context. PvE or PvP? Campaign? Mission? Area? Team setup? Your role in the team? Just.nl
[skill]Searing Flames[/skill][skill]Glowing Gaze[/skill][skill]Liquid Flame[/skill][skill]Glyph Of Sacrifice[/skill][skill]Meteor Shower[/skill][skill]Glyph Of Lesser Energy[/skill][skill]Fire Attunement[/skill][skill]Resurrection Signet[/skill]
This is the build i use as SF-Elementalist But if you want AoE-dmg than just scroll down i got two sorts of it Earth and Fire Fire: [skill]Savannah Heat[/skill][skill]Searing Heat[/skill][skill]Teinai's Heat[/skill][skill]Glyph Of Lesser Energy[/skill][skill]Liquid Flame[/skill][skill]Flame Djinn's Haste[/skill][skill]Fire Attunement[/skill][skill]Rebirth[/skill] Earth: [skill]Sandstorm[/skill][skill]Eruption[/skill][skill]Churning Earth[/skill][skill]Stone Daggers[/skill][skill]Ward Against Melee[/skill][skill]Glyph Of Lesser Energy[/skill][skill]Earth Attunement[/skill][skill]Rebirth[/skill] You can pick a other res if you want I hope you can do something with his Proff
Searing Flames, dual attunements aren't reliable and shouldn't be used on a fire ele because of the many other, better elites.
MasterSasori
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Originally Posted by StormDragonZ
[build=OgBCoMzEugwADof2YlR0vgAA] |
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Originally Posted by Proff
Searing Flames, dual attunements aren't reliable and shouldn't be used on a fire ele because of the many other, better elites.
By better elites, you mean [skill]Mind blast[/skill].
I would also like to know what you mean by "many other, better elites," because I certainly hope you're not referring to [skill]Double Dragon[/skill]. You might also want to mention why SF is "unreliable." Valaric
I really enjoy playing ele's. But often when I join i PUG, if I'm not using Searing Flames then my build must be rubbish. Too often people are afraid to try new things with there build and as someone mentioned above the community seams to have its flavours and if you dont follow the trend then your called a "noob".
Yes im sure generally what the masses go with, may it be Echo Nukers or SF, are normally in the direction of what i good ele build is like, this does have the effect of limiting your choices how you play your game. There is nothing wrong in exploring new builds and if they work for you then thats all that matters. zling
SH+DF is the best AoE fire bar by far... only problem is the recharge but than it's a problem on many bars.
as for PuGs, usually they rely on flavour of the month because most of those people running "creative" builds tend to suck real bad... I PuG rather often *shame on me* even though I can H&H anytime I want and I usually see PuG players calling other PuG players N00Bs only when they're builds are bad or very very bad. Warrior with-> Barbrous Slice, Power Attack, Silverwing Slash, Galrath Slash, Savage Slash, Healing Signet, Endure Pain, Healing Breeze is what I consider a bad bar... Monk with-> Orison of Healing, Heal Other, Jamei's Gaze, Dwayna's Kiss, Healing Hands, Healing Seed, Healing Breeze, Rebirth is what I consider a bad bar... Warrior with-> Cyclone Axe, Penetrating Chop, Penetrating Blow, Mark of Rodgort, Firestorm, Glyph of Lesser Energy, Endure Pain, Healing Signet is what I consider a very very bad bar... Necro with-> Ferocious Strike, Bestial Mauling, Poisonous Bite, Distrupting Lunge, Barbs, Enfeebling Blood, Faintheardness, Charm Animal is what I consider a very very bad bar... you all know that many PuGs run these builds because they think they're "creative" or whatnot and actually think they're good and when you tell them how to fix their bar they say "stfu dont tell me how to play" than meh... so I hate it when people criticize PuGs for calling people N00Bs because they dont run the flavour of the month, usually they run bad builds and that's why PuGs call these people N00Bs... Improvavel
[Savannah heat] and Firestorm are some of the most annoying skills in this game. Mobs get hit by one wave and scatter in every direction.
[Mind Blast] still is the best fire build for high-end and HM, but if you do like to prefer to see numbers instead of playing a build thats more useful for you party, by all means stick to [Searing Flames]. Damian979
Imo, I have always been a fan of glyph ole,rodgort's,gaze. with ele attune, you actually gain energy while even with the eight sec recharge you might be waiting only for a sec to recast rodgort's. That being said, since capping SF i changed to to fire attune, SF, g.o.l.e., rodgorts, gaze. with attunement up, you can cast rodgort's, gaze, glyph, SF, rodgort's, gaze, etc. with very little down time in between if any. And with maintaining attune and glyph correctly, do so for a while w/out worrying about energy. Coupled with your standard meteor shower+aoe+aoe nuke this makes an effective pwn build for most of the game. Add aura of rest. and you can give the monks a break for all the big energy spells you'll be casting(ex: I solo Abaddon's Mouth bonus w/ this while the rest of the party does the rest of the mish). I know some will disagree, but this works like a charm for me, just my two cents.
Kale Ironfist
Why do you have Rodgort's? Sure, it does ~20% more damage, at 66% higher cost, twice the activation and quadruple the recharge (not to mention half the burning duration). Factoring in Fire Attunement, and it costs 70% more instead. You're better off removing it from your bar.
Damian979
True, but if you look at the cast/recharge of the skills i suggested,used properly, you have damage output of over 100 for almost every hit,constant burning, nearly bottomless energy coming in, nearly no waiting for a spell to recharge, and significant self healing every 1-2 sec. The point of the big energy cost is to gain from aura of restoration and attunement, which works off the base cost of a spell, not the reduced cost from the glyph. And with SF, you either get 100+ damage OR burning, not both. As with all big energy skills, it requires practice to manage attunements and glyphs. Again, people all have their preferences and that's fine, this is mine.
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