Originally Posted by Belonah15
Another SF build you might try when running Sabway:
[build prof=E/Me box][Fire Attunement][GoLE][Immolate][Epidemic][Glowing Gaze][Searing Flames][Glyph of Sacrifice][Meteor Shower][/build]
Not quite sure as to the purpose of Immolate and Epidimic in that build, and you might have forgotten a res. Also SF/GG not being in your #1 and #2 slots promotes poor posture.
18 Apr 2008 at 20:44 - 10
I would go with the SF version and be kind to your Monks and use minor rune.
18 Apr 2008 at 21:49 - 11
Quote:
Originally Posted by shru
Yep, the burning preasure is another highly welcomed benefit of running SF (even though your main priority would be to get off as many casts as quick as you can). Burning supplies armor ignoring preasure over time, where as the skill itself can be used to just crap out high numbers (this is less of the case where the AL reduces the effectiveness). Your goal when running SF is basicly to be able to hammer your #1 key as fast as possible. Any other skills in the build are basicly just there to help you achieve that goal.
It's this kind of one-track thought that makes a lot of people hate it so much. There's very little room for versatility and actual thought in the build, but there's no denying its effectiveness.
EDIT: Not quite sure as to the purpose of Immolate and Epidimic in that build, and you might have forgotten a res. Also SF/GG not being in your #1 and #2 slots promotes poor posture.
the Immolate and Epidemic are there so SF will just deal damage instead of cause burning.
anyway, why do you ignore Savannah Heat?
Savannah Heat+Searing Heat+Tenai's Heat+Deep Freeze=ownage
add e-management like attunement(duh...) and perhaps GoLE and you're set. the rest goes to overpowered PvE skills like Pain Inverter, you have EotN so you got plenty to choose from... I'd put Mind Bender in there to improve spammability of skills...
18 Apr 2008 at 21:56 - 12
Immolate and Epidemic are a waste of slots on an SF bar.
And you only get 1 burst of damage via Immolate and Epidemic through SF, and have to use SF again in order to get them burning again.
It's also beneficial to your energy to just spam SF instead.
18 Apr 2008 at 22:02 - 13
Quote:
Originally Posted by zling
the Immolate and Epidemic are there so SF will just deal damage instead of cause burning.
Three flaws to your logic there.
1. SF causes twice the burning duration of Imolate
2. SF is nearby, Epidemic is adjacent
3. Both burning combos cost 15 energy (the epedmic combo actualy costs more because of no return from fire attune), but one takes twice as long to cast and is clearly inferior due to reasons 1 and 2.
Not to mention it eats up your secondary slot and potential for a hard rez.
19 Apr 2008 at 06:42 - 14
SF is stronger but Dual Attune is like the easiest thing to play.
19 Apr 2008 at 07:16 - 15
Why do I need a rez if I run Sabway?
Does [Epidemic] not transfer ALL conditions including Burning and Bleeding?
Does [ [email protected]] + [ [email protected]] + [Glowing [email protected]] not cause 110 dmg and return me 10 energy ?
Does [ [email protected]] + [ [email protected]] + [Searing [email protected]] not cause 169 dmg for a cost of 6 energy?
19 Apr 2008 at 07:19 - 16
What does your damage output have to do with bringing rezzes?
19 Apr 2008 at 11:22 - 17
Do you guys think it'd be counter productive to bring Searing or Teinai's Heat into PvE, due to the fact it causes scatter? Things usually scatter all over the place when I play PvE anyway, due to the fact that I don't have a human "tank" to keep them in place while I nuke. I tried using Devona so that she could hold all the enemies in position but they either totally ignore her, or she just runs around like mad without holding aggro.
19 Apr 2008 at 12:52 - 18
They are both strong AoE skills.
Short and sweet, with a nice after effect.
Melee heroes are bad, and tanking is bad aswell.
I even think hero ele's have the right idea of spamming SF on the biggest mob.
19 Apr 2008 at 13:43 - 19
On a SF bar, you generally want to spam [searing flames] as much as possible. So bringing [meteor shower][teinai's heat][searing heat] will kinda limit your [searing flames] spams.
btw, [meteor shower] is bad, and even more so in a sf bar.
Some skills which complement well would probably be [liquid flame] and some more e-management
and its generally much better to bring SF hero's to complement your SF build. SF usually only works well when there are 2 or 3 of them in the party.
19 Apr 2008 at 14:40 - 20
I thought this [glowing gaze] might help in a sf bar. or not.
19 Apr 2008 at 14:56 - 21
Quote:
Originally Posted by pumpkin pie
I thought this [glowing gaze] might help in a sf bar. or not.
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I'd say that's one skill you should NEVER leave out in a SF build (even I know that
Originally Posted by kobey
On a SF bar, you generally want to spam [searing flames] as much as possible. So bringing [meteor shower][teinai's heat][searing heat] will kinda limit your [searing flames] spams.
btw, [meteor shower] is bad, and even more so in a sf bar.
Some skills which complement well would probably be [liquid flame] and some more e-management
and its generally much better to bring SF hero's to complement your SF build. SF usually only works well when there are 2 or 3 of them in the party.
The build I've finally come up with looks like this:
[skill]fire attunement[/skill][skill]searing flames[/skill][skill]glowing gaze[/skill][skill]liquid flame[/skill][skill]glyph of lesser energy[/skill][skill]searing heat[/skill][skill]pain inverter[/skill][skill]sunspear rebirth signet[/skill]
Nothing too complicated or long casting such as MS. Just reasonably low cast time spammable spells, some E-Management, a res & something to deal with bosses. What do you think?
21 Apr 2008 at 16:39 - 22
Quote:
Originally Posted by whufc89
The build I've finally come up with looks like this:
[skill]fire attunement[/skill][skill]searing flames[/skill][skill]glowing gaze[/skill][skill]liquid flame[/skill][skill]glyph of lesser energy[/skill][skill]searing heat[/skill][skill]pain inverter[/skill][skill]sunspear rebirth signet[/skill]
Nothing too complicated or long casting such as MS. Just reasonably low cast time spammable spells, some E-Management, a res & something to deal with bosses. What do you think?
Now you've got it. That's pretty much the standard PvE SF bar, with [Pain Inverter] being your optional slot.
I like to use all kinds of stuff with that optional slot, depending on where I'm at, who I'm with, and what I'm trying to do. Stuff like [enfeebling blood], [ward against melee], [Aegis], or any of the Ebon Vanguard Wards would be good examples or other things you can use.
21 Apr 2008 at 18:43 - 23
Quote:
Originally Posted by Grammar
Now you've got it. That's pretty much the standard PvE SF bar, with [Pain Inverter] being your optional slot.
I like to use all kinds of stuff with that optional slot, depending on where I'm at, who I'm with, and what I'm trying to do. Stuff like [enfeebling blood], [ward against melee], [Aegis], or any of the Ebon Vanguard Wards would be good examples or other things you can use.
YES, Finally cracked it! haha, thanks for the approval man
21 Apr 2008 at 23:25 - 24
I hope that u mean you are actually bringing useful stuff for your team instead of bringing crappy damaging skills on a character that is bad at doing damage.
Elemental damage with an useful side effect- SURE. Elemental damage that is damage only, unless u are in early to mid nm, then forget it- its crap.
22 Apr 2008 at 02:41 - 25
Quote:
Originally Posted by Improvavel
I hope that u mean you are actually bringing useful stuff for your team instead of bringing crappy damaging skills on a character that is bad at doing damage.
Elemental damage with an useful side effect- SURE. Elemental damage that is damage only, unless u are in early to mid nm, then forget it- its crap.
[searing flames] is probably one of the better damage dealing skill for an ele. And for damage dealing in mind, its probably one of the superior build.
We know eles nowadays aren't that popular in the dmg dealing department, but do you have to put down his build or the class entirely?
22 Apr 2008 at 04:31 - 26
As long as it is better than this, you're good:
[build=OgBCoMzEugwADof2YlR0vgAA]
22 Apr 2008 at 04:56 - 27
Flare and Breath of fire should never be on a mind blast bar.
22 Apr 2008 at 15:20 - 28
Quote:
Originally Posted by Yichi
Flare, Breath of Fire and Glowing Gaze should never be on a mind blast bar.
I think you missed out GGaze, Yichi.
And there's no Rodgorts Invocation...
Plus a Mind Blast bar with no utility is bad, pure damage for an Ele should be SF. No questions.
23 Apr 2008 at 03:52 - 29
Quote:
Originally Posted by kobey
[searing flames] is probably one of the better damage dealing skill for an ele. And for damage dealing in mind, its probably one of the superior build.
We know eles nowadays aren't that popular in the dmg dealing department, but do you have to put down his build or the class entirely?
Dislike seeing all direct attack+e-mag bars and had a bad day at trying to make a guild team work cause of those cute ele bars...
I like eles - and they are good - damage+side effect, energy management to cast nice support skills.
Dealing just and only damage on a squishy character doesn't seem the best use of the profession.
23 Apr 2008 at 05:03 - 30
What I meant was though it isn't the best build for an ele to bring, but what you have mentioned, is kinda .. ..
Quote:
Originally Posted by Improvavel
I hope that u mean you are actually bringing useful stuff for your team instead of bringing crappy damaging skills on a character that is bad at doing damage.
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and thus
Originally Posted by Proff
Searing Flames, dual attunements aren't reliable and shouldn't be used on a fire ele because of the many other, better elites.
By better elites, you mean [skill]Mind blast[/skill].
I would also like to know what you mean by "many other, better elites," because I certainly hope you're not referring to [skill]Double Dragon[/skill].
You might also want to mention why SF is "unreliable."
29 Apr 2008 at 09:17 - 35
I really enjoy playing ele's. But often when I join i PUG, if I'm not using Searing Flames then my build must be rubbish. Too often people are afraid to try new things with there build and as someone mentioned above the community seams to have its flavours and if you dont follow the trend then your called a "noob".
Yes im sure generally what the masses go with, may it be Echo Nukers or SF, are normally in the direction of what i good ele build is like, this does have the effect of limiting your choices how you play your game. There is nothing wrong in exploring new builds and if they work for you then thats all that matters.
29 Apr 2008 at 10:56 - 36
SH+DF is the best AoE fire bar by far... only problem is the recharge but than it's a problem on many bars.
as for PuGs, usually they rely on flavour of the month because most of those people running "creative" builds tend to suck real bad... I PuG rather often *shame on me* even though I can H&H anytime I want and I usually see PuG players calling other PuG players N00Bs only when they're builds are bad or very very bad.
Warrior with-> Barbrous Slice, Power Attack, Silverwing Slash, Galrath Slash, Savage Slash, Healing Signet, Endure Pain, Healing Breeze
is what I consider a bad bar...
Monk with-> Orison of Healing, Heal Other, Jamei's Gaze, Dwayna's Kiss, Healing Hands, Healing Seed, Healing Breeze, Rebirth
is what I consider a bad bar...
Warrior with-> Cyclone Axe, Penetrating Chop, Penetrating Blow, Mark of Rodgort, Firestorm, Glyph of Lesser Energy, Endure Pain, Healing Signet
is what I consider a very very bad bar...
Necro with-> Ferocious Strike, Bestial Mauling, Poisonous Bite, Distrupting Lunge, Barbs, Enfeebling Blood, Faintheardness, Charm Animal
is what I consider a very very bad bar...
you all know that many PuGs run these builds because they think they're "creative" or whatnot and actually think they're good and when you tell them how to fix their bar they say "stfu dont tell me how to play" than meh... so I hate it when people criticize PuGs for calling people N00Bs because they dont run the flavour of the month, usually they run bad builds and that's why PuGs call these people N00Bs...
30 Apr 2008 at 02:33 - 37
[Savannah heat] and Firestorm are some of the most annoying skills in this game. Mobs get hit by one wave and scatter in every direction.
[Mind Blast] still is the best fire build for high-end and HM, but if you do like to prefer to see numbers instead of playing a build thats more useful for you party, by all means stick to [Searing Flames].
12 May 2008 at 15:08 - 38
Imo, I have always been a fan of glyph ole,rodgort's,gaze. with ele attune, you actually gain energy while even with the eight sec recharge you might be waiting only for a sec to recast rodgort's. That being said, since capping SF i changed to to fire attune, SF, g.o.l.e., rodgorts, gaze. with attunement up, you can cast rodgort's, gaze, glyph, SF, rodgort's, gaze, etc. with very little down time in between if any. And with maintaining attune and glyph correctly, do so for a while w/out worrying about energy. Coupled with your standard meteor shower+aoe+aoe nuke this makes an effective pwn build for most of the game. Add aura of rest. and you can give the monks a break for all the big energy spells you'll be casting(ex: I solo Abaddon's Mouth bonus w/ this while the rest of the party does the rest of the mish). I know some will disagree, but this works like a charm for me, just my two cents.
12 May 2008 at 16:04 - 39
Why do you have Rodgort's? Sure, it does ~20% more damage, at 66% higher cost, twice the activation and quadruple the recharge (not to mention half the burning duration). Factoring in Fire Attunement, and it costs 70% more instead. You're better off removing it from your bar.
12 May 2008 at 18:10 - 40
True, but if you look at the cast/recharge of the skills i suggested,used properly, you have damage output of over 100 for almost every hit,constant burning, nearly bottomless energy coming in, nearly no waiting for a spell to recharge, and significant self healing every 1-2 sec. The point of the big energy cost is to gain from aura of restoration and attunement, which works off the base cost of a spell, not the reduced cost from the glyph. And with SF, you either get 100+ damage OR burning, not both. As with all big energy skills, it requires practice to manage attunements and glyphs. Again, people all have their preferences and that's fine, this is mine.
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