Originally Posted by Magikarp
thank you, THANK YOU!!!
this is pretty much what i've been trying to say since i saw this fiasco, but im sure more will listen to you seeing as you're a lot more popular on gwg than i am lol.... the diversity of the skill pool is getting too shallow, and anet looks for the pvp'ers to make all their minds up for them. this leads the entire communities input to be one sided, making a lopsided economy, player base, and overall gameplay experience. |
Skill Balances moving forward - PvE/PvP
lemming
Quote:
Gun Pierson
Quote:
Originally Posted by DreamWind
The heart of the matter is that this situation has NOTHING to do with balance, and everything to do with appeasing the majority.
|
But yes I understand what you're saying. Annoying the majority on a regular basis though is not a good idea imo if you wanne sell a game (GW2) the coming years. I think that's the reason why they seem to change direction or test some stuff out. They are aware that they will need the PvE playerbase to bring in a lot of cash. But I can be wrong ofcourse, I'm just trying to understand.
Magikarp
Quote:
Originally Posted by tehlemming
You completely missed the point of the post you quoted.
|
Savio
Carinae wasn't blaming PvPers. In fact he said this:
Quote:
Originally Posted by Carinae Dragonblood
PvE NEEDS PVP SKILL BALANCES TO REMAIN HEALTHY.
|
Magikarp
Quote:
Originally Posted by Savio
Carinae wasn't blaming PvPers. In fact he said this:
|
Willow O Whisper
I don't like the idea of racial bonuses.... I tried wow..... Ever heard Lf Gnome Warlock before? i hate that stuff.
Zinger314
Quote:
Originally Posted by Carinae Dragonblood
Anet is demonstrating classic meltdown. The left hand doesn't know what the right hand is doing. I've heard this from both high-end PvP and PVE players. There is an apparent MAJOR lack of management at Anet.
|
la_cabra_de_vida
Apparently pve'ers are now feeling the "nightfall" effect that gwen gave them.
Turtle222
whatever racial attributes anet gives, it must be minimal and not important in the end
Dr Strangelove
Quote:
Originally Posted by Carinae Dragonblood
The problem, in my opinion, is that there is no respect for PvE on Anets part. I love skill updates, and 99% of them are fine, even if it seriously affects some builds, it often makes others viable. When one door closes, another opens. This is VERY healthy for PvE.
However, there are some changes...and even LACK of changes... that clearly demonstrates that Anet doesn't give a rats ass about PvE. THAT'S why PvE is in trouble. It gets no actual maintenence. Skill/mechanic changes are made exculsively for their effect on PvP, and there is not even secondary consideration for their effect on PvE. I'm NOT saying that PvP changes shouldn't take priority, they should, but some actual consideration should be given for the effect on PvE. Admittedly, Anet has a difficult job in balancing both sides fairly, however, I don't think PvE even occurs to them in the slightest, practically ever. And yet, that is their job. It's a hard job, but it's the one they chose. No changes should ever be purely driven by exasperation on Anets part, and yet it's happened. The planned reversion doesn't indicate that there is growing respect for PvE, it actually indicates exasperation on their part... again. PvE NEEDS PVP SKILL BALANCES TO REMAIN HEALTHY. But it needs them to make sense and to NOT unnessecarily break things in PvE along the way. No skill changes in PvE kills PvE. It stagnates and dies. Stupid skill/mechanic changes kills BOTH sides. Anet is demonstrating classic meltdown. The left hand doesn't know what the right hand is doing. I've heard this from both high-end PvP and PVE players. There is an apparent MAJOR lack of management at Anet. That bodes very badly for Guild Wars. |
An ideal skill balance for PvP nerfs overpowered stuff, and buffs counters to it.
An ideal PvE update for non-farmers involves buffing unused skills and nerfing overused stuff.
PvP determining the PvE updates certainly wasn't perfect, but it's several orders of magnitude better than not updating at all.
norad
reading all of this. wow. just wow. so bad.
manitoba1073
Quote:
Originally Posted by Dr Strangelove
A very high quality post that everyone should read. It's worth noting that skill changes from PvP are essentially random skill changes in PvE - they affect skills that may not be overpowered at all. However, that's really ok. Balance in PvE is far more flexible, and gameplay is improved by random changes.
An ideal skill balance for PvP nerfs overpowered stuff, and buffs counters to it. An ideal PvE update for non-farmers involves buffing unused skills and nerfing overused stuff. PvP determining the PvE updates certainly wasn't perfect, but it's several orders of magnitude better than not updating at all. |
When its ballanced on the PvP side for overpowered thats in the range thats the same for both opposing sides. Which works great.
When its ballanced to the PvE side 90% or so its range is players vs higher lvl and higher stats. Doesnt work so great then.
Take the discussion on BHA. A vast majority wanted to half the duration on it. Why simple because they couldnt move or position themselfs from being ganked. Which is ok when its actual duration is more than long enough in PvP. Now take the same thing in PvE that now nerfed skill only lasts 5 secs on normal creatures and 2.5 secs on bosses. Sucks really badly now.
But thats a little OT for this discussion now back to the OP discussion.
Heres the problem and where it actually started once Anet made the PvP character creation it started the whole disassociation between PvP and PvE allowing one group to almost completely ignore the full effects of what would happen. To see that all you have to do is read the forums.
Could Anet have done things differently than nerfing skills and keep PvP interesting. Yes they very well could have and I mentioned them long ago, but the mentality of some just want the easy way out. Instead of actually finding a rational way of doing things they take a cop out way of doing it.
Dr Strangelove
Quote:
Originally Posted by manitoba1073
But theres one major difference between the balances for PvP and the balances for PvE.
When its ballanced on the PvP side for overpowered thats in the range thats the same for both opposing sides. Which works great. When its ballanced to the PvE side 90% or so its range is players vs higher lvl and higher stats. Doesnt work so great then. |
manitoba1073
Quote:
Originally Posted by Dr Strangelove
Except big numbers don't mean anything when you have the AI of moldy styrofoam.
|
Which points out where the differences of balance really are.
the_jos
Quote:
Heres the problem and where it actually started once Anet made the PvP character creation it started the whole disassociation between PvP and PvE allowing one group to almost completely ignore the full effects of what would happen. To see that all you have to do is read the forums. |
Most of the time it's about skills which are too powerfull in PvP so they need to be toned down. You won't many PvE players complain when a certain skill receives a buff for example.
Now if a skill is powerfull in PvP there is a fair chance it's also very powerfull in PvE.
But powerfull does not always mean it's usefull.
For example there are very few PvE monk builds with infuse in it.
That's because spike damage in PvE is rare and if present easily be countered with some other skills or running a damage soaking tank.
Or the spike is just too big to counter, I've seen an PUG ursan die in Nundu Bay HM with the blink of an eye by a spike of the ele boss group.
I fully understand that PvE players are upset when a certain skill or feature they use is nerfed to a point where they can't use a populair build anymore.
However, a lot of the builds that would be hit are either solo farming or very specific team builds. If a class becomes depending on one or two skills to be viable in any place in PvE we have an entirely different problem.
I think the closest class with that problem is the assassin who just does not match very well with increasing numbers of foes and higher levels.
And even the assassin is hindered more by the way people played the profession then the actual profession.
It's not a warrior and cannot soak damage as tank (unless running a specific build) so don't pretend to be one.
Also, it's not Bruce Lee who is still alive at the end of the movie after beating many enemies.
It's a class you use to pick out one specific target so the rest of the team can focus on something else.
But that needs team coordination and that's something rare in PvE.
It's understandable why team coordination and team building seems rare in PvE.
I've seen a lot of PUGs that required specific builds to be ran. And not only in the elite areas.
Not because those builds are good but because they worked in the past.
Why change a winning team?
A vast number of the PvE players lacks insight in the game mechanics.
They know what works but not why. So they can't adapt to changes.
I'd prefer A-net to make changes to make PvP fair even if it hurts PvE.
PvE has enough alternative builds or strategies.
Too bad they can't do this anymore because their players don't seem to understand that.
manitoba1073
Quote:
Originally Posted by the_jos
Not because those builds are good but because they worked in the past.
Why change a winning team? A vast number of the PvE players lacks insight in the game mechanics. They know what works but not why. So they can't adapt to changes. I'd prefer A-net to make changes to make PvP fair even if it hurts PvE. PvE has enough alternative builds or strategies. Too bad they can't do this anymore because their players don't seem to understand that. |
Anet can make those changes to make PvP fair without hurting PvE, but a majority of the PvPers wont have it. They simple dont care about any collateral damage. As you even pointed out.
JR
Quote:
Originally Posted by manitoba1073
And yet those same things can be said in the PvP enviroment. Just look at the BHA example. Instead of adapting or coming up with alternative builds or strategies all they did is whine.(luckily it was never implemented.) Can be said for all FoTM builds. Instead of changing there strategues or trying alternative builds its far easier to whine and cry for a nerf, because its far easier to stay with what some believe is a winning formula.
|
I wish I had a dollar for every time that has been said on a Guild Wars forum.
Gun Pierson
Quote:
Originally Posted by manitoba1073
Anet can make those changes to make PvP fair without hurting PvE, but a majority of the PvPers wont have it. They simple dont care about any collateral damage. As you even pointed out.
|
Kashrlyyk
Quote:
Originally Posted by JR
Just because something can be countered doesn't mean it is balanced.
|
JR
Unbalanced in comparison to other PvE boss skills? Perhaps. I'd say the synergy between Impossible Odds and Battle Scars was really the issue to look at though...
nugzta
Quote:
Originally Posted by Kashrlyyk
"Meditation of the Reaper" is counterable, but unbalanced. So when can we expect the skill balance????
|
Kashrlyyk
Quote:
Originally Posted by the_jos
.... Because they can't think of any way to solve things if the foes are constantly changing.
... PvE players who want to play safe and can't really handle change. ... +some parts of your post on page 7. |
Quote:
Originally Posted by Carinae Dragonblood
....
No skill changes in PvE kills PvE. It stagnates and dies. ... |
EPO Bot
They should nerf ursan into a tank skill with extereme armor and life points but lower damage then ravens and volfens.Then it's still true to traditional bear style and not as godly.
the_jos
Quote:
Originally Posted by Kashrlyyk
Could you please stop being so condescending?
|
Let me explain this a little.
It's a game, ment to be fun. I have good friends who play for fun only.
They are doing ok even on HM and don't know a lot of the game.
They take what I sometimes think as 'bad' team builds to areas but still manage to succeed with a lot of struggle.
I even enjoy playing with them even though it takes a lot longer then for example a H&H team I could put together.
But those are not the players I am talking about.
I am talking about the players who think they know the entire game while they only know how to play a certain set of builds and a certain way.
Even I can be accused of that in an area like DoA. I lack knowledge there to form an alternative team besides the Kaiz build.
But I don't pretend to know everything about the game although it may look that way.
And I won't cry when a certain skill or build gets nerfed, I work around it.
I think more then two years of playing with a lot of people, guild, friends, alliance and pugs made a lot of change in my perspective.
Call it elitism or whatever.
But those (and the part below) are my observations and I think I may have an opinion about that.
Oh and the comment on PvE players not wanting a constantly changing environment?
That's not a comment from me, but from a game dev, just don't remember which one.
Quote:
Originally Posted by manitoba1073
And yet those same things can be said in the PvP enviroment. Just look at the BHA example. Instead of adapting or coming up with alternative builds or strategies all they did is whine.(luckily it was never implemented.) Can be said for all FoTM builds. Instead of changing there strategues or trying alternative builds its far easier to whine and cry for a nerf, because its far easier to stay with what some believe is a winning formula.
Anet can make those changes to make PvP fair without hurting PvE, but a majority of the PvPers wont have it. They simple dont care about any collateral damage. As you even pointed out. |
As long as there are no truely overpowered skills and team builds skill balance means very little except when you start looking at the very high end of PvP.
Experience makes a lot more difference in the first parts of PvP when there is no meta with gimmic builds.
A good example is what happened in my old guild slightly more then a year ago.
We wanted to play more PvP.
We as guild tried some basic balanced builds in GvG and did fair.
Then an ex-guildie who joined a PvP guild was asked to help us a little.
We used the same team build with a few slight adjustments.
The thing that changed much more was the way we learned to play.
How to spot certain things and how to use tactics instead of build power.
Then we did some HA with that ex-guildie.
Again balanced build just to learn how to play the maps and see how other scout other teams. Sometimes he just told us when we loaded: "oh, that team, can't win from them".
But also told us what to look for in such teams, like how they operate together. And on less experienced teams what kind of flaws to look for to take advantage.
This improved our gameplay a lot, far more then running gimmic builds.
This is the way I think people should learn to play the game.
Both PvP and PvE. Learn what works and more important, why it works.
In both PvE and PvP you won't hear the experienced players cry when a skill like BHA gets a nerf.
They know it's overpowered and abuse it whenever they can.
It's the inexperienced players who will be very upset. Because they think the skill is doing what it's supposed to do. They are not knowingly abusing it, they are playing it because it works for them.
There are several regular skills that from PvE perspective fall in this set.
BHA is one but there are several more.
They are abused by people knowing the power and others use the skill/build because they know it works.
Take a team like Sabway. Many people use it, but also many have no clue why it works so well. It's a very generic build that can be used in a lot of situations but is not the best in all situations.
I have done things faster with teams with 2 paragon heroes buffing two warrior henchies for example.
Defense from wards instead of a minion wall.
Slightly off-topic but this last line reminds me of something Bhavv said on a vanquish with several human players including myself not long ago:
"I wish you guys were heroes/hench, at least then I can flag you in my wards"
manitoba1073
Quote:
Originally Posted by the_jos
No, I won't.
Let me explain this a little. It's a game, ment to be fun. I have good friends who play for fun only. They are doing ok even on HM and don't know a lot of the game. They take what I sometimes think as 'bad' team builds to areas but still manage to succeed with a lot of struggle. I even enjoy playing with them even though it takes a lot longer then for example a H&H team I could put together. But those are not the players I am talking about. I am talking about the players who think they know the entire game while they only know how to play a certain set of builds and a certain way. Even I can be accused of that in an area like DoA. I lack knowledge there to form an alternative team besides the Kaiz build. But I don't pretend to know everything about the game although it may look that way. And I won't cry when a certain skill or build gets nerfed, I work around it. I think more then two years of playing with a lot of people, guild, friends, alliance and pugs made a lot of change in my perspective. Call it elitism or whatever. But those (and the part below) are my observations and I think I may have an opinion about that. Oh and the comment on PvE players not wanting a constantly changing environment? That's not a comment from me, but from a game dev, just don't remember which one. Agree but that's because a lot of the PvP players are not better then the average PvE player. As long as there are no truely overpowered skills and team builds skill balance means very little except when you start looking at the very high end of PvP. Experience makes a lot more difference in the first parts of PvP when there is no meta with gimmic builds. A good example is what happened in my old guild slightly more then a year ago. We wanted to play more PvP. We as guild tried some basic balanced builds in GvG and did fair. Then an ex-guildie who joined a PvP guild was asked to help us a little. We used the same team build with a few slight adjustments. The thing that changed much more was the way we learned to play. How to spot certain things and how to use tactics instead of build power. Then we did some HA with that ex-guildie. Again balanced build just to learn how to play the maps and see how other scout other teams. Sometimes he just told us when we loaded: "oh, that team, can't win from them". But also told us what to look for in such teams, like how they operate together. And on less experienced teams what kind of flaws to look for to take advantage. This improved our gameplay a lot, far more then running gimmic builds. This is the way I think people should learn to play the game. Both PvP and PvE. Learn what works and more important, why it works. In both PvE and PvP you won't hear the experienced players cry when a skill like BHA gets a nerf. They know it's overpowered and abuse it whenever they can. It's the inexperienced players who will be very upset. Because they think the skill is doing what it's supposed to do. They are not knowingly abusing it, they are playing it because it works for them. There are several regular skills that from PvE perspective fall in this set. BHA is one but there are several more. They are abused by people knowing the power and others use the skill/build because they know it works. Take a team like Sabway. Many people use it, but also many have no clue why it works so well. It's a very generic build that can be used in a lot of situations but is not the best in all situations. I have done things faster with teams with 2 paragon heroes buffing two warrior henchies for example. Defense from wards instead of a minion wall. Slightly off-topic but this last line reminds me of something Bhavv said on a vanquish with several human players including myself not long ago: "I wish you guys were heroes/hench, at least then I can flag you in my wards" |
Quote:
Originally Posted by JR
Just because something can be countered doesn't mean it is balanced.
I wish I had a dollar for every time that has been said on a Guild Wars forum. |
L|S >+>+G+<+<
But now, what's the point of caring about PvE balance? Unless you change the Healer's Boon/m monk and Ursanway, there is actually no point in changing skills pve-wise. Because it will only affect ,,elitist ursanhaters'' and it won't affect ,,pr0 ursan winners''.
looooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooool
pro ursan winner
the only thing good about ursan is that it has made the game way way way too easy now to do anything.
using ursan does NOT make you a winner, it doesn't even require skill ffs.
I don't knock the people using it, especially in doa but come on....get real mate....ursan winner? hahahahahahahaha
looooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooool
pro ursan winner
the only thing good about ursan is that it has made the game way way way too easy now to do anything.
using ursan does NOT make you a winner, it doesn't even require skill ffs.
I don't knock the people using it, especially in doa but come on....get real mate....ursan winner? hahahahahahahaha
~ Dan ~
Quote:
Originally Posted by L|S >+>+G+<+<
the only thing good about ursan is that it has made the game way way way too easy now to do anything.
|
I wouldn't see it as Ursan made the game easier. Because the normal people wouldn't use it, meaning nothing has become easier for them since Ursan was put into the game.
It's just allowed the average retard to have an efficiency similar to that of a good player with a good bar. It's allowed them to water down any PvE achievement that was respectable.
As i said, i don't view Ursan as making the game easier. I view it as turning idiots into efficient players. That is a different mindset, imo.
Savio
Quote:
Originally Posted by manitoba1073
And if I had a dollar everytime someone thinks coming up with a different strategy as the same a skill being countered I'd be far richer than you. A skill dont need to be countered to be beat and thats something you should know. Apparently Im giving to much credit nowadays to some I see.
|
Age
I would say the real problem between PvE and PvP is gold in PvE you need lots of it and in PvP you don't.This was suppose to be competive game if so then it should of stayed with what items were aviable to PvPs on The Char creation screen.that is right no 15 K armours and gold rare weapons or rare in general and doing away will all the gold sinks.
I was having debate whether PvE Monks should res into PvE.I said the other party said no as other can do it for you or there res scrolls which is just another gold sink.I would say there way to many gold sinks in PvE and the excitement and fun to farming and running has long been lost.The community has somewhat dwindled on numbers and it is continuing to go down.% million player have been playing this game since release but not today.The numbers are way down and the quality of players is not the same as you get players with really bad bars because they don't to buy skills.They are saving up for their 15K armours.
This is and rares are the problem with the game as the prices are over inflated to what they are really worth.The problems lie in the fat you can't solo farm the UW like you use to and some other areas Prophets Path.This is problem way to many nerfed areas and the Droks run is one of them.I would say between this and skill balancing Arenanet and NCSoft are going really have to appease their playerbase buy getting rid of them before anyone thinks about buying GW2 despite RTMs and bots.
I would suggest lowering the material request that is need to get 15K armour and making 15k all 5 pieces cost just that 15K no more.PvE needs a complete overhaul not just about skills but everything from the casual players to the hardcore farmers
This isn't what the was suppose to be about way back when I beta tested it it was suppose to be a competive game that gave you opportunities to go out have some fun in say ToA with your guild.t didn't turn out that way at all as to marketing the game for RPgers to come and play as to all the niche items in the game.
To the PvP community don't forget that it is the PvE community that are paying for the server you play on being the majority
I would say that this game needs major fix after GW 2 comes out so other can complete their goals and I still have several and there wasn't suppose to be titles.
I was having debate whether PvE Monks should res into PvE.I said the other party said no as other can do it for you or there res scrolls which is just another gold sink.I would say there way to many gold sinks in PvE and the excitement and fun to farming and running has long been lost.The community has somewhat dwindled on numbers and it is continuing to go down.% million player have been playing this game since release but not today.The numbers are way down and the quality of players is not the same as you get players with really bad bars because they don't to buy skills.They are saving up for their 15K armours.
This is and rares are the problem with the game as the prices are over inflated to what they are really worth.The problems lie in the fat you can't solo farm the UW like you use to and some other areas Prophets Path.This is problem way to many nerfed areas and the Droks run is one of them.I would say between this and skill balancing Arenanet and NCSoft are going really have to appease their playerbase buy getting rid of them before anyone thinks about buying GW2 despite RTMs and bots.
I would suggest lowering the material request that is need to get 15K armour and making 15k all 5 pieces cost just that 15K no more.PvE needs a complete overhaul not just about skills but everything from the casual players to the hardcore farmers
This isn't what the was suppose to be about way back when I beta tested it it was suppose to be a competive game that gave you opportunities to go out have some fun in say ToA with your guild.t didn't turn out that way at all as to marketing the game for RPgers to come and play as to all the niche items in the game.
To the PvP community don't forget that it is the PvE community that are paying for the server you play on being the majority
I would say that this game needs major fix after GW 2 comes out so other can complete their goals and I still have several and there wasn't suppose to be titles.
Savio
Gold has nothing to do with why bad players are bad; it has nothing to do with this thread either.
Magikarp
Quote:
Originally Posted by Age
I would say the real problem between PvE and PvP is gold in PvE you need lots of it and in PvP you don't.This was suppose to be competive game if so then it should of stayed with what items were aviable to PvPs on The Char creation screen.that is right no 15 K armours and gold rare weapons or rare in general and doing away will all the gold sinks.
I was having debate whether PvE Monks should res into PvE.I said the other party said no as other can do it for you or there res scrolls which is just another gold sink.I would say there way to many gold sinks in PvE and the excitement and fun to farming and running has long been lost.The community has somewhat dwindled on numbers and it is continuing to go down.% million player have been playing this game since release but not today.The numbers are way down and the quality of players is not the same as you get players with really bad bars because they don't to buy skills.They are saving up for their 15K armours. This is and rares are the problem with the game as the prices are over inflated to what they are really worth.The problems lie in the fat you can't solo farm the UW like you use to and some other areas Prophets Path.This is problem way to many nerfed areas and the Droks run is one of them.I would say between this and skill balancing Arenanet and NCSoft are going really have to appease their playerbase buy getting rid of them before anyone thinks about buying GW2 despite RTMs and bots. I would suggest lowering the material request that is need to get 15K armour and making 15k all 5 pieces cost just that 15K no more.PvE needs a complete overhaul not just about skills but everything from the casual players to the hardcore farmers This isn't what the was suppose to be about way back when I beta tested it it was suppose to be a competive game that gave you opportunities to go out have some fun in say ToA with your guild.t didn't turn out that way at all as to marketing the game for RPgers to come and play as to all the niche items in the game. To the PvP community don't forget that it is the PvE community that are paying for the server you play on being the majority I would say that this game needs major fix after GW 2 comes out so other can complete their goals and I still have several and there wasn't suppose to be titles. |
this is all way off subject man.. vanity has nothing to do with balance. just because some people choose to use res scrolls, doesnt mean the skills on their bars are ... whatever.. they arent synonymous at all.
if you'd like to argue that consumables are yet another form of unbalanced towards pve, then thats a different story.. but as far as open-face, actual skill balancing in both pve and pvp goes, this post is a little... a lot off topic.
Age
Quote:
Originally Posted by Magikarp
whoa whoa whoa...
this is all way off subject man.. vanity has nothing to do with balance. just because some people choose to use res scrolls, doesnt mean the skills on their bars are ... whatever.. they arent synonymous at all. if you'd like to argue that consumables are yet another form of unbalanced towards pve, then thats a different story.. but as far as open-face, actual skill balancing in both pve and pvp goes, this post is a little... a lot off topic. |
Quote:
Orignally Posted by Savio Gold has nothing to do with why bad players are bad; it has nothing to do with this thread either. |
Magikarp
Quote:
Originally Posted by Age
Well.It does in way as to most think about farming and how skill balances are going to affect them and right now the Sin and Possibly paragon is the most affected.There is also talk about GW 2 in this thread.
Yes it does as how to you get skills in the game by buying them and it get up there at 1K with 1 skill point.I see other players getting skill from hero skill trainers and the quality of isn't that great. |
also, while i agree the casual player with no assistance from an outside source or better player would have a harder time making money for skills, and simply choosing bad skills, thats also not really a factor that should be involved during the balanced of the said skills, seeing as the money to buy them, and their choices arent codependent.
on the other hand...
you could argue that the massive sweeping nerfs have caused a tremendous amount of skills to be thrown into the junk pile, making it easier for a new player to get more and more crappy skills, seeing as the "good" bin is so limited, and usually requires all 4 games to even have a decent set of "good" skills to choose from...
in that case... yes... i do agree. in your post's case.. no.. i still think you're off topic bud.
Carinae
Quote:
Originally Posted by Age
Yes it does as how to you get skills in the game by buying them and it get up there at 1K with 1 skill point.I see other players getting skill from hero skill trainers and the quality of isn't that great.
|
Bad players are bad because they are ignorant, either willingly or unknowingly or both.
EDIT:
Quote:
Originally Posted by Kashrlyyk
So the goal is to always have an unbalanced game?? If they ever reach the point of perfect balance, the updates will stop and from your point of view that means the game dies, because it stagnates???? I can´t agree with that!
|
manitoba1073
Quote:
Originally Posted by Savio
Changing your build to fight against a specific overpowered skill/build is, believe it or not, countering it. Please go back to farming req 7s and stop pretending you know PvP.
|
Its also called being prepeared.
Just because you cant believe official statement or even the fact that a picture was even posted 3 weeks before those threads shows how little you know.
arsie
I believe that the most elegant solution to seperate the buffing and nerfing between PvE and PvP is to have different maximum levels for attribute point allocation.
Allow characters to have more than 200 attribute points and raise the maximum allocation to an attribute line to 16-20 (or whatever). When a player enters a PvP arena, his attribute points drop to 200 and has the current 12-16 maximum level. This allows Anet to buff and nerf skills at various attribute break points.
Of course, there are other issues with PvE that needs addressing. Someone here once said that balancing PvP is about balancing skills, while balancing PvE is about balancing professions, and I believe that is what is lacking.
I would hope that by allowing skills in PvE to go up to attribute point 16-20 or whatever, that completely imbalanced skills like Save Yourselves! and Ursan's Blessing, etc, can be toned down, because the players now have 2000 other skills to choose from.
There is probably a lot that can be said about making high end PvE more like high end PvP. Which is to say that the current methods of making things harder, such as adding more armor, speed, quantities and regens to the monsters should give way to making monster groups more balanced and the AI smarter. Whether that is possible is another thing altogether.
The ideas that work great in GvG simply does not work when you're being pounded by 15x level 28 guys of the same profession. AoE offence, AoE defence and AoE debuffs ends up being the only viable choice, and that leads to it being c-spacing. No wonder PvP players look down on PvE players, Anet has kept PvEers in a special school for the people with learning disabilities.
Allow characters to have more than 200 attribute points and raise the maximum allocation to an attribute line to 16-20 (or whatever). When a player enters a PvP arena, his attribute points drop to 200 and has the current 12-16 maximum level. This allows Anet to buff and nerf skills at various attribute break points.
Of course, there are other issues with PvE that needs addressing. Someone here once said that balancing PvP is about balancing skills, while balancing PvE is about balancing professions, and I believe that is what is lacking.
I would hope that by allowing skills in PvE to go up to attribute point 16-20 or whatever, that completely imbalanced skills like Save Yourselves! and Ursan's Blessing, etc, can be toned down, because the players now have 2000 other skills to choose from.
There is probably a lot that can be said about making high end PvE more like high end PvP. Which is to say that the current methods of making things harder, such as adding more armor, speed, quantities and regens to the monsters should give way to making monster groups more balanced and the AI smarter. Whether that is possible is another thing altogether.
The ideas that work great in GvG simply does not work when you're being pounded by 15x level 28 guys of the same profession. AoE offence, AoE defence and AoE debuffs ends up being the only viable choice, and that leads to it being c-spacing. No wonder PvP players look down on PvE players, Anet has kept PvEers in a special school for the people with learning disabilities.
Magikarp
im not a mod, but lets cool it with the direct flaming (myself included). theres no need for it for a serious discussion like this...
Avarre
Quote:
Originally Posted by manitoba1073
No its omg 1 minute gasp ready for it. strategy. oh ahhh. please go back to school and stop pretending you know anything at all.
|
Let me expand this; there are hard counters and soft counters. A soft counter is a skill that can be used to deal with a variety of enemy skills. An example is Diversion or Distracting Shot. These skills are commonly found in balanced builds as they are quite versatile. A hard counter is a skill that is useless in most battles but will completely wreck someone using a specific other skill. An example is Ignorance against Signet Mesmers, or Frigid Armor against Searing Flames.
Almost every skill has a hard counter to it. Buildwars, or changing one's build to deal with what you're going to face, usually involves adding hard counters against the enemy's build so as to be most effectively prepared for it, while impairing the ability to fight other builds not covered. A general example would be to run nrtranq against a hexway team.
Long story short, speccing your build against something is countering. It does not mean what you just countered with a rock vs scissors build was balanced.
To give a practical example, with [sad] we ran 5-hex. This build is ridiculously broken as most people who have fought it will agree. Our opponent, WASD, ran 2 LoD, 1 Divert Hexes, 2 HEV mesmers with shatter hex, and most chars with Hex Breaker. They won, does that make 5-hex not broken?
In summary, you are wrong Manitoba. Off you go.
Winterclaw
Since we are on the subject of countering, why doesn't anet occasionally try to buff the hard and soft counters to some skills instead of nerfing those skills? For example making vocal minority and well of silence more attractive to fight imbagons.
Dr Strangelove
Quote:
Originally Posted by Winterclaw
Since we are on the subject of countering, why doesn't anet occasionally try to buff the hard and soft counters to some skills instead of nerfing those skills? For example making vocal minority and well of silence more attractive to fight imbagons.
|
Second, if a hard counter to your build exists, you can bet like hell you're bringing a counter of some kind to it - in the case of paraspike, it's expel hexes.
Quote:
Originally Posted by manitoba1073
Its also called being prepeared.
|