W/? Best Build for Prophecies
Wnx Mreslayer
Well I have recently come back to Guild Wars after 2 years of a break from all gaming. I have only one level 20 char which is a warrior. Thus, i am hoping that someone here might be able to help me in finding a build for Prophecies which is the only GW game i have. In the build I would appreciate what armour, runes, insignias, weapon, shield, attributes are neccesary to make the most out of it.
I would like to thank you all in advance and ill be sure to watch this thread (well i did start it didnt i)... anyway the best Warrior build for PvE I dont mind what secondary because I can always get the skills as long as theyre in Prophecies (Core).
Thankyou all.
IGN: Original Playa (level 20 War)
I would like to thank you all in advance and ill be sure to watch this thread (well i did start it didnt i)... anyway the best Warrior build for PvE I dont mind what secondary because I can always get the skills as long as theyre in Prophecies (Core).
Thankyou all.
IGN: Original Playa (level 20 War)
matsif
when I only had proph, I ran this build for a while:
sword:
sever
gash
final thrust
healsig
endure pain
riposte/deadly riposte(was watch yourself, but that got nerfed)
glads defense
rez of choice
I have also taken out glads defense and put in hundred blades for more damage, but that build has great survivability, especially from melee.
axe:
eviscerate
axe rake/twist
penetrating blow (sp?)
executioners
healsig
endure
optional (was watch yourself, but that got nerfed)
rez of choice
have taken out eviscerate and put in glads defense, but again it is all up to preference. just make sure you don't use healsig in the middle of battle unless you are under glads if you brought it.
armor really doesnt matter, I just liked the glads skin so when I came back it had radiant insignias. headpiece you'll want +1 to weapon and a rune for weapon. other runes would be strength, maybe tactics for healsig, and vitae/vigor depending on funds.
hope that helps
sword:
sever
gash
final thrust
healsig
endure pain
riposte/deadly riposte(was watch yourself, but that got nerfed)
glads defense
rez of choice
I have also taken out glads defense and put in hundred blades for more damage, but that build has great survivability, especially from melee.
axe:
eviscerate
axe rake/twist
penetrating blow (sp?)
executioners
healsig
endure
optional (was watch yourself, but that got nerfed)
rez of choice
have taken out eviscerate and put in glads defense, but again it is all up to preference. just make sure you don't use healsig in the middle of battle unless you are under glads if you brought it.
armor really doesnt matter, I just liked the glads skin so when I came back it had radiant insignias. headpiece you'll want +1 to weapon and a rune for weapon. other runes would be strength, maybe tactics for healsig, and vitae/vigor depending on funds.
hope that helps
Winterclaw
Quote:
riposte/deadly riposte(was watch yourself, but that got nerfed)
glads defense I sense much failing in those suggestions.
@OP: Is this for normal PvE, HM, and do you have many elites yet?
wilkinscs1
Unfortunately, its pretty slim pickings as far as skills go when you only have 1 campaign.
That eviscerate build posted above would probably be the best way to go. Except, endure pain and penetrating blow are generally kind of crappy skills. I would take those out and put in an IAS (like Frenzy), cancel stance (like Rush), and "For Great Justice!" (for faster adrenaline gain)
That eviscerate build posted above would probably be the best way to go. Except, endure pain and penetrating blow are generally kind of crappy skills. I would take those out and put in an IAS (like Frenzy), cancel stance (like Rush), and "For Great Justice!" (for faster adrenaline gain)
GWEXTREEMFAN
http://www.pvxwiki.com/wiki/Category:Prophecies_builds
tho you can forget the skaiss sword farmer as it's useless to farm with only prophecies in factions xD
tho you can forget the skaiss sword farmer as it's useless to farm with only prophecies in factions xD
Wnx Mreslayer
@WC: for hard mode PvE pref with axe. got most elites for proph.
Teutonic Paladin
If you're adamant about Axe, just run Eviscerate, Penetrating, FGJ, Cyclone Axe blah blah blah.
The best Proph only War build is probably Earthshaker.
W/any
12+1+1 Hammer Mastery
12+1 Strength
-Earthshaker
-Crushing Blow
-Crude Swing
-Counter Blow
-Frenzy/Flurry
-Sprint/Rush
-"For Great Justice!"
-Resurrection Signet
Any armor, Zealous hammer if you take Flurry.
The best Proph only War build is probably Earthshaker.
W/any
12+1+1 Hammer Mastery
12+1 Strength
-Earthshaker
-Crushing Blow
-Crude Swing
-Counter Blow
-Frenzy/Flurry
-Sprint/Rush
-"For Great Justice!"
-Resurrection Signet
Any armor, Zealous hammer if you take Flurry.
Age
I would suggest reading Marty's sticky.
Marty Silverblade
Quote:
Originally Posted by Age
I would suggest reading Marty's sticky.
Although I haven't got campaign specific builds in there, theres a build template, you could try to peice something together from that.
With Proph only builds, you're best off going axe (eviscerate, executioners, etc) or hammer (earth shaker, etc, was already posted)
With Proph only builds, you're best off going axe (eviscerate, executioners, etc) or hammer (earth shaker, etc, was already posted)
Jam Jar
Sword is lacking since you don't have DSlash.
Crom The Pale
Sword is lacking a strong elite in Prophicies however it still has some nice skills that can work very well.
[sever artery][gash][galrath slash][final thrust][savage slash]
Thats a very effective attack chain for most of Prophicies.
[Skull Crack] can be a very effective elite skill if your going with swords and have only prophicies.
Add [Frenzy] and [Rush] to fill out the bar and it will get you through most all of Prophicies.
[sever artery][gash][galrath slash][final thrust][savage slash]
Thats a very effective attack chain for most of Prophicies.
[Skull Crack] can be a very effective elite skill if your going with swords and have only prophicies.
Add [Frenzy] and [Rush] to fill out the bar and it will get you through most all of Prophicies.
A Leprechaun
[hundred [email protected]][sever [email protected]][[email protected]][final [email protected]]["watch yourself!"@10][heal [email protected]][conjure [email protected]][rez sig]
Yeah I know watch yourself is nerfed but couldn't think of another skill to put in there, maybe flurry if you have a zealous sword.
[[email protected]][[email protected]][executioner's [email protected]][flurry][fgj][conjure [email protected]][heal [email protected]][res sig]
Probabaly best to go zealous with flurry, solid build.
~A Leprechaun~
Yeah I know watch yourself is nerfed but couldn't think of another skill to put in there, maybe flurry if you have a zealous sword.
[[email protected]][[email protected]][executioner's [email protected]][flurry][fgj][conjure [email protected]][heal [email protected]][res sig]
Probabaly best to go zealous with flurry, solid build.
~A Leprechaun~
Age
Quote:
Originally Posted by Marty Silverblade
Although I haven't got campaign specific builds in there, theres a build template, you could try to peice something together from that.
With Proph only builds, you're best off going axe (eviscerate, executioners, etc) or hammer (earth shaker, etc, was already posted) Yeah.That is what I do is go axe unless you go with A Leprechaun sword build.It looks pretty good and solid.
With Proph only builds, you're best off going axe (eviscerate, executioners, etc) or hammer (earth shaker, etc, was already posted) Yeah.That is what I do is go axe unless you go with A Leprechaun sword build.It looks pretty good and solid.
Bowstring Badass
Honestly you can still play the best build for warrior with just prophecies.
[eviscerate][executioners strike][bulls strike][frenzy][rush][res sig][shock] through something like [healing signet] in the last skill slot.
[eviscerate][executioners strike][bulls strike][frenzy][rush][res sig][shock] through something like [healing signet] in the last skill slot.
Marty Silverblade
Quote:
Originally Posted by Age
Yeah.That is what I do is go axe unless you go with A Leprechaun sword build.It looks pretty good and solid.
Personally I'd drop [["Watch Yourself!"] and [[Resurrection Signet] for [[Frenzy] and [[Rush], but newer players probably won't want to let go of their rez.
Action Jacson
swordsmanship 12+1+1
tactics 12+1
[sever artery][gash][final thrust][savage slash][battle rage]or["Victory is Mine"][Healing Signet][Balanced Stance]or["For Great Justice!"][resurrection signet]
with 2 conditions, you can 120 health and 12 energy (when using Victory is Mine) a good way to save your skin, you could also add other conditions based on your 2ndary, you can also add hamstring.
use FGJ with Battle range, and Balanced stance with VIM
tactics 12+1
[sever artery][gash][final thrust][savage slash][battle rage]or["Victory is Mine"][Healing Signet][Balanced Stance]or["For Great Justice!"][resurrection signet]
with 2 conditions, you can 120 health and 12 energy (when using Victory is Mine) a good way to save your skin, you could also add other conditions based on your 2ndary, you can also add hamstring.
use FGJ with Battle range, and Balanced stance with VIM
Crom The Pale
Quote:
Originally Posted by Action Jacson
swordsmanship 12+1+1
tactics 12+1
[sever artery][gash][final thrust][savage slash][battle rage]or["Victory is Mine"][Healing Signet][Balanced Stance]or["For Great Justice!"][resurrection signet]
with 2 conditions, you can 120 health and 12 energy (when using Victory is Mine) a good way to save your skin, you could also add other conditions based on your 2ndary, you can also add hamstring.
use FGJ with Battle range, and Balanced stance with VIM Battle rage is not a good elite by any standards and using your elite skill slot for a self heal is a very bad move for most wars.
Search for the IAS thread to find out all the reasons why Battle rage is an inferior skill.
As for Victory is mine if your already running Healing Signet you should not need a second self heal, much less one that is conditional and Elite.
tactics 12+1
[sever artery][gash][final thrust][savage slash][battle rage]or["Victory is Mine"][Healing Signet][Balanced Stance]or["For Great Justice!"][resurrection signet]
with 2 conditions, you can 120 health and 12 energy (when using Victory is Mine) a good way to save your skin, you could also add other conditions based on your 2ndary, you can also add hamstring.
use FGJ with Battle range, and Balanced stance with VIM Battle rage is not a good elite by any standards and using your elite skill slot for a self heal is a very bad move for most wars.
Search for the IAS thread to find out all the reasons why Battle rage is an inferior skill.
As for Victory is mine if your already running Healing Signet you should not need a second self heal, much less one that is conditional and Elite.
Yichi
Quote:
Originally Posted by A Leprechaun
Yeah I know watch yourself is nerfed but couldn't think of another skill to put in there, maybe flurry if you have a zealous sword.
[[email protected]][[email protected]][executioner's [email protected]][flurry][fgj][conjure [email protected]][heal [email protected]][res sig]
Probabaly best to go zealous with flurry, solid build.
~A Leprechaun~ Explain to me how you're using a zealous sword with a conjure flame build...
Age
Quote:
Originally Posted by Marty Silverblade
Personally I'd drop [["Watch Yourself!"] and [[Resurrection Signet] for [[Frenzy] and [[Rush], but newer players probably won't want to let go of their rez.
The only thing that is missing is sever artery and I would keep the res signet but if this for PvE I wouldn't use rush.No.You don't a zealous weapon an elemental is what you need in this case fiery.
Wnx Mreslayer
Quote:
Originally Posted by Bowstring Badass
Honestly you can still play the best build for warrior with just prophecies.
[eviscerate][executioners strike][bulls strike][frenzy][rush][res sig][shock] through something like [healing signet] in the last skill slot. yeh id use this but instead of bulls strike which doesnt really make sense unless youre foe is running away which isnt most of the time, would it be suitable to replace this with [axe twist] to add extra damage to the evis?
and also instead of res signet put [rebirth] because i dont res ppl in the midst of a battle and restore life is good because i wont be in a battle so energy can recharge and it gets out of aggro zone and teleports player to me so i think is better than res signet.
thanks for all your help.
[eviscerate][executioners strike][bulls strike][frenzy][rush][res sig][shock] through something like [healing signet] in the last skill slot. yeh id use this but instead of bulls strike which doesnt really make sense unless youre foe is running away which isnt most of the time, would it be suitable to replace this with [axe twist] to add extra damage to the evis?
and also instead of res signet put [rebirth] because i dont res ppl in the midst of a battle and restore life is good because i wont be in a battle so energy can recharge and it gets out of aggro zone and teleports player to me so i think is better than res signet.
thanks for all your help.
Kale Ironfist
Quote:
Originally Posted by Wnx Mreslayer
yeh id use this but instead of bulls strike which doesnt really make sense unless youre foe is running away which isnt most of the time, would it be suitable to replace this with [axe twist] to add extra damage to the evis?
and also instead of res signet put [rebirth] because i dont res ppl in the midst of a battle and restore life is good because i wont be in a battle so energy can recharge and it gets out of aggro zone and teleports player to me so i think is better than res signet.
thanks for all your help. In PvE, you may wish to replace Bull's Strike, but for Axe Twist? Hell no. If you're doing it for the damage, you've got Penetrating Blow. If you're doing it for the utility, you have Disrupting Chop.
Rebirth isn't too good, since in general, you should be resurrecting as fast as possible. If someone has dropped, they're most likely the party support you need, and by getting them back up at full health and 25% energy, this tends to ensure there isn't a chain of people dying because of the lack of support. If you're going to pack a hard, repeatable resurrect skill, those are best placed on your midliners, and not the frontline Warrior.
and also instead of res signet put [rebirth] because i dont res ppl in the midst of a battle and restore life is good because i wont be in a battle so energy can recharge and it gets out of aggro zone and teleports player to me so i think is better than res signet.
thanks for all your help. In PvE, you may wish to replace Bull's Strike, but for Axe Twist? Hell no. If you're doing it for the damage, you've got Penetrating Blow. If you're doing it for the utility, you have Disrupting Chop.
Rebirth isn't too good, since in general, you should be resurrecting as fast as possible. If someone has dropped, they're most likely the party support you need, and by getting them back up at full health and 25% energy, this tends to ensure there isn't a chain of people dying because of the lack of support. If you're going to pack a hard, repeatable resurrect skill, those are best placed on your midliners, and not the frontline Warrior.
A Leprechaun
Quote:
Originally Posted by Yichi
Explain to me how you're using a zealous sword with a conjure flame build...
Yeah sorry, tard moment, ignore the zealous/flurry bit.
~A Leprechaun~
~A Leprechaun~
Wnx Mreslayer
ok so this is the final build for PvE Warrior/? Prophecies Hard Mode:
[Eviscerate][Executioners Strike][Penetrating Blow][Frenzy][Rush][Resurrection Signet][Shock][Healing Signet]
Equiped with a Ventairi's Reaver [eotn], Crimson Carapace Shield req 9 +20 armour when in stance -3 damage in stance +30 health.
I dont think armour really matters for a general PvE build aslong as its max with a minor mastery, max vigor, min others.
thankyou all for your help.
[Eviscerate][Executioners Strike][Penetrating Blow][Frenzy][Rush][Resurrection Signet][Shock][Healing Signet]
Equiped with a Ventairi's Reaver [eotn], Crimson Carapace Shield req 9 +20 armour when in stance -3 damage in stance +30 health.
I dont think armour really matters for a general PvE build aslong as its max with a minor mastery, max vigor, min others.
thankyou all for your help.
Crom The Pale
Quote:
Originally Posted by Wnx Mreslayer
ok so this is the final build for PvE Warrior/? Prophecies Hard Mode:
[Eviscerate][Executioners Strike][Penetrating Blow][Frenzy][Rush][Resurrection Signet][Shock][Healing Signet]
Equiped with a Ventairi's Reaver [eotn], Crimson Carapace Shield req 9 +16 armour -3 damage in stance +30 health.
I dont think armour really matters for a general PvE build aslong as its max with a minor mastery, max vigor, min others.
thankyou all for your help. Fixed your shield stats for you.
the only skill I would change would be Penetrating blow. [disrupting chop] would work well for you or even [drunken blow] since your running tactics for healing signet.
[Eviscerate][Executioners Strike][Penetrating Blow][Frenzy][Rush][Resurrection Signet][Shock][Healing Signet]
Equiped with a Ventairi's Reaver [eotn], Crimson Carapace Shield req 9 +16 armour -3 damage in stance +30 health.
I dont think armour really matters for a general PvE build aslong as its max with a minor mastery, max vigor, min others.
thankyou all for your help. Fixed your shield stats for you.
the only skill I would change would be Penetrating blow. [disrupting chop] would work well for you or even [drunken blow] since your running tactics for healing signet.
Wnx Mreslayer
ok well i dont have factions so ill swap penetrating blow for disrupting chop. TY.
thanks for all of the help.
thanks for all of the help.
Tyla
You're lacking Deep Wound aswell.
Lose Penetrating.
Lose Penetrating.
Dr Strangelove
Quote:
Originally Posted by Tyla
You're lacking Deep Wound aswell.
Lose Penetrating. Eviscerate is your friend.
I should probably add that I'm strongly partial to tiger's fury as an IAS for prophecies only. It requires a zealous mod or ferocious strike, but it's a hell of a lot more forgiving than frenzy in PvE.
Lose Penetrating. Eviscerate is your friend.
I should probably add that I'm strongly partial to tiger's fury as an IAS for prophecies only. It requires a zealous mod or ferocious strike, but it's a hell of a lot more forgiving than frenzy in PvE.
andy11121988
hey bud i only had prophs. til just resently i got nightfall but I only use my warrior/monk in prophs. and my build is set up with a sword and sheid, my sword has a furious sword hilt (double adrenaline on hit), as this is and adrenaline build
my stats are:
swordsmanship:16
healing prayers:9
strength: 6
and my build is:
1:Sever Artery
2:Gash
3:Galraths Slash
4:Flurry
5:"For Great Justice"
6:Healing Breeze
7:Word of Healing
8:Restore Life
all those are common and easy to find exept the elite word of healing and u can steal that in the crystal dessert!
but that is the most fun i have had in the game! is playin my warrior monk
so try that out and if that dont help well i tryed but i hope it does gave me many hours of fun play and still is everyday!!!!!
my stats are:
swordsmanship:16
healing prayers:9
strength: 6
and my build is:
1:Sever Artery
2:Gash
3:Galraths Slash
4:Flurry
5:"For Great Justice"
6:Healing Breeze
7:Word of Healing
8:Restore Life
all those are common and easy to find exept the elite word of healing and u can steal that in the crystal dessert!
but that is the most fun i have had in the game! is playin my warrior monk
so try that out and if that dont help well i tryed but i hope it does gave me many hours of fun play and still is everyday!!!!!
Jam Jar
Quote:
Originally Posted by Wnx Mreslayer
Quote:
Originally Posted by andy11121988
my stats are:
swordsmanship:16 healing prayers:9 strength: 6 and my build is: 1:Sever Artery 2:Gash 3:Galraths Slash 4:Flurry 5:"For Great Justice" 6:Healing Breeze 7:Word of Healing 8:Restore Life This build seems better for a Mo/W . Healing breeze on a warrior is a lot of trouble even more trouble with WoH. WoH is also taking your elite slot, which you should be finding more uses for. Flurry is very looked down upon compared to flailin PvE. I'd suggest taking out Galrath's for Final Thrust. Sup runes on a warrior < Minor runes on a warrior. Wnx Mreslayer
Quote:
Originally Posted by Jam Jar
This build seems better for a Mo/W . Healing breeze on a warrior is a lot of trouble even more trouble with WoH. WoH is also taking your elite slot, which you should be finding more uses for. Flurry is very looked down upon compared to flailin PvE. I'd suggest taking out Galrath's for Final Thrust.
Sup runes on a warrior < Minor runes on a warrior. I agree with this comment about JamJar's sword build, ive recently learned that the monks in my team even henchies can heal me so id remove all healing prayers.... and i dont want bull strikes because i usually focus on one target and most of the time like in HM they dont run away easily... so [penatrating chop] is still better for me than [bulls strike]. and thankyou to crom the pale's suggestion to replace [penetrating blow] with [disrupting chop] as that is also in proph and i to think would work better although your other suggestion comes from factions so i cant use it but thanks for all your help ppls. btw ive heard of a build which uses cyclone axe with lv and vs... would this work in normal PvE or only in farming? Tyla
Quote:
Originally Posted by Wnx Mreslayer
[bulls strike].
Yup.
Leave Bull's to PvP. Crom The Pale
I put in the wrong skill in my last post. [drunken blow] is the factions twin of [desperation blow]
Looks like your well on your way to understanding what makes a build good vs sucking big wet one As for Cyclone Axe you really need to post the entire build for us to see what you intend for it. Mostly people with factions pair [triple chop]+[cyclone axe]+[splinter weapon] and those in Nightfall +[Whirlwind Attack]. As those are not options for you cyclone may be best left to farming builds. Wnx Mreslayer
@ crom: ok i understand about cyclone.
so yeah i like the look of desperation blow and so this is my build now: [eviscerate][executioners strike][desperation blow][frenzy][rush][resurrection signet][shock][healing signet] im keeping it like this because i <3 it but pls feel free to continue discussing other builds including sword if you want [i have a decent sword but i have a better axe...well i have 2 1337 axes actually xD]. Madeentje
[Cleave][Cyclone Axe][Executioner's Strike][Dismember][Watch Yourself][Healing Signet][Conjure Flame][Resurrection Signet]
This is a very common build, but works very well too . (If you only have Prophecies, otherwise I would take more AoE-skills like Triple Chop, Cyclone Axe, Whirlwind Attack) Crom The Pale
The concept of "Tanking" in GW is that one char will draw agro when all other party member are well outside of agro range. Once all of the mob is targeting and attacking that singly party member then the rest of the party moves in and attacks. This allows them to deal damage without taking much if any damage. The "Tank" must load up with defencive stances/enchantments and armor buffs to survive. This in effect reduces your party size to 7 as the "Tank" does not contribute to the parties offence any more than a monk does through wanding.
This is a slow and safe way to play however since most teams have excellent monks now with upgraded skills and Heros there is little need for a "Tank". This means that you can fully utilize all 8 party members including the Warrior, one of the highest damage dealing classes of all. In short "Tanking" works, but is slow and inefficent and very very BORING! ogre_jd
Quote:
Originally Posted by Crom The Pale
This is a slow and safe way to play however since most teams have excellent monks now with upgraded skills and Heros there is little need for a "Tank". This means that you can fully utilize all 8 party members including the Warrior, one of the highest damage dealing classes of all.
In short "Tanking" works, but is slow and inefficent and very very BORING! To you, perhaps. But tanking works and is decently efficient if the tank has a clue and the Monk and casters/archers aren't Leeroys. And you *ARE* fully utilizing all 8 party members - and are actually making Elementalists, Barragers, and area Hexers far more effective since their AoE's generally extremely effective, 'cept that monsters generally don't bunch up for long enough to make use of them under normal circumstances. And the Monk gets to be more effective as well, since s/he doesn't have to do nearly as much running around or keep as many people healed. There's a reason that ANet gave Warriors lots of defensive skills - and not just to sit there unused outside of farming. Savio
Warriors were given those skills so they could tank if they wanted... that doesn't make tanking effective or efficient though. It gets through many areas but is slow and inflexible - if anything goes wrong, your team wipes. Tanking is only used because it doesn't require player skill and allows a lot of bad "OMG BIG AOE DAMAGE" builds to work.
Terrokian
Tanking is an art.And a demanding one at that.Tanking is not bad.It depends on who is backing you up.The Warriors ability to soak up mass damage makes him a valuable ally that can hold off enemies while giving those squishy AoErs a chance to pretend to be elite.But that doesn't mean that you can't deal some damage yourself.Try a triple chop+eviscerate axe warrior.The other skills our at your own discretion ,but do not tell me you can't wade into stuff and smack that hiney AND survive whatever the critters throw at you.
Here's one I love to tank with [build=Axe Warrior;OQASEZJT2kgP7gQFsiGWXF8V] I hit GDA EC FGJ and target.Once target is hit Flail then just get stupid.WW TC Evis YMLaD doesn't matter because THEY ARE SCREWED.AoErs in the rear might pop off a shot or two. Marty Silverblade
Quote:
Originally Posted by Terrokian
Tanking is an art.And a demanding one at that.Tanking is not bad.It depends on who is backing you up.The Warriors ability to soak up mass damage makes him a valuable ally that can hold off enemies while giving those squishy AoErs a chance to pretend to be elite.But that doesn't mean that you can't deal some damage yourself.Try a triple chop+eviscerate axe warrior.The other skills our at your own discretion ,but do not tell me you can't wade into stuff and smack that hiney AND survive whatever the critters throw at you.
Here's one I love to tank with [build=Axe Warrior;OQASEZJT2kgP7gQFsiGWXF8V] I hit GDA EC FGJ and target.Once target is hit Flail then just get stupid.WW TC Evis YMLaD doesn't matter because THEY ARE SCREWED.AoErs in the rear might pop off a shot or two. That's not a tank build though. Its a normal damage build. Taking aggro is fine (but a waste of time in easy fights), but tanking is a different matter. When you take a bar full of defensive skills and your attack damage is so negligible that you may as well not bother is when you are tanking. Here is an example of a tank bar: [Obsidian Flesh][Armor of Earth][Endure Pain][Signet of Stamina][][][][Resurrection Signet] Wow, I have no idea about what's in the Obsidian Flesh build . That's a good sign. ogre_jd
Quote:
Originally Posted by Marty Silverblade
That's not a tank build though. Its a normal damage build. Taking aggro is fine (but a waste of time in easy fights), but tanking is a different matter. When you take a bar full of defensive skills and your attack damage is so negligible that you may as well not bother is when you are tanking. Here is an example of a tank bar:
[Obsidian Flesh][Armor of Earth][Endure Pain][Signet of Stamina][][][][Resurrection Signet] Wow, I have no idea about what's in the Obsidian Flesh build . That's a good sign. [[Obsidian Flesh] seems like a horrible skill for tanking, especially if it means that monsters will throw spells at the other party members because they can't target the tank. Hopefully it instead means that primarily spellcasting monsters will just resort to wanding instead of switching targets. And a tank really can't just sit there immobile, with the way aggro works when there's squishier players around, the main reason why proper tanking is a rather demanding art which takes a goodly amount of skill. Though if you're stuck on the thought that tanks can't move you might as well toss [[Dolyak Signet] and [[Symbolic Strike] in there while you're at it - and who says tanks must have only defensive skills and aren't allowed any offense? |