After the last update of april 17th, the skill [Lightning Orb] Lightning Orb (LO) does no more inflict the condition Cracked Armor (CA), and now it is very similar to [Lightning Hammer] Lightning Hammer (LH), being the energy cost of the latter 10 units greater and the recharge time 1 second smaller than the former. To sum up, now both skills do the same damage; LO is a projectile, costs 15e and recharges in 5s; and LH is direct damage, costs 25e and recharges in 4s.
To be fair, by its efect/cost/recharge time, LO was a very good and strong skill, but I disagree with anet when they cap this skill and do not improve LH, which is not so good taking into account the big amount of energy that it needs. So I want to propose an alternative, here it is:
- LO: projectile damage plus CA, cost 25e, recharge 5s;
- LH: only direct damage, cost 15e, recharge 5s.
In that way, LO will inflict CA as before, but with a greater energy cost and taking into account that it does it as a projectile (which can be dodge), and at the same time LH will adjust more precisely to its effect.
I think that, in this way, LO and LH will be more competitive and versatile. What is your opinion? I hope you and anet agree with this idea. Thanks.
PS: excuse my awful English.
M

