Customizable Guild Ranks

Damuffinator

Pre-Searing Cadet

Join Date: Apr 2008

Yes I know this has already been brought up in one post before, but that post is like over two years old, so I'd like to bring this back up again

I personally think that it would be much better to have guild leaders create their own guild "ranks" when their starting a guild, instead of just member and officer.

If your a guild leader, you probably had an experience where you were afraid that one of your officers would get into an argument with a member and kick them while your offline and without your permission. I personally have had this issue MANY times in my guild and I really wish something could be done about it.

If you could make your own guild "ranks" (E.G Rank 1 would be the lowest authority in the guild whereas Rank 10 would be the highest authority before the guild leader)

People of a high enough rank should be able to have options such as "Muting" a guild member of at least 3 or 4 (Or something, just giving an example) ranks lower than themselves from guild chat, or alliance chat, or temporarily banning them from the guild hall. This could teach a member a lesson instead of having to be kicked from the whole guild.

You should also be able to name your ranks, so its not called Rank 1, 2, etc. You should also be able to choose at what rank will the members have the ability to mute someone? Or recruit? Or kick? Or Promote?

I personally think this will be an excellent idea, who agrees with meh ?

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

no... i don't think this is an "excellent idea". the system is fine how it is right now. personally, as a GL for over 26 months, this has happened to me twice and even with extremely difficult means of becoming an officer and it's something that can happen no matter what conditions could have been met.



the first time all my members were kicked was when a (in the past) very close friend of mine and i got into a arguement, so, he kicked everyone when i logged and left the guild.

the second time was one i deserved .... i had an affair with an officer of mine who was dating another guy in the guild who she dated in RL. the b/f logged onto her account, kicked everyone, and then left the guild with both accounts (yes... we actually met in RL xD)

it's just something that happens. on the subject of muting.... i would NOT be in a guild to where some-1 can "mute" me , and, worss than that... BAN me from our guild hall!?!? . -.- ....nty... big pass on that.

gg to communism. i don't thik ANet would roll over so well with the whole "prohibit some-1 from content on GW" idea. >.<



~LeNa~

wilderness

wilderness

tinyurl.com/6hqar7a

Join Date: Mar 2006

We Couldn't Figure Out A Name [LMAO]

W/N

The system is lacking right now. There are a few options, that if included, would benefit guild management immensely.

A much better working of this idea can be found here: http://www.guildwarsguru.com/forum/s...ad.php?t=85743

Damuffinator

Pre-Searing Cadet

Join Date: Apr 2008

Ah excellent points, however I still think there should be more "Ranks" than just Officer or Member.

As for the muting thing, I was just giving an example of a way to possibly teach an officer or a member a lesson if they did something bad. Like blocking them from guild chat for, lets say, 1 hour, instead of having to kick them because they were, lets say, spamming.

I say this because in my guild, one of my best friends in RL is in it, but one time he kept spamming in guild chat and calling people fat and stuff xD The members wanted me to kick him, but I couldn't kick my best friend from the guild >.> And because I didn't kick him, like 8 members left the guild.

If you had the option to temporarily mute someone from guild chat, it could have saved me all that trouble, and would have saved me 8 members.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by Damuffinator
If your a guild leader, you probably had an experience where you were afraid that one of your officers would get into an argument with a member and kick them while your offline and without your permission. I personally have had this issue MANY times in my guild and I really wish something could be done about it.
Select officers that you can trust to operate the guild the way you want when you are not around. If you set rules for the officers and guild, and make promotions based on trust, this doesn't happen.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

You have two easy options: Make everyone an officer or make no one an officer.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

/signed - more customizations are highly needed.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by JonnieBoi05
no... i don't think this is an "excellent idea". the system is fine how it is right now. personally, as a GL for over 26 months, this has happened to me twice and even with extremely difficult means of becoming an officer and it's something that can happen no matter what conditions could have been met.



the first time all my members were kicked was when a (in the past) very close friend of mine and i got into a arguement, so, he kicked everyone when i logged and left the guild.

the second time was one i deserved .... i had an affair with an officer of mine who was dating another guy in the guild who she dated in RL. the b/f logged onto her account, kicked everyone, and then left the guild with both accounts (yes... we actually met in RL xD)

it's just something that happens. on the subject of muting.... i would NOT be in a guild to where some-1 can "mute" me , and, worss than that... BAN me from our guild hall!?!? . -.- ....nty... big pass on that.

gg to communism. i don't thik ANet would roll over so well with the whole "prohibit some-1 from content on GW" idea. >.<



~LeNa~
Lena has half a point. New officer/leader powers will just be abused, however, the system is anything but fine. I do believe there needs to be a major addition.

An officer's kick power must be limited. I believe that an officer should have no more than five kicks available within a 24 hour period. Don't go off on how you should be able to trust your officers. It will happen regardless of who you trust and know online. Kicking everyone in the members roster at once is a power I only deem with the leader. He should be the only one to do that.

Fear Me!

Fear Me!

Frost Gate Guardian

Join Date: Nov 2005

E/R

Quote:
Originally Posted by MagmaRed
Select officers that you can trust to operate the guild the way you want when you are not around. If you set rules for the officers and guild, and make promotions based on trust, this doesn't happen.
/notsigned. I agree with above post. The core of a guild is(should be) trust, this option would just dilute it to the point of complacency.

Red Sand

Red Sand

Lion's Arch Merchant

Join Date: Mar 2008

New England

Warriors of Wynd [WoW]

W/

Quote:
Originally Posted by Damuffinator
I say this because in my guild, one of my best friends in RL is in it, but one time he kept spamming in guild chat and calling people fat and stuff xD The members wanted me to kick him, but I couldn't kick my best friend from the guild >.> And because I didn't kick him, like 8 members left the guild.
But you had the option to temporarily mute your friend: you could have booted him from the guild.

After which, you send him a whisper to STFU and stop annoying everyone else, (or call him on the phone if he is a RL friend). As a good friend, he would have gotten the point and it would have cost only 100 gold to put a much subdued friend back in. Instead it cost you 8 guild members to placate one annoying jerk.

While your idea has merit, it's just a crutch to aid in the management (not leadership) of a guild.

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

Or here is an idea... just promote every single person in your guild to officer. Thats what we do in GvG guilds at least...

Then the leader has supreme control over everyone in the guild. If you really really want to be a communist prick, this is the way to go!

Quote:
Kicking everyone in the members roster at once is a power I only deem with the leader. He should be the only one to do that.
make everyone an officer... do it... do it now... what are you waiting for... now!

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by Brian the Gladiator
Or here is an idea... just promote every single person in your guild to officer. Thats what we do in GvG guilds at least...

Then the leader has supreme control over everyone in the guild. If you really really want to be a communist prick, this is the way to go!

make everyone an officer... do it... do it now... what are you waiting for... now!
Obvious problem with that. If someone is acting up and the leader isn't online, they can spam the chatbox as thick as they wish with garbage and no one can do anything about it.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

nah trust only goes so far. as for the ranking I agree with You can't see me, an officer should be able to kick, but only so many in 24hrs. Prob is if you have two asshole officers who kick 10 and leave.

~the rat~

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

/NOT SIGNED

Promote officers you trust, all there is to it.

I was an office in KoNO for a while and was told simply "Don't get Drunk and kick anyone, sober up first" So I only ever kicked one guy.

And yeah, in our GvG guild everyone that has passed the 14 minimum for AT's is an officer, easier to do things that way.

Breakfast Mc Rit

Breakfast Mc Rit

Krytan Explorer

Join Date: Apr 2008

[Sin]

Me/

I don't like the idea of having too many ranks. Having one more rank for the people the leader considers very trustworthy with the limit of three, for example. They could have the ability to demote officers or take the privilege of kicking/promoting members away. As for the Mute feature; I'd rather just outright kick an offending member.

Red Sand

Red Sand

Lion's Arch Merchant

Join Date: Mar 2008

New England

Warriors of Wynd [WoW]

W/

As a former guild officer, I only kicked one guy out, for being annoying in chat, and that was after I spoke to him about it, and had a second officer talk to him also. The Officers in my last guild were mature, level headed folks who were chosen based on their maturity, game knowledge and people skills.

When you make officers to just have officers, or to make your friends happy, or build your guild without giving thought to the authority and responsibility that comes with the job of being an officer, you end up having problems later.

Damuffinator

Pre-Searing Cadet

Join Date: Apr 2008

You all are making excellent points...

However, the fact that there is only one single rank you can become, Officer, just doesn't seem like enough.

I think there should be at least more than 1 rank, and you should have the ability as the guild leader to create your own various ranks as you desire.

dunky_g

dunky_g

Desert Nomad

Join Date: Dec 2005

[SNOW]

/not signed, doesnt seem like much of a point after 3 years

El Presidente

El Presidente

Forge Runner

Join Date: Nov 2005

Lookout Post #1, Andes Mountains

Custer Was Ganked [7th]

R/

Quote:
Originally Posted by You can't see me
Obvious problem with that. If someone is acting up and the leader isn't online, they can spam the chatbox as thick as they wish with garbage and no one can do anything about it.
How true; then the guild more than likely gets temp kicked until the offending Officer gets kicked from the guild and reinvited afterward.

A promotion is based on trust, maturity, etc. If someone wants to rage kick, then they shouldn't be an Officer in the first place.

I would, however, vote for Sr. Officer position(s) or something to that effect ~ but after 3 years, any suggestion of the like probably won't be implemented this far into GW.

Breakfast Mc Rit

Breakfast Mc Rit

Krytan Explorer

Join Date: Apr 2008

[Sin]

Me/

Quote:
Originally Posted by dunky_g
/not signed, doesnt seem like much of a point after 3 years
One could have said that about the addition of end-game weapons to Prophecies, but it happened and people are happy with it.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

/not signed those bans etc would cause PPl leaving

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Quote:
Originally Posted by Breakfast Mc Rit
One could have said that about the addition of end-game weapons to Prophecies, but it happened and people are happy with it.
People would be happy if each mob dropped 100k. That doesn't make it a good idea.

Anyways, on topic: Guild management does need an update, but I don't think the one proposed here is really any good. The one in link wilderness posted is better, but still not all it could be. All in all, I highly doubt anything will be done in GW at this point, so it might be just a suggestion for GW2.

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

Some really good points made by some of you, here's my 2 cents:

Organize the roster lineup not linearly from top-down one-way, but rather in this form(with example) -please click the image:


-----------------------------------------------------------------

Let me explain how it works:

Guild Leader: Same power as exisiting GW setup: kick, promote, etc
PvE/PvP Advisors: Second most respected group in guild, with only 1 spot available for each. Think of them as the proven ones whose advice you can trust - natural leaders in their tracks. The best people to pick to expand to a new guild.
Dedicates (aka Members): Same as current GW setup except that members can select one side: PvE side, undecided, or PvP side. This offers several advantages:
1. Allows guild to monitor what side (PvE or PvP) a player is on, allowing more intelligent recruiting.
2. Informs everyone else in the guild what side a member is currently playing.

Lastly, make these changes for everyone in guild:
1. Place a short text for the profession of a character beside their name (on right hand side) so that everyone knows what character class a member is playing.
2. Allow a drop down menu for each member name with new options:
(a) View My Motto
(b) Visit My Hall of Monuments (if player did not restrict it)
(c) Whisper Me

-----------------------------------------------------------------

Let me know what you all think

MoxieJava

MoxieJava

Banned

Join Date: Apr 2008

Maine

The Secret Life of Toyz

I like this idea /signed

Breakfast Mc Rit

Breakfast Mc Rit

Krytan Explorer

Join Date: Apr 2008

[Sin]

Me/

Quote:
Originally Posted by MirkoTeran
People would be happy if each mob dropped 100k. That doesn't make it a good idea.

Anyways, on topic: Guild management does need an update, but I don't think the one proposed here is really any good. The one in link wilderness posted is better, but still not all it could be. All in all, I highly doubt anything will be done in GW at this point, so it might be just a suggestion for GW2.
Err, and how is a mob dropping 100k at all like having added end-game items? Or fixing the guild ranks, for that matter?

This is how your argument just played out to me, maybe you'll catch how silly it sounds:
People would be happy if guild ranks were fixed in GW1.
People would be happy if they could have a free copy of GW2. That doesn't make it a good idea.