Vista SP1 killed my audio

Gabriel Archmagi

Pre-Searing Cadet

Join Date: Apr 2008

E/Mo

I upgraded to Vista SP1 yesterday and it's completely removed all audio from my Guild Wars game. I get audio from other programs and sources, so I'm pretty sure it isn't an incompatibility problem with SP1 and the sound card itself, more likely the conflict is with Guild Wars. Just wondering if anyone else has had this problem and if they've found a fix for it.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

As you were warned prior to installing Vista SP1, to update your drivers for several devices. There are several audio drivers that need to be updated in the list. You can see the list in the link below.

Resolve Windows Update issues when downloading Vista SP1 - Lunarsoft

Brianna

Brianna

Insane & Inhumane

Join Date: Feb 2006

Wow I just noticed this, I never run sound in Guild Wars but my 3D audio option is now grayed out and when I turn up sound I get no output, but I was just listening to winamp fine.

I'll check into updating stuff.

EDIT: Nvm I had it muted, but I still can't use 3D audio hardware.

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

Quote:
Originally Posted by Brianna
Wow I just noticed this, I never run sound in Guild Wars but my 3D audio option is now grayed out and when I turn up sound I get no output, but I was just listening to winamp fine.

I'll check into updating stuff.

EDIT: Nvm I had it muted, but I still can't use 3D audio hardware.
join the club! :> i have my volume to where you can barely barely barely hear it for GW



~LeNa~

Motoko Kusanagi War

Krytan Explorer

Join Date: Jul 2007

Team Paradigm [pd]

W/

I'm having the same issue with GW sound. But ON TOP of that, it made my CD-ROM drive stop working. Luckily my friends figured to delete 2 registry key items to get it to work again.

Gabriel Archmagi

Pre-Searing Cadet

Join Date: Apr 2008

E/Mo

Quote:
Originally Posted by Tarun
As you were warned prior to installing Vista SP1, to update your drivers for several devices. There are several audio drivers that need to be updated in the list. You can see the list in the link below.

Resolve Windows Update issues when downloading Vista SP1 - Lunarsoft
Well I did do a driver update through control panel before updating and it told me it was up to date, but apparently that didn't work. I've downloaded the latest drivers from the site and it's fixed the problem. Live and learn I guess.

Surena

Surena

Krytan Explorer

Join Date: Mar 2007

N/Me

Remember that Vista doesn't feature DirectSound (and DX10+ won't ever again) anymore, so there's no way you could play GW with DS3D.

lordpwn

Krytan Explorer

Join Date: Mar 2007

R/

Quote:
Originally Posted by Surena
Remember that Vista doesn't feature DirectSound (and DX10+ won't ever again) anymore, so there's no way you could play GW with DS3D.
Didn't Creative release some software called ALchemy to work around that by wrapping DirectSound3D calls to OpenAL? It's probably locked to only work on Creative's hardware, though.

zamial

zamial

Site Contributor

Join Date: Apr 2006

Usa

TKC

N/

creative,

umm ya. 3d doesn't work on vista.

I'm sure that creative is hard at work to bring you a expensive sound card that will support all these issues. It is their business model you know. release great hardware and have a driver package that disables all the good features, so when you buy the new sound card you think that it was the hardware that needed fixed and just not the drivers.

for some good research Google: Dan K. creative drivers.

Surena

Surena

Krytan Explorer

Join Date: Mar 2007

N/Me

Quote:
Originally Posted by lordpwn
Didn't Creative release some software called ALchemy to work around that by wrapping DirectSound3D calls to OpenAL? It's probably locked to only work on Creative's hardware, though.
Yes, it's just not working perfectly or not at all.

Under Vista OpenAL is the best solution for Creative/X-Fi cards and EAX (no drawbacks, all features). The problem is that game developers need to implement it.

So far all UE3-Games support OpenAL, Battlefield 2 then Stalker and some others I don't know of right now.