Quote:
Originally Posted by Tyla
Think about Sorrow's Furnace. That was beyond expectations apparently.
If they took more time with the AI, HM would have been alot better. |
DivineEnvoy
Originally Posted by Tyla
Think about Sorrow's Furnace. That was beyond expectations apparently.
If they took more time with the AI, HM would have been alot better. |
Tyla
Originally Posted by DivineEnvoy
Out of curiousity, can you name a game in which the higher difficulty of the game leads to smarter AI's? Just a note, I am refering to a great improvement to the AI's of the game, not just some small adjustments, since apparantly, the improvements we have in Guild Wars isn't enough.
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DivineEnvoy
Originally Posted by Tyla
Put it this way, a smarter AI, reducing the predictability is better.
Predictability makes them extremely easy to stop. Sort of like Halo, instead of just standing there, they come into melee instead of letting you strafe behind a wall and regen all the time, atleast from my experience. |
Tyla
DivineEnvoy
Originally Posted by Tyla
I didn't use Wiki once for my HM missions, or for vanquishing Cantha.
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Tyla
DivineEnvoy
Originally Posted by Tyla
In a way, it was.
If you think about it, all they really did was pump up the levels and buff them up a tad. Heck, it made some skills stronger, skills such as Spiteful Spirit and the list goes on. |
Crom The Pale
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~ Dan ~
Originally Posted by DivineEnvoy
You sure demand a lot for something that is free.
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