Assassin Or Warrior?
Toxage
I am trying to decide on a melee character.
What class does better in PvE?
Warriors seem like a damage powerhouse --> Flail, Conjure, Save Yourselves, Dragon Flash, For Great Justice...
Assassins seem to cooler abilities though I.E shadowsteps! I don't know much about assassins, but a quick glance over the assassin forums seems to suggest that MS/DB is the best combo but I have no experience with that.
What class does better in PvE?
Warriors seem like a damage powerhouse --> Flail, Conjure, Save Yourselves, Dragon Flash, For Great Justice...
Assassins seem to cooler abilities though I.E shadowsteps! I don't know much about assassins, but a quick glance over the assassin forums seems to suggest that MS/DB is the best combo but I have no experience with that.
llsektorll
for meta pve versitility and shear power... please be A/X if you don't believe me let me guide you to this thread http://www.guildwarsguru.com/forum/s...ost&t=10280755
btw warrior dps is not greater than A/D who crits on every hit. The base damage for crit on scythe is 70dmg. They also get enchants that recharge on every crit. The build may look like this.... I rick-rolled factions up to House Zu Heltzer at lvl 17 without dieing.
[Farmer's Scythe][Mystic Sweep][Critical Defenses][critical agility][Critical Eye][Way of the Assassin][Way of the Master][resurrection signet]
btw warrior dps is not greater than A/D who crits on every hit. The base damage for crit on scythe is 70dmg. They also get enchants that recharge on every crit. The build may look like this.... I rick-rolled factions up to House Zu Heltzer at lvl 17 without dieing.
[Farmer's Scythe][Mystic Sweep][Critical Defenses][critical agility][Critical Eye][Way of the Assassin][Way of the Master][resurrection signet]
TalanRoarer
well my advice is go for warrior,
as unless you can sin very well, and people know it..
your not gonna get a decent party as A/x..
as unless you can sin very well, and people know it..
your not gonna get a decent party as A/x..
Tyla
Warriors.
Dragon Slash, perma SY with Dragon Slash, best IAS's in the game, strong inherant armour, strong utility, perma-KD with Dragon Slash.
@Sektor -- Take away the Enchants. And 70DPS isn't as good as Dragon Slash DPS along with the perma-kd and the SY.
Dragon Slash, perma SY with Dragon Slash, best IAS's in the game, strong inherant armour, strong utility, perma-KD with Dragon Slash.
@Sektor -- Take away the Enchants. And 70DPS isn't as good as Dragon Slash DPS along with the perma-kd and the SY.

Shadowmere
if this is your first time playing a melee profession I'd recommend going with warrior, the high armor and lack of dependence on attack chains means it'll be much much more forgiving to learn to play.
Assassin was the last of the 3 melee professions I made, and I must say if I didn't have previous experience with the other melee professions it would've been much harder to get the hang of assassins for me.
Assassin was the last of the 3 melee professions I made, and I must say if I didn't have previous experience with the other melee professions it would've been much harder to get the hang of assassins for me.
llsektorll
Quote:
Originally Posted by BenC777
well my advice is go for warrior,
as unless you can sin very well, and people know it.. your not gonna get a decent party as A/x.. |
Quote:
Originally Posted by Tyla
Warriors.
Dragon Slash, perma SY with Dragon Slash, best IAS's in the game, strong inherant armour, strong utility, perma-KD with Dragon Slash. @Sektor -- Take away the Enchants. And 70DPS isn't as good as Dragon Slash DPS along with the perma-kd and the SY. ![]() |
warrior in pve is bad.... all they good for now is maintaining ursan... even then it sucks... Derv > Ranger > Assassin > Paragon > Warrior.... if you are talking about physical dmg imo....
Chaos Rofl Copter
Quote:
Originally Posted by llsektorll
i kick warriors and take sins... atleast sins have a brain.... wammos just leeroy
We are talking about PvE here why would you perma KD in PvE?... lol? warrior in pve is bad.... all they good for now is maintaining ursan... even then it sucks... Derv > Ranger > Assassin > Paragon > Warrior.... if you are talking about physical dmg imo.... |
angmar_nite
.................................................. .................................................
Let's change that order to War > Sin = Derv > paragon > ranger.
+100 armor on party = good
perma knockdown on ele bosses = good
highest dps = good.
Let's change that order to War > Sin = Derv > paragon > ranger.
+100 armor on party = good
perma knockdown on ele bosses = good
highest dps = good.
dicecube
I agree, go with sin. My guild held the myth that assassins were squishy front line characters that would get pummeled. So I barely could use my sin on guild runs, and rerolled a necro hesitantly. Ive been playing on my necro for 6 months or so but eventually got very bored of him. So I started playing on my sin again, was lazy to switch chars and brought my sin to ToA. We cleared UW really fast. Now they request that I bring my sin so the rits could cast splinter on me, place MoP/barbs on enemies for awesome nukes combined with the fast assassin attacks = win. Even faster with critical agility =) Added on top of MS/DB spam. Just let the terra tank or 600 monk hold onto agro before engaging and you're set! I recently maxed my SS so it gives me +25 defense if anything, not like I need it at all.
Flawless Predator
llsektorll nice build might make A/X myself xD
Shai Lee
You'll find that we all have our opinions for/against certain professions. It just matters what you enjoy playing. I'd say play both and decide which you like best from there.
shoyon456
Id have to say damagewise, dervs win.
And dont even try that A/D stuff, its a perversion of dervs that needs a nerf :P
But hey, looks like there's too much bias here for me to squeeze mine in. But dervs are more versatile than warriors, and more "sturdy" than sins.
And dont even try that A/D stuff, its a perversion of dervs that needs a nerf :P
But hey, looks like there's too much bias here for me to squeeze mine in. But dervs are more versatile than warriors, and more "sturdy" than sins.
FlamingMetroid
sins > wars
lots o' unblockable AoE DPS ftw
perma IAS, AL boost, and block ftw
they look better too :3
+1 lolol
lots o' unblockable AoE DPS ftw
perma IAS, AL boost, and block ftw
they look better too :3
+1 lolol
Nightmares Hammer
Quote:
Originally Posted by llsektorll
i kick warriors and take sins... atleast sins have a brain.... wammos just leeroy
We are talking about PvE here why would you perma KD in PvE?... lol? warrior in pve is bad.... all they good for now is maintaining ursan... even then it sucks... Derv > Ranger > Assassin > Paragon > Warrior.... if you are talking about physical dmg imo.... |
Quote:
Originally Posted by llsektorll
Guild: Team Everfrost
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angmar_nite
Quote:
Originally Posted by Nightmares Hammer
Irony... FTW.
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FlamingMetroid
Quote:
Originally Posted by angmar_nite
+100 armor on party = good
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and with no hindrance to their main offense
Quote:
perma knockdown on ele bosses = good |
[moebius strike] recharges it ;3
Quote:
highest dps = good. |
taking AoE DPS into consideration too, this is better

angmar_nite
Won't help when SY draws all the attention onto yourself and gets your wimpy armor spiked to oblivion. A warrior is capable of soo much more armor.
FlamingMetroid
Quote:
Originally Posted by angmar_nite
Won't help when SY draws all the attention onto yourself and gets your wimpy armor spiked to oblivion. A warrior is capable of soo much more armor.
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Faer
Quote:
Originally Posted by llsektorll
btw warrior dps is not greater than A/D who crits on every hit.
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Assassins are nifty when played well. They are not, by any means, a replacement for a Warrior.
Incidentally, has eF been selling more invites?
fenix
Quote:
Originally Posted by Tyla
Warriors.
Dragon Slash, perma SY with Dragon Slash, best IAS's in the game, strong inherant armour, strong utility, perma-KD with Dragon Slash. @Sektor -- Take away the Enchants. And 70DPS isn't as good as Dragon Slash DPS along with the perma-kd and the SY. ![]() |
To the OP;
Warrior is the best DPS class. Further more, has the highest Armor Level. FURTHER MORE, is the possibly best class for spamming SY (arguably) as the Warrior is adrenaline based. But after all that, it comes down to 1 thing.
Frenzy.
If you have SY spam, you can frenzy as much as you like, as Prot Spirit stops damage, and the monks will focus on you, because the rest of the team will have +100al.
Sins are bad, because they suffer FAR too badly if there is any blind or enchant removal. Dervs are bad because they almost rely on a Form, but have low AL anyway. They can be very handy, but War is still better. Paragons are okay, but you would want a couple of them for them for effectiveness.
Faer
Quote:
Originally Posted by fenix
uh...did I miss a meeting or something? Perma-KD with Dslash? What?
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And you call yourself a pro Aussie Warrior.
FlamingMetroid
Quote:
Originally Posted by fenix
Sins are bad
Dervs are bad Paragons are okay |
sins are FAR from bad in PvE
dervs do ridiculous amounts of damage and can keep up forms indefinitely in PvE
paragons um...
[focused anger][save yourselves!] > PvE
Crom The Pale
My personal opinion, and thats all your getting here because the Hard Facts are all based upon who your fighting and how often your shut down and how.
Warriors are the best melee in the game. They can go high DPS with Dragon Slash or a very respectable AoE with Triple chop + Splinter Weapon.
They have the best armor so are very forgiving of mistakes.
People understand that wars are easier to play so most people will readily accept a war into a party.
Sins are good at fast spike dmg and can sustain some good DPS, provided your smart enough to understand this is a hit and RUN class. Shadow step in and deal your damage then get out as fast as possible.
Dervish are monsters of AoE physical damage. As long as you have the right enchants up and the right skills running they can dish out some very nice constant AoE dps. However they have armor issues and energy issues and if your not fighting mobs that allow you to hit 3 per attack every time your not getting the most from this class. If your facing a single target every time your better off with a Hammer War using knockdowns to paralize your foe.
Dervish are also very vulnerable to shatter enchantment.
Warriors are the best melee in the game. They can go high DPS with Dragon Slash or a very respectable AoE with Triple chop + Splinter Weapon.
They have the best armor so are very forgiving of mistakes.
People understand that wars are easier to play so most people will readily accept a war into a party.
Sins are good at fast spike dmg and can sustain some good DPS, provided your smart enough to understand this is a hit and RUN class. Shadow step in and deal your damage then get out as fast as possible.
Dervish are monsters of AoE physical damage. As long as you have the right enchants up and the right skills running they can dish out some very nice constant AoE dps. However they have armor issues and energy issues and if your not fighting mobs that allow you to hit 3 per attack every time your not getting the most from this class. If your facing a single target every time your better off with a Hammer War using knockdowns to paralize your foe.
Dervish are also very vulnerable to shatter enchantment.
FlamingMetroid
geeze, people who keep posting War > Sin need to do some MS/DB spamming
Sir Tidus
Quote:
Originally Posted by Chaos Rofl Copter
secktor is right, if its pve, you just wanna kill fast(go with the sin).
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Also, warriors are a lot easier to play for someone who's playing a melee character for the first time.
RPGmaniac
Quote:
Originally Posted by Sir Tidus
Um, what? I thought you want to kill fast in PvP (annihilation/kill count matches). In PvE, you need to stay alive and pump out a steady steam of DPS, which is what warriors are good at.
Also, warriors are a lot easier to play for someone who's playing a melee character for the first time. |
Although you're right about warriors being easier on a melee newbie.
deluxe
I hate any class that came after prophecies.
Warriors are my one and only choice for physical pressure.
Warriors are my one and only choice for physical pressure.

Mickey
In PvE with perfect conditions (No enchantment strips, no melee shutdown, no stance removal, ect):
Assassins: 90-100 Damage with the Critical Agility/Moebius Blossom chain, AoE damage.
Warrior: 90-100 Damage with Flail/D-Slash, single target DPS with SY! up constantly.
Assassin: The chain is always up, it never goes down unless stripped.
Warrior: Party protection, and with that hefty armor, can handle sudden targeting when you put SY! up. Alas, the chain is up when FGJ is up, which is 75% of the time. This damage is not AoE.
In PvE, if you want to kill quickly, go Assassin.
In PvP, a good Warrior is unmatched, except in AB, where Assassin's shadowstepping mobility is unmatched.
Assassins: 90-100 Damage with the Critical Agility/Moebius Blossom chain, AoE damage.
Warrior: 90-100 Damage with Flail/D-Slash, single target DPS with SY! up constantly.
Assassin: The chain is always up, it never goes down unless stripped.
Warrior: Party protection, and with that hefty armor, can handle sudden targeting when you put SY! up. Alas, the chain is up when FGJ is up, which is 75% of the time. This damage is not AoE.
In PvE, if you want to kill quickly, go Assassin.
In PvP, a good Warrior is unmatched, except in AB, where Assassin's shadowstepping mobility is unmatched.
moriz
Quote:
Originally Posted by FlamingMetroid
geeze, people who keep posting War > Sin need to do some MS/DB spamming
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the only place where sins are strictly better than warriors is alliance battles. that's only because sins don't have to build adrenaline and have access to shadowsteps without limiting to one secondary profession. for every other place, sins are at best just as good as a warrior, and most of the time, worse than a warrior.
note: MS/DB is roughly equivalent to spamming cyclone axe and whirlwind attack on an axe war... except the axe war is not dedicating an elite into it and can get bigger splinter weapon triggers (since death blossom only triggers splinter on the target, not the aoe).
kobey
Warrior - cause you can be effective even if you play with one hand
Div
Quote:
Originally Posted by Faer
Incidentally, has eF been selling more invites?
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Tyla
Quote:
Originally Posted by llsektorll
We are talking about PvE here why would you perma KD in PvE?... lol?
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It has extreme synergy on a D-Slash bar being instacharged like SY, you'd be a fool to say no to it in PvE.
Quote:
warrior in pve is bad.... all they good for now is maintaining ursan... even then it sucks... Derv > Ranger > Assassin > Paragon > Warrior.... if you are talking about physical dmg imo.... |
None of those can keep up SY or knocklock as easily, and hold less support for the party.
Except for Paragon, although their weapons are broken damagewise (In an overpowered way), Warriors still output more of the knocklock and DPS. Good tradeoff in my opinion.
And your chart should look like this: Warrior > Derv > Paragon > Assassin > Ranger.
Quote:
Originally Posted by FlamingMetroid
[critical agility],[critical defenses], and I herd monks wer gud
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Also Crit Defenses is bad. Get better Monks if you need that.
Enchant removal happens in PvE too.
Quote:
Originally Posted by Faer
Incidentally, has eF been selling more invites?
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Magikarp
What a mess, what a mess, what a mess....
BOTH classes a re great, both do their jobs. Assassins tend to have a lot less party utility, but make up for it in their ability to kill dangerous targets on command, making them great for sniping an enemies back line whatever, before it could really hurt your team, then getting himself back to safety.
warriors on the other hand, who are NOT garbage tanks that do nothing for this game... deal extremely high, consistent damage. dont let someone make you play a certain build either, or try to sell you on just: warriors have SY! Dragon Slash, and sins have Moebius. Warriors win....
i love my warrior, but God, its so boring to play the same thing all the time... with ANY character. learn the basics of both, work on your strategy, seeing as both are wildly different in terms of style.
BOTH classes a re great, both do their jobs. Assassins tend to have a lot less party utility, but make up for it in their ability to kill dangerous targets on command, making them great for sniping an enemies back line whatever, before it could really hurt your team, then getting himself back to safety.
warriors on the other hand, who are NOT garbage tanks that do nothing for this game... deal extremely high, consistent damage. dont let someone make you play a certain build either, or try to sell you on just: warriors have SY! Dragon Slash, and sins have Moebius. Warriors win....
i love my warrior, but God, its so boring to play the same thing all the time... with ANY character. learn the basics of both, work on your strategy, seeing as both are wildly different in terms of style.
llsektorll
Quote:
Originally Posted by Faer
Incidentally, has eF been selling more invites? |
i could care less about the unresetting ladder... i could careless that top 100 guilds farm ATs on smurfs....
GvG isn't as much fun as it use to be... then again... few things in GW are still fun as it use to be... kthanksbye....
EDIT: I need to show you how this works. I'm gona try to get a video going.... you will have soo much energy its not funny

FlamingMetroid
Quote:
Originally Posted by Tyla
Also Crit Defenses is bad. Get better Monks if you need that.
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perma 75% block chance NEVER = bad
I h/h as the only melee, so "better monks" don't exist, and I prefer not to drain all of their energy.
Sins cant use SY! as well as a war, but well enough assuming your not a bad player who needs it up all the time to survive.
Faer
Quote:
Originally Posted by llsektorll
if you are doing dungeons and need a tank
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Magikarp
Quote:
Originally Posted by Faer
Tanks are pretty terrible.
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Tyla
Quote:
Originally Posted by FlamingMetroid
and I thought you were smart >_>
perma 75% block chance NEVER = bad I h/h as the only melee, so "better monks" don't exist, and I prefer not to drain all of their energy. Sins cant use SY! as well as a war, but well enough assuming your not a bad player who needs it up all the time to survive. |
You can always put Brawling Headbutt on your bar for the least bit of utility.
Selfish defense = bad.
FlamingMetroid
Quote:
Originally Posted by Tyla
The henchmonks should be enough to get you through the game without any selfish defense.
You can always put Brawling Headbutt on your bar for the least bit of utility. Selfish defense = bad. |
add [club of a thousand bears] because it > [brawling headbutt] for moebius sin
and [save yourselves]
I seem to have everything I need (res's are for PuGs)
Magikarp
Quote:
Originally Posted by Tyla
The henchmonks should be enough to get you through the game without any selfish defense.
You can always put Brawling Headbutt on your bar for the least bit of utility. Selfish defense = bad. |
on a 70AL party member frontliner... especially being the ONLY frontliner like in many of us sin players H/H case (mine included.. i have builds totally based around me being the single frontliner), passive defense+armor+IAS is NEVER a bad idea.
pair that with the utility of perma KD (Club), SY! spam (yes, sins can do it too), and/or general pve skill support.. the combo is almost too good to pass up for a glass cannon like a sin. its too much survivability to be called bad, when HM can really eat up those H/H.
conclusion:
IAS+passive wonder guard+lead (sneak, golden, whatever)+golden fang+db/moeb+ 2 utility slots, that could be for anything from res, to party buffs/passive or active damage mitigation... all sounds pretty good to me...
even DS+SY! spam has its own selfish perks, like an IAS, adren buff, and cancel stance. the real utility in that build is pretty much SY! and BH, which can be duplicated to almost the same effect in the DB/Moeb build..