warrior
no doubt
in the long run you will regret it less
Assassin Or Warrior?
3 pages • Page 3
T
Take away all your fancy Stances and enchantments and a sin is no more meele then his caster cousins, the sins lack of armor is one of its greatest weaknesses. My main is a war and I love him to death so I am biased, tbh you guys have inspired my to roll a sin. I'm way big fan of melee
. Sins and Warriors both have there strong parts warriors are just a bit more versatile. Sin have from what I see 1 elite to stand on, MB, I can think of at least 5 basic elites a warrior can use.
(Wars are better cause every sin is a Naruto clone noob
)
. Sins and Warriors both have there strong parts warriors are just a bit more versatile. Sin have from what I see 1 elite to stand on, MB, I can think of at least 5 basic elites a warrior can use. (Wars are better cause every sin is a Naruto clone noob
)Quote:
|
Originally Posted by Tyla
Then in that case why don't you remove Crit Defenses for more utility?
Helping your party is better than using selfish defense. P.S -- 95AL, with Crit Agility up. |
i dont see how taking most of the aggro, being able to manage it, survive it, and still deal massive damage, comparable to any mainstream aoe, and still not being a hassle to your backline in terms of heavy healing/protting, could possibly be a bad thing.. all while still having two slots for party utility, such as SY!, BH, Club, or whatever... is bad..
im not saying warriors cant do this, but geeze, sins arent that far off anymore with such a good build as DB/M in terms of team consideration+damage output...
Quote:
|
Originally Posted by Kerwyn Nasilan
Take away all your fancy Stances and enchantments and a sin is no more meele then his caster cousins, the sins lack of armor is one of its greatest weaknesses. My main is a war and I love him to death so I am biased, tbh you guys have inspired my to roll a sin. I'm way big fan of melee
. Sins and Warriors both have there strong parts warriors are just a bit more versatile. Sin have from what I see 1 elite to stand on, MB, I can think of at least 5 basic elites a warrior can use. (Wars are better cause every sin is a Naruto clone noob ) |
we warriors will always be more versatile. more skills, (we've been around longer), more utility (though not as much thanks to the death of tactics), and more base armor, aren't nothing to shake a stick at by no means, but you still need to give the sins some credit when its deserved.
while in pve, its true, sins have only a few good elites to fall on to for their own primary, they can still expand their horizons to pack a punch too. Wounding Crit strikers, Moebius, Shattering Assault, and Shadow Form (for some of the best farming in the game), are easy choices. Assassins Promise has shown extremely useful for the really intense players and so on...
also.. just to note...
you take away us warrior's stances and shields, and we're not that different from our friends either :P.
heres my 2 cents:
in my nearly 3 year guild wars career i have been a mellee addict, playing casters just bored me. I have 2 warriors an assassin and a dervish, dont get me wrong i love playing my warriors they are fun cause they can just run in there and not really need to worry about dieing. IMO the downside of warriors is that it takes them a little bit to get their skills charged up. With the assassin you can charge in there and unleash your "fury". I have played through all campaigns with my assassin and with warrior, all these people saying how easily assassins die and cant survive anything, well in general PvE with H/H you really shouldnt die much unless your just being stupid, watch your heroes energy and you should be fine and rarely die.
In the end i prefer assassins cause they are just all around more fun to play IMO.
But you really cant decide until u spend time on both of them and learn your likes and dislikes
Hopes this helps, good luck
in my nearly 3 year guild wars career i have been a mellee addict, playing casters just bored me. I have 2 warriors an assassin and a dervish, dont get me wrong i love playing my warriors they are fun cause they can just run in there and not really need to worry about dieing. IMO the downside of warriors is that it takes them a little bit to get their skills charged up. With the assassin you can charge in there and unleash your "fury". I have played through all campaigns with my assassin and with warrior, all these people saying how easily assassins die and cant survive anything, well in general PvE with H/H you really shouldnt die much unless your just being stupid, watch your heroes energy and you should be fine and rarely die.
In the end i prefer assassins cause they are just all around more fun to play IMO.
But you really cant decide until u spend time on both of them and learn your likes and dislikes
Hopes this helps, good luck

o
Quote:
|
Originally Posted by Grim Aragorn
I have played through all campaigns with my assassin and with warrior, all these people saying how easily assassins die and cant survive anything
|
T
Quote:
|
Originally Posted by Magikarp
uh... because frontlining with 70al could/will cost your team way more in the long run being forced to take care of you if you're H/H???
|
Utility > selfish defense.
Heck, I frontline on my Monk, and to say the least, it's funny.
My real point is this, assassins have had a bad rep ever since factions came out (mostly because of the afflicted and when they blew up they would pwn assassins who didnt have max armor lol) but all in all i reallllly enjoy assassin more than warrior but hey its all about your style of play.
If its one of your first characater i still would say go warrior, its easier, sturdier and still very fun to play.
If its one of your first characater i still would say go warrior, its easier, sturdier and still very fun to play.
d
T
Quote:
|
Originally Posted by Tyla
With Critical Agility, it's 95 AL.
Utility > selfish defense. Heck, I frontline on my Monk, and to say the least, it's funny. |
if you're monk had 95AL and 75% chance to block.. i'd consider your funny "my monk frontlines" joke.
its really not even a discussion anymore, because you haven't proved where a sin cant be passive defensive, deal massive aoe/single target, and still pack 2 utility skills.
please explain what 3rd utility skill could be so crucial, even more crucial than the survivability of your frontliner... please.
i dont always run DB/M on my sin, but i still whack people with club, shout SY!, pain inverter, or something to that nature, and never come close to dying, never stress my H/H, and get the job done super fast and clean. what in God's name could i have possibly put as utility there, that could change the game as i know it?
T
Quote:
|
Originally Posted by Tyla
Thanks very much, Capt. Obvious! And no, utility isn't crucial, but utility > selfish defense. |
T
