Southern Shiverpeaks

Stuart444

Stuart444

Krytan Explorer

Join Date: Aug 2007

Alexandria, Scotland

The Charter Vanguard [CV]

W/

Thier is way to many enemies in the Southern Shiverpeaks, whenever I go there, I get ganged up on by loads of ice monsters, imps, summit guys etc.

And whenever I try to pull one or two of them away, loads of them all come as if they are all in the same group, they all gang up on one person and then another until we're all dead...

I can't even get to the copperhead mines ;-; which is where I am trying to get too (since it's near the last 15 attribute points quest)

stupid enemies >_<

CandyPrince

CandyPrince

Academy Page

Join Date: Feb 2006

England

The Realm of Eternity (Tre)

E/

I remember it well, the first time I did it it was hard. It may be worth getting a few guild members to help you out till you get a few better skills. As you are a warrior, it may help to try a good tanking/defensive build and flag your heros out of the aggro bubble then allow them to attack. Their armor against fire is pretty poor, so I recommend the fire hench as a must! (I assume you don't have heros)

Failing that, give me a shout you have my IGN, I will get you there.

Stuart444

Stuart444

Krytan Explorer

Join Date: Aug 2007

Alexandria, Scotland

The Charter Vanguard [CV]

W/

Quote:
Originally Posted by CandyPrince
I remember it well, the first time I did it it was hard. It may be worth getting a few guild members to help you out till you get a few better skills. As you are a warrior, it may help to try a good tanking/defensive build and flag your heros out of the aggro bubble then allow them to attack. Their armor against fire is pretty poor, so I recommend the fire hench as a must! (I assume you don't have heros)

Failing that, give me a shout you have my IGN, I will get you there. your IGN is where it says character name right?

and I have heroes ^^ whats the fire hench btw? O.o which one is that

oh and yes, it is damned hard, although I've only tried it several times with 2 human players (me and my girlfriend) and 3 heroes each....and we still get killed at the first hurdle of summit creatures and ice creatures (when leaving from mines into frozen forest)

arual

arual

Frost Gate Guardian

Join Date: Aug 2006

IGN = In-game Name. On this forums people quite usefully put theirs in their profile that appears with each post.

The Fire Magic based henchman in the Southern Shiverpeaks is usually either Orion or Cynn (I much prefer Cynn but oh well).

I remember not finding it too easy the first time I was around the Frozen Forest but pulling and going after the right monsters first made a big difference.

Stuart444

Stuart444

Krytan Explorer

Join Date: Aug 2007

Alexandria, Scotland

The Charter Vanguard [CV]

W/

Quote:
Originally Posted by arual
IGN = In-game Name. On this forums people quite usefully put theirs in their profile that appears with each post.

The Fire Magic based henchman in the Southern Shiverpeaks is usually either Orion or Cynn (I much prefer Cynn but oh well).

I remember not finding it too easy the first time I was around the Frozen Forest but pulling and going after the right monsters first made a big difference. whenever I tried to pull monsters away, another one from a group that is right next to the one I was trying to pull interfeared ;_;

Bront

Bront

Wilds Pathfinder

Join Date: Feb 2008

Honored Order of Light

W/Me

Most of the run isn't too bad, at least the first part from the Droks. Just be patient, but there aren't many large mobs in the first place in that section.

Icedome is mostly a practice in careful agroing and watching patrols. The roughest part is the very end, and if need be, just run to the exit.

The Frozen Forest, the very first part is tough, as the patrols will circle around and get you if you're not careful. Best to wait outside of the loop (there's a looped area on the map patrols circle), and hit the patrols as they come by, pull them, and kill them.

There are two things that are rough about the area. There are healers, and it's passable to get multiples in a group. Try to take them out first. The other is the Mesmers, who are rather effective at shutting down your party's monks (or at least they were way to effective at shutting me down when I was doing this as my monk). Live people can help, but this is where, at least for Prophecies, you can no longer get by with any old junk build. Examine your skills, try not to spread out points too thin, and look for synergy and energy management. You don't need to have "1337 skillz", but here is where things start getting significantly harder than they used to be.

Stu, feel free to look me up if you need a hand. IGN Meloran Avenro, Dawn Hayes, or Faith Hayes (any will work, all the same account)

Stuart444

Stuart444

Krytan Explorer

Join Date: Aug 2007

Alexandria, Scotland

The Charter Vanguard [CV]

W/

Quote:
Originally Posted by Bront
Most of the run isn't too bad, at least the first part from the Droks. Just be patient, but there aren't many large mobs in the first place in that section.

Icedome is mostly a practice in careful agroing and watching patrols. The roughest part is the very end, and if need be, just run to the exit.

The Frozen Forest, the very first part is tough, as the patrols will circle around and get you if you're not careful. Best to wait outside of the loop (there's a looped area on the map patrols circle), and hit the patrols as they come by, pull them, and kill them.

There are two things that are rough about the area. There are healers, and it's passable to get multiples in a group. Try to take them out first. The other is the Mesmers, who are rather effective at shutting down your party's monks (or at least they were way to effective at shutting me down when I was doing this as my monk). Live people can help, but this is where, at least for Prophecies, you can no longer get by with any old junk build. Examine your skills, try not to spread out points too thin, and look for synergy and energy management. You don't need to have "1337 skillz", but here is where things start getting significantly harder than they used to be.

Stu, feel free to look me up if you need a hand. IGN Meloran Avenro, Dawn Hayes, or Faith Hayes (any will work, all the same account) thanks, I'll add ya later. and yes after several more attempts, I agree, things are starting to get significantly harder.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

If you need help, I'll help.

Add me to friends: Dargoth Alfazul.

I've done the travel from Drok's to Copperhead Mines many, many, times.

If you are trying to travel from Droks to Copperhead Mines, then here are some suggestions:

Droks->Camp Rankor (little challenging, but not too difficult)->Deldrimore War Camp (somewhat more difficult)->Granite Citidel (somewhat easy)->Copperhead Mines (can be very difficult if you have a bad spawn)

Easier way:
Droks->Ice Dome (kill Stone Summits, run by ice imps to city)->Complete Mission and end up in Iron Mines of Muldune(easy - just don't attack Jade Armor or Mursaat)->walk from IMoM to Copperhead Mines (somewhat difficult, but after the 4th battle (ice golems and stone summits by the bridge), you shouldn't have much trouble.

Go into the city before talking to the guy at Copperhead Mines to completing that Vanyi's quest.

Hope this helps.

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

Quote:
Originally Posted by Stuart444
And whenever I try to pull one or two of them away, loads of them all come as if they are all in the same group, they all gang up on one person and then another until we're all dead... As difficult as it may seem, those large Shiverpeak mobs can be pulled apart. You have play with the aggro limit until you snag just a couple, then rinse and repeat. This can be done via bow or flagging.

Keep in mind that while it's certainly doable, it's not particularly easy.

PM me here and I'll give you more details, if you want to try it.

Bront

Bront

Wilds Pathfinder

Join Date: Feb 2008

Honored Order of Light

W/Me

Quote:
Originally Posted by Pick Me
Easier way:
Droks->Ice Dome (kill Stone Summits, run by ice imps to city)->Complete Mission and end up in Iron Mines of Muldune(easy - just don't attack Jade Armor or Mursaat)->walk from IMoM to Copperhead Mines (somewhat difficult, but after the 4th battle (ice golems and stone summits by the bridge), you shouldn't have much trouble. The ice dome is between the Frozen Forest(Area outside the Copperhammer mines) and Talus Chute (The area outside Drocks). I believe you mean the Ice Caves of Sorrow mission, which is right by the Drocks.

And yeah, that mission isn't too bad if you avoid the Mursaat. If you have Heroes or a MM, they can often take the Spectral agony brunt of 1-2 of them, but more than that can be deadly.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Stuart444
My team took down the Ice Caves of Sorrows mission first time round, pretty easy That is what you should be doing as it takes you to IronMines of Muldune Mission and from there you can get to Copperhammer Mines but if you are going to walk there an MM hero would be great to get at those gnashers.

Stuart444

Stuart444

Krytan Explorer

Join Date: Aug 2007

Alexandria, Scotland

The Charter Vanguard [CV]

W/

Quote:
Originally Posted by Age
That is what you should be doing as it takes you to IronMines of Muldune Mission and from there you can get to Copperhammer Mines but if you are going to walk there an MM hero would be great to get at those gnashers. I leave from the iron mines entrance, but as I said above, I am greeted by, a few enemies (the ones with the ice imps), then after those few enemies LOTS of seige ice golums (I think that is what they are called) and summit monsters for quite a long while

and iirc, alot of these monsters don't leave corpses (or at least that is what I read) so I haven't been bringing a MM hero

Bront

Bront

Wilds Pathfinder

Join Date: Feb 2008

Honored Order of Light

W/Me

Only the Spirits and Ice Golems don't leave bodies, but there are plenty of creatures that do.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Quote:
Originally Posted by Bront
The ice dome is between the Frozen Forest(Area outside the Copperhammer mines) and Talus Chute (The area outside Drocks). I believe you mean the Ice Caves of Sorrow mission, which is right by the Drocks.

And yeah, that mission isn't too bad if you avoid the Mursaat. If you have Heroes or a MM, they can often take the Spectral agony brunt of 1-2 of them, but more than that can be deadly. /doh!

Yeah, sorry, I did mean Ice Caves of Sorrow.

sixofone

Krytan Explorer

Join Date: May 2007

P/

Whew! Those groups can be a pain, especially when you get 2 Dolyak Masters together!

What I've found easier is to go from Drok's to Camp Ragnor, then (believe it or not) up Snake Dance about half-way and into Grenth's Footprint. From there, it is an easy trip up to the Granite Citadel, and down to the Copperhammer Mines. I've done it several times, now, just H&H as I get my characters thru the campaign to the Fire Islands. Granite Citadel is the gateway to Tasca's Demise and Mineral Springs, which is where you can cap a lot of Elite skills (and they can only be capped there).

The Deldrimor Warcamp in Grenth's Footprint is another good (easy) area to cap elites, and gives you access to Sorrow's Furnace quests.

This has been much easier than the trek up from Ice Caves/Drok's, through Ice Dome, and then up the Frozen Forest. And coming down from Iron Mines still means those huge patrols in Frozen Forest that typically spawn very close together, so avoiding aggro on more than 1 is tricky.

My team: myself (varies); Jin (BA + interrupts); Koss W/N; Olias (Minion Bomber N/Mo hybrid); 2 healer henchies; 1 warrior; and either an ele or a ranger henchman.

Once you start to learn to control aggro, and learn when to run!!!, it gets easier.

Stuart444

Stuart444

Krytan Explorer

Join Date: Aug 2007

Alexandria, Scotland

The Charter Vanguard [CV]

W/

Quote:
Originally Posted by sixofone
Whew! Those groups can be a pain, especially when you get 2 Dolyak Masters together!

What I've found easier is to go from Drok's to Camp Ragnor, then (believe it or not) up Snake Dance about half-way and into Grenth's Footprint. From there, it is an easy trip up to the Granite Citadel, and down to the Copperhammer Mines. I've done it several times, now, just H&H as I get my characters thru the campaign to the Fire Islands. Granite Citadel is the gateway to Tasca's Demise and Mineral Springs, which is where you can cap a lot of Elite skills (and they can only be capped there).

The Deldrimor Warcamp in Grenth's Footprint is another good (easy) area to cap elites, and gives you access to Sorrow's Furnace quests.

This has been much easier than the trek up from Ice Caves/Drok's, through Ice Dome, and then up the Frozen Forest. And coming down from Iron Mines still means those huge patrols in Frozen Forest that typically spawn very close together, so avoiding aggro on more than 1 is tricky.

My team: myself (varies); Jin (BA + interrupts); Koss W/N; Olias (Minion Bomber N/Mo hybrid); 2 healer henchies; 1 warrior; and either an ele or a ranger henchman.

Once you start to learn to control aggro, and learn when to run!!!, it gets easier. I have been trying to find out how to get to camp rankor from droks (when looking at the maps on the wiki, I got confused for some reason) >_< I guess i'll have to have another look

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

It is not that hard to get to CopperHammer mines from Iron Mines.it is a lot easier than from Droks and bypasing the Ice Caves mission.

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
Originally Posted by Stuart444
I have been trying to find out how to get to camp rankor from droks (when looking at the maps on the wiki, I got confused for some reason) >_< I guess i'll have to have another look Head north, you can't miss it.

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

^Yeah, head NW thru the Troll cave...you'll enjoy blowing up those mobs (confidence booster).

Stuart444

Stuart444

Krytan Explorer

Join Date: Aug 2007

Alexandria, Scotland

The Charter Vanguard [CV]

W/

well, I got to camp rankor, that is what I get for no exploring properly :/ now hopefully I can get to copperhead mine from here, once this quest is done, I can then continue with the next few missions until I get to the fire islands ^_^

sixofone

Krytan Explorer

Join Date: May 2007

P/

Another tip: if you have Heroes, make sure they are set to Guard not Aggressive! Otherwise, you'll see Koss leeroy across the radar to attack enemies who (in all likelihood) are not part of the mob you tried to fight, and he'll bring more mobs down on you!

(Devona seems to do this a lot, too! As do the other warrior henchies.)

The entrance to Grenth's Footprint is about half way up Snake Dance, on the East. The pain here is getting through the cave that has 2 Priests of Sorrow - they can resurrect each other, and heal any enemies you end up aggroing! Watch your team, and if necessary pull out!

(A good balanced team should be able to do it. Call target on a Priest, and take them out first! Makes it do-able - otherwise, you'll be stuck there and likely get wiped.)

Good luck!

Stuart444

Stuart444

Krytan Explorer

Join Date: Aug 2007

Alexandria, Scotland

The Charter Vanguard [CV]

W/

Quote:
Originally Posted by sixofone
Another tip: if you have Heroes, make sure they are set to Guard not Aggressive! Otherwise, you'll see Koss leeroy across the radar to attack enemies who (in all likelihood) are not part of the mob you tried to fight, and he'll bring more mobs down on you!

(Devona seems to do this a lot, too! As do the other warrior henchies.)

The entrance to Grenth's Footprint is about half way up Snake Dance, on the East. The pain here is getting through the cave that has 2 Priests of Sorrow - they can resurrect each other, and heal any enemies you end up aggroing! Watch your team, and if necessary pull out!

(A good balanced team should be able to do it. Call target on a Priest, and take them out first! Makes it do-able - otherwise, you'll be stuck there and likely get wiped.)

Good luck! haha, actually I set my heroes to guard usually anyway, I learned the hard way what heroes like Koss tends to do >_>

sixofone

Krytan Explorer

Join Date: May 2007

P/

Quote:
Originally Posted by Stuart444
well, I got to camp rankor, that is what I get for no exploring properly :/ now hopefully I can get to copperhead mine from here, once this quest is done, I can then continue with the next few missions until I get to the fire islands ^_^ It looks shorter (and therefore easier) to cut across from Iron Mines to Copperhammer. But, as you've discovered, the # of mobs can make that a nightmare. From Camp Rankor, you'd still have to get thru Ice Dome and then Frozen Forest. Much easier, like I said, to come from the Deldrimor Warcamp. Still plenty of fighting, though, but much easier than those tightly packed mobs in Frozen Forest!

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

Things to keep in consideration:

1. If you want to pull, try using a Longbow
2. If you feel they are ganging up on one person, use a WoH hybrid
3. Don't be afraid to pull back when necessary
4. You might want to try the Jagged Bomber build
5. Get an Imbagon or if you must, Ursans (boo).

Bront

Bront

Wilds Pathfinder

Join Date: Feb 2008

Honored Order of Light

W/Me

I'll look for you if you're on tomorow. You were posting around the time I was on, but I forgot to look for you. I can probably help you from the Iron Mines to the Copperhammer (not copperhead, I keep thinking that too) Mines.

illidan009

illidan009

Wilds Pathfinder

Join Date: May 2008

Volterra, Italy

A/

Thunderhead Keep is hard...I don't have time to take my Proph character to Elona just to grind heros to lvl 20...any tips on how to beat it (it's the defending part I have trouble with...)