What Do you think about this Companion idea for GW2?

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R
Red Sonya
Desert Nomad
#1
I recently read this and it leaves concerns that henchies and heroes are going to die with GW1.

Quote:
Eurogamer: In the first game you had the option of filling your group with NPC henchmen if you had gaps in your line-up or simply didn't want to wait for real life players to fill your party. How will this work in Guild Wars 2, will we see the return of the henchmen?

Erik Flannum: That was obviously one of the very strong things in Guild Wars, our henchmen and later our heroes. But one of the side effects we've seen with that is, because of the way those characters worked, in some ways it discouraged you from grouping with other players.

So one of the things we're planning on doing is developing a companion system, where every character of every class has - if they want it - a companion they can develop, much like our Heroes. However, these companions don't take up a party slot, they're assumed to be a part of your character. These will allow you to potentially fill in weaknesses that your character may have.

For example, you might have a character who's a mage-type that doesn't have a lot of armour and doesn't want people to get up and really smack him. So he might take the companion that's a very heavily armoured "tank" character, which will allow him to more effectively solo. But it will still allow the mage to feel like he's got that vulnerable low armour thing going on at the same time.

We're also going to offer some sort of buff for players who prefer not to deal with companions, which will make up for the loss of power in not having a companion with them.
It almost sounds like some suit of added bonuses armor that is invisible is going to be added for this companion type play. No more henchies, no more heroes to deck out no more nothing but some invisible cosmetics to buff up some weak parts of your own characters according to this article. You guys going to buy into this that like to solo?
netniwk
netniwk
Desert Nomad
#2
Quote:
Originally Posted by Red Sonya
You guys going to buy into this that like to solo?
Yes
.
Nevin
Nevin
Furnace Stoker
#3
Personally I think if there is some way that Anet will make it so a player can either solo the entirety of GW2, or play it with a party, or with a companion- I'll be impressed. Obviously they'd have to vary and have multiple designs of the same areas to accommodate the different levels of play.

I'm not "buying" into the companion idea, but more or less I will try it. As far as that goes, I will try each way of playing the game. After all, thats what you gotta do if you want your money's worth.
M
Malice Black
Site Legend
#4
I'm not buying into anything. Right now any info is just a rumor.
llsektorll
llsektorll
Desert Nomad
#5
if its from Anet i will buy it
w
warcrap
Krytan Explorer
#6
i think the companion system will work like links fairy in legend of zelda.
you will see it flying above you.
StormDragonZ
StormDragonZ
Desert Nomad
#7
They've given a reason now to have a boyfriend or girlfriend to come along with you...
F
Felixious
Frost Gate Guardian
#8
Quote:
Originally Posted by warcrap
i think the companion system will work like links fairy in legend of zelda.
you will see it flying above you.
And then you accidently press B, and see it fly away just before the dungeon boss. i've been there.
Solas
Solas
Desert Nomad
#9
Quote:
Originally Posted by Felixious
And then you accidently press B, and see it fly away just before the dungeon boss. i've been there.
yeah>< DAmn you Navi!
tbh it was nice to get hints here and there.

but yeah i hope that it will be focus'd on 1 char like WoW and any companion will just be treated like a pet, ( or a GW hero)
Winterclaw
Winterclaw
Wark!!!
#10
Forced grouping or forced 2 man parties, take your pick.

I'd like to see heroes come back, but with better AI. Honestly there are times I don't want to have to deal with other people, or spam LFG for half an hour.
w
wraithe
Academy Page
#11
not sure about any companion system...till i see it in acton..

but what i am wondering is..if HoM is some sort of passing stuff from GW to GW2 what is purpose of heros in there?

would of liked to have heros..i dont like being forced to play with others...
You Look Grim
You Look Grim
Lion's Arch Merchant
#12
man guild wars 2 is going to be really different from gw1.
i'm actually pretty fine with the system guild wars has right now.
not too many complaints.
S
Sniper22
Wilds Pathfinder
#13
No more ally NPCs ever! No more Stefan, Koss, Leroy, or Rurik. They all suck. Don't need a bunch of noobs running the the rune trader to buy the superior death magic runes and bloodstained insignias for there minion master hero in GW2. We don't need "companions" and they probably will be unbalanced no matter how hard they try.
N
Nightmares Hammer
Krytan Explorer
#14
Can we rename it to homeboy?
slowerpoke
slowerpoke
Desert Nomad
#15
From that text it sounds like both henchmen and heroes are out.

And a Companion could be in the form of a pet, summoned creature, construct for all we know. Those might be more fitting to some of the professions.
Alex the Great
Alex the Great
Jungle Guide
#16
a companion seems more like a sidekick, to complement your weak spots.
ie,
your a warrior, so your companion could be a rit to heal and buff you

your a monk, your companion could be a warrior to do damage (although hopefully smiting will be buffed)
Witchblade
Witchblade
Polar Bear Attendant
#17
If the whole game can be done with AI / solo stuff, s'ok ...
Forced PUG / Grouping... no way !
A
Asyntyche
Ascalonian Squire
#18
It will be interesting to see how this develops, as it could cause a lot of headaches for anet in terms of balancing. Especially having a buff of some kind if you choose not to have a companion, that just adds an extra level of complexity.
Hopefully we'll get more information on this soon, as well as how the races and classes will play out, for instance: will a non-Norn warrior be pretty useless, and for that matter, will you even be allowed to play a warrior as an Asuran?
Vinraith
Vinraith
Desert Nomad
#19
Quote:
Originally Posted by Red Sonya
You guys going to buy into this that like to solo?

Nope. Talk about making the game radically less interesting, removing the team building dynamic from solo play pretty much cripples the shelf-life of the game. Add persistent zones and a twitch-based skill system and I'd be absolutely amazed if the result was a game worth playing.
Sirius-NZ
Sirius-NZ
Wilds Pathfinder
#20
Even that is subject to change. ArenaNet have said themselves that a lot of things are different since the first interviews, from memory.

This reminds me a little of the strategy when playing through Diablo 2 with a sorceress; you can't afford to get hit much, so you get a hireling to tank for you. Other classes sometimes didn't need their hireling so much. I suspect the only reason they talked of putting this system in was to ensure that all classes *can* solo the game - otherwise you would, as with D2, find some of them excessively hard to play.