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Eurogamer: In the first game you had the option of filling your group with NPC henchmen if you had gaps in your line-up or simply didn't want to wait for real life players to fill your party. How will this work in Guild Wars 2, will we see the return of the henchmen? Erik Flannum: That was obviously one of the very strong things in Guild Wars, our henchmen and later our heroes. But one of the side effects we've seen with that is, because of the way those characters worked, in some ways it discouraged you from grouping with other players. So one of the things we're planning on doing is developing a companion system, where every character of every class has - if they want it - a companion they can develop, much like our Heroes. However, these companions don't take up a party slot, they're assumed to be a part of your character. These will allow you to potentially fill in weaknesses that your character may have. For example, you might have a character who's a mage-type that doesn't have a lot of armour and doesn't want people to get up and really smack him. So he might take the companion that's a very heavily armoured "tank" character, which will allow him to more effectively solo. But it will still allow the mage to feel like he's got that vulnerable low armour thing going on at the same time. We're also going to offer some sort of buff for players who prefer not to deal with companions, which will make up for the loss of power in not having a companion with them. |

