Fire Element Overpowered

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Quote:
Originally Posted by jhu
well the obvious answer is to cast meteor shower yourself! i prefer to give crippled first using hamstring and then follow up with meteor shower myself.
[hamstring][fire storm] = <3
epic winnage

Action Jacson

Action Jacson

Academy Page

Join Date: Mar 2007

The Devil Fish

N/E

Fire magic is good, but I think earth magic is the best [sandstorm] ftw

Perkunas

Perkunas

Jungle Guide

Join Date: Aug 2006

In my own little world, looking at yours

Only Us[NotU]

E/

When I first started playing an Ele, I used fire because of the AoE. With the AI update sometime back, the mobs started to scatter with AoE, so now when I do break out my Ele, which is rarely, it is a mix of Air and Water.

When I AB, I run an Air, Earth, and Water combo.

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by BroodingEvil
Second: You fail to mention that you are knocked down for at least 1 second. Yes i realize that gives you 2 secondes to leave, however a smart Elementalist will have a way to root you. If that is not the case, i'm still on the outside of the AOE and they are safely out of my range.
The only way to root someone as an ele is to utilize a different element, which goes against your whole arguement of a fire only elementalist being able to beat a warrior. Not only that, but as other people have said, warriors have some good interrupts: hammer knockdowns, shock (if they're going as a shock axe), and even savage slash. Even a warrior with 1k ping can interrupt that.

If the ele decides to move into his own aoe to try and lure the warrior in, keep moving back until all his AoEs are recharging (remember that most of them take at least 15-20 seconds to recharge) and whack him from there.

Also, I love how in Guild Wars, which is a team game, you keep mentioning 1v1. That's like saying assassins are overpowered because they can kill a target 1v1 in less than 5 seconds or monks are overpowered because they can heal for over 200. You have teammates, use them.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Quote:
Originally Posted by Zena Starlight
Too bad a great deal of the population is too stupid to move away. I really love how all the pre-searing cadets seem to think fire is overpowered.

Edit: Oh this wasn't meant to be offensive towards anyone, just an observation I made.
Yah you're right but its more the fact of the unexperienced trying to back up their own messed up view. It might be dumb as hell but he thinks its right..... even when people who have been playing a long time try to give him solutions he just keeps bitching.

@BroodingEvil
Seriously if you're going to start posting in a thread and bitch about how fire eles kill you why not take the damn advice and use it.

WHY even bother asking the question if you already have your response made up b4 you post it.

Durrrr ahhhh I can't move out of meteor showers durrrrrr.

Great answers keep them coming.

S_Serpent

S_Serpent

Wilds Pathfinder

Join Date: Feb 2006

When not at Aziure's Wizard Tower you can find my in Belgium

Knigths of the Keyboard Order - KkO

Stop whining.

Man ele's have gotten already way enough nerfs!

Fire is not over powered its in the current meta just mediocre.

And the other magic lines are just under powered.

even so I still play water because I just like that line.

I'm sick of getting all the bullshit from others that this proffession can do this and man thats so unfair!

Mesmers can degen
Necro's can degen
Warriors can degen
Rangers can degen
Para's can degen
so maybe all should be called overpowered.

Man ele's can't cause bleeding, man bleeding is so overpowered.
Man mesmers can degen hex me, man degen hexing is so overpowered.
Man rangers can shoot burning arrows, man rangers burning is so overpowered.

Do I really need to continue!


Monk can so easily fix burning or any condition, hex live with it and pay your monks the do a great job!

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

7 degen in pve is absolutely nothing. Go into the Deep much?

Azreal911

Frost Gate Guardian

Join Date: May 2005

Thornhill, ON, CAN

I don't think fire ele's are overpowered at all. But I play a domination Mesmer with a trigger finger interrupt. With their long casting times It's not very useful on moving targets at all especially with in your face warriors and assassins. I usually just throw a backfire on them and keep moving and only interrupt anything direct damage. I love letting people kill themselves it's alot of fun!

Tatyana K

Ascalonian Squire

Join Date: Nov 2007

You see many fire ele's in AB because they can cap fastest with AoE spells. And in AB main goal is to cap as fast as you can - and not fight others if you can avoid them.
Check other PvP areas and you won't find that many fire eles (maybe in RA - but air work much better there).

1 vs. 1 just bring interrupts and hope ele can't wand you to death because with interrupted spells that's all that remains

Drelias Melaku

Drelias Melaku

Wilds Pathfinder

Join Date: Dec 2006

Avatar by unsolvedenigma.deviantart

Denizens of the Underdark [Nite]

N/Me

I never use fire on my elementalist... It's mostly for AoE, and AoE is just WAAY too easy to counter. I personally prefer water elementalist for the snares/spikes/Blurred Vision. Air elementalists can spike with 25% armor penetration and keep a person blinded... I think people just like fire because they're conformists.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by BroodingEvil
First of all: Even if i were to move away, the elementalist could simply go into the area in which the spell was cast and continue to cast from there, it's not as if fire has nothing but AOE.

Second: You fail to mention that you are knocked down for at least 1 second. Yes i realize that gives you 2 secondes to leave, however a smart Elementalist will have a way to root you. If that is not the case, i'm still on the outside of the AOE and they are safely out of my range.
And a smart Warrior will have interrupts and/or unconditional KD's on his bar, such as Shock and/or Distracting Strike.

Do I win yet?

AOTT

AOTT

Academy Page

Join Date: Apr 2007

I'm right behind you. And you're DISGUSTING.

Your Moms Name Here [derp]

N/

Fire is vastly overused, perhaps, but by no means is it overpowered.
The damage stated in the skill description is assuming a 60AL target. That is how much damage it will deal against a target with only 60 AL. You will rarely actually deal the amount of damage stated in the skill description.

In PvE, there are more monsters SPECIFICALLY resistant to fire magic than any other element.

In PvP, well, let's just say some of us bring asbestos clothing.

Yeah... Fire magic is plenty balanced.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Quote:
Originally Posted by BroodingEvil
Third: Going by that logic, Galileo should have thought the world was flat, and all of Deutschland should have been Nazis...etcetera etcetera. I suppose I'm not a normal person and am damn proud of it.
The fact that some geniuses were laughed at does not imply that all who are laughed at are geniuses. They laughed at Columbus, they laughed at Fulton, they laughed at the Wright brothers. But they also laughed at Bozo the Clown. -Carl Sagan

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by Tyla
And a smart Warrior will have interrupts and/or unconditional KD's on his bar, such as Shock and/or Distracting Strike.

Do I win yet?
jus to be fair, shock is an ele skill

if teh fire ele cant bring earthen shackles or steam
then teh axe/sword/hammer war needs to stay strictly axe/sword/hammer only

btw, axe is a lot of dmg, but it rely's on bulls strike+shock for utility
neither of which or under axe mastery
jus to be fair

but back on teh op
no...fire eles arent overpowered

wars can be kited, snared, blinded
eles can be interupted....and thats bout it
kd hurts both wars and eles alike, so im not countin it

buuuut...
wars r better, because they can pressure and they can spike when needed
very versatile front-line with mixup to keep teh enemy team guessing

eles can pressure, but not really spike
unless they dedicate nearly their whole bar to it or its a teamspike...
and in those situations generally its a pure spike without or very little pressure
and therefore more predictable with no mix-up

when dealing with pvp...
u have to realize ur playing against real ppl with brains and they can strategize
its not bout who has teh best dps on paper

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by snaek
jus to be fair, shock is an ele skill

if teh fire ele cant bring earthen shackles or steam
then teh axe/sword/hammer war needs to stay strictly axe/sword/hammer only

btw, axe is a lot of dmg, but it rely's on bulls strike+shock for utility
neither of which or under axe mastery
jus to be fair
Swords and Hammers (Maybe not Hammers) use Shock and Bull's Strike in PvP.
And yeah, secondary professions...

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by Tyla
Swords and Hammers (Maybe not Hammers) use Shock and Bull's Strike in PvP.
And yeah, secondary professions...
i kno..thats teh beauty of gw
mixing skills and classes

but ppl keep sayin that teh fire ele needs to stay fire only
so it has to be vise versa too to be fair

zling

zling

Desert Nomad

Join Date: Apr 2006

Fire Eles arent overpowered by any means... they dominate AB because shrines=npcs stuck together.
and AoE>NPCs stuck together so meh... you get the point I hope.
other than decent AoE damage fire has nothing to offer, where as other elements have more utility and single target damage. Water for example can make nice spikes with Shatterstone+Vapor Blades, Air is meant for single target spike and Earth is mainly defensive. Water is the king of snares, Earth has some nice knockdowns, Air has some nice conditions, mainly blind and weekness. Fire has neither of these, just damage and burning...

overpowered? NO!!!
overused? in AB yes but than Fire Eles just fit in AB, in more serious PvP no...

Taisayacho

Taisayacho

Wilds Pathfinder

Join Date: Jan 2007

England (GMT)

The Imperial Guards of Istan [TIGI]

R/

If you get pwned by fire magic, tbh you need to change your build. A little health regen and some spike healing (maybe) and you're fine.
/notsigned

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

just you. all elements have their drawbacks. all elements except fire have a protection line, and so fire is most vulnerable, but can offer quite the punch.

GourangaPizza

GourangaPizza

Krytan Explorer

Join Date: Oct 2006

R/W

Quote:
Originally Posted by Tatyana K
You see many fire ele's in AB because they can cap fastest with AoE spells. And in AB main goal is to cap as fast as you can - and not fight others if you can avoid them.
Check other PvP areas and you won't find that many fire eles (maybe in RA - but air work much better there).

1 vs. 1 just bring interrupts and hope ele can't wand you to death because with interrupted spells that's all that remains
I can cap faster and more effectively than them with my SOI mesmer.

Oh and nuking is BORING!

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by snaek
i kno..thats teh beauty of gw
mixing skills and classes

but ppl keep sayin that teh fire ele needs to stay fire only
so it has to be vise versa too to be fair
And who suggested you need to be Fire only?
Mind Blaster, quite an old build but viable, but that build is barely used these days -- It still is, the best Fire Magic build available for use and doesn't rely on stupidity.

And I've barely ever seen Mind Blasters after that previous nerf.

I'm pointing my finger at the ugly and bad stuff, like Meteor Shower.

The AoE-ey things are all in all only truly good for clearing people off the alter via AoE pressure in HoH.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by Tyla
And who suggested you need to be Fire only?
Mind Blaster, quite an old build but viable, but that build is barely used these days -- It still is, the best Fire Magic build available for use and doesn't rely on stupidity.

And I've barely ever seen Mind Blasters after that previous nerf.

I'm pointing my finger at the ugly and bad stuff, like Meteor Shower.

The AoE-ey things are all in all only truly good for clearing people off the alter via AoE pressure in HoH.
teh ppl in this thread were suggesting it...
and since this is a thread bout fire, it makes sense to stick in fire only
but that means when comparing it to others
u need to compare it to other attributes...not other classes

if u compare fire magic to a warrior+all of teh secondary profession posibilities...
obviously w/x will win over only fire magic

and yea...aoe is kinda bad
it has potential to be very good...but doesnt always work out that way
as its situational and not very versatile

thats y wars r good...they work at all places and be effective in every single place

cgruber

Krytan Explorer

Join Date: Apr 2007

Tryst of Vengenance [ToV]

Mo/Me

Fire ele + winter

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by snaek
snip
I'll just leave it at this, your posts are starting to hurt my eyes.

The only time Fire Magic was overpowered, was with Mind Blaster, and that, was because of the incredibly heavy energy management, nothing to do with damage.

Wirt

Lion's Arch Merchant

Join Date: Nov 2007

Conscripts of Ascalon

W/

In regards to fighting warriors and such with non-fire builds, earth seems to do a good job wiht some of the earth tank skills. I usually AB with air (for blind and conditions) or earth (earth tank). With my earth tank, Ive killed off 2 assassins, 1 war, and a derv all pounding on me at the same time. Granted they all didnt notice I was fully enchanted with earth skills, and had blind on them and they were fighting in a Sandstorm. When an assassin eventually ran, I blasted him with Ob Flame. Now I assume they were not very good players.

However an enchant removal assassin or a warrior who catches me with enchants down, whups on me. Moral of the story is all professions and skill lines can beat some, but get ruined by other builds. Good teams can help out with your weaknesses. Fire skills are not overpowered, they have to be hard hitting since there is little other defensive skills in that line. Earth skills have less punch, but better defensives. You gotta look at the whole picture.

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Re: Fire Eles

[skill]distracting shot[/skill]

Tark Alkerk

Tark Alkerk

Krytan Explorer

Join Date: Dec 2005

In a Black Hole

less

E/

Arguing with an idiot proves that there are two.

Also I would like to point out that Meteor shower+Glyph Sac at VoD Ownzzz.

Targuil

Krytan Explorer

Join Date: Oct 2007

Tampere, Finland

Keep Dreaming [Yawn]

E/

It is just as simple as: Fire eles belong to pve, Air, Water and Earth deserve their places in High end pvp. And by earth i mean grasping earth and wards.

Wirt

Lion's Arch Merchant

Join Date: Nov 2007

Conscripts of Ascalon

W/

Also keep in mind, Fire eles are not bad for AB, they are often times very good. Capping shrines is the name of the game in AB, and very little caps faster than a fast AOE nuking, key word being "fast". If you are in a 4v4 fight in AB, you probably wont have the luxury of having long cast times.

There are many great fire builds for shrine capping, but dont feel that fire eles are the only way to go, or that they are horrible. Just like everything else in the game, it all depends on what you want to do.

Miss Puddles

Miss Puddles

Jungle Guide

Join Date: Jun 2005

California

Shiverpeaks Search And Rescue [Lost]

Me/

fire is easiest, therefore most used.

i personally enjoy water magic most, especially in ab. i get compliments on my water build all the time.

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

Quote:
Originally Posted by Targuil
It is just as simple as: Fire eles belong to pve, Air, Water and Earth deserve their places in High end pvp. And by earth i mean grasping earth and wards.
Blinding flash + epidemic pve. Wards are pretty damn pve.

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

Him make fire *grunt* him god.

Nah.

Obviously, fire is highly potent...but not overpowered. As others have mentioned, there are quite a few effective ways to defend against it.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

This is an epic thread thanks to the guy with the 'meteor shower > all' attitude and I have to post in it.
Thank you.

Lord Xmark

Pre-Searing Cadet

Join Date: Apr 2008

Martyrs To The Air [StrM]

E/

I think the reason that Fire Magic would appear overpowered would be that it is most common, so therefore if you get a player using a Fire build well it would appear good.
Yet Earth, Air and Water are more difficult to get a hold of, so people less knowledgeable about these Elements can sometimes make a mess of these builds, so it would seem underpowered.

Itokaru

Itokaru

Academy Page

Join Date: Jan 2008

BC, Canada

Disciples of the Fish

R/Mo

I hate fire, to be honest. It does a little bit of damage and hogs your energy. It focuses on AoE spells which aren't too good unless you're in PvE. Earth is good with the right build, Air just plain hurts, and Water is my favorite. Shatterstone is way overpowered. <3

English Warrior

English Warrior

LEET HAXXOR!

Join Date: Feb 2007

Random Arena

N/A

All elements are equal they are balanced a mesmer rips them all up end of.

Food

Food

Academy Page

Join Date: Mar 2008

in america

Team Flawless [oRLy]

Mo/E

lol +1 before this thread gets locked for mindless QQing. the fire element is not overpowered, it depends on how you play an ele. the air element can be overpowered, as their spikes can hurt along with the constant KDs. the earth element can be overpowered w/ the pretty insane wards, and the water element can be overpowered with the water snares. it just depends on how you play the damn game.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

I can't believe i missed this

Hmm MS vs, warrior.

Move out of the bloody way
Interrupt it
KD the buggar first
Switch target
rely on your team (yes, gw is a team game 1v1 means nothing unless you suck)

If your so adamant on an ele vs warrior 1v1 and the warrior doesnt have a KD or inter then simply move away BEFORE the ele casts the spell, then when it finnishes move towards him and show him your pretty steel toys.
The MS will go off where you where stood not next to the ele himself.

Unless of course the warrior is:



Oh, and finally. Get a Clue.

buckscrib

buckscrib

Frost Gate Guardian

Join Date: Jan 2006

COL

I love my ele...

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Fire: Damage
Earth: Utility/Knockdowns
Water: Snares/Utility
Air: Spike/Utility

Its balanced already.