Quote:
|
Originally Posted by magicman117
I just think that Guild Wars should make all elements close to each other, with their own specialties.
|
Air has armor penetration, blinding and KD.
Water has snares, aoe snares, +AL and blinding.
Earth has wards, aoe KD and +AL.
Fire has aoe and burning. And 2 kds that aren't worth mentioning. Only 13 fire spells cause burning, of those 5 can be negated by moving around and 2 are conditional Elites. Of those that are left, only one causes burning for more then 3 seconds(of five total). If anything Fire has the short end of the stick.
Quote:
|
Originally Posted by magicman117
Not only does earths special of knock down occur with earth magic, But fire can knock down too! YAY
|
But since you do mention it, [[meteor] and [[meteor shower] both have long cast times, long recharges and cause exhaustion. They do not measure up to the KDs available on the Earth line.
Quote:
|
Originally Posted by BroodingEvil
I'm saying that 1v1 Warrior Versus Fire elementalist, Fire tends to win.
|
Hmm, squishy with long cast times and spells centered around a target that does not move versus a high armored tank with plenty of interrupts and speed boosts. Yeah, no brainer there.