Fire Element Overpowered

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O
OSUJay
Guest
#61
Quote:
Originally Posted by BroodingEvil
I'm done, I was talking about Warrior versus elementalist and you keep bringing up a team. I'm saying that 1v1 Warrior Versus Fire elementalist, Fire tends to win. You can ramble on about teams all you want.
In what situation are you fighting 1 vs 1? Even in a 1 vs 1 situation you could easily interrupt a Meteor Shower since it has a 5 second cast time.
Stormlord Alex
Stormlord Alex
Grotto Attendant
#62
Quote:
Originally Posted by BroodingEvil
I'm done, I was talking about Warrior versus elementalist and you keep bringing up a team. I'm saying that 1v1 Warrior Versus Fire elementalist, Fire tends to win. You can ramble on about teams all you want.
1v1 means nothing in Guild Wars. Your argument is absolutely meaningless.
milkflopance
milkflopance
Lion's Arch Merchant
#63
Quote:
Originally Posted by OSUJay
In what situation are you fighting 1 vs 1? Even in a 1 vs 1 situation you could easily interrupt a Meteor Shower since it has a 5 second cast time.
Would there be any need to? You could kill them twice in that time.
Risus
Risus
Krytan Explorer
#64
Quote:
Originally Posted by rike1
Fire is probably the strongest, but there are other good builds out there.

They don't have the degen burning does, but lightning builds can be strong and powerful and earth builds are more for defense while dishing out small damage.

I think water sucks though ^_^
Water is mostly snares. Some damage like Shatterstone and Vapor Blade though.


Also, fire ele's arn't overpowered. Compared to all other attributes, fire has NO skills that will either cause missing, decrease damage taken, or slow them down.
T
Tyla
Emo Goth Italics
#65
Quote:
Originally Posted by BroodingEvil
I'm done, I was talking about Warrior versus elementalist and you keep bringing up a team. I'm saying that 1v1 Warrior Versus Fire elementalist, Fire tends to win. You can ramble on about teams all you want.
Stand away from the Ele while s/he's casting MS and come back when it's casted.
Or run in and interrupt it, 5 seconds is actually quite a long time...

It seems your reflexes are just horrible, good day.

P.S -- This is a team game. And Warriors output more DPS, even WITHOUT relying on stupidity.
Risus
Risus
Krytan Explorer
#66
Quote:
Originally Posted by BroodingEvil
I'm done, I was talking about Warrior versus elementalist and you keep bringing up a team. I'm saying that 1v1 Warrior Versus Fire elementalist, Fire tends to win. You can ramble on about teams all you want.
LOL, my warriors hit 150+ on squishies, try killing me with fire.
Zena Starlight
Zena Starlight
Frost Gate Guardian
#67
Quote:
Originally Posted by ShadowsRequiem
This thread is funny as hell.... I guess fire eles would be overpowered if everyone was tooooooo damn stupid to move out of the way.
Too bad a great deal of the population is too stupid to move away. I really love how all the pre-searing cadets seem to think fire is overpowered.

Edit: Oh this wasn't meant to be offensive towards anyone, just an observation I made.
DarkGanni
DarkGanni
Forge Runner
#68
If I remember correctly gaile said it herself they expect alot of firepower from fire magic. Fire Magic is the most used element by players imo but doesnt mean its overpowered, if we make it this way that means curses are overpowered due to the millions of SS necros

- Ganni
m
magicman117
Pre-Searing Cadet
#69
Quote:
Originally Posted by Zena Starlight
Too bad a great deal of the population is too stupid to move away. I really love how all the pre-searing cadets seem to think fire is overpowered.
So even if you bought this game the day it came out, and stuck with the game throught out the entire time it's been around, and just recently made an account on guildwarsguru, does that make them a noob to you?
angmar_nite
angmar_nite
Jungle Guide
#70
It's not an opinion. It's a matter of fact. D-shot is overpowered. MS is not.
explodemyheart
explodemyheart
Wilds Pathfinder
#71
Quote:
Originally Posted by BroodingEvil
I'm done, I was talking about Warrior versus elementalist and you keep bringing up a team. I'm saying that 1v1 Warrior Versus Fire elementalist, Fire tends to win. You can ramble on about teams all you want.
If you're fighting 1v1, that means, presumably, that you have the person targeted and can watch what spells they're casting. Unless MS is glyph sacced, it takes 5 seconds to cast. That means that in those 5 seconds you can watch it casting the spell and then MOVE OUT OF THE WAY. Like, omg. The meteor shower doesn't follow you wherever you go? Blasphemy!

If gets glyph sacced or half casted, you still have time to react and move out of it unless you have terrible reaction time (which appears to be the problem). Even if you take damage from the initial hit, as soon as your ass stands back up, MOVE. You're knocked down every THREE seconds.

At this point, with everybody against you and nobody on your side, wouldn't a normal person be asking themselves if maybe all these people were correct and you did not, in fact, know what you were talking about?
Zena Starlight
Zena Starlight
Frost Gate Guardian
#72
Quote:
Originally Posted by magicman117
So even if you bought this game the day it came out, and stuck with the game throught out the entire time it's been around, and just recently made an account on guildwarsguru, does that make them a noob to you?
Except if you started when the GW has been around, it would be quite obvious Fire Magic isn't overpowered. I suppose big numbers= overpowered?
D
DarkFlame
Desert Nomad
#73
Quote:
Originally Posted by magicman117
I just think that Guild Wars should make all elements close to each other, with their own specialties.
Air has armor penetration, blinding and KD.

Water has snares, aoe snares, +AL and blinding.

Earth has wards, aoe KD and +AL.

Fire has aoe and burning. And 2 kds that aren't worth mentioning. Only 13 fire spells cause burning, of those 5 can be negated by moving around and 2 are conditional Elites. Of those that are left, only one causes burning for more then 3 seconds(of five total). If anything Fire has the short end of the stick.

Quote:
Originally Posted by magicman117
Not only does earths special of knock down occur with earth magic, But fire can knock down too! YAY
But since you do mention it, [[meteor] and [[meteor shower] both have long cast times, long recharges and cause exhaustion. They do not measure up to the KDs available on the Earth line.

Quote:
Originally Posted by BroodingEvil
I'm saying that 1v1 Warrior Versus Fire elementalist, Fire tends to win.
Hmm, squishy with long cast times and spells centered around a target that does not move versus a high armored tank with plenty of interrupts and speed boosts. Yeah, no brainer there.
Alex the Great
Alex the Great
Jungle Guide
#74
in all honesty, unless the meteor shower was glyph of sacced, a warrior would have the ele almost dead before it finished casting (this assumes you already have adrenaline)


so lets see
-ele casts meteor shower
--warrior is attacking, runs away and pulls out furious spear to build adren
-ele finishes casting
--warrior goes in and executes axe combo
-ele kites
--warrior uses bull's strike
-ele dies


this exact situation happened to me today when i decided to go to Ab and see if fire ele's where really that common, and yes there were a lot of them.
B
BroodingEvil
Pre-Searing Cadet
#75
Quote:
Originally Posted by explodemyheart
If you're fighting 1v1, that means, presumably, that you have the person targeted and can watch what spells they're casting. Unless MS is glyph sacced, it takes 5 seconds to cast. That means that in those 5 seconds you can watch it casting the spell and then MOVE OUT OF THE WAY. Like, omg. The meteor shower doesn't follow you wherever you go? Blasphemy!

If gets glyph sacced or half casted, you still have time to react and move out of it unless you have terrible reaction time (which appears to be the problem). Even if you take damage from the initial hit, as soon as your ass stands back up, MOVE. You're knocked down every THREE seconds.

At this point, with everybody against you and nobody on your side, wouldn't a normal person be asking themselves if maybe all these people were correct and you did not, in fact, know what you were talking about?
First of all: Even if i were to move away, the elementalist could simply go into the area in which the spell was cast and continue to cast from there, it's not as if fire has nothing but AOE.

Second: You fail to mention that you are knocked down for at least 1 second. Yes i realize that gives you 2 secondes to leave, however a smart Elementalist will have a way to root you. If that is not the case, i'm still on the outside of the AOE and they are safely out of my range.

Third: Going by that logic, Galileo should have thought the world was flat, and all of Deutschland should have been Nazis...etcetera etcetera. I suppose I'm not a normal person and am damn proud of it.
Coloneh
Coloneh
Furnace Stoker
#76
Quote:
Originally Posted by BroodingEvil
I'm done, I was talking about Warrior versus elementalist and you keep bringing up a team. I'm saying that 1v1 Warrior Versus Fire elementalist, Fire tends to win. You can ramble on about teams all you want.
lol what? even if 1v1 was a valid argument warriors pwn (fire) eles in the face hardcore. if you were playing air, there might be an argument there.
masta_yoda
masta_yoda
Banned
#77
fire: best aoe damage
earth: defensive skills, [wards, eruption,unsteady etc, weakness]
lightning: best spike dmg
water: good for snare,quite a few defensive skills
explodemyheart
explodemyheart
Wilds Pathfinder
#78
Quote:
Originally Posted by BroodingEvil
First of all: Even if i were to move away, the elementalist could simply go into the area in which the spell was cast and continue to cast from there, it's not as if fire has nothing but AOE.

Second: You fail to mention that you are knocked down for at least 1 second. Yes i realize that gives you 2 secondes to leave, however a smart Elementalist will have a way to root you. If that is not the case, i'm still on the outside of the AOE and they are safely out of my range.
It's funny that everybody else can get out of MS just fine. Here's an idea though: if they move to where the AOE is, forget about them and switch targets. If you can't beat them, then you suck at warrior.

Quote:
Originally Posted by BroodingEvil
Third: Going by that logic, Galileo should have thought the world was flat, and all of Deutschland should have been Nazis...etcetera etcetera. I suppose I'm not a normal person and am damn proud of it.
You should be a comedian cause that there is funny.
M
Musei Karasu
Lion's Arch Merchant
#79
Quote:
Originally Posted by BroodingEvil
First of all: Even if i were to move away, the elementalist could simply go into the area in which the spell was cast and continue to cast from there, it's not as if fire has nothing but AOE.

Second: You fail to mention that you are knocked down for at least 1 second. Yes i realize that gives you 2 secondes to leave, however a smart Elementalist will have a way to root you. If that is not the case, i'm still on the outside of the AOE and they are safely out of my range.

Third: Going by that logic, Galileo should have thought the world was flat, and all of Deutschland should have been Nazis...etcetera etcetera. I suppose I'm not a normal person and am damn proud of it.
If you really badly want to continue this argument, why don't you tell us all your in game name, someone will invite you to their guild and you can 1v1 it with you as the stupid fire ele with MS and whoever else as the warrior. Then you'll understand.

I'll volunteer for that FYI.
j
jhu
Lion's Arch Merchant
#80
well the obvious answer is to cast meteor shower yourself! i prefer to give crippled first using hamstring and then follow up with meteor shower myself.